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Sebastian's page
Bella Sara Charter Superscriber. Pathfinder Chronicles Charter Superscriber; Pathfinder Roleplaying Game Subscriber. 6,658 posts (6,796 including aliases). 1 review. No lists. 1 wishlist. Aliases: Naitsabes, Heath N. Asson, Aberdog, Whisky Sunset, Nox d'Ghallanda., Sebastian, CEO of Hasbro, James Jacobs., Eric Mona, Mystic 8-Ball, Samwise, Razz., Sebastian., Runelord of Social Injustice, Zoidberg, M.D., Strawman!, Dislocator, Towely.
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Profile
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Recent Posts
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Recent Reviews
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Wishlists
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Moff Rimmer wrote:
Kirth Gersen wrote:
Sebastian wrote:
I'm generally okay with a non-Frank Miller Batman style vigilante.
I would have figured you for a pro-police kind of guy -- you could give them ponies instead of motorcycles... but, "Quickly, Robin, to the Bat-Pony!" just doesn't have the same ring to it.
There. I linked it for you.
You're not helping...
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LilithsThrall wrote:
Sebastian wrote:
For Christ's sake, just ignore the f&!!ing pot shot in the first place and have a conversation about 4e with the people who want to talk about 4e (myself included). And when someone who doesn't like 4e offers to leave because they just don't have anything nice to say - LET THEM f&!!ING LEAVE. These 4e threads would be a lot better if you could just act like adults and ignore the barbs that are designed to get under your skin.
I can only assume that they don't want this argument to stop.
That is a more charitable assumption than I would make...
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sighs
Quoth Charlie Brown "Good grief."
I mean, come on. The dude shows up, posts a pretty heavily qualified IMO type opinion with a minor pot shot against 4e. Lord knows the edition warriors can't let a minor pot shot against 4e stand unanswered, so the 4e Hero Corps swoop in and, surprise, surprise, when confronted, the guy gets a little more aggressive in his dislike of 4e. Then, he basically backs off and says "oh yeah, this thread didn't start out in the 4e section, so I'll just leave unless people keep responding to me."
And what happens?
You keep responding to him?
Hooray, edition warrior, this one goes out to you.
For Christ's sake, just ignore the f*~%ing pot shot in the first place and have a conversation about 4e with the people who want to talk about 4e (myself included). And when someone who doesn't like 4e offers to leave because they just don't have anything nice to say - LET THEM f*~%ING LEAVE. These 4e threads would be a lot better if you could just act like adults and ignore the barbs that are designed to get under your skin.
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lynora wrote:
I'm glad that Kellen is doing so much better.
I was discouraged about how things went with Bryce's meeting. But I just have to remember that it wasn't totally pointless. We were at least able to rule some things out. The school can't really do any more for us than they already have, so now we have to try and find some other resources. At least the school was able to help us with the super expensive testing.
Good luck with finding a camp. I know what you mean about them being expensive. It seems like most extracurricular activities are.
lynora, what state are you in? I know in CA, they need to offer more help, and I think other states have similar laws. You might want to look into getting an advocate or an attorney - they can make a huge difference at IEP meetings.
My wife had a funny story about my son's IEP meeting. She's a special education lawyer, so she represents families of kids with special needs all the time. However, she's been very cooperative with our school district because litigation is time consuming, painful, and ultimately not the best solution for the problem at hand. According to her, parents are frequently bullied/misinformed at these meetings.
At the last one, they forgot she was a lawyer and threatened to do something they can't legally do. Her response was "Okay, just give me notice because I will file for due process against you within 24 hours." That got their attention again and helped get the meeting back on track.
Anyway, good luck to you and yours.
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DMcCoy1693 wrote:
Sebastian wrote:
DMcCoy1693 wrote:
underling wrote:
Critical and fumble decks?
Doh! Oh yea. I own both and I bring them with me to our current game. Adding.
I need to get myself a new set of those.
A new set?!? You Crit and Fumble that often that you wore out the decks?!? OMG!
Yeah, we have a house rule that you crit on a 12 or better (no confirmation roll). Then, to make things really interesting, we threw in some MtG cards. Sometimes you also get to counterspell on a critical hit; other times, you just put a 2/2 bear into play.
(Actually, it was a player in my game who had the decks, and his attendence has decreased dramatically since he had a child. But I love the idea of wearing them out...)
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DocG wrote:
I usually announce it just as the die stops spinning.
One time this Rogue named Black Leaf died from a trap. I did not allow the players in my game to even acknowledge the existence of Marcy, the girl who played Black Leaf.
Unfortunately Marcy couldn't take it any more and hanged herself before she even got a chance to read some Christian literature.
I'm pretty sure that player death upon character death is RAW. Anyone who plays it otherwise is using some form of house rules.
Personally, I don't call death until after I have an NPC examine the corpse and announce "he's dead, Jim." I find that heightens the drama.
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Thanks James. That's the type of information I was hoping to get from you. I'm glad to know that the plot is mostly focused in AP6. It sounds very cool, but I have been beating the "prime material plane shifted into another plane" horse for about a decade now and really want to give it a break. I'm sure I can modify the adventure or run something completely different, I just wanted to get the big picture so I can start dialing back some of the fey based encounters.
In the campaign I'm running, the PC's home plane is actually exiled to an alternate prime material where the illithids rose up and destroyed humanity (and demi-humanity), but there's also an eladrin city going in and out of the feywild. It's definitely not a perfect match-up, but there's enough similarity that I worry my players will say "Oh god, not this again." I'm probably going to pull out the kobolds and replace them with goblins for a similar reason (kobolds being yet another trope that I beat to a grimy paste).
Edit: Also, call it parallel design, coincidence, or whatever else you want, just make out my royalty payments to "cash," send them on a quarterly basis and we're cool. ;-)
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If you haven't already bought the books, I'd recommend going with the subscription over purchasing the PHB II and III (and possibly the MMs). Those books are just compendiums of stats. If you get the subscription, you can print out the cards for the relevant abilities and then not have those books at the table, which saves space and reduces your reference time. Plus, you get access to the other content on the compendium with a subscription. The MMs have slightly more value because they include info that isn't available in the compendium (the knowledge checks for information about the creature, typical encounters, and the art), but I find the player oriented books (PHBII, PHBIII, X Power) to be a complete waste of money.
Personally, I can't imagine purchasing any of the player oriented books for 4e instead of getting a subscription. There really isn't enough value in them for me as the DM (or, for that matter, for my players, who typically use 3-5 feats/powers/etc. from such books, print them on cards, and don't reference those books again).
All that said though, the errata tweaks have been relatively light with the exception of the revisions to skill challenges. Those changes are pretty substantive and should probably be printed.
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Don't get me wrong, I love me some Kingmaker. But, as I was reading the summary I began to get the sneaking suspicion that the overall plot arc was strikingly similar to one I just ran in my 4e campaign. It sounds like the BBEG of the AP is planning on exiling the whole area into the First World. Is that correct?
I'm hoping not, because if it is, I'll probably want to do some reworking of Kingmaker. If I go that route, I'll probably replace the fey with some type of undead menace, but not zombies/skeletons. I'm thinking more of a corrupter of nature undead menace that focuses on more primal non-human centric undead.
Oddly enough, this is the third or fourth time this has happened to me - where an AP overlaps one of our existing campaigns. Maybe I just run iconic games (or focus too much on the trivial similarities).
Or, maybe it's Paizo's orbital mind lasers stealing my ideas...
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Matthew Morris wrote:
Sebastian wrote:
Blazej wrote:
If one were trying to force the plants to attack one of their friends.
Wait...plants have friends?
Yes, this is one of the few traits that seperate them from lawyers. Well that and someone feels sad when you hit a plant with an axe. :P
+1 and the literal LOL.
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VagrantWhisper wrote:
Sebastian wrote:
Hmmm...
Will there be a more detailed set of exploration rules? I was hoping there might be rules for finding/harvesting resources, finding defensible shelters, etc. No big deal if those aren't included, just wanted to check before I started working them up myself.
I think this is intended for James, but for folks without the PDF yet, the exploration rules that I've looked at so far are geared specifically to movement and looking around; not an expansion of the survival skill.
Yup - that's what I saw too. I was wondering if we might see more relating to the survivial skill in future APs.
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Fletch wrote:
Sebastian wrote:
Woot Kingmaker! Everyone loves to play in the sand!
Sebastian!!
I'd been hoping to catch you in a conversation about Kingmaker.
I've been looking for San Diego Paizo-ers to form a group for the campaign (here) and thought you might either have an open seat or be in search of an open seat.
Sorry to interrupt. You all may now get back to your anticipation.
Hey Fletch,
Sorry about that, I didn't notice the other thread. I am in the San Diego area, but unfortunately I've got a pretty full group at the moment. I wish I could commit to more gaming, but I barely make my current group on a regular basis. I'll let you know if we lose anyone, but we haven't had a new player in 3+ years.
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Blazej wrote:
Sebastian wrote:
So, maybe the underlying question is: why is Charm Plants 3 levels higher than Charm Person?
I would say that it is because command plants can effect a number of targets and it has a much longer duration.
Ahhhhh...I missed that.
Okay, that makes me happier.
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