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Joseph Jolly
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You've met the League, the Legion and even the Sandpoint Seven. Now, allow me to introduce to you K.I.A...the Korvosan Intelligence Agency. Join them as they set off in search of petty vengeance, and end up the saviors of a nation... 'Ratbone', Half-Orc Druid of The Five Companions * 'Ratbone' was born in the Mindspin Mountains in a small tribe of half-orc barbarians of Shoanti descent. Having been shunned by their human ancestors generations before, the tribe's founders set out on their own and started a small village where they could farm, hunt, and forage in relative peace (for a tribe of half-orcs). Ratbone's given name was Gruzzak Stonesmasher, and his parents both served the village as tribal shamans. When Gruzzak was 10 years old, the village was raided by a group of Chelish slavers, and the entire tribe was either captured or killed. Among the captured was Gruzzak's father and seven of his ten siblings. Among the dead were his mother and the remaining three siblings. Upon delivery to the slave masters, Gruzzak and his family were separated, and he has no idea as to their whereabouts, or even if any of them are still alive. Through an intermediary associated with the Korvosan black markets, Gruzzak was sold to Gaedren Lamm, whereby he became one of his 'Little Lambs'. For four years, he suffered under the depredations of the petty criminal. When Gruzzak had reached the age of 14 (the point where he no longer appeared as an innocent child) Gaedren abandoned the boy, but not before gleefully torturing him and leaving him for dead on a garbage heap. Gruzzak struggled to survive, and found a home living on the streets, eventually making his way to the Shingles above the Bridgefront neighborhood of Old Korvosa. There among the city's poorest and most desperate individuals he lived for four years, making it by on scraps found in others' garbage and capturing and eating small animals, such as stray cats and rats. Due to the numerous carcasses the growing half-orc boy would leave behind him, he was nicknamed by the other denizens of the Shingles as 'Ratbone', a name he didn't like but has become accustomed to. With all that he had seen and been exposed to, Ratbone had developed a deep sense of right and wrong, and he found himself aligning with the former far more than the latter. Before long, this was noted by powers above, namely Kharash the Stalker, one of Talisid's fabled Five Companions. The great lupinal had a soft spot for children, and he ventured on to the Prime and approached the half-orc adolescent. Kharash convinced the youth to take up the cause of good, and in doing so also unlocked his natural druidic and shapeshifting talent. Due to hard living on the streets, the half-orc was physically fit and was very cunning. However, he had never been exposed to any sort of learning and had little ability to develop or comprehend complex plans , and due to his tortured youth and subsequent life as a vagrant he was in no way adept at social situations . The half-orc's ability as a druid was unrefined by any sort of formal training or apprenticeship, but due to his life in the Shingles he was extremely attentive and self-reliant. Ratbone pledged his service to Kharash and the Companions, and also vowed to protect the poor of Korvosa. Kharash told Ratbone that if he were to give up material wealth, then he would be further blessed and protected by the Powers of Good. Ratbone agreed. Since making his promise, Ratbone has taken it upon himself to act as the protector of the poor, weak, and innocent of Bridgefront, especially children. By day, Ratbone continues his life as just another 'bum on the streets', but at night he prowls the alleys of Bridgefront in the form of a large mongrel. One more than one occasion he has broken up a minor scofflaw or stopped muggings as they were occurring. As a result, minor rumors have started about the 'Guardian Hound of Bridgefront'. Against those he finds to be evil and needing to be stopped, Ratbone neither asks for nor receives quarter. Ratbone has recently started trying to learn of the whereabouts of Lamm, so that he might free the enslaved children and put an end to his evil. Valeris Aquitaine, Human Duskblade Valeris is a Varisian orphan who ran away to escape abuse, only to fall into the hands of Gaedren Lamm and become one of his "little lambs." For once in his life he loved his new position and really loved the freedom of taking what he wanted and doing what he wanted. With the exception of Gaedren, he had no one to boss him around. Once his powers started to surface, however, and Gaedren realized that he might one day grow into someone powerful enough to challenge him, the crime lord tortured and beat him unmercifully, leaving him for dead. Now all he lives for is to find Gaedren and kill him slowly to make him pay for what was done to him. Over the years he has hired himself out as anything from a guard or bouncer, to roughing up shopkeepers for protection money. When possible, he has tried to study magic at the Theumanexus College when he can come up with gold to pay for it. Herc Stoneheart, Human Fighter Stoneheart comes from a long line of fighters and bodyguards. He has been training with arms and armor from a young age and loves the spirit of battle and fighting. Herc prefers his longsword and a spiked shield, although he has trained with all arms and armor. He is always been strong, fairly acrobatic, and has decent intestinal fortitude, although like most of his family, he is not terribly bright or good looking. Still, he has seen some battles and knows the streets. His family has been exclusively employed by the various members of the Orisini family over the last 150+ years, and Herc had been serving as the bodyguard to Vencarlo's 2nd cousin Aberalo for about a year when Aberalo's son went missing. Aberalo suspects his son ran away, since he never received a ransom. Herc Stoneheart has vowed to find Aberalo's son. After all, he had been teaching the boy to fight and look out for himself. He blames himself for giving the lad too much confidence and Herc was not smart enough to instill the need for him to remain at home where it was safer. Herc has been knocking on doors and scouring the streets looking, and has recently gotten a bit of news that a boy similar to Aberalo's has been spotted with Gaedren "Little Lambs." Katarina, Human Beguiler Katarina is the daughter of one of Korvosa’s most prestigious Harrowers, the feytouched Varisian Mistress Ilga. Her father is a shameless Korvosan rake who serves as his wife’s “business manager.” While Mistress Ilga is singularly devoted to the Harrow as many are to their gods, her husband understands that those who approach fortune tellers may be taken advantage of just as easily as those religious fools. Katarina has two sisters: The oldest, Siouxsie, inherited her mother’s love of the Harrow. She is a skilled Harrower in her own right and is also a trained Varisian dancer. The youngest is Saryja, a dilettante who assumed all of her father’s larcenous tendencies. Siouxsie and Katarina share their mother’s fey heritage, long raven tresses and green eyes (Cha 14) , while Saryja keeps her chestnut hair cut short in the latest Korvosan style. Ilga trained Katarina and her sisters in the mystical art of the Harrow from a young age. Siouxsie embraced the Deck and grew in power, Saryja thought it was all a bunch of superstitious nonsense, but that their mother sure made a fortune by telling fortunes and it allowed Saryja to enjoy the decadent lifestyle she craved. Katarina was conflicted in her feelings. She acknowledged her mother’s powers with the Deck, but also saw the enormous power that lay in manipulating those who blindly believed every word from a soothsayer. Katarina was certainly capable of studying at the Acadamae. Unfortunately, the daughter of a Varisian Harrower – however famous – would never be accepted, so her father hired private tutors to further her studies. Her favorite tutor was charismatic young man named Tarim, and the two quickly developed a deeper relationship. Later, Tarim revealed to her that he really wasn’t a wizard at all, but a beguiler, somewhat limited in the magical arts, but gifted in many other ways. Tarim’s adventurous life quickly captivated the teenaged Kat, and she imitated everything he did. Tarim’s greatest frustration was the fact that he felt he couldn’t advance further due to his natural limitations, and he longed to impress his brilliant student and lover. He began to secretly experiment with various methods of achieving greater enlightenment. Finally, his search led him to try the dream-inducing street drug known as “shiver.” It didn’t take long for Tarim to become hooked, a fact he tried desperately to conceal from Katarina. His eventual overdose left the young beguiler in a coma and broke Katarina’s heart. It also made her mad. Mad at Tarim. Mad at “shiver”. Mad at the people responsible for the horrible drug - people who would have pay for what they had taken from her. Katarina has combined the powers of her Harrowing with her developing beguiler abilities to discover that a petty crime lord named Gaedren Lamm supplied Tarim with his “shiver.” She learned a lot of other nasty things about Lamm in her research, and now she’s ready to take him out. Mandrake Sheekmore’: Human Paladin of Abadar Mandrake never asked to be a paladin, never wanted it, in fact. The choice was taken from him, however, the day his brother, Petros, went missing. It was on that day that he had the Dream, or perhaps it was a vision. In it, Abadar spoke to him. How he knew it was Abadar, especially in light of the fact that he was agnostic, he couldn’t be sure. He just knew. The god told him where to find his brother. He had become addicted to the street drug shiver, and was holed up in the Dragon’s Breath Corridor, a drug house in Eel’s End. All that Abadar asked in return for this revelation was that Mandrake commit himself to the church body and soul. He didn’t explain why, except to say that his new paladin had been chosen for the turbulent times that lay ahead. When Mandrake woke, he set out immediately for Eel’s End. When he arrived at the Dragon’s Breath Corridor, however, he found that Petros had died in a drug-induced coma the night before, caused by a tainted batch of shiver. Once he had…persuaded…Bezzeraty, the proprietor of the Dragon’s Breath, the man had told him where the shiver had come from…a local crime lord by the name of Gaedren Lamm. O’reginald Rijad: Human Sorcerer O’reginald had been clean for sixty-four days, six hours and thirty-five minutes…yet he still craved shiver as if he’d last used yesterday. The young sorcerer had not always been thus. No, he’d once been a lesser scion of a minor noble house. True, he would never assume the role of patron of his clan, but still, he had prospects. When he first began to show an aptitude for magic, his family’s name had insured that he would gain admission to the prestigious Acadamae’…at least until it became apparent to all that his gifts were not of an academic nature. He was a sorcerer…a freak, born with a minor talent for the arcane that would never amount to anything of worth…or so he’d been told when his application to the college was torn up in front of him. To make matters worse, his father took his rejection by the school as a personal insult and embarrassment, one which he blamed on O’reginald. In no uncertain terms, he was informed that he was no longer welcome in his own home. He took to the streets, intending to use his skills to earn a modest living until he could come up with enough money to apply to Theumanexus College. As fate would have it, however, he fell in with a bad crowd during his travels thru the seedier sections of Korvosa, and it was thru his new friends that he first met Gaedren Lamm. It was thru Lamm that he was next introduced to shiver, and the rest, as they say, is history. His life began to rapidly spiral out of control from that point on, and he had faced many a debasement in his pursuit of the dragon. It was only as he sat by helplessly and watched his only friend, Petros, die in a fit of seizures that he realized that was the fate that awaited him if he didn’t get clean. Through a ferocious act of will, he endured days of sickness as he went through gut-wrenching withdrawals. Now, it had been over two months since he’d used, and he was determined that he would never watch another friend die to the drug that had almost consumed him. He knew that to kill a dragon, you had to cut off its head, and in Korvosa, the head of shiver was Gaedren Lamm. |
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Joseph Jolly
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THE EDGE OF ANARCHY “I know what Gaedren has done to you. He has wronged me as well. I know where he dwells, yet cannot strike at him. Come to my home at 3 Lancet Street at sunset. Others like you will be there. Gaedren must face his fate, and justice must be done.” A simple note, printed on the back of a Harrow card, yet it was the beginning of a series of events that would change the history of the city of Korvosa, and of Varisia itself. Six disparate souls found the cards in widely disparate locations: one while he rummaged through a trash bin in search of his latest meal; another hidden within her own Harrow deck; a third slipped into the straps of his shield; within the secret notes he studied in hopes of fulfilling his dream to become a mage; in his coin purse, which also served as the symbol of his god; and in the bottom of a hookah pipe, reminding him of a past he thought he’d escaped. One-by-one they answered the call, unable to do otherwise. Their pasts demanded blood for blood. They gathered at the small fortune teller’s shop in the midtown district of Korvosa, their hostess not present as they began to file in. Two knew each other, for they had shared the same unhappy childhood at the hands of Gaedren Lamm, yet their lives had taken very different paths when they had finally won their freedom, and they simply stared at each other across the tiny sitting room, unsure of what to say. Likewise, the others had little to say, unsure of the motives of their fellow guests. They waited, and soon their hostess appeared, a handsome Varisian woman named Zellara. She made no introductions, but simply thanked her guests for coming and proceeded to tell them her tale. Gaedren Lamm had stolen her most valued possession from her: her mother’s Harrow deck. Her son went to Lamm to retrieve the deck, and was killed by the crime lord outright. Zellara found no help from law enforcement, and so relied on her own wits and skill with the Harrow. In time, she discovered one of Gaedren’s many hideouts, and discovered the names of others who harbored grudges against him as well. Thus her divinations had led her to call those before her, and to appeal to them for their aid in seeking vengeance against a common devil. There was no hesitation among those gathered in accepting her request. She thanked them, and before they left, she read the fortunes of each in the cards. All told a similar tale…a coming time of unrest and violence in the streets, and the role each of them would play as heroes to the city in its hour of greatest need.
The old fishery that served as Gaedren Lamm’s current hideout had stood abandoned after its former owner was killed by a devilfish. Under Korvosan law, buildings abandoned under such circumstances automatically reverted to the city, to be held in escrow for two years. Even after this period, however, the local government was slow to handle such matters, and Gaedren often used this to his advantage, setting up shop in a previously abandoned shop for as long as possible before moving on to the next. Not only was the fishery a convenient headquarters, but it also served as a money-making scheme to supplement what was brought in by his pick-pocketing ‘Little Lambs.’ It was a place where desperate fishermen could sell of their less fetching catches, and where fishmongers could dump their old sun-tainted wares. Lamm’s workforce of enslaved orphans toiled among the guts and slime, creating a foul-smelling slurry that could be resold as bait, fertilizer, or the main ingredient for ‘fish dumplings,’ a local favorite among the poorer dock workers who couldn’t afford a fresh filet of fish. Zellara’s enforcers made their way along the wharfs from her shop to the fishery, exchanging superficial courtesies along the way, but each harboring suspicions and misgivings about the motivations of his or her companions. By the time they arrived, it was well after sunset, and the building was closed up for the night. This did not deter them. Some of them had waited most of their lives for that moment, while others for a far shorter time, but they all had one thing in common: their desire to see Gaedren Lamm pay for his crimes was all-consuming. Without hesitation, the big warrior called Herc used his shield to batter in the front door. In the front room beyond, they surprised a very startled-looking, sour-faced man, dressed in out-of-date finery. He was speaking with a small boy, and slowly rising to its feet, a deep snarl in its throat, was a powerfully-built cur. Ratbone and Valeris instantly recognized the man: Yargin Balkro, Gaedren’s right-hand man and longest-lived accomplice. Both of them had suffered greatly at his hands during their time of indentured servitude, and those old memories left them in no mood to act with diplomacy. Growling low, Ratbone stalked forward in his mongrel form, his eyes not on the other dog, but on Yargin’s throat. He paused barely three steps into the room, however, as he recognized a familiar scent. Turning, he sniffed the air and for the first time, got a really good look at the boy. It was then that he realized it was not a boy that he was seeing, but instead it was a gnome disguised as a human child. This then was Hookshanks Gruller, Gaedren’s overseer and taskmaster, a cruel creature who took great delight in bullying those who were even smaller than himself. A fresh surge of anger coursed through Ratbone, and he lunged at Yargin, taking the man down in a flurry of snapping jaws and flashing teeth. When Yargin’s dog, Boo rushed for Ratbone’s flank, Herc stepped in, killing the mangy mongrel with one blow. Hookshanks began edging towards the door, begging the ‘grown-ups’ to save him. Before he could make the door, however, Ratbone was on him, much to the shock and horror of his companions, who thought the half-orc had gone insane with bloodlust, attacking a child like that. It was only after the gnome lay motionless on the floor and Ratbone, reverting to his normal form, showed them the nature of the disguise, that they understood and calmed themselves. Despite Ratbone’s vicious attacks, Yargin and Hookshanks still drew breath, though Valeris was eager to remedy that situation. Mandrake, however, insisted that they be kept alive and taken to the proper authorities for justice. Reluctantly, the others agreed and the pair were bound and gagged and left in the room while the avengers moved deeper into the fishery. They encountered no one else until they came through a door onto a platform overlooking the fishery floor. There, over two-dozen grimy, wide-eyed children cowered among the catwalk supports as a burly half-orc railed at them and beat them with a heavy-wooden flail, ordering them to kill the trespassers, all while he giggled maniacally. Valeris and Ratbone recognized yet another of Gaedren’s cronies: Mr. Giggles, a border-line insane brute who helped Hookshanks squeeze every minute of work they could from the orphans. Terrified as they obviously were of the half-orc, the children did not move to obey his maddened commands, which only enraged him further. As he raised his flail to strike again, however, Valeris and Ratbone were upon him, and this time, they were more thorough in their tactics, and Mr. Giggles did not rise from the widening pool of blood that surrounded him. Afterwards, Mandrake told the children to flee, and they didn’t hesitate, running like rats from a sinking ship. Several of them paused, however, as they passed the tied up pair in the front room. Katarina, who had silently followed the children to make sure they made good their escape, was the only one to bear witness as they drew small knives from their tunics and quickly slit the throats of Yargin and Hookshanks.
Moored to the pier behind the fishery, was the rotten hulk of an ancient barge called Kraken’s Folly. When the six companions found no trace of Gaedren within the fishery itself, they made their way to the boat. Within its dilapidated hulk, they found only a small colony of spiders the size of large cats. Once they had dealt with the vermin, however, Ratbone’s sharp eyes picked out a well-hidden door in the side of the hull. Upon opening it, they found a floating underpier beneath the main pier above. It lead to a lower level of the fishery that was not visible from street level. Within, they found a large, low-ceilinged, open area, with a sizeable hole in the floor overlooking the stinking river below. Standing on the far side of this room was Gaedren Lamm himself. He was a jaundiced, bent corpse of a man, his eyes yellowed and his skin speckled from age. His left leg carried a pronounced limp as he shuffled about, and he wore only a gray, cotton robe. When he saw the intruders, he merely sneered, for he recognized each one of them and knew why they had come. He taunted them each, cruelly and without mercy. He spoke of Ratbone and how he should have fed him to the sharks when he’d first found the half-breed. Valeris, his most promising pupil, was an ingrate in his eyes and deserved to have been left in a garbage bin. Herc, he told laughingly, was too late to save his charge. The boy, according to Lamm, had died just the day before. Mandrake and Katarina he chided for their choices of weak-willed family and lovers, so easily swayed by the offer of a little shiver. And speaking of shiver, he held a small vile out towards O’reginald, tempting the former addict with a bit of hair of the dog. Lastly, he spoke of Zellara, telling them he knew that she’d sent them, then remarking on her beauty and saying how he couldn’t bear to feed her to his ‘pet.’ He went on to say that she was in the next room if they wanted to see her, bringing looks of puzzlement and concern to their faces. No words were spoken as they fanned out around the hole in the floor, coming at Lamm from both flanks. Before they could reach him, however, a large crocodile lunged, roaring and snapping out of the river. This was Gobblegut, Gaedren’s pet, to whom he’d fed any number of his enemies and charges who’d displeased him. Still, such was the pent up rage and frustration of those assembled, that Valeris slew the croc single-handedly, while Ratbone tore out Gaedren’s throat himself. Strangely, Gaedren’s death brought no satisfaction, and his final taunt weighed heavily on the minds of the six. When they entered the small office off the main chamber, they discovered amid the filth and refuse a strongbox, and a small, wooden hatbox surrounded by a cloud of flies. Within the strongbox was an assortment of Gaedren’s more prized acquisitions. Most of these were minor trinkets of small value, but one was an exquisitely-crafted brooch depicting a pseudodragon and an imp coiled around each other. The dragon’s eye was an amethyst, while the imp’s was an emerald. It’s value was incalculable, yet even more shocking was the marking on its back…the personal insignia of Queen Ileosa herself!
The would-be heroes made their quickly back to Zellara’s shop, but when they arrived there, they found it abandoned, looking as if it had been so for weeks. No sign of food, wall hangings, rugs or Zellara herself could be found, and the furniture was smashed to pieces. No sooner had they entered, however, than Katarina felt a strange warmth emanating from her pocket. When she reached in and withdrew Zellara’s Harrow deck, she saw that it was glowing with a pale, silvery light. The glow grew until it formed the outline of a woman, Zellara, looking ghostly and translucent. She apologized for having deceived them, but explained that when she had gone after Gaedren, seeking revenge for her son’s death, she had only found her own doom there. Such was her desire for vengeance, however, that her spirit had lived on and contacted each of them. She thanked them for giving her peace, and explained that she now bequeathed her most prized possession, her deck, to them. She explained that, through it, she could continue to offer them her guidance and her wisdom. They had only to call. When they emerged once more from Zellara’s shop, it became immediately apparent that something terrible had happened. Korvosa was in flames. Smoke rose on the horizon. The frantic clang of alarm bells sang out in harmony with a multifarious cacophony of screams, the clash of steel on steel, moans, and even the periodic detonation of arcane power. A wing of Sable Company griffon riders swooped overhead, angling toward Castle Korvosa at a breakneck pace. One of the badly wounded mounts rained blood down on the street around them before it succumbed and crashed headlong into a statue, taking its rider and itself to a bone-crunching demise. The others in the flight did not pause to check on their fallen ally. Amid the chaos, the voice of a Korvosan herald cut through the din: “The king is dead! Long live the queen!” only to be shouted down by the ragged cries of “Hang the queen!” and “The usurper whore must die!” Through an alleyway, they even spotted a contingent of hellknights clad in dark iron armor and horned helms pursuing a small gang of what appeared to be looters. The city had gone mad while the heroes had battled Gaedren in his lair. |
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Joey Virtue
(Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),
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Hell yeah the best story hour from Enworld comes to Paizo A Great group of characters cant wait to see how this one turns out |
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Adaephon
(Pathfinder Adventure Path Subscriber),
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Great to see Jolly and his lads here; I've read your other Story Hours with interest (a lurker). These character concepts look promising - good luck with CotCC! |
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P.H. Dungeon
(Pathfinder Adventure Path Charter Subscriber; Pathfinder Companion Subscriber),
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Cool, I followed your Savage Tide campaign, but missed out on RotR. If you keep posting this one here, I'll keep an eye on it, as I don't get on the Enworld boards much. |
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Joseph Jolly
(Pathfinder Chronicles Superscriber),
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Thanks ya'll! I'm going to keep this going here, and on ENWorld, especially since we're using the Pathfinder Rules. Figured I could get more reader input here on some rules options we're trying. |
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Joseph Jolly
(Pathfinder Chronicles Superscriber),
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IN HER MAJESTY’S SECRET SERVICE Eodred II’s health had been declining for some time. That was common knowledge, but his sudden death had caught most of the castle off guard. Rumors quickly began to spread on the streets that he suffered from some disease beyond even the priesthoods of Sarenrae and Abadar’s skill to cure, and that even Asmodeus’s disciples were summoned from their pentacle temple in the deep of night to try their dark hand at restoring the king. Worse, the castle’s seneschal had apparently vanished as well, supposedly slain in one of the initial riots. Desperate citizens, salty dock workers, soot-covered smiths and all manner of tradesmen, already stifled by Eodred’s spendthrift reign, roared at the thought of Ileosa taking the throne. Dock workers abandoned the seafront wards and caravan men left North Point. Frustrated merchant ships and wagon convoys turned around when they found no one to offload their goods, much less to buy them. Food and other staples trickled into the city, while thousands vied for the last sack of flour or bundle of cook-fire timber in the market. Riots erupted throughout the streets. Entire wards plunged into chaos. Those who did not rove the streets with cudgel and torch in hand instead locked their doors against the gathering mob. The Bank of Abadar closed its gilded gates and a contingent of the Coin’s Faithful stood at the ready with halberd and crossbow to repel would-be looters. The Acadamae closed its doors as well, shutting its students and professors within its walls and closing them to the rest of the city. In the space of a dozen hours, all of Korvosa’s oppression and anger exploded into chaos. It was into this madness that the six new companions stepped. Their mission was complete, yet now they were adrift, unable to return to their previous lives, and now dependent on each other for the relative safety that numbers would afford. At first they were divided as to where they should go and what they should do. Ratbone advocated aiding the victims of the rioting wherever they could, but Mandrake felt they should return the stolen brooch to the queen. The paladin’s reasoning was that they were obliged to restore the stolen property to its rightful owner, while the city guard could assist in dispersing the mobs. In the end, a compromise was reached, since the company would have to traverse a large part of the city to reach Castle Korvosa, and they would be able to lend their assistance if it was needed along the way. Their first chance came quickly and unexpectedly. As they passed by a small tavern, an obviously drunken guardsman came staggering up to Valeris, seemingly having mistaken the duskblade for someone named Neffi, from some place called Sandpoint. When Valeris denied the acquaintance and proceeded to chastise the soldier for dereliction of duty in the face of citywide lawlessness, the man became defensive and belligerent, claiming that there was no point in trying to help. The city was lost. Mandrake recognized the guardsman, a well-liked Watch Sergeant named Grau. The paladin stepped between him and Valeris, and attempted to diffuse the situation, offering to escort the watchman back to the Citadel. Grau grew tearful and remorseful about his abandonment of his post, and agreed to accompany the group after all. Further along, they came upon the edge of a riot where a mob of half-a-dozen men wielding shovels, chair-legs, and lengths of iron pipe surrounded a beardless young nobleman. One of the laborers, a fat, bald man with greasy muttonchops framing his rotund face, jeered at the young man, accusing him of never having worked an honest day in his life, and of being a lapdog of the “whore queen!” As the big worker raised his pipe to strike, however, Katarina stepped in, a wave of her hand and a quickly chanted spell putting two of the thugs to sleep. Between Valeris’s intimidating stance and Mandrake’s polite but firm suggestion that they disperse, the other men picked up their drowsing companions and slunk away, grumbling. The nobleman was grateful, and identified himself as Amin Jalento. He was in no frame of mind to stick around, however, and tipped his saviors several platinums before disappearing into the streets. Eventually, they arrived at the Citadel, and while Grau’s fellows readily accepted his return, they were not inclined to accept the offer of the young heroes of further assistance. They were advised, in no uncertain terms, to return to their homes or face incarceration. Reluctantly, they continued on their way. Castle Korvosa was not hard to identify against Korvosa’s skyline. A magnificent achievement of architecture, the castle walls and spires rose high into the air above. The entire structure loomed even higher for its ancient foundation…a Thassilonian ruin in the shape of an immense, flat-topped pyramid. Normally, petitioners to the monarchy approached from the Great Ramp, waited in the Public Courtyard to speak to the Korvosan Guards on duty, and hoped for a chance to be heard. When the six companions arrived, however, the Castle had been locked tight, and bristled with pikes and crossbows. The guards demanded to know their business. At the mention of the queen’s brooch, however, their attitude changed. Hurried words were exchanged among the watchmen, and then one nodded that the group should proceed to the courtyard…after leaving their weapons at the gate. A group of obviously nervous guards armed with heavy crossbows escorted them up to the castle. As they reached the top of the pyramid and the wide stairs curling up to the castle’s third floor, they were greeted by a beautiful woman dressed in magnificent full plate armor…the queen’s handmaiden and bodyguard, Sabina Merrin. She nodded curtly in greeting, then asked to see the brooch. When it was presented, she smiled, dismissed the guards, then led the company to the throne room, asking how they would be introduced when they met the queen. As they rounded the corner to the throne room, she announced their arrival with a loud, clear voice, and then stepped aside. Queen Ileosa sat upon the Crimson Throne, a vision of celestial beauty despite the black mourning dress and veil she wore in honor of her husband’s death. A small silver coffer sat in her lap. Sabina stepped forward again and took the brooch, then handed it over to the queen with a flourish. She took up a position at the throne’s left side as Ileosa addressed the companions. The queen thanked them for the return of her property, something she had not expected to see again. She spoke of her love for Korvosa, and the turmoil her husband’s death had brought to the city. She promised to reward her heroes, but suggested that they might do her and their city further service. She offered them a position at Citadel Volshyenek among her city guards, if they so chose. Then, claiming that her grief had drained her, she retired, directing Sabina to hand over the reward…a king’s ransom of twelve gold Korvosan ingots. Sabina then looked questioningly at them, obviously waiting on their answer to the queen’s offer. The six unlikely heroes glanced at each other, then agreed as one.
Sabina Merrin and a contingent of the royal guard escorted the new guardsmen to Citadel Volshyenek. Once there, they were shown past the same soldiers who had ordered them away on their last visit, sheepish looks of contrition on their faces. They were taken into the central keep, where a harried and tired-looking woman rose from her desk to greet them. This was Field Marshal Cressida Kroft. She introduced herself and asked for their names. She was pleased to see them, pointing out that they had seen the situation in the streets, and the guard was already stretched thin. Every bit of help they could get was welcome. Skipping any further formalities, she proceeded to explain that Korvosa had enough problems without her own men losing their way and going rogue. Apparently this had already happened several times. Many had deserted their posts, concerned about family and friends, yet some were using the riots for personal gain. One such was a man named Verik Vancaskerkin. He had convinced a small group of his fellow guards that Queen Ileosa was going to ruin the city. Cressida explained that she couldn’t afford to pull any of her guards off duty to deal with him, and she didn’t want to expose any of them to him in any case, not wanting to risk further desertions. She needed impartial agents, and that’s where the newcomers came in. She explained that Vancaskerkin and his men had holed up in an abandoned butcher’s shop in North Point called All the World’s Meat. She wanted the group to investigate the place. She asked that they try and avoid killing any of the deserters, if possible, but understood if it came to that. Specifically, she wanted Vancaskerkin alive for interrogation, so that she could find out if there was more to his desertion than simple politics. She dubbed her new operatives the Korvosan Intelligence Agency…K.I.A.
By the following morning, the initial civil unrest and outbreaks of rioting were quelled quickly, thanks to the swift action of the Guard, the Sable Company and the Hell Knights. The streets were relatively safe to walk, but a thick tension remained in the air. Riots, fires, and lootings continued to erupt sporadically, and certain smaller areas of the city remained out of control. North Point was one of these. Fortunately, Ratbone knew those streets, and he was able to lead his companions along back alleys and side streets, avoiding the major thoroughfares. When they reached the butcher shop, they found that it was apparently still a going concern, as several patrons were lined up outside the door, entering and then leaving with wrapped parcels. Dressed in their normal garb instead of that of the Guard, the group drew no attention to themselves as they walked down a side alley and approached the shop from the stockyard. Quietly and unseen, they entered the building, finding themselves on the killing floor, a large, blood spattered chamber where the livestock was slaughtered. The room was unoccupied, however, and they began cautiously opening adjoining doors. Behind one, they surprised two men, both dressed in chain shirts beneath their aprons, slopping three surly-looking boars. The men, Karralo and Parns, late of the Korvosan Guard, asked if they were lost, saying that they were trespassing on private property. At first, Valeris tried bluffing them, explaining that they were there to join Verik’s cause. The two ex-soldiers denied knowing anything about that, at the same time loosening their weapons. After that, there was no more room for diplomacy, and things happened quickly. Despite the best efforts of Valeris and O’reginald, the men were subdued, mostly due to Katarina’s deft use of her magical skills, repeatedly dazing the warriors while her companions rendered them unconscious. Within moments, however, two more men, Baldrago and Malder entered the room, but they were likewise dealt with. Finally, Verik himself appeared, but by that time it was too late. He was outnumbered and outclassed, and he soon joined his cohorts in captivity. A search of the shops offices turned up nothing incriminating, but Valeris did find a beautifully ornate silver dagger, which he slipped surreptitiously into his tunic. When the group left the shop, a crowd had gathered outside, having witnessed the melee. They began to grow violent and unruly when they saw Verik and his men being dragged out bound hand-and-foot. Katarina and Mandrake, however, were able to calm the mob, explaining that the men were wanted criminals. When they added that any remaining meat in the shop was free for the taking, that sealed it, and the people surged inside, allowing the company to take their prisoners and slip quietly away.
Field Marshal Kroft was very pleased that, not only had her new agents dealt with Verik and his men, but they’d managed to bring them all in alive! The financial reward she gave them was generous, but their achievement was such that she had another assignment for them immediately. When they gathered in her office, however, she was not alone. A handsome, middle-aged gentleman, whom she introduced as Vencarlo Orisini, was also in attendance. Herc’s face fell when he saw the man, for it was Vencarlo’s nephew that the big warrior had been assigned to protect when the boy was kidnapped by Gaedren Lamm. Orisini knew him as well, and he was quick to reassure Herc that neither he, nor his family held the man responsible for what had happened. Though this did not assuage Herc’s guilt, he could tell the nobleman was being genuine. Cressida cut the amenities short, as she was anxious to get down to business. She said that Vencarlo had often been a source of information for her, and he had now brought her some ominous news. It seemed a man named Darvayne Gios Amprei, an ambassador from Cheliax whose disdain for Korvosa was well known, was attempting to undermine the city’s economy to the point where he could buy up large portions of real estate from desperate landholders and establish himself in a position of power. Even before the current crisis, he had been ready to recommend to his government a sanction on trade, or perhaps even an embargo. Cressida was emphatic that his plans had to be stopped, but not by simply killing him. Not only would it be wrong, but it would martyr him in the eyes of Cheliax. Fortunately, Vencarlo had learned that the ambassador had been making regular visits to Eel’s End in Old Korvosa, a den of vice run by a dangerous man named Devargo Barvasi, better known in Korvosa’s alleys as the King of Spiders. He would never let anyone he recognized as an ally of the Guard into his establishment, which was were the K.I.A came in: she wanted them to pay a visit to Eel’s End and secure an audience with Devargo, find out what he knew about Amprei, get proof of any illicit goings-on the ambassador might be involved with, and bring that proof back to her. She agreed to supply them with gold to bribe the crime lord, as he might not be willing to part with such information willingly. The six companions accepted their assignment without question.
Vencarlo volunteered to escort the company as far as Old Korvosa, since his fencing academy was located there. Along the way, he took the time to thank them for how they handled the situation with Sergeant Grau, adding that the man was once one of his most promising students. As he spoke, Katarina recalled a rumor she’d heard about some sort of scandal involving Grau, Vencarlo and Sabina Merrin. The details escaped her, however. Vencarlo paid quite a bit of attention to Katarina on the long walk, playing the role of the gentleman suitor. He also took an interest in Ratbone, inquiring specifically about the half-orc’s charity work in Bridgefront. Soon enough, they reached Old Korvosa, and Vencarlo took his leave with a bow and a final kiss to Katarina’s hand. He pointed them in the direction of Eel’s End, though Mandrake unfortunately knew the way quite well. When the group reached the long pier with five large barges moored to its end, the paladin was nearly overwhelmed with memories of his last visit there…when he’d found his brother dead inside the shiver den known as the Dragon’s Breath Corridor. Now fate had brought him back, and he could not help but believe that it was no coincidence. Abadar worked in mysterious ways. Along with the Dragon’s Breath Corridor, the Twin Tigers, the Goldenhawk, and the House of Clouds all were heavily patroned by sailors, thugs, prostitutes and what could even have been a few well-dressed nobles, all carousing together. Only one ship, the largest, the Eel’s End itself, had an unoccupied deck, save for a pair of large, grim-faced men dressed in chainmail. The group made their way onto the foredeck of the barge, and when they were questioned by the guards, Katarina’s obvious charms convinced them that she and her friends had legitimate business with Devargo Barvasi. They were taken inside the cabin of the King of Spiders, where the brooding crime lord sat on a makeshift throne crawling with spiders, as a group of thugs sat at tables before him enjoying a sumptuous meal and loudly telling stories. The room became hushed, however, as the newcomers were escorted in. At Barvasi’s questioning gaze, Katarina stepped forward to speak. She explained that she was an adept of the Harrow, and had recently been given visions of important events swirling about the Spider King. When Barvasi said that he did not deal in the whims of fortune, but instead made his own fate, Katarina asked to give him a reading. Bemused, he agreed, all the while fingering the filigree on the armrest of his throne. Katarina took out Zellara’s deck, and began dealing the cards. Her reading was inspired as she spoke of Barvasi’s sordid past, his obviously successful present, and his clouded future, in which she claimed to see divided loyalties. Barvasi sat forward with interest, peering down at the cards. When he asked what she meant by the latter, Katarina spoke of Ambassador Amprei. Barvasi listened in silence as she offered her proposal, ending with a heavy sack laden with five-hundred gold coins. Barvasi remained silent another moment, but then abruptly clapped his hands in delight, and thanked Katarina for her generosity and entertainment. He then asked that they wait while he adjourned to his private quarters. When he returned, he brought with him a packet of papers. He explained that he had learned of a scandalous affair between the ambassador and the wife of an important noble back in Cheliax. He had paid Amprei a visit, attempting to befriend him and make a proposition of opening a line of trade with Cheliax. When the ambassador refused and had Barvasi escorted from his property, Devargo had lifted the man’s house key. He later returned to the house under cover of darkness and stole several letters from Amprei’s paramour. He’d been selling them back to the ambassador since then, but he still had two left, and these he handed over to Katarina and her friends. |
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Joey Virtue
(Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),
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Another great entry from a great group of players |
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Joseph Jolly
(Pathfinder Chronicles Superscriber),
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URBAN DECAY Field Marshal Kroft was thrilled when her agents handed over the Cheliaxan ambassador’s letters, though there might have been a tinge of something else in her expression as well when she heard that Devargo still lived. Disappointment? Perhaps. In any event, she had no further immediate assignments for the company, and dismissed them, though she admonished them to make themselves available at a moment’s notice. She would leave word for them with Theandra Darklight, the owner of the Three Rings Tavern, where the group was being quartered in lieu of the Citadel barracks. Weeks passed, and life in Korvosa returned to a vague semblance of normality, though tensions remained high, and some neighborhoods were still mostly lawless. Bridgeport, a high-rise shanty town in Old Korvosa was one of these. Ratbone was intimately familiar with its narrow, dingy streets, having spent much time there in the past, performing minor acts of good will whenever he could. These days, however, Bridgeport had declined significantly, and Ratbone had encouraged his new allies to patrol its streets periodically, since the regular Guard wanted little to do with its inhabitants. Little wonder. A miasma of foul air hovered over its garbage-strewn streets. The reek of unwashed bodies, offal, and rotting refuse formed an invisible cloud that permeated everything. Rusty sewer grates spurted pea-green sludge that oozed down the gutters, and rats swarmed in the alleys. Peasants hustled through the streets, grimy handkerchiefs covering their mouths and noses. Yes, Bridgeport had indeed fallen on hard times since Eodred’s death. As the group picked their way down the garbage-strewn lanes, a pot-bellied half-orc pie salesman hailed them from a corner. He said his name was Mung, and he said that he’d heard of them…Guardsmen who were not Guardsmen, who actually seemed to care about the fate of Korvosa’s less fortunate. He needed their help. One of his suppliers, a man named Algie, had gone missing. Ordinarily, he wouldn’t worry, but four others had disappeared as well in the past month, all of them professional ratcatchers. Two had since turned up dead. Mung pointed out the obvious, that Bridgeport, never the nicest part of town, had gotten even worse of late. First the garbage collectors had stopped coming around, and then the sewers had backed up. Now, the ratcatchers. Vermin were everywhere, and they were vicious! Before he disappeared, Algie had talked about someone leaning on the ratcatchers, threatening to hurt them if they killed any more rats. Mung indicated that Weston, the head of the ratcatchers, might have more information if they were interested. Ratbone made no promises, but said they would look into the matter if they had time.
Events soon unfolded that encouraged them to make time. They had only just left Mung, cutting through a side alley to avoid the heavy crowds, when six men stepped out of the shadows, three in front and three behind. One of them said the group had been seen talking to the pie salesman, and if they knew what was good for them, they’d get out of Bridgeport while they could still walk. To emphasize his words, he and his cronies began slapping heavy saps against their palms. Some of the K.I.A. disliked threats more than others, Herc and Valeris among them. The fight was short and brutal, with all but two of the thugs laying dead on the cobbles when all was said and done. Those two still drew breath did so thanks only to Ratbone’s and Mandrake’s mercy. Just the same, the druid broke all of their weapons with his bare hands, then he and his companions simply left them lying unconscious in the alley. As they walked away, they could already see the locals gathering for the scavenge. The headquarters of the ratcatchers was a two-story wooden building located on Spit Street. In a front office on the lower level, a young man greeted them enthusiastically when they said they were investigating Algie’s disappearance. He said that Weston would be glad to see them as well. When he escorted them to Weston’s room, however, they found the door partly open, and the room empty, but there were obvious signs of a struggle. A large bloodstain, still tacky, pooled on the floor. Cracks around the lock on the door suggested forced entry, and when Ratbone shifted to his canine form, he found a tuft of hair, a scuffed footprint, and a smear of blood that formed a trail that lead to a covered chute on the ground floor. The ratcatcher escorting them explained that the chute descended to the sewers. They used it to dispose of their quarry. The next choice seemed obvious.
The chute was treacherous, and several of the companions took nasty tumbles on the way down. Ratbone again picked up the blood trail immediately along the walkway above the effluvium. For two hours they followed the mongrel druid, his nose constantly sniffing this way and that. Finally, down a tunnel that, to the others, looked identical to every other one they’d already been down, they found a door, cobbled together from mildewed boards and rusty nails. Splintered pockmarks studded its surface, and a light flickered around its edges. In the darkness above, they could hear faint rustling sounds. When Herc impulsively drew his sword and began jabbing it into the rafters, a large flock of roosting pigeons came swarming down into the passage. Cursing and yelling, the heroes flailed at the maddened birds, finally driving them away into the darkness. Still cursing, Herc jerked aside the rickety door. The small room beyond was filthy, filled with stacked crates. Dirty straw, animal waste and dried blood covered the floor, and a stained curtain covered a hole in the east wall. Standing in the center of the room was a woman that appeared to be half-human and half-rat. Scars marred her lean face and square chin. Dirty blonde hair sprouted all over her body to form a mat of fur. She held a short sword in her hand, and standing, backs arched and spitting in front of her, were three viciously feral-looking cats the size of badgers. She seemed in no frame of mind to talk, as she and her felines launched themselves forward. The six companions were taken aback by the ferocity and savagery of the attack. Before they could react, the rat-woman had forced both Herc and Valeris back out into the hallway, opening a terrible gash across the big mercenary’s face. Meanwhile, the cats pounced, all teeth and claws, upon Mandrake, and Ratbone, still in his canine form. Though Herc and Valeris dealt their opponent many fierce blows, her skin seemed to shed their steel as if they were striking stone. Still, the K.I.A. was quick to recover, and gradually, they gained ground, with Mandrake and Ratbone managing to dispatch the cats with some difficulty. Valeris and Herc continued to whittle away at the wererat until, finally, the duskblade reached out with his bare hand, channeling his magic as he did so, and delivered a deadly burst of electricity to her, sending her to the ground jittering and quivering before she stopped moving and reverted back to fully human form again. A search of the room, and the adjoining cubby hole turned up a bound and gagged gray-haired halfling…Weston. He was terrified, yet grateful. He told his saviors that his captor had been called Beila Atcher, a new member of his organization that mostly kept to herself. During his captivity, she had raved about how she and her brother, Vernon, were going to finally show the powers-that-be in Korvosa that they could not keep their people in the sewers any longer. Apparently, their grand scheme involved sabotaging the sanitation systems in Bridgeport first. Then they would spread the filth to the wealthier districts, expecting the reek to drive some of the nobility out. Finally, with the aid of a local gang of thugs called the Scarred Shadows, they would slaughter Korvosa’s ruling class, and Vernon would take control of the city. Ambitious, to say the least. In addition, the heroes discovered a packet of correspondence between Beila and her brother, which revealed that Vernon was currently holed up in an abandoned garbage scow anchored on the river.
On the way to the river, however, the company was once more accosted by members of the Scarred Shadows. That time, it was only three of the thugs, including the two they had left alive earlier, but there was a half-elf standing behind them, fingering a dagger and giggling. The encounter went no better for the gangsters than the previous one, however. With a single spell, Katarina rendered all four of them unconscious in a blast of colored light. When the group departed, Katarina left a Harrow card lying on the chest of one of the ruffians. She had scrawled the initials K.I.A on the back. The ancient garbage scow bobbed in the black water of the Jeggare River. The deck groaned under the weight of piles of refuse, their reek almost overwhelming the dock smells of fish, salt and tar. A wooden shack rose from the filth like a mushroom. As they crossed the narrow, rickety gangway to the deck, Ratbone spotted movement amidst the trash piles as a cockroach the size of a pony erupted from the debris. The giant insect was vicious, and reeked like nothing they’d ever encountered. Still, it was still just an oversized bug, and proved no match for the combined fury of Mandrake and Ratbone. The door to the cabin was locked, but Herc turned it to so much kindling with a smash of his shield. A dozen rats scurried along the floor of the bi-level, crowded room beyond. An oil lamp hung from the ceiling, shedding greasy gray light onto every surface. Piles of paper covered an old table, and sloping steps led down to a room filled with crates and a hammock. Crouched at the bottom of the stairs was another wererat, this one male, but covered with the same, dirty blonde hair as Beila. The family resemblance was uncanny. However, that resemblance did not translate to their fighting prowess. Vernon Atcher was no less tenacious, and though he was determined to see his deluded dreams through to their conclusion, he simply lacked his sister’s savagery. As a result, the would-be wererat king of Korvosa was quickly subdued, once more due largely to Katarina’s magic. Again and again, she assaulted the rogue with a physical assault of arcane power that rendered him quickly unconscious. Just like that, Vernon’s great plan came to an end.
A search of Vernon’s scow turned up more incriminating documents of his plans. It also revealed the unconscious form of Algie, Mung’s lost friend. Algie was returned to the ratcatchers, and Vernon was brought back to the Citadel and handed over to Field Marshal Kroft. The K.I.A. was making a name for itself, both in the common quarters of the city, and in the places of power. Events would soon come to pass, however, when that reputation would be put to the most severe form of testing… |
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Moonbeam,
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That's interesting to read. Things went very smoothly for them at Eel's End. Did Katarina roll a stellar Diplomacy check? |
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Joseph Jolly
(Pathfinder Chronicles Superscriber),
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Moonbeam wrote:
That's interesting to read. With the money she put up, and some help from her friends...she scored a 50 exactly!! |
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Moonbeam,
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/whistle Incredible! |
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WarEagleMage,
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Well, there was a bonus for the amount of gold offered up. Still, the roll was good, and she had several assists - just enough to hit the number she needed. |
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Joseph Jolly
(Pathfinder Chronicles Superscriber),
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HIGHS AND LOWS The rumors were vague at first: a suspect had been named in King Eodred’s murder. As with most rumors, however, they continued to grow, and also held more than a grain of truth. It seemed that in the weeks before his death, Eodred had commissioned a self-portrait by a local artist of some repute, a young woman named Trinia Sabor. The project required that she spend long hours alone with the king. In the aftermath of Eodred’s death, several of the castle guards recalled Trinia behaving “oddly” during her trips to see the king. Now, it seemed one of the guards had actually confessed to being a part of the painter’s plot to kill Eodred, and had seen her slipping a specially prepared poison powder into his tea the night he took ill and her portrait of him was complete. That confession, repeated in the presence of Sabina Merrin and several Korvosan Guard officers, had triggered a city-wide hunt for Trinia Sabor. Word of the confession spread rapidly, and the guard’s subsequent suicide (a leap from one of the towers of Castle Korvosa) cemented Korvosa’s anger. In no time, the artist’s name became a household word, and once more riots threatened to erupt in the streets. This time, however, the cries were not for the queen’s death, but the death of the king’s true murderer…Trinia Sabor. As word of Trinia’s supposed-regicide continued to disseminate, the members of the K.I.A were contacted by a breathless Korvosan Guard, who burst into the common room of the Three Rings Tavern. He told them that Field Marshal Kroft needed to speak with them immediately, and would be arriving within a few minutes. The fact that she was coming to them was not lost on the companions. Something big was afoot. When Cressida herself entered, she quickly told them to follow her as she led them into a private room, stationing a few guards out front as she closed the door. When she turned to regard them, however, her brow furrowed in annoyance.
The tenement building where Trinia lived was located in a densely built section of Midland, a place where, at ground level, direct sunlight was a rarity. Above, jury-rigged catwalks, overhanging roofs, lines of laundry, and homemade bridges of rope and boards created a cluttered tangle, a multi-level mess of gutters, upper floors, and rooftops. This was the slum-above, a place known as the Shingles. Three men, one woman and a dog mounted the steps of 42 Moon Street, aware of the decidedly-unfriendly stares of a couple of locals seated on the stoop. At a gesture from the young Varisian woman, the dog sat obediently on the porch as she and the men went inside. The building was three stories, hot and cramped. Trinia’s flat, according to their intel, was on the top floor, southwest corner. The four had climbed to the second floor landing when a pair of tough-looking men appeared above them, blocking further progress.
“Ratbone,” Katarina whispered. She had prepared a simple spell prior to their arrival that allowed the five of them to communicate with each other via a soft word no matter the actual distance between them. “Our quarry is on the alert. Be on the lookout in case she tries to slip away.” A soft whine of affirmation was the druid’s reply. When they reached Trinia’s door, Herc rapped sharply.
On the street below, Ratbone’s head jerked up as he saw a shadowy figure leap across an alley from one rooftop to the next. The dog growled low in his throat and bolted off the porch and down the alley. Fortunately, he had just disappeared from the eyes of curious onlookers when he quite literally vanished. In his place, O’Reginald stepped from the shadows. The young mage knew that roof hopping was not his forte’, and so he had transposed himself with the druid. Then, looking left and right to make sure no one had taken notice of his sudden appearance, he pulled a small flask from his tunic and upended it. Stepping once more into the shadows, he rose silently into the air, back towards the Shingles above. Meanwhile, Herc’s boots scrabbled for purchase on the crumbling shingles of the roof that he ran across as he stumbled after the fleeing form of Trinia. Suddenly, the young girl leaped cat-like from one roof to the next, clearing an alley easily twenty-five feet across. The big warrior sighed deeply, stowed his shield across his back, and got a running start. He grunted as he jumped, but he knew from the moment that his feet left the roof that he had no chance of making it. Flailing wildly, he plunged towards the alley below, passing O’Reginald as the mage flew upwards. Fortunately, Herc landed in the middle of a garbage heap, avoiding any major injuries or broken bones. Kat and Valeris rushed to the edge of the roof and looked down, fearful of what they might see. Kat released a relieved breath when she saw Herc extricate himself from the trash.
The trek back to Citadel Volshyenek proved surprisingly easy, and Trinia was handed over to the Guard without incident.
The entered the Citadel and were escorted to Cressida’s office. When they entered, they saw that the Guardsman had spoken true. A tall, rail-thin Shoanti man of perhaps some sixty winters stood before her desk. He leaned heavily on a walking stick, the polished femur of some giant beast crowned with a firepelt cougar’s skull. He wore a shirt decorated with countless jangling animal bones, many painstakingly scrawled with dozens of tiny symbols and glyphs. A bearskin cloak was draped about his bony shoulders, and war paint in the shape of a skull decorated his face. The Shoanti’s eyes were milky, as if her were blind, and a regal, red-feathered razor crow perched on his arm.
“I apologize for his behavior,” Cressida sighed as she seated herself on the corner of her desk, “but to a great extent I agree with his assessment. Someone tied to Korvosa needs to find Gaekhen’s body and return it to the Shoanti as a gesture of good will, or things will quickly go from bad to worse. Normally, I would contact the Church of Pharasma to organize an expedition into one of the warrens, but you’ve proven yourselves capable, and I have faith in you. Any questions?”
Korvosa’s vast graveyard, the Gray District, was a mournful place even by day. Alone in the city, that place was quiet and calm in the face of the civil unrest, yet that calm was an unnatural stillness in the air, almost as if the cemetery were preparing itself for a vast influx of new dead. Certainly, that ominous feeling was nowhere more noticeable than in Potter’s Ward, the final resting ground for Korvosa’s poor and homeless. Mounds of unmarked dirt stretched far and wide, indicating sites of mass graves, while crumbling mausoleums from years ago, abandoned by their families as the Gray District expanded to the west, dotted the bleak landscape, forgotten and empty. Mourners did not visit there, for the dead buried in Potter’s Ward left behind few who regretted their passing. Locating the mausoleum described by Elkaris was a relatively simple task. Ratbone, back in his mongrel form, quickly nosed around the small structure, searching for any clues as to recent traffic. He immediately located Elkaris’ tracks and a wheelbarrow trail, but more interestingly, he discovered several smaller humanoid tracks, each bearing only four toes. These led into the mausoleum itself, and when Ratbone followed them, he uncovered a poorly hidden trapdoor in the floor. Herc hoisted up the heavy wood, revealing a stone stair leading down into the earth. Single-file, Ratbone in the lead, they descended. The stairwell and the passage it emptied onto was dimly lit by patches of eerily glowing mold, filling the hall with cold, blue light. The air was musty and damp , with the stink of rotting flesh always present in the background. The corridor opened into a large room, supported by four wide pillars of stone. The ceiling arched in a dome nearly twenty-feet high. The walls were lined with skeletons caked into the mud…human bones mostly, but some smaller ones might have been from halflings, or perhaps children. Large pits sat to the east and west, each filled with heaps of hundreds of bones. On the far side of the room, a crude hole had been gouged into the wall, providing access to another tunnel. Ratbone stepped cautiously into the room, his head lowered, swinging left and right. It was thus that he spotted something strange in the pits. Several of the bone heaps appeared to actually be intact skeletons. Even as he noted this, they began to move, rising from the ossuaries with jerky movements. Three came from each pit, fleshless bones gripping rusty scimitars in their hands. In addition, from the pit to the left came a larger skeleton, like that of some type of bear, yet its skull tapered into a beak rather than jaws…as if it were some odd combination of owl and bear. Ratbone snarled savagely as he stalked forward in a crouch, hackles raised. Herc flanked him, the pair intending to put themselves between the undead and their companions. The burly warrior swung his shield wide, shattering the nearest skeleton into a hundred individual bones. At the same time, Ratbone launched himself at another, dismembering it with his snapping jaws. In the next instant, however, the pair was forced back towards the tunnel as the hulking owlbear carcass lumbered into Herc, ripping at him with its claws, and another skeleton hacked at Ratbone’s foreleg. There the duo held, however, and within seconds, two more skeletons lay in pieces. Ratbone took apart the last, and then he and Herc turned their combined efforts against the owlbear. With the aid of a few timely magic missiles, courtesy of O’Reginald, the thing crumbled before the onslaught.
The small passage on the far side of the chamber split not far beyond. The left branch opened into what appeared to be some sort of work room. Three wooden tables stood in the middle of the chamber, their surfaces stained red with old bloodshed. To the east stood a large hutch with wicker doors that opened into a straw-lined cage. A strange creature stood at one of the tables, upon which lay a freshly-dead body. The creature was small, like a dwarf, and its skin was pale to the point of being blue. Its eyes were huge, pupilless orbs, and a long, white moustache hung down to its chest. When the companions entered, it was in the midst of placing a small, winged animal, with four legs and a long proboscis, on the corpse. Three more of the things were already attached, apparently gorging greedily on blood. The odd little man yelped when he saw the intruders, and immediately reached behind him to unlatch the hutch. From inside, two more of the strange bird-like creatures buzzed out like giant mosquitoes. At the same time, the pale dwarf started towards a doorway on the far side of the room. Ratbone darted across the chamber, leaping the tables to cut him off. Herc moved to follow, but before he could take more than two steps, the buzzing avians were on him, stabbing their needle-like noses into his flesh and latching on with their sharp claws. Cursing, the big merc grabbed one of the creatures and crushed it in his bare hand. He reached for the second one, but suddenly staggered as blood loss left him light-headed. An instant later, he was reprieved as a streaking bolt of energy from O’Reginald’s wand fried the little beast, and it dropped crisply to the floor. Meanwhile, Ratbone skidded to a halt in front of the panicked derro, for that’s what the creature was. The tiny man yelped again, and then slapped his hands together in front of Ratbone’s face. To the druid’s dismay, a sound like a thunderclap assaulted his ears, causing the dog to shake his head furiously to clear the ringing. His quarry used the opportunity to dart past him, but Ratbone recovered quickly and lunged after, landing heavily on the creature’s back. Writhing and wiggling like an eel, the derro flipped around, producing a wickedly curved dagger in his right hand. He raised it, preparing to plunge it into the mongrel’s neck, but at the last moment, Ratbone thrust his neck forward and tore out the derro’s throat. Unfortunately, the dead body was not Gaekhen’s. The group searched the rest of the chamber while Ratbone examined the body of the man he’d just slain. The druid hated having to yield to his more violent tendencies. He always hoped there would be a nonlethal solution to any conflict, and he felt bitterly disappointed when forced to resort to savagery. The room turned up no further clues as to the location of Gaekhen, and so the companions pressed on. The small tunnel towards which the derro had been fleeing led into a long, worked hallway. The walls and ceiling were encrusted with dozens of yawning skulls, their mouths open into dark holes in the walls. Cautiously, they began walking down, eyeing the ominous tableau with suspicion. Rightly so, for they had gone no more than half-way down, when in unison, several skulls on both sides of the hall began spewing forth a caustic acid from their open jaws. As the group ducked and cried out, trying to avoid the burning liquid, they failed to notice that three of the skulls detached themselves from the wall, trailing long, serpentine, skeletal bodies behind them. O’Reginald was the first to see them coming, but before the wizard could warn his companions, the nearest necrophidius rose up and began swaying rhythmically in front of him. O’Reginald’s jaw went slack, and his eyelids drooped as he became mesmerized by the hypnotic dance. Katarina was still batting at her smoldering skirts when she caught the movement out of the corner of her eye and saw her friend’s predicament.
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Joey Virtue
(Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),
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So what are the players goals for prestige classes or anyhing like that Is Ratbone a regular druid or a an urban druid? |
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WarEagleMage,
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Joey Virtue wrote:
So what are the players goals for prestige classes or anyhing like that Well, I can only speak for Katarina. She will probably do the obligatory level dip into Mindbender, but otherwise she's going straight Beguiler. |
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Joachim
(Pathfinder Companion Subscriber),
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Joey Virtue wrote:
So what are the players goals for prestige classes or anyhing like that Ratbone is a shapeshifter druid (from PHB II), that also uses the sponataneous fast healing option (from the same book...has not actually seen use in-game yet). Currently, I plan to take him to 8th level druid to get the Ferocious Predator form before taking him into the Warshaper class (for 4 levels). Yes, this would end up with him being less of a spellcaster, but I built him to be more of a melee-type anyway, and Warshaper has some fantastic abilities for this kind of character. |
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Joseph Jolly
(Pathfinder Chronicles Superscriber),
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HEROES Ratbone sniffed at the base of the door for several seconds before stepping back, a low growl in his throat. His companions knew his mannerisms well enough to know a warning when they saw one. Herc stepped in to the fore, tried the knob, and cautiously pushed the door open. Within the room, wooden tables were stacked with vials, beakers, and other alchemical gear, although the southern-most one was heaped with broken vials and leaned awkwardly on a hastily repaired leg. Three large cauldrons sat against the opposite wall, one of them upended, its foul contents of rendered fats spilled over the floor. Two derro stood over one of the tables, upon which lay a moaning, semi-conscious man. Both of the little creatures yelped when they saw the hulking human standing in the doorway. Before they could react, however, Ratbone bounded past Herc, leaped the nearest table, landed and bowled over one of the derro, savaging him before he could raise the crossbow he held in one hand. The man on the table came fully awake when he saw the huge dog hurdle past, and he rolled quickly to his feet and seized a gleaming sword from the collection of gear piled in one corner. The remaining derro bolted across the room, but a swift swing of Herc’s shield snapped his neck in mid-stride. “Put down the weapon…slowly,” Valeris said as he pressed the tip of his own blade against the stranger’s neck.
Two open passages led from the laboratory, but the shorter of the two ended abruptly at a door that was completely boarded over, as if to keep something out…or something in.
They found Gaekhen’s head in a room not far from the alchemy lab. The nauseating mixture of decay and strange chemicals filled the air of the large chamber. Glinting saws, pliers, long stitching needles, and other surgical equipment were organized on shelves and benches along the walls. A sturdy wooden table in the center of the room supported a large, humanoid shape…a thing stitched together from a patchwork of dozens of different bodies. The thing would have stood nearly seven-feet tall if it were to rise. The head attached to the body was too small for the massive frame, and it was crowned with brown hair and bore a distinctive scar upon its left cheek. Once more, Michael stepped stoically forward, lifted his sword, and with one, swift strike, decapitated the inanimate golem. It was now Michael who took the lead. It was almost as if he were driven to find and avenge Gaekhen, perhaps feeling somehow responsible for the boy’s death. Beyond the stitchery, the group came upon a spartan bedchamber, unoccupied, and seemingly, unused in quite some time. A short hallway gave on to a second bedchamber. It was well-kept and contained a narrow bed, a relatively empty shelf that held only a few books and some bones and skulls, and a long bench. A male torso, the chest of which bore numerous tattoos, and with the right arm still attached, lay on the bench. The arm periodically thrashed and clutched at the air as if it were alive. Hovering in mid-air in a far corner above the bed, was another derro, clad in black robes and holding a bone wand in one hand.
Once Ratbone was stabilized, Michael stepped over to Gaekhen’s twitching torso and laid his hands gently upon the chest. As he did so, he murmured a quiet prayer, and white light glowed beneath his palms. Abruptly, all movement from the remains ceased.
Deeper into the warrens, the companions came upon a small library. It was unoccupied, but there they found many books on necromancy and the nature of diseases and plagues. The former they ignored, but the latter, Michael claimed. He was not a healer by trade, but he knew that such tomes could always prove useful. Further along, they found themselves in a foul-smelling cavern, bordered on three sides by ten-foot-deep pits. It was from these that the rancid smell of excrement and decay filled the air. Each pit contained a few heaps of moldy straw, a wooden trough of filthy water, a few rotting body parts, and a couple of still-living prisoners. Standing above the pits was a brutish looking creature, whose head was monstrously deformed and whose skin was thick and blubbery. When he saw the companions enter, he laughed out loud and cracked his knobby knuckles.
The prisoners were malnourished and sickly-looking, and each told a similar tale of having been kidnapped from the streets of Old Korvosa by small, cloaked figures. One of them, a woman named Tiora, fell weeping at Michael’s feet.
The prisoners were escorted back to the surface, and sent on their way, but Gaekhen’s legs were still missing, and so the companions were compelled to return to the warrens. Retracing their steps, they stumbled upon one passage which they had apparently bypassed earlier. It ended in a natural cavern, the majority of which contained a nasty-looking stretch of mud…a partially collapsed sinkhole…kept damp by rivulets of water that seeped from the walls. A patch of solid ground extended into the mud to form and island, upon which was heaped a reeking pile of body parts. Against one wall, a rickety wheelbarrow sat on its side. Cautiously, Valeris, Herc and Ratbone stepped out onto the island. Suddenly, the mud exploded as a hideous monstrosity that seemed to be made up of a huge maw and tentacles, rose up from the morass. It was an otyugh, Korvosa’s ‘offal’ secret…its living waste-disposal system.
“Well done again,” Field Marshal Kroft congratulated them upon their return, “and welcome, Michael. It seems your assistance to the team may have made the difference between success and failure. Perhaps you’ll consider staying on?”
The execution, it seemed, was not an affair to be missed. The toast of Korvosa was in attendance in garish gowns, fine capes, and enough jewels to blind a common man. The overall feel of the event was that of a grand ball or party, not an assassin’s public execution. As the six members of the K.I.A. jostled for a position near the gallows, Queen Ileosa emerged amid a great flourish of pomp, as heralds announced her arrival with a fanfare of music and drums. This queen was not the subdued mourner they’d met earlier. She appeared to have accepted the mantle of sole monarch, and carried herself with poise, style, and grace. She wore a green and white silk dress worth thousands of gold coins, and was attended by a small army of servants. Chief among them was Sabina, her expression neutral, but her eyes ever watchful for possible problems in the crowd. Ileosa took her seat in a high, throne-like chair at one end of the public courtyard, while the headman’s block stood ominously at the other. The executioner was a towering, muscular man wearing an executioner’s helm, and idly holding an immense axe. As sunset drew near, the expectant excitement in the crowd built. When the ominous beating of a single, large drum began, the assembled gawkers fell silent. The drum set the pace for Trinia’s procession to the headsman’s block atop the gallows. As they reached the block, one of the guardsman removed Trinia’s shackles and her hood, revealing a very frightened woman who, nonetheless, bravely held back her tears, if only barely. She was led up onto the platform, her arms bound behind her back by a leather cord, and then she was forced over the wooden block before the headsman as Queen Ileosa stood and addressed the crowd.
As the headsman hefted his axe, the already silent crowd froze in anticipation. Yet, just before he swung, the executioner gave a strange little grunt and staggered. His raised axe faltered as he reached with one hand to the small of his back, and then brought it to his face, the fingers dripping with blood. An instant later, he cried out in pain and dropped the axe as a dagger embedded itself in the back of his other hand. The axe sank itself in the block, inches from Trinia’s head, and the headsman doubled over in pain, revealing a second dagger already embedded in his lower back. Trinia rose to her knees and glanced up at the executioner in shock as a scream echoed through the crowded courtyard.
Now, the legend of Blackjack was well known throughout Korvosa…an infamous, masked hero for the people. Tales of his moves against corrupt politicians, cruel nobles, and greedy merchants had been part of the city’s culture for two centuries, and although he hadn’t made an appearance in the last decade, his stories remained as popular as ever among the peasants. Because he had existed for such a long time, few believed him to be a single person. The most popular rumor surround him placed him a series of men, with one training a replacement each generation. All of this, the members of the K.I.A. knew as well, especially Ratbone, whose childhood in the slums of Korvosa had been filled with the exciting adventures of the masked man. Now, the legend stood before them, in the flesh, only it seemed as if his long story was about to be brought to an abrupt end. Seconds counted, and each member of the company searched their own conscience and soul in that span of time. Valeris was the first to react. The duskblade cared nothing for children’s stories, but he certainly held no love for the monarchy or the establishment either. He found the chaos exciting, and he wanted to see it last a little longer. With a quick flicker of his fingers and a few spoken words, he conjured a disembodied hand directly behind the headsman. The hand seized the executioner by the ankle and pulled, sending the big man sprawling to the platform, his axe flying from his hands. Katarina, as a practitioner of the Harrow, had known something momentous was going to occur this day, but she had feared the worst. Now, seeing Blackjack, she knew this was the moment fate had predicted, and she knew that it was time to act out her part. Calling upon Zellara’s spirit, she used the magic of the Harrow to create the illusion of a large, billowing cloud of smoke that quickly obscured the scene atop the gallows. Michael’s thoughts on the subject were more complex. The priest, due to the harshness of his own upbringing, and his subsequent salvation by the Church, saw everything in terms of justice being served. The situation with Trinia was clearly out of his control, but one thing troubled him imminently…the fate of the headsman. The executioner was an innocent, to the priest’s way of thinking, simply a soldier doing his job. He did not deserve to die for that. Pushing his way through the crowd, the priest leaped atop the platform, and knelt beside the fallen man, white light from his hands staunching the blood from the headsman’s wounds. Michael’s gaze met that of Blackjack, and the vigilante simply nodded. Ratbone had no compunction whatsoever about what was transpiring. In fact, had Blackjack not appeared, the druid was on the verge of charging the gallows himself. Now, he didn’t hesitate, shifting into his ape-like form and bounding up the gallows’ stairs. Once there, he seized the axe and held it well away from the headsman’s reach, preparing to defend the platform should the guards push through. Herc was a mercenary, but he was not without loyalty. His friends had made their decisions, and he would support them. Stepping into the illusory smoke, he stood on the stairs, sword drawn and shield raised, ready for the coming storm. Lost in the general hubbub was O’Reginald. The recovering addict had not lived to the ripe old age of 23 by not minding his own business, and from where he stood, the risks of aiding Trinia Sabor and Blackjack far outweighed the benefits (which were few, as far as he could see). As the chaos unfolded, the young wizard melted away into the crowd. As for Blackjack, he took the opportunity given to him by the K.I.A., yelling for Trinia to lock her arms around his neck, and then quickly leaped from the scaffold to scale the courtyard wall. When he reached the top, he bowed deeply to his saviors, while Trinia lifted one hand in salute, and then both disappeared over the far side. In the courtyard itself, mayhem reigned. The guards had still not reached the gallows due to the press of the crowd, and the remaining members of the K.I.A. used the multiple distractions to blend into the mob. Later, when the tales of the day’s events were retold, only the actions of Blackjack were clearly recalled. If others were involved, it was only peripheral, and their identities were anonymous. For the moment, the company’s loyalties were not called into question, but a fundamental shift had occurred in Korvosa’s attitude. Change was coming.
In the days following Blackjack’s daring rescue of the king’s accused assassin, the Korvosan Guard scoured the city for the fugitives, to no avail, and the enraged queen set a royal bounty of 5,000 gold coins for the recapture of Trinia Sabor. Wildly embellished news of the event spread quickly to every corner of the city, and left all to wonder why Korvosa’s long-absent hero chose that time to reappear, and why he had rescued a convicted killer. Even so, even the most fantastic news eventually becomes old, and thus life in the city returned to some semblance of normalcy in the following two weeks. And then, as so often happens, something else happened to draw the attention of the citizens to a new enigma. Just before midnight one evening, the peace was shattered by a wooden screech, followed by the thunder of a trebuchet being fired. Again and again the sounds echoed from the Wall of Eodred near North Bridge, waking nearly all of North Point. Across the river in Trail’s End, people woke just in time to see a sleek brig burn and swiftly sink into the wine-dark waters. The following morning, gossip buzzed through the city, and fanciful tales ran wild. Every tavern and street corner was abuzz with rumors of pirate raiders and ghost ships. The Crimson Throne remained quiet on the matter, however, with even the loosest-tongued politicos seemingly knowing nothing of the previous night’s events. With so many far wilder and more interesting tales circulating, the facts of the matter quickly became lost among the frenzied speculations. Katarina, however, had more than mere conjecture on her side. She had the power of Zellara’s Harrow deck to direct her along more reliable avenues of information. She spent the following morning among the inhabitants of North Point, asking pointed questions, and listening intently to the tales she heard. By day’s end, she had learned several pieces of information that she felt held at least grains of truth. The mostly widely held speculation was that the Guard had fired upon, and destroyed a ship full of foolish pirates from Riddleport who had obviously hoped to sneak into the heart of the city under cover of night. Kat believed that there was indeed a ship involved, but she highly doubted the pirate theory. She heard from more reliable sources that indeed, a sinister-looking ship had refused inspection as it sailed into the river. When it neared North Bridge and still failed to make its intentions known, the watch had fired upon and destroyed it. Furthermore, according to these sources, none of the guardsmen who signaled of shouted out to the ship received a response. Some said that no one was on board at all. For his part, Valeris was curious as to the night’s events as well, but mainly for selfish reasons. In the aftermath of Gaedren Lamm’s death, the duskblade had managed to gather to himself several of the “Little Lambs.” Though he treated them better, and actually paid them for the efforts, he ultimately still followed Lamm’s fundamental principle: to have a cadre of pickpockets and cutpurses at his disposal, and reap the profits of their endeavors. Of course, none of his companions were aware of his after-hours activities, and that was just how he liked it. To that end, when he got wind of the possibility of a shipwreck in the middle of the Jeggare, visions of gold flashed through his mind. Working his contacts among the Guard, he discovered only that an order was given to fire upon a yellow light upon the water. This little detail intrigued Valeris, and when he inquired about the significance of ships bearing yellow lights among the sailors in the dock district, he discovered that such a signal was a nautical warning identifying a ship under quarantine. Just like that, his dreams of pirate gold vanished in a puff of smoke.
A few days later found Herc window shopping near the Citadel, in the market for a new shield. Suddenly, a heavy hand fell upon his shoulder, and he tensed reflexively, his hand going to the pommel of his sword.
“Trail’s End?” O’Reginald asked. “The slum across the river?”
Trail’s End was indeed poor, and reputedly dangerous, a haven for Varisians sprinkled with a few Shoanti and socially disaffected Chelaxians. Yet, to the visitors, it felt more like a small town than any district within the city proper. To be sure, the criminal element was obvious and impossible to ignore in the faces of dozens of toughs and thugs who loitered on the streets, but they tended to target Chelaxians to the exclusion of all others, and with Katarina among them, the K.I.A. passed through unmolested. The home of Tayce Soldado, Grau’s sister, was a squat, two-story wooden building in desperate need of repair and gardening. Overall, the house felt like the home of a family too busy living to bother with tedious chores. Inside, it was remarkably clean and well-kept, filled with worn, well-used furniture and decorated with the crafts and scribblings of children. Two boys were playing quietly in the living room when Grau entered with the companions.
The creaky steps opened up into a bedroom loft above the main room of the Soldado home. A young girl with auburn hair lay in one of the beds, her slight frame dwarfed by the bed’s size and the pile of pillows, afghans, and quilts surrounding her. Splotches of an angry red rash covered her face and arms, appearing in irregular shapes and sizes. Suddenly, her restlessness was interrupted by a violent fit of hacking coughs that jerked her entire frame, lifting her well off her pillows. The spasm passed after a moment, dropping her back to the bed, but seemingly having done little to ease her breathing. Tayce Soldado, standing over her daughter’s bed, possessed a simple beauty, scarcely hidden by her disheveled appearance and wan features. It was obvious she hadn’t slept in days. Despite her personal state, she greeted her guests sincerely.
Meanwhile, downstairs O’Reginald abruptly stood and headed for the door.
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Joseph Jolly
(Pathfinder Chronicles Superscriber),
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OUTBREAK Ishani was true to his word, and by the next morning, Brienna was cured, though still very weak. Nevertheless, she gave her saviors a tired smile, and Tayce cooked a wonderful meal for them. Ishani did not stay, however, saying that his duties required him back at the Grand Vault. By early afternoon, the members of the K.I.A. were making their way back to North Point, secure that a minor tragedy had been averted, and putting the matter behind them. When they reached the Three Rings Tavern, however, a new issue required their attention. The proprietor handed them a sealed envelope, saying that a messenger had delivered it earlier that morning. When Katarina opened it, she found a short, cryptic note inside from Vencarlo Orisini. It was a request for her and her friends to come by his academy in Old Korvosa that evening. Vencarlo’s school was located at 16 Hillcrest Street in Old Korvosa. When they arrived, a sign hanging from the front door declared that classes had been cancelled for the day. The door opened abruptly, revealing a serious-looking Vencarlo. He glanced both ways on the street, and then beckoned them inside.
A short time later saw the six companions, Ratbone, as usual, in his canine form, making their way up the Dwarfwalk in the company of a gruff-looking dwarven merchant. Vencarlo had approved of their ingenuity and thanked them again for volunteering to assist Trinia. He refused to accompany them, however, explaining that he was too well known about town, and that his history with the monarch might have drawn unwanted suspicion. As such, he planned to attend to some private business and disappear into the anonymity of Old Korvosa for a time. He asked that they not try to find him. He’d call upon them when the time was right. As they mingled with the rest of the foot-traffic, Trinia tried to make small talk, but Michael, to the surprise of his companions, cut her short.
The company passed through the gates without so much as a glance from the guards, much to their surprise and relief. Once they were a safe distance beyond the walls and across the bridge, Trinia mounted the horse Vencarlo had provided for her.
The following morning, the innkeeper informed Katarina that another message awaited her and her companions. Curious, she followed him downstairs and found a young boy dressed in the robes of an acolyte of the Church of Abadar standing nervously in the common room.
The others weren’t surprised at the request though, as usual, Valeris grumbled. The walk to the Grand Vault was long, but the streets seemed strangely subdued, with much less traffic than they were accustomed to seeing. When they finally reached the temple, however, things were not at all as they expected. Towering over the surrounding buildings, the Grand Vault of Abadar offered a vision of divine luxuriance amid a sea of mortal troubles. Radiant, as its grey-veined white marble reflected the midday sun, there was little question that the place was a house of a god. Yet, for a deity of law, the steep stairs and ramps leading up to the temple’s great bronze doors offered a strangely discordant scene. Dozens of citizens, mostly of the working class, although the silks of a few merchants showed through the crowed, thronged the entry, scarcely held back by a group of gold-armored Abadarian clerics. All seemed intent on gaining entry to the temple, but the clerics turned away nearly all comers. The clerics’ reasoning became clear as one desperate believer was turned away, his pitiful countenance mottled with violent red sores. The six companions looked at each with shocked expressions. There appeared to be no way to get to the doors without going through the crowd. Herc took the lead, and began shouldering his way through. Single-file, the others began following. They were no more than halfway through, however, when Michael was suddenly seized by his tunic.
Mandrake led them inside. Within the airy halls, priests and patrons eyed each other and every newcomer with suspicion, and every footfall upon the marble floor echoed through a frightened silence. Ishani Dhatri waited for them inside one of the western meeting rooms.
The trek back to Citadel Volshyenek posed little problem, despite Ishani’s fear to the contrary. When they arrived at the gates, the guards greeted them warmly.
As the assembly ended, the guardsmen gathered in the courtyard broke up into groups, many reporting for various duties while others loitered for a few moments to quietly gripe about their new orders. The armored woman quickly organized the guards, silencing bickering words with harsh commands and assigning orders for the day. Kroft and her veteran attendants began to head into the citadel with Dr. Davaulus and his Queen’s Physicians. As she reached the door, however, she caught sight of the K.I.A. members out of the corner of her eye. She turned and whispered to one of her guardsmen, who then hurried over to them.
In the days that followed, word of blood veil’s rapid spread was on the lips of every citizen of Korvosa, as was the news of the Crimson’s Throne’s new decrees. As for the K.I.A., there was not much that they could do. Although Michael and Ratbone spent their days in Old Korvosa, lending aid where possible, it became increasingly obvious that their efforts were but a drop in the bucket. During this period, O’Reginald became more and more convinced that his theory was correct, and he waited impatiently for the results of his analyses. However, when he went to check on their progress, he found that all three alchemists had mysteriously left the city on other business. It was shortly after this discovery that Field Marshall Croft finally sent for the agents, requesting that they report to the Citadel as soon as possible.
The high walls of the surrounding buildings threw the awkwardly bent Racker’s alley into constant shadow. Although littered with garbage and filth, the refuse wasn’t the most stomach-turning trait of the rundown sideway. Heaped against a bent wooden wall, rose a pile of more than three-dozen plague victims, their faces blistered and flushed, eyes open and staring. The scent of death was overpowered by the reek of rot, suggesting that some of the corpses had lain there for days. Cautiously, the six companions proceeded down the shadowy passageway, Ratbone in the lead, his nose to the ground. He found several sets of booted tracks, as well as hoof prints and the wheel marks of carts. Oddly, however, he also found the prints of bare feet, but when he followed them, he found that they ended inexplicably at the walls of the alleyway.
Ratbone was the first through, but the room in which he found himself was anything but what he had expected. Dozens of crooked glass eyes…hollow and crazed…glared from the heads of malformed and half-carved dolls lining skewed workroom shelves. Rat-gnawed stuffed aurochs, disembodied doll limbs, miniature rolling elephants, unseaworthy ships, and crooked blocks illustrated with deformed or poorly painted animals filled bins and racks about the room. A cracked wooden door lead to the north, while a rickety trap door broke the sawdust-covered floor to the east. In one corner lay the drying corpse of an old, bald man amid the wood chips, rusty tools, and oily rags of a scored workbench. Michael was next in and walked up behind the dog.
Herc heaved against the trapdoor, but it opened surprisingly easily, revealing a mere three-foot drop to a crawlspace below. Ratbone leaped down, followed closely by Valeris and Herc. Valeris held up his hand and spoke a word, bathing it in blue light. The area was of the same dimensions as the room above, the floor made of dirt. Amid numerous blocks of various types of mundane wood lay six simple wooden coffins.
In the workshop above, O’Reginald dropped to his belly and leaned down through the trap door. When he saw the vampires, his face paled, but he didn’t lose his nerve. Chanting his spell, he hurled a barrage of arcane missiles at the nearest of the undead. The creature recoiled, hissing in pain, but then its eyes locked with those of the mage. Instantly, O’Reginald felt his will and his thoughts subverted. An alien voice whispered in his mind, and to his horror, he found that he could not ignore it. Valeris found himself hemmed in on all sides by bloodsuckers. Suddenly, he felt a stinging pain in his back as one of the creatures raked its claws across it. At the same time, he felt his blood run cold and his knees went weak.
Michael, still standing in the workshop, stepped to the opening in the floor, his holy symbol gripped tightly in his hand. His voice booming, he called upon Iomedae, and his fist flared with brilliant white fire. He hurled the energy into the crawlspace, simultaneously delivering healing power to his friends, and searing the flesh of the vampires with holy fire. Next to him, however, still laying on the floor, O’Reginald tensed as the voice in his head commanded him to flay the flesh from Ratbone, who was steadily advancing on the undead, his silver teeth bared. For an instant, the mage’s hand began to burn, but just as he prepared to loose it against his partner, his own will reasserted itself, and instead he threw the burst into the face of the vampire who’d seized him. Back in the crawlspace, Ratbone attacked. He leaped full force upon one of the vampires, his flashing fangs tearing the throat from the creature. As he did so, the undead dissolved into a haze of mist, vanishing back into its coffin where it reformed as a hazy, insubstantial figment of its former self. It was at that point that the tide of the battle changed. Herc laid about him with his silvery sword, allowing Valeris time to recover his strength. The duskblade then channeled his magic into his own sword, transforming it into a truly formidable weapon against the vampires. Michael continued to bombard the undead with holy power, while O’Reginald conjured hails of stone from thin air. One-by-one the vampires fell, each returning to its nearby coffin, until finally all lay in torpor.
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Joseph Jolly
(Pathfinder Chronicles Superscriber),
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FRAGRANCES Cressida was appalled when she received the report of the undead activity, especially when Michael suggested that the carters might have been under the mental control of the vampires. She promised to send a squad to do a thorough investigation and also to enlist the aid of the Abadarians to undo any lingering effects of domination. As the group left the Citadel, however, a familiar voice called to them, and they saw Ishani ascending the stairs towards them. “I heard about your discovery in Racker’s Alley,” the priest said. “Terrible. I wonder if there is any end to the travesties of these days. Speaking of which, I know you’ve only just returned, but I have another favor to ask of you. I’m sure you’ve all heard of Lavender.”
A queue of eager Korvosans stood in a line that stretched nearly four blocks from Lavender’s distinctive amethyst-shaded windows. Many of them looked healthy, but several bore the obvious hacking, blistered symptoms of blood veil.
A menagerie of heady scents twisted throughout the cramped but stylish perfumery once the companions threaded their way through the line. A dizzying assortment of bottles, from gaudy ceramic containers to graceful crystalline vials, lined a variety of lace- and ribbon-strewn tables, shelves, racks and an eye-catching display in the wide front window. Across from the front door’s orchid-tinted glass panes ran a long counter, stacked high with hundreds of simple clay phials bearing round, magenta stoppers. Behind the counter, violet flourishes swooped across a sign reading, “Lavender’s Luxuriant Liniment: Either You’ve Got it, or You’ve Had it.”
During the interaction between Valeris and Vendra, Ratbone and Kat took the opportunity to slip unobtrusively into an alley behind Lavender. There they found a door leading into the back of the building. Ratbone sniffed around the edge and snorted once, letting Kat know that he sensed no one on the other side. The door was locked, but the beguiler’s Varisian heritage came in handy, and she quickly picked the lock, then slipped inside with Ratbone before closing the door behind her. Delicate wall hangings, artistically shaped candles, and the fine scent of cherry blossoms filled the well-decorated apartment beyond the door. A table sculpted with swirling ivy leaves bore a fragile porcelain tea service and an exotically curved hookah in a kitchen nook. A door adjacent to the kitchen opened into a bedroom furnished with an antique armoire and a bed sheeted in purple silks and heavily laden with round pillows. Ratbone quickly began nosing around the room, momentarily put off by the abundance of strong fragrances. He paused in the back corner of the bedroom as he felt a slight breeze near the floor, and detected the faint scent of mold. He began pawing at the wall, attracting Kat’s attention. When she joined him, and began examining the corner, she found a faint seam running from ceiling to floor. She worked her fingernails into the crack and pulled. The whole section of the wall gave way, opening onto another room beyond. Bits of broken crates and barrels covered the floor of the dilapidated apartment on the far side. A tun of oily liquid, its lip level with a man’s chest, filled a corner of the room, a well-used canoe oar sticking out of it. Next to it squatted several large casks of murky water and two stacks of boxes, one holding dozens of small ceramic vials with magenta stoppers, the other holding a mismatched collection of delicate perfume bottles. The apartment’s kitchen nook held another crate, filled with broken shards of multicolored glass. Despite being in shambles, the apartment smelled delightful, a mixture of spices, flowers and exotic oils. No sooner had they entered, than a low growl started in Ratbone’s throat, and his hackles rose. Kat tensed as she saw a figure step out of the shadows. It was a man, clad in the same type of chain armor worn by Vendra’s guards. When he saw her, his hand went for the sap at his belt, but Kat was faster. Her fingers moving in a blur, she quickly wove an enchantment, and as she spoke the words, the man’s eyes glazed over and his jaw went momentarily slack.
Kat and the guardsman ducked out of Vendra’s apartment and down the alley, but not before the beguiler had cast another quick spell, allowing her to send a quick, whispered message to her companions, telling them to fetch Ishani and Sergeant Grau, and meet her at the Three Rings Tavern. Ratbone stuck around just long enough to be sure they were gone, then he slipped out as well, resumed his canine form, and followed at a safe distance. When the pair reached the tavern, Grau and Ishani, both in civilian garb, were waiting.
Ratbone browsed some of the food stalls in old Korvosa, his stomach rumbling at the mixture of intoxicating aromas that drifted through the air.
Through the disgustingly visible haze of noxious sewer reek, the flow of unmentionable slop through the sewer tunnel’s filth-slick channel unexpectedly forked. Most continued on its expected path, but a small stream of ooze diverted off through a wide cleft in the moldy masonry wall. The man-sized crack cut deep into the rock behind the wall, and wisps of thin white smoke issued forth.
Chaos erupted as the ratmen surged among them. Herc ripped his sword from its sheath, the blade gleaming silver. He hacked the hand from a nearby wererat, and the creature screamed as the metal cauterized its flesh. He battered with his shield at several of the rats that nipped at his heels, then swung it in a wide arc at another charging ratman. Unfortunately, the wily creature ducked beneath it, and the shield embedded itself in a wall, stuck fast. The big mercenary quickly loosed the useless weapon from his arm and gripped his blade in both hands, readying for the next wave. More ratmen streamed in through other entrances, and the six companions stood back-to-back in the center of the cavern. Valeris summoned raw power into his weapon in the form of crackling electricity, and cut down one of the oncoming lycanthropes. Ratbone tore rats apart like a wolf hunting rabbits, and O’Reginald called down hails of stone among their assailants, crushing more vermin, as well as a trio of wererats.
As the last wererat fell unconscious beneath another blast of Kat’s magic, an ear-shattering howl filled the chamber. At the far side, a hulking, heavily muscled wererat entered, clad in chain armor, a glowing, silver rapier in his hand. Valeris stood weaponless before him, and Girrigz Ripperclaws drove his blade into the duskblade like a hot knife through butter. Valeris reached down and grabbed the rapier with both hands, channeling electricity through it. Girrigz howled again as his fur stood on end. He drew his blade out of Valeris’s belly, and then, quick as lightning, slashed the duskblade viciously across the throat, sending him sprawling to the floor, gasping.
“I’m…sorry,” Ratbone told Eries. “It was…an impossible situation. Casualties were…unavoidable.”
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Vigil
(Pathfinder Chronicles Charter Superscriber; Pathfinder Roleplaying Game Subscriber),
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Thank you so much for posting on these boards! Your story hours were the only thing I was still going to ENWorld for. Now I can get my JollyDoc fix without leaving the comfort of "home." |
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Joey Virtue
(Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),
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Another great episode from a great adventuring group.
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Joseph Jolly
(Pathfinder Chronicles Superscriber),
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Vigil wrote:
Thank you so much for posting on these boards! Your story hours were the only thing I was still going to ENWorld for. Now I can get my JollyDoc fix without leaving the comfort of "home." Thanks for your readership! I figured that since we're running a Pathfinder AP, using Pathfinder rules, this is the most logical place to start posting. |
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Joseph Jolly
(Pathfinder Chronicles Superscriber),
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Joey Virtue wrote:
Another great episode from a great adventuring group. Ratbone was Reaper (quite a change) O'Reginald was Cruemann Katarina was Adso Valeris was originally Skud, Duerten, and finally, Xander Herc was Sinclair Dexter's player and Wesh's player are no longer with the group. Michael's player is new to the group and did not play RotRL |
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Joey Virtue
(Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),
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I kinda figured Ratbone was Reaper by just how he plays the game |
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Joachim
(Pathfinder Companion Subscriber),
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Joey Virtue wrote:
I kinda figured Ratbone was Reaper by just how he plays the game What about the way I am playing Ratbone gave me away? |
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Joey Virtue
(Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),
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Joachim wrote:
Just how you lead things much the same way you lead with Reaper, Are you going with a vow of poverty also? |
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carborundum
(Pathfinder Adventure Path Charter Subscriber; Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),
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Don't know whether to post here or on enworld! Fantastic update, JD - one of your best ever! I was hanging on every word, and you've really made the story come alive more than I ever expected from browsing the adventures. Thanks for a riproaring read! How's your VoP druid working out? I've one in my party and with poverty boosts, exalted feats, high dex, dex buff, barkskin, spiderskin and improved luminous armor he can get his AC into the low 40s at 8th level. Totally unhittable!
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Joseph Jolly
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carborundum wrote:
Don't know whether to post here or on enworld! Thanks for the head-swell! I'm enjoying writing and running this one. It's an interesting diversion from what we're used to. Ratbone's pretty tough, but I've managed to get him on the ropes a time or two. Armor class only matters when they're not throwing spells at you, after all... |
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Joachim
(Pathfinder Companion Subscriber),
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carborundum wrote:
How's your VoP druid working out? I've one in my party and with poverty boosts, exalted feats, high dex, dex buff, barkskin, spiderskin and improved luminous armor he can get his AC into the low 40s at 8th level. Totally unhittable! To Joey V - Yes, I am going with Vow of Poverty. To C - Since RotRL, we have been using a buff limit rule (no more than 5 minute/level or greater duration buffs), so it definitely puts a damper on the possibilities. Having said that, Ratbone is pretty frakking nasty with his buff spells, but so far the CotCT campaign only exacerbates this with the way that its just been a series of mini encounters. If we get into a long dungeon crawl type setting where 10 minute/level buffs may expire, then he would be brought down to earth. It sounds like your druid goes solely with defensive buffing...I prefer a good mix of offense/defense/utility. We are now at 5th level, and my most common buff package is: 1st - Eyes of the Avoral
All things considered, this gives me a bite at +10 (1d6+7), 4 claws at +8 (1d4+4), and the possibility of a rend (2d4+9). This comes in a tight little package with basically an AC of 27, 30 foot blindsense, a +19 spot/search, land speed of 50 feet, and a fly speed of 40 feet (good). |
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Joseph Jolly
(Pathfinder Chronicles Superscriber),
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THE MASQUERADE Had anyone in Trail’s End been down by the riverside at midnight, they would have beheld a truly strange site: four men, three clad in armor, one woman in Varisian skirts, and a large, six-legged dog, all wading into the water until they completely vanished beneath the surface. The K.I.A., following Eries’s directions, had pinpointed the location of the wrecked plague ship and, equipping themselves with water-breathing and swimming elixirs, began the journey that they hoped would finally reveal the truth behind the blood veil outbreak. Nearly eighty feet below the surface of the Jeggare lay the hulk of the mysterious vessel. Obvious scars from fire and trebuchet strikes marred its broken hull, which lay on its side in two pieces amid the splinters of its mast. The ship had broken over a rock outcropping, its bow fallen to one side and a larger section of the stern on the other. Inside the bow could be seen two splintered decks. Its bowsprit shattered and decks filled with debris, the vessel bore an ominous moniker along its fire-scarred hull: Direption. The bow was most easily accessible, and it was there the team began their investigation. One-by-one they swam into the shadowy interior, leaving Ratbone behind to cover them. As the druid became more comfortable and experienced with his talents, his use of them began to evolve as well. Though he still wore his familiar canine form, he sported an extra pair of limbs, and both these and his forelimbs bore powerful, clawed hands instead of paws. Thus, when the school of razor-toothed silt eels swarmed out of the rocky outcropping, Ratbone’s tongue lolled from his grinning mouth in anticipation of putting his new skills to use, and he did so with gusto. Snarling more like a shark than a dog, he plunged into the midst of them, grabbing them and rending as well as ripping with his teeth. In short order, nothing remained but a bloody, flesh-filled haze in the water. When he turned back towards his companions, he found them simply staring at him, mouths agape. The bow seemed to consist mainly of the forecastle and galley, their contents wrecked and disordered. The most interesting thing about the debris, however, was what was not there: there was no evidence of food nor supplies, nor anything in the way of personal goods…almost as if the ship had never held such provisions. The ship’s stern was not so easily accessible. It lay on its side with its broken section flush against the rock. Upon its upper deck, the main hatch was swollen shut, but a yawning wound in the ship’s charred timbers allowed murky water to flow easily through the debris-cluttered hold. Loose timbers, small fish, and dozens of identical boxes floated eerily in the quiet darkness. As Valeris peered through the hole, a sudden flicker of motion came from the corner of his eye. When he turned reflexively, all that he saw were open jaws bearing down on him. Before he could react, a screaming pain lanced through the side of his head as the enormous blue shark bit his ear cleanly off. The duskblade screamed silently, clutching his bleeding head as he convulsed back into the open water. Suddenly, a blur of teeth, fur and claws erupted through the hole as Ratbone lunged at the shark. The druid’s body morphed even further, sprouting black, barbed tentacles from his shoulders, and he attacked the predator with feral savagery. The two animals writhed and twisted in the water, ripping and tearing at one another, but in the end, the giant shark floated belly-up near the roof of the hold. Suddenly, an inchoate scream filled the interior of the ship as a hulking humanoid figure swam from the stern. She was female, though far from human, appearing instead as some sort of amphibious hag. Fish bone fetishes dangled from her neck, wrists and waist, and she clutched a bifurcated spear in one hand. She looked in hate-filled rage at the body of the shark, and then she crouched and pushed herself off the deck, hurtling through the water towards the companions. Ratbone, unfortunately, was too far away to intercept the harridan, and with Valeris still in shock, it was Michael who was directly in her path. She thrust her spear forward and drove it into the priest’s belly, driving him back through the hole. O’Reginald was next in line, and in desperation, the sorcerer conjured a barrage of stones from nothingness, pelting the ravening she-devil with them as he swam out of her reach. She snarled in fury and pulled herself through the hole, pursuing her prey. Unfortunately, Valeris had still not recovered from his mauling, and he found himself at her mercy. In rapid succession, she stabbed and ripped at the duskblade. Panic fluttered like dark wings at Valeris’s mind, and he struggled to make his arms and legs move, but still the hag loomed over him, her spear gripped in both hands for a killing thrust. The blow never came, however, as Ratbone leaped onto the sea hag’s back, all four claws, both tentacles and his ferocious jaws tearing into her. She struggled mightily, but ultimately to no avail, so tenaciously did the druid cling. He clamped his teeth around her neck and held on until her struggles weakened and finally ceased.
The strange boxes floating throughout the hold were identical, all carved with multiple symbols of skulls. All of them were open, and for the most part, empty, save for a few which contained bits of flesh or dead rats. Beyond the hold lay what appeared to have been an infirmary. Several bent metal bed frames and glass-paned cabinets lay shattered across the floor. The room swirled with a haze of gore, fish heads, and half-eaten eels chumming the circling waters. As they searched among the debris, the companions discovered two intriguing items: a thin, water-tight darkwood coffer, and a sealed version of the skull-carved coffers they had found in the hold. Katarina held the latter of the two in her hands and concentrated, searching for the presence of magic about it. Not surprisingly, she found the taint of necromancy. She focused her spell, trying to read the nature of the dweomer, and when she pinpointed it, her face blanched in shock. The coffer was designed to place items inside in stasis, specifically to preserve infectious materials. It seemed that any item placed within with a disease-ridden item would in turn become infected with the same disease. Understanding began to dawn on her. The last area of the wreck to be investigated was the captain’s quarters. The door was swollen shut, but it yielded easily before Herc’s shield. Along with a few other bits of ruined furnishings, the scorched sheets of a canopied bed twisted like ghosts above the snapped wooden bed frame. Knotted amid the linens, a drowned corpse wearing the bird-like mask of a Queen’s Physician twirled in the current. Katarina reached up to pull the mask from the corpse’s face, and immediately felt the pulse of magic from it. It was no ordinary doctor’s garb, but instead seemed to both grant the wearer immunity to one specific disease, as well as shielding his mind from magical divination. Kat’s fears began to solidify, and when she pulled an amulet from around the dead man’s neck, they became as hard as diamond. It was a holy symbol of Urgathoa…the Pallid Princess…the goddess of disease…
“So…what are you saying?” Ishani asked, staring open-mouthed at the two coffers on the table in front of him.
“Well,” Valeris huffed, “when we decide to do something, we do it right, don’t we? So we’re really just going to march into the stronghold of the Queen’s Physicians and accuse them of murdering several thousand Korvosan citizens?”
As the company walked down the steps of the Bank of Abadar, a pretty young Varisian woman approached them, clutching her hands tightly.
The Carowyn estate was a stately manor located along Shoreline Way. Festooned with cinderberry garlands and bright red drapes, the limestone façade was surrounded by a high hedge, obscuring the inner yard. As Deyanira had described, there was no sign of life about the house. The curtains were drawn across the windows, and the heavy front doors were locked. Also as Deyanira had said, a foul smell of decay hung thick in the air about the entryway. Katarina bowed her head and concentrated, using her magic to probe for the thoughts of any living minds within the house. To her surprise, she discovered two such individuals, though she could read nothing from them. It seemed that the only way in would be to break in, which might attract undue attention, or check for other means of entrance. Katarina quickly wove another spell, creating an illusory image of the front of the house, and concealing she and her friends behind it. Then Ratbone shifted his form to that of a large bird, easily the size of a condor or larger. He lifted his comrades in his talons, one-by-one, and deposited them on the far side of the hedge. There they found a smaller servant’s residence and a meticulously manicured garden, complete with a gazebo and a pond full of Ember Lake charigs, tiny salamanders that glowed in the dark. They also found a back door. The door was unlocked and lead into a foul-weather room, and then into a small sitting room. Another door at the far side opened onto the great hall, and there, any thought that things were normal at Carowyn Manor quickly vanished. A massacre had taken place there. Upon the marble floor and heaped in the corners lay more than a dozen corpses, each clad in garish outfits of sequined velvet, revealing silk, and colorful feathers. Masks of all shapes and sizes…each competing with the last in terms of elaborateness…adorned the dead. In several cases, though, those fanciful adornments had fallen away, to reveal withered flesh covered in nauseating facial tumors. Most horrifyingly, upon a blood-slick space cleared at the room’s center swayed four couples, jerking like hellish dancers, all obviously dead. In a den off the main hall could be seen four more zombies, two of which wore matching lion and lioness masks and sat before an empty fireplace, with the other two dressed as peacocks and holding silver serving trays, attending them. As the six companions moved slowly into the hall, the corpses turned slowly towards them and then began shuffling forward, moaning hollowly as they came. For the K.I.A., it was almost like shooting fish in a barrel. Ratbone, once more in his canine form, again sporting extra limbs and ripping claws, tore into the horde like a fox among hens. Michael glowed like a beacon as he channeled holy power into the walking dead, burning them to ash in Iomedae’s light, and O’Reginald crushed the remainder beneath a hail of fist-sized rock. As the last zombie fell, however, a high-pitched woman’s voice rang out in laughter from somewhere on the gallery above the main floor.
Snarling, Ratbone changed his shape again, assuming the guise of a four-armed ape as he charged up the stairs, followed closely by Valeris, Herc and Michael. Finely framed works of art covered the walls of the gallery which overlooked the hall below. Great windows looked out to the west and south, and an alcove to the east was set with chairs for musicians. In mockery of the room’s beauty, several costumed corpses stood about the hall, some posed like ghastly statues while others stood like contemplative critics. Roaring, Ratbone tore into the zombies, his companions at his back. Kat and O’Reginald remained below, watching for any sign of their unseen adversary. Suddenly, a piercing scream split the air, followed by a much more human one. Ratbone whirled, and saw an elven woman, dressed in a garish harlequin costume, standing on the far side of the gallery, a crossbow in her hands. Below, O’Reginald moaned and swooned in a daze, clutching weakly at a glowing bolt that protruded from his chest. Ratbone howled and leaped across the intervening distance, but the elf was too fast. She vaulted nimbly over the balcony and landed in the hall below in a rolling crouch. As she came to her feet, however, Katarina was ready for her. The beguiler spread her hands as a blinding wave of color burst forth from them. The elven woman shrieked, clawing frantically at her eyes as she tried in vain to clear her vision. In an instant, Ratbone leaped from the balcony and grabbed the elf in an inescapable bear hug. She grunted and snarled, and reached towards a pouch at her waist, pawing for flask there. Ratbone bared his teeth and bit deeply into her neck, a spray of arterial blood drenching his face. The woman screamed.
Valeris, Herc and Michael made quick work of the zombies in the gallery, and then scoured the rest of the manor, dispatching more obscene parodies of life as they found them. Yet among all of the dead and undead, they found no sign of Ruan. Finally, all of the companions made their way down to the cellar. There they found a well-stocked wine rack and several large casks lining the walls. A small wooden door squatted in the southeastern corner. It was locked tight, but Ratbone easily tore it from its hinges. Within was what appeared to be a makeshift artist’s studio. Among the painting supplies, a tawdry-looking divan, a small shrine to Shelyn, and several scandalous portraits of Mrs. Carowyn, was a terrified middle-aged man dressed in the shredded remains of a costume, holding a dull paint knife in his shaking hand. Katarina stepped in front of the hulking ape-druid, and held out her empty hands.
It turned out that Ausio Carowyn knew no more than he’d professed, and the companions were forced to return to Deyanira empty-handed. Even the news that her brother was not among the dead did little to relieve her concerns. She entreated them to keep an eye out for Ruan, and to come to her with any rumor of him they might hear. Still distraught, she solemnly excused herself from their company. |
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Joseph Jolly
(Pathfinder Chronicles Superscriber),
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THE HOSPICE OF THE BLESSED MAIDEN The stinging scent of alcohol and medicine flooded the dingy reception room, an odor typical to hospices, morgues, and battlefields. Across from the entrance sat a long wooden desk, beyond which a stained leather curtain covered an open archway, muffling moans from beyond. A burly nurse sat at the desk, three scarves wrapped over her mouth and nose, and heavy leather gloves on her hands. A half-dozen citizens huddled in chairs and against the walls, each of them exhibiting symptoms of blood veil, some at quite advanced stages. The nurse glanced up disinterestedly as Katarina and her companions entered, but said nothing, her eyes dropping back down to her papers.
The warehouse’s vast interior had been converted into one gigantic convalescent’s ward, the stench of alcohol, sickness, and waste choking each breath. Tight rows of low, stained cots crammed the stone-floored hall. Every bed was filled with a pitiful story…men and women of all walks groaning and wheezing as they were consumed by blood veil, their sufferings multiplied by the echoing chamber. Several queen’s physicians milled about the cots, cooing at their patients in falsely sympathetic voices, their avian masks giving them an unnerving resemblance to crows waiting to feed. A catwalk, twenty feet above, wrapped around the entire chamber, and two gray maidens paced it, while three more stood before closed doors on the far side of the ground level. One of the gray maidens strode purposefully across the room towards the members of the K.I.A.
As Kat turned towards her friends, stars suddenly exploded behind her eyes when one of the doctors pulled a truncheon from his coat and struck her. At the same time, the gray maiden slashed viciously at Ratbone with her sword, while one of the archers fired carelessly into the melee, her shot going wide and striking one of the patients in his sick bed instead.
As the rest of the group fanned out about the room, searching for possible hidden enemies, Michael went from bed to bed, giving comfort where he could, and universally promising the infirm that he and his companions would return for them after they secured the building. The remainder of the ground floor proved to be unoccupied, but a large cargo lift seemed to lead to an upper floor. The six crammed in, shifted the lever, and the lift slowly began to rise. When the door opened on the floor above, it was onto a hall in which the rough functionality of the warehouse below gave way to beige tile and white walls. A door engraved with images of rampant gazelles stood on the far end, its once fine teak bearing obvious scores and gaping chips from rough use. No sooner had the lift door opened, than three gray maidens stepped in front of it, swords bared. Unfortunately for them, Ratbone was ready as well, and the first two quickly went down in a gory pile. The third hesitated momentarily, and in that moment, Katarina acted, quickly weaving a spell that put the warrior under her thrall.
The door was securely locked, but it proved only a minor obstacle for Kat. When the door swung open, however, the scene that greeted the companions froze them momentarily in their tracks. Rows of white-sheeted beds lined the walls of the room. Each was occupied, every bed bearing a patient restrained by leather straps that bound the figure to the sturdy metal frame. At the room’s center stretched simple wooden worktables, each covered in fluid-filled beakers, intricate glass tubes, small burners and other chemical instruments. Four queen’s physicians turned from their patients in unison as the door opened, then, once more in unison, they drew their cudgels from the coats. Herc, Ratbone and Michael moved to intercept them, the druid taking his simian form as he went. The doctors tried to flank the intruders, but they might as well have been trying to contain a rushing river. The three companions were a blur as they struck, taking down the four before they could even raise their weapons. The group began moving through the experimental ward, Michael stopping to examine each of the restrained patients. They were all unconscious, under the effects of some kind of sedative that the priest could not identify. Suddenly, a low growl came from Ratbone as his head whipped back towards the carved door. The druid’s animal forms greatly enhanced his senses, giving him an almost extra-sensory perception. Thus, when the invisible figure rushed past him, running for the lift, Ratbone saw him as a dim, blurred shape. Falling to all fours, the druid loped after the fleeing figure, and just before his quarry reached the lift, Ratbone struck out with a large, clawed paw. A man’s voice cried out in pain as blood splashed the floor. Kat turned to see what had drawn her friend’s attention. She saw the ape grappling with an unseen foe, and she passed a hand over her eyes, uttering a brief spell. When it was complete, her vision had been altered to allow her to see the unseen. She gasped as she saw that Ratbone’s foe was none other than Dr. Davaulus himself! As she watched, Ratbone folded the physician into his massive grip, and Davaulus raised his hand, a spell on his lips. As he did so, however, Ratbone squeezed, and the words to the incantation were abruptly cut off. The attempted attack, however, rendered the doctor visible.
A thorough search of the good Doctor and his office turned up very little. Of note were several scattered scraps of paper speculating on the source of some Varisians' immunity to blood veil, and an odd button that was found in Davaulus’s pocket.
And so they did, searching every corner of Davaulus’s office, the ward and the entry hall. Nothing was found in any of the rooms, and they were on the edge of giving up when Ratbone decided to search the lift as well. To his shock and surprise, beneath the operating lever was a small slot, just the right size for the button. Calling his companions quickly over, he pressed the button in. The lift door began sliding shut, and all six of them crowed inside as the it began to descend. When it reached the ground floor, it did not stop, but continued downward. Michael gave Ratbone a knowing smile. When the door finally slid open again, the companions found themselves peering into a darkened room. The scuffed stone walls had been plastered over and decorated with lurid murals of skeletons cavorting among the dead of a Korvosa completely succumbed to blood veil. Simple wooden doors led to the north, and south, each of which bore a painting of a scythe-wielding skeleton. A sizable double door stood on the east wall, made to appear in the mural as a massive set of doors opening into the pyramid foundation of Castle Korvosa. Two more scythe-wielding skeletons decorated those doors as well.
Herc cursed roundly as Michael staunched his bleeding, but could do nothing to replace his missing finger.
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Joseph Jolly
(Pathfinder Chronicles Superscriber),
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PAWNS OF THE PALLID PRINCESS It was only after the last of the undead fell that the heroes had a chance to examine their current surroundings…and were overwhelmed with revulsion. Dozens of the living dead lined the walls of the chamber, their rotting faces sneered and broken fingers clawed at each other. A layer of rotting bodies lined the floor, and the shattered bones twitched in vain, their splintered appendages grasping hopelessly. Yet, rather than some massive, nightmare grave, the horror show seemed instead to be a stomach-churning attempt at art, as the mangled living dead lay trapped behind walls and beneath a floor of thick glass.
Another large pair of double doors stood on the far side of the morbid chamber, but two smaller doors led to the north and south. Through the first of these, the company found what seemed to be a barracks, though the satin coverings and overstuffed pillows on the cots seemed more akin to funerary trappings than the resting places of the living. It was strangely unoccupied. The door on the far side of the bacchanal, however, led to something far more disturbing. Eight cold, iron beds stood there, their sharp frames threaded with worn manacles and stained leather traps. Several were occupied by obviously unwilling patients, each bound and in various states of consciousness, and their combined moans murmured throughout the room. Between them stood several small tables, each strewn with gore-soaked pans, flasks of mysterious fluids, and all manner of cruel-looking cutting instruments. A sizable brown-crimson stain covered much of the eastern wall, as if all the blood from a body once held there had exploded forth in a single violent eruption. One of the patients was obviously dead, his body showing signs of advanced blood veil. Two others faded in and out of consciousness, obviously wracked by the disease as well, they coughed violently and whimpered through their restless fever dreams. The other three bodies seemed trapped somewhere between life and death, and they twitched feebly, their flesh grey and dried like parchment. Ratbone leaned over one of the living victims, and then fished a potion flask from his belt, which he quickly poured down the man’s throat.
On the far side of the operating theatre was a heavy, wooden door. Beyond it was a short hall. Iron doors with slotted windows, much like might be found in a prison or asylum, lined the walls. Faint bloodstains flecked the straw-strewn flagstones. Kat crept quietly to one of the doors and slid the window aside. Within, she saw a bedraggled looking Varisian woman huddled in a corner, terror in her eyes.
When they finally breached the double doors on the far side of the bacchanal, the companions were momentarily stunned by what they saw. The stinging scent of harsh chemicals choked the high-ceilinged chamber. Three huge metal vats bubbled there, each more than six feet tall. A sturdy series of catwalks ten feet off the ground stretched over and around the vats, which allowed those above to attend whatever slurry produced the foul green-brown mist that emanated from each gigantic vessel. Circling the upper portion of the room was an elaborate mosaic of white, black and green stone that depicted a giant half-corpse woman in black veils dancing among fields of the dead, undead and dying. Yet it was not this that stopped the heroes in their tracks, but instead was the small army of queen’s physicians and black clad priests, each bearing the symbol of Urgathoa, that stood arrayed before the doors waiting, for them. Standing above them all was a balding man, pale and blotchy, dressed in thick leather robes lined with dozens of pockets that bulged with surgical and mortician tools.
Things happened very quickly after that. As the evil doctors and priests began to close, Ratbone’s body shifted into his avian form, and he took flight, winging his way up to Rolth. As he lifted off, Katarina quickly placed a spell around him, cloaking him in a layer of silence, knowing that would take away the necromancer’s greatest advantage. Meanwhile, Herc and Valeris moved forward to engage the minions, each of them quickly dispatching one of the doctors. O’Reginald’s approach was much flashier, and more than effective. The sorcerer unleashed a cone of flame that stretched the length of the room. Priests and doctors alike dove for cover, but two of the physicians were engulfed completely, and a number of the cultists were badly burned. When Ratbone landed atop the catwalk, Rolth was taken aback at the sudden silence that enveloped him, but the necromancer was not caught entirely unprepared. A spectral, disembodied hand appeared from over his shoulder and reached out to touch the druid. Ratbone shrieked silently as he felt the cold of the grave run through his body. At the same time, Rolth’s face flushed with the life force he had siphoned from the half-orc. He then turned and ran along the catwalk, desperate to escape the spell that suppressed his casting. Snarling, Ratbone shifted into his canine form and dashed after him, gaining ground easily. When he was still several yards away, he leaped and landed on the necromancer’s back, bearing him down to the metal walkway. Suddenly, another blast of fire filled this room, this time sculpted into four large cubes that instantly snuffed out the lives another doctor and three of the priests as well. O’Reginald exulted in his power, but just as quickly, his face blanched as a priest rushed him, brandishing a wicked-looking scythe. The blade slashed through the sorcerer’s robes and deep into his skin. Pain flared through O’Reginald’s body, and then, to his horror, his flesh began erupting in painful, red blisters…the tell-tale signs of blood veil! Ratbone and Rolth rolled and wrestled on the floor, the necromancer struggling desperately to escape. He reached out and grabbed the druid’s neck, and once more cold fire bloomed in Ratbone’s head, though mercifully, he did not feel as drained as he had from the first attack. Still, in his pain, he momentarily loosened his grip, and Rolth wriggled out of his grasp. As the necromancer struggled to his feet, however, the druid clamped his jaws savagely around his thigh. Gritting his teeth, Rolth threw himself over the railing of the catwalk. He landed badly, and before he could get up, Ratbone was upon him again. That time when the druid bit down, golden ice formed around the wound in Rolth’s arm, and the wizard felt all of his muscles go limp. Yet still, he managed to find the strength to kick out at the huge dog and scramble for freedom once more. Within a few strides, he once more heard the noise of battle around him, and knew that his spells would serve him again. He spoke one word, and vanished in a flash of bright light, making good his escape. Ratbone howled in fury, though no one could hear him. He looked around for something to sate his bloodlust, only to see the last of the priests fall before Herc and Valeris.
“Does anyone know what this crap is?” Valeris asked as he peered at the sludge bubbling in one of the vats.
Several doors led from the chamber. Two led to empty storage rooms, while a third was locked tight. Katarina removed her picks and went to work on the mechanism. She was rewarded with a satisfying click less than two minutes later. The room beyond was relatively small. An elegant operating table dominated the center of the grim laboratory. Crossed with iron restraints and encircled by a gore-encrusted gutter, the macabre device sprouted various cranks and levers, and was large enough to accommodate an ogre. Along the walls stood several tables strewn with all manner of alchemical accoutrements, their contents appearing old in the extreme, with rusted iron tools, beakers of purpled glass, and deep pools of wax from countless melted candles. A young and unconscious man, barely older than twenty winters, lay upon the table, bound by its heavy restraints. His face matched the description of Ruan. Intense and pale as death, a somberly dressed man stood rigidly on the opposite side of the table, his arms crossed over his chest, his eyes wide and intense, and his nose wrinkled in an expression of extreme distaste. Yellow teeth bared, his overly large incisors jutted forward, not like those of a man, but of a filth-hungry vermin. “And what, pray tell, can I do for you?” the creature asked disdainfully.
Ramoska released Ruan and revived him before turning him over to the companions. The boy was confused and disoriented. He remembered very little beyond his ordeal at Carowyn Manor, and was just anxious to get back to his sister. Katarina instructed him to await their return while they pressed on, or if they did not return, she told him how to make his way out and contact Ishani. On the far side of the room containing the huge vats, on the same level as the catwalk, were two more doors, both in the same wall. With no other obvious choices, the group opened the first of the pair. The reek of burning wax wafted out of the morbid chamber beyond. Several tall, misshapen candles seemed to be the apparent source. Workspaces strewn with tall beakers of foul-colored liquids, parchments covered in insidious symbols, and cages of whimpering rodents filled large alcoves in both the northern and southern walls. A pair of huge stone doors hung ajar to the east, revealing a long hallway that led further into the dark. At the room’s center stood four large, cylindrical glass vats, each filled with a bubbling emerald fluid that tinted the chamber’s light a noxious green. Within each suspension floated a malformed abomination…something part man, part angel, and part horse…things of half-formed muscle with dead, fleshless equine skulls. Three of the forms were motionless and still, but the fourth twitched now and then with life. Fanned out around the periphery of the large chamber were no-fewer-than ten Urgathoan priests, each armed with a large, dripping scythe.
The companions rushed into the room before the approaching priests could bottleneck them at the door. Herc and Valeris stood back-to-back, blades flashing, and two of the cultists quickly fell before them. A third slashed at O’Reginald, but the poisonous scythe blade merely tore the sorcerer’s sleeve. Cursing, O’Reginald quickly conjured a shower of falling stones, crushing the priest and one of his brethren beneath them. Two more went down beneath Ratbone’s snapping jaws and Herc’s shield. The four remaining quickly fell back before the onslaught, gathering around one of the large cylinders…the one that contained the still-moving horror. In unison, they raised their scythes and smashed the glass. The viscous fluid flooded across the floor, and a jade mist momentarily obscured the scene. When it cleared, however, the six heroes wished that they could have remained ignorant of what had been unleashed.
The four priests fell to their knees, prostrating themselves before the outsider’s awesome presence. Their reward was death, as the mighty daemon fell upon them with savage fury, tearing them limb-from-limb in a span of seconds. While it was thus occupied, Ratbone, Valeris and Herc charged forward, surrounding the fiend on three sides. Ratbone quickly darted in, biting viciously at its leg, but the druid’s razor-sharp fangs barely pierced the otherworldly flesh. Still, where they did, a thin rime of gold-flecked ice appeared, and the daemon roared in fury. Turning, it opened its mouth and spewed forth what looked like a cloud of thousands of corpse-bloated, biting black flies. Ratbone quickly darted to the side, but Valeris was not so fast. He flailed and beat about his head as the insects bit at his exposed flesh. He swung his sword wildly, striking the daemon with a lucky blow. Then, however, he doubled over as the sickening smell and the nauseating drone of the rapidly spreading cloud of flies caused his gorge to rise and his bowels to rebel. A moment later, Herc was overcome as well. The leukodaemon roared again, and lunged for the helpless pair. Its claws ripped and its teeth tore at the warriors. All they could do was back away under its merciless assault. Then Ratbone was there, interposing himself between the fiend and his friends. The druid sprang in, biting and snapping when he could find the opportunity, before springing away again. Still, he was not fast enough. For every small wound he inflicted on the daemon, it bloodied him twice. Inevitably, he felt himself weakening, but he knew that he would not give ground. He would stop the creature or die trying. Suddenly, to his astonishment and gratitude, it began to rain stone in the center of the chamber. Again, and again, the fist-sized rocks fell from thin air, pelting and hammering the daemon. It screeched in impotent rage as it tried in vain to avoid the deluge, and all the while Ratbone kept up his assault. Finally, with one last bellow, the fiend collapsed under the barrage, and Ratbone rushed forward and seized its skull in his jaws, crushing it with his vice-like bite.
The companions of the K.I.A. thought that they must be closing in on the power behind the cult of Urgathoa, judging by the increasing resistance they had been meeting. They were quiet and somber after the battle with the leukodaemon. Michael had healed their wounds, but their morale was low. They knew that it was very likely some or all of them might not return from their mission. The long hall they’d been walking down abruptly opened into a circular chamber which rose into a high dome. Seven basins jutted from the walls, ensconced within evenly spaced alcoves that circled the room. Each was filled to the brim with a unique liquid corruption…blood, bile, milk, or other unidentifiable fluid. Each filled the air with its own distinct reek that created a noxious, eye-watering bouquet. Upon the floor around each basin lay several small, empty metal boxes, each carved with images of skulls. At the room’s center, rising from a wide pool of crystalline water, stood a golden statue of a sight both erotic and horrifying. The statue was that of a beautiful nude woman, human above the waist, but below it was nothing more than a skeleton. Standing beside the statue was a darkly beautiful woman. Her pale white face was framed by a mane of jet-black hair. She wore a flatteringly sculpted breastplate beneath her revealing robes, and she carried a particularly vicious-looking scythe in her hands.
That was all Ratbone needed to hear. Crouching, he launched himself at the priestess, yet as he charged, Katarina once again cloaked him in a shroud of magical silence. Andaisin’s face registered shocked outrage when she realized what had happened. Her dismay only grew when the druid latched onto her leg with his jaws, coating her from knee to ankle in a sheen of glimmering ice. A half-second behind Ratbone, Herc lowered his shield and slammed into the priestess with all his strength, driving her back into the fountain. As she struck the marble, something in her spine cracked and she collapsed to the floor. She struggled to regain her feet, but Herc smashed her again with his shield, sending her sprawling once more. Hissing silently through clenched teeth, she swung her scythe in a low arc, catching the mercenary across his legs, opening savagely gaping wounds. At the same time, a jagged cut suddenly appeared on her own leg, but she seemed not to notice the pain. What she did notice, however, was Ratbone bearing down on her. The druid’s jaws stretched wide as he closed them around her throat, tearing at her abdomen with his claws as he disemboweled her. Just like that, it was over. For a moment, the heroes were stunned. That was it? After all they’d been through, their quest was over? They turned to one another, disbelief and questioning in their eyes. Suddenly, the faces of Michael, O’Reginald and Kat turned pale. Behind Ratbone, Valeris and Herc, something was happening to Andaisin’s body. It crackled with black energy as it rose slowly into the air. The three warriors turned slowly, their mouths slack. Then, without warning, Andaisin’s sundered flesh exploded with boils and pustules, while torrents of foul humors flooded forth and congealed into a sickening new body. What had just moments ago been a woman, now towered as a monstrosity of exposed muscle, twisting marrow, and hellish majesty. Flesh worn like a tattered gown and bone warped into gruesome weapons, her rent gut spilled a wave of hardened fluids, dried bowels, and supremely powerful muscles into a single tentacle-tail, propelling the feminine horror forward. One of her hands had become fused into the shape of a fleshy scythe, and this she swung at Herc, opening a large gash in the merc’s chest. When Ratbone leaped for her, she backhanded the dog-druid with her other hand, and where her flesh touched his, the druid’s skin erupted in blood veil pox. Still, Ratbone bit at her with his snapping fangs before he dropped back to the ground below. He gathered himself to leap again, for now the thing that had been Andaisin hovered ten-feet above him and his companions, out of reach of their weapons. At that moment, however, he felt a wave of magic wash over him, and before he knew it, his canine body had doubled in size. He stood at eye-level with the undead abomination, and silently he thanked O’Reginald for his timely assistance. The Daughter of Urgathoa fixed him with her baleful gaze, but it was Valeris she turned her wrath upon as the duskblade leaped at her, his hands crackling with electricity. Andaisin slashed at him with her claws, at the same time swatting him aside like an insect with her muscular tail. Valeris landed in a heap against a far wall and did not rise again. The arena around them now clear, she then turned her attention back to Ratbone. They circled each other, each feinting and striking, back and forth, again and again. Yet the druid’s companions could tell it would only be a matter of time. Though his teeth and claws took their toll, Andaisin’s own weapons left his flesh hanging in tatters, blood flowing freely from his many wounds. He could not last much longer, and so Herc and O’Reginald took matters into their own hands. The big mercenary quickly strung the bow that hung at his back and began loosing arrow after arrow at the unholy saint, while at the same time, O’Reginald hurled volley after volley of arcane bolts. Slowly, the tide began to turn, and as Andaisin recoiled from yet another barrage of magic missiles, Ratbone seized her with all four of his upper claws, holding her tight against him as he savaged her with his fangs. Though she struggled mightily, and the wounds she inflicted were horrendous, ultimately, the Daughter of Urgathoa failed, her body going limp before returning once more to its natural state, once again, quite dead. |
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Joey Virtue
(Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),
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Thought we were going to lose Ratbone there for a few minutes.
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Joseph Jolly
(Pathfinder Chronicles Superscriber),
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Joey Virtue wrote:
Thought we were going to lose Ratbone there for a few minutes. Ratbone thought he was going to lose Ratbone...more than once!! |
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Moonbeam,
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Interesting to read as always! I'm surprised that they didn't attack Ramoska. Was it a difficult decision for the group? What's O'Reginald's "rain of stones" spell? Is it a regular magic missiles spell with a different look for flavor, or is a spell from a splat book? Also, were the PC's submitted to Blood Veil at any point? Did you have them make fortitude saves to avoid getting sick, or anything? By reading the adventure, it seems that the adventurers have a high risk of falling sick many times, depending how long in-game the adventure takes. Or did you decide to skip that part to make the adventure go along more smoothly? |
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Joseph Jolly
(Pathfinder Chronicles Superscriber),
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Moonbeam wrote:
Interesting to read as always! It was a difficult decision for the group, with about half advocating for and half against. Ultimately, it was resource management that won the day, as they felt they didn't have the juice for an unneccessary fight. O'Reginald's spell is Hail of Stone...not sure of the book. It's a conjuration spell that fill a 10' diameter area. No save, no SR. I believe it does 1d4 points of damage per caster level, max 5d4. Now O'Reginald has sculpt spell, so he can shape it into cones and whatnot. Actually, several of the group contracted blood veil throughout the adventure, but they quickly cured themselves before the effects were too debilitating. |
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Joseph Jolly
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THE FORSAKEN ARCH While the other members of the K.I.A. stayed behind to tend the victims at the Hospice of the Blessed Maiden, Ratbone winged his way across Korvosa in his avian persona. He visited first the Bank of Abadar, quickly summing up for Ishani what had transpired, and then the Citadel to speak with Cressida Kroft. Within an hour, priests of Abadar and members of the Guard swarmed the Hospice as the streets were secured and the sick were ministered to. Ratbone made one more stop on his way back, to a small apartment on Overton Way. There he retrieved Deyanira Mirukova, simply telling her that he had something to show her, and then he carried her in his large talons back across the town. When he finally set her down outside the doors of the Hospice, the first person she saw was Ruan. There reunion was tearful and required no words. The druid left them to their privacy, and slipped quietly back inside.
“I still can’t believe this,” Cressida said, shaking her head as she paced around Andaisin’s inner sanctum. “Blood veil man-made, the Queen’s own personal physician in league with these cultists, the Gray Maiden’s somehow involved? If I weren’t seeing it with my own eyes, I couldn’t credit it. The fallout from this is going to be a nightmare!”
In the days that followed, Ishani, using the documents the company had provided from Dr. Davaulus and Rolth’s lab, was able to come up with the foundation for a vaccine for blood veil. Apparently, there were some Varisians who had a natural immunity to the plague. Ishani was not certain what their connection was at first, but upon further research, he discovered that they all shared a common ancestor…a woman named Kasanda Miromia-Foxglove. From their distilled blood, he developed the immunization. Word spread quickly of what had transpired in the Hospice of the Blessed Maiden, and the true source of blood veil. The official stance of the Palace was that the Queen had been duped by Dr. Davaulus, and his actions and those of his masked minions did not accurately reflect her desires. Furthermore, it was asserted that any Gray Maidens involved in the hospice had no knowledge of the true goings-on in the chambers below. The majority of Korvosa’s citizens found it difficult to believe that their queen, however vain and unpleasant, could be the source of such an evil. They were, for the most part, simply thankful that the scourge had passed, and were eager to get back to their lives. As far as the K.I.A. was concerned, their own role in unmasking the conspiracy and bringing the perpetrators to justice could not be kept under wraps. It was estimated by those in the know that the actions of the heroes led to the salvation of no fewer than three-thousand of Korvosa’s citizens, either directly or indirectly. Consequently, they were lauded as the city’s saviors from the meanest slum to Castle Korvosa itself. Tayce Soldado organized the thanks of Korvosa’s settled Varisians in the form of a large feast at her home with the entire community, many of whom insisted on bringing modest gifts. Dozens of other Korvosan families also recognized the companions for saving the lives of family members or neighbors. Craftsmen, local artists and guildmembers offered their favor and services. Field Marshal Kroft personally thanked the company for their extensive aid. Deputizing them as official members of the Korvosan Guard, she opened Citadel Volshyenek’s armory to them. Finally, Queen Ileosa issued a public acknowledgement, delivered conspicuously by Marcus Thalassinus, commander of the Sable Company rather than the Queen herself, acknowledging the K.I.A.’s work, praising their actions and granting each of them a 5,000 gold crown writ in reward for their services. Of particular note, Ratbone pooled all of the resources he received and purchased two magical items…a decanter of never-ending water, and a spoon of sustenance, the latter capable of producing an endless supply of tasteless but nourishing gruel. These he donated to Old Korvosa, to help ease the privation suffered by the quarantined population. His beneficence remained anonymous.
Despite the accolades heaped upon them by the grateful citizenry of Korvosa, there were certain elements of the establishment that made it clear that their accomplishments were not appreciated by everyone. The Korvosan Guard had suffered greatly over the past weeks, and their ranks were significantly thinned. Conspicuous in their growing numbers, however, were the Gray Maidens. Patrols of them could be seen with increasing frequency on the streets, and wherever the members of the K.I.A. encountered them, they were met with barely restrained hostility and encouraged to move along. So when Cressida Kroft summoned them to the Citadel one morning and informed them that it might be in their best interest to disappear for awhile, they were not entirely surprised. “I’m concerned for your safety,” the Field Marshall said. “I doubt any moves would be made against you openly, but there are many dark alleys and out of the way places in this city. As it so happens, an assignment out of town has just presented itself. Ordinarily, such a mission would be…beneath your capabilities, but in this case, I think it would suit you perfectly. The village of Shoalbury is located several days northwest of Korvosa, along the coast. Their primary industry is the export of pearls, and they are a major provider for the jewelers here. For the past several months, none of their shipments have reached us. It seems they are having bandit problems, and they’ve requested our assistance. I think a trip to the provinces is just what you people need.”
The village of Shoalbury was located some two-hundred feet from the bay shore, nestled in a low valley between barren, craggy hills. Three short piers served as staging areas for the villagers when they dove for pearls, as well as docks for four community fishing boats. Due to the lack of significant vegetation in the region, the buildings in the village were primarily made of rock and mud with thatch roof. None of the buildings had more than one floor, and a loose stone wall surrounded the town itself. Cressida told the company to ask for a man named Palonius Firth, a member of the town’s collective council, when they arrived in town, but when they entered the gates, the villagers were in an uproar. They asked for the councilman, but were told there was trouble down near the beach and he was occupied. They made their way down to the docks, where they found most of the villagers gathered on the beach, watching two men and several armed militia tend to another man who lay unconscious on the sand.
Besides Firth, two other men were present in the meeting room. One was Balrak Lough, while the other was a blonde half-elf with an intense look in his eyes, and a large stack of papers on the table before him. A fourth chair sat empty beside him. Firth introduced him as Trek, and then Michael made his own introductions. Firth indicated for all of them to be seated, and then sank heavily into his own chair.
Gil was awake when the group arrived at his home. Most of his wounds had been dealt with by Balrak and Michael, but nothing could be done about his missing eye. He was still shaken up by his ordeal, but he agreed to speak with them about what had befallen his caravan.
His story was disconcerting, since it seemed that more was involved than simple bandits. Bird men and ogre magi? It seemed the unique talents of the K.I.A. might actually be put to the test after all. Meeting with Argin Seacrust was becoming more of a priority.
When they arrived back at the council house, however, Seacrust was not there.
Under the influence of Michael’s spell, the three councilmen were found to be wholly truthful in what they had said. That left nothing else but to go to Seacrust’s bungalow. It lay at the end of the southernmost pier to the east of town. The mild surf washed toward a rocky shore outfitted with three such floating piers. Each of them was just over one-hundred feet in length, and a small cabin sat at the end of each. A ramp that consisted of thick boards tied with stout leather ropes secured each pier to the shore, the pier itself rising and falling with the passing waves.
No sooner had they stepped out onto the pier, than a loud voice called from the cabin.
When they reached the door of the cabin, it was locked tight. Herc shouldered his shield and slammed into it, smashing it to splinters. No sooner was the door open, than a tall, hairless man dressed in tight-fitting seal skin, seemed to appear out of thin air. He held what seemed like a small pearl in his hand, and he hurled it to the decking of the pier directly behind Herc and Ratbone. When it struck, it exploded in a blinding flash, buffeting the druid and the mercenary to their knees. When the glare vanished, Argin was gone again. Herc and Ratbone climbed slowly to their feet, their bodies covered with bruises and cuts. Michael stepped forward and gripped his holy symbol as he channeled his divine power to heal his companions. To his shock, however, their injuries remained unchanged. Katarina frowned, perplexed as well. Quickly, she reached into a pouch at her waist, chanted a few arcane words, and flung a handful of glittering dust towards the interior of the cabin. Her eyes grew wide as the dust seemed to strike some unseen barrier between her and her wounded companions.
A thorough search of Seacrust’s cabin turned up damning evidence inside his footlocker. First and foremost were three leather pouches of large, red pearls. Palonius readily identified them as part of the recent shipment. Sitting next to the pouches was a golden statuette of a humanoid figure with a hawk’s head and feet, and four large feathered wings. It felt strangely cold to the touch.
The road out of Shoalbury lead west for several miles before it turned inland along a river. It was easily forded at that point, and on the far bank a somewhat overgrown trail continued west. Ratbone knelt down at the head of the trail and discovered several sets of tracks that were still fairly fresh, though it appeared someone had taken pains to hide the evidence of their passing. The trail wound through rugged hill terrain for another mile or so. At that point it passed within a few hundred yards of a large cove, and several hundred feet off shore could be seen the imposing stone arch that gave the area its name. Ratbone took his avian form and flew up to getter a better view of the surrounding terrain. The others paused in a shallow valley formed by two tree-lined hills.
Herc pushed through the dense brush, the baby’s cries growing louder. Suddenly, three figures stepped out of the trees in front of him. They were cloaked and hooded, but Herc could see black eyes glinting from within the folds of the hoods, and the protruding tips of what appeared to be sharp beaks. They clutched shortswords in their clawed hands, and before the warrior could react, they were on him, moving in close and stabbing at him repeatedly. Meanwhile, as the other K.I.A. members debated what they should do, the air was suddenly filled with the sound of whistling arrows as a dozen or more cloaked forms stepped from the trees and opened fire. None of the quartet were spared. Arrows pierced each of them, though none fatally. O’Reginald reacted in blind panic, a spell on his lips and his hands outflung before he realized what he was doing. A cone of rocks flew from his fingers, ripping through vegetation and flesh alike, killing at least half of the assassins. Michael, reacting more cautiously, ducked behind his shield and darted up into the trees, slashing down one of the bowmen before him. Then, without warning, a huge bird dove down from the clouds above, raking one of the bird-men with its claws and tearing its throat out. Ratbone then climbed again, wheeling around for another attack. Herc, for his part, had no problem dispatching his opponents once he’d regained his composure. Despite his wounds, he dashed back through the trees and exploded into the clearing, coming up directly behind the last bowman, snapping his neck before he could even turn around.
The blue-green water of the sea crashed against the rocks in a flurry of foam and mist in the hauntingly beautiful cove. Thick strands of brush guarded the uplands to the east and west, and here and there, jagged rocks protruded from the waters, but the predominant feature offshore was the ominous arch of dark rock. The granite outcropping of two stone columns, each easily over one-hundred feet in diameter, supported a thick arch of rock some two-hundred feet above the ocean’s surface. Several unusually large dark birds perched on top of the arch, their shrill cries competing with the surf for dominance over the scene. A wide sandbar extended from the beach out to the stone arch, its length strewn with seashells and bits of coral. The companions started across the sandbar, the water only a few feet deep at low tide. They were still several dozen yards from the arch when the huge seacat emerged from the water, hauling itself up onto the sandbar before them. It opened its jaws in a gurgling yowl, and at the same time, the cries of the birds became louder. Looking up, the company saw the avians diving towards them, large black-feathered eagles with glowing red eyes. Herc slogged forward, dispatching the piscean feline quickly and efficiently. The eagles, however, struck with deadly efficiency, dive-bombing the heroes from a height of a hundred feet or more. Still, when Katarina spread her fingers, spoke a word and sent a dazzling display of rainbow hued light fanning at them, they dropped to the water stunned. It was a simple matter to neutralize them after that. The company continued on towards the Forsaken Arch, secure in the knowledge that they were expected. |
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Joey Virtue
(Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),
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I like this side adventure did you create this or is it a published adventure? |
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Joseph Jolly
(Pathfinder Chronicles Superscriber),
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Joey Virtue wrote:
I like this side adventure did you create this or is it a published adventure? It was published in Dungeon. Just had to update it to Pathfinder rules. We have a large collection of Dungeon adventures for just such occasions. The guys were quite a bit shy of 8th level, which is the level advised to begin Escape From Old Korvosa. We completed Forsaken Arch tonight, and most of the guys are now 8th, or very close, so we'll begin the next chapter of CotCT next weekend. |
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Joey Virtue
(Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),
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What issue of Dungeon? How much did you change besides the convrsions for Pathfinder Rules? |
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Joseph Jolly
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Joey Virtue wrote:
What issue of Dungeon? How much did you change besides the convrsions for Pathfinder Rules? It was issue 120 (March 2005). I really didn't change much besides altering the hook to tie it into the AP. |
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Joseph Jolly
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THE AIR LORD’S FAITHFUL A sandy beach extended into the dark maw of a cave entrance on the inner side of the northern arch. Each wave that coursed through the arch was answered with splashing echoes from within the cave as the water frothed and roiled. Deeper in, the cavern narrowed down to a short curved tunnel, but a pair of tide pools that reached nearly wall-to-wall made passage through rather difficult. The water in each pool surged and sloshed about, and the rocky depths displayed a riot of colorful anemones and tangled fronds of seaweed. Thanks to Michael’s foresight, he had been able to imbue each of his companions with the ability to literally walk on water, so traversing the deep pools proved little problem. The heroes were even more grateful to the priest when, a moment after they’d passed the pools, they both exploded into frothing geysers. Beyond the tidal pools, the tunnel abruptly widened into a high-ceilinged room, the roof supported by several large rock columns that had been carved to resemble clouds of fish swimming up through a watery vortex. Each pillar also bore a single, flickering torch in a sconce. A large stack of soggy-looking firewood lay in a heap along the southern wall, and a closed double-door sat in the north. The room smelled wretched…a sickening combination of rotting seaweed, brine and dung. An assortment of crates and boxes had been stacked into a large wall on the eastern side of the room, while on the western side, five large warhorses were stabled. Their ears twitched as the newcomers entered, but otherwise they remained eerily calm. Katarina crossed the room to the far doors and found them securely locked. Drawing her picks from her belt pouch, she made short work of the lock, and then stood back as Herc pulled the large portals opened. The room beyond was large and open. A long wooden table lay tipped on its side, much like a barricade, in the center of the area, wedged between a pair of vertical rock columns carved to resemble swarms of squid and fish swimming in a vortex. Several ventilation holes lined the walls, and to the east, a stone fireplace loomed. Nearby, a set of large selves held sundry provisions and utensils. The north and south walls were strewn with large, nest-like beds, each cluttered with a large amount of sparkly bits of metal and glittering crystals. A wall to the northwest bore an intricate carving of swarms of fish feeding on a screaming humanoid figure. The air was damp, and carried with it an unsettling odor of mildew and bird. The first thing that struck the companions as they opened the doors, however, was the sound of birdsong, though not the pleasant strains of a nightingale, but rather more like a raven striving to sound like its smaller cousin. The croaking, discordant melody came from the throat of a bird-headed figure crouched on the far side of the overturned table. Nearer at hand, three more birdmen stood ready, short, curved swords in their hands. Herc and Valeris stood shoulder-to-shoulder in the doorway as the kenkus leaped and somersaulted towards them. As the nearest drew close, the two warriors struck simultaneously, cutting him down in mid flip. The other two, however, quickly managed to flank the duskblade. One slashed viciously at him, ripping into his belly with a precise cut. From back in the stable, O’Reginald quickly hurled a volley of flashing blue missiles towards the kenku, but just before they struck the rogue, they were deflected by some sort of unseen barrier surrounding the bird man. Meanwhile, Ratbone dashed into the room and around the barricade, rushing straight towards the crooner. The kenku shrieked as the mongrel seized him by the leg, and he fell backwards over the table, quickly rolling to his feet on the far side. Suddenly, a loud crash came from the stables, and Kat, O’Reginald and Michael turned, startled, as the wall of crates on the far side came crumbling down. From behind it emerged a raging ogre, a club the size of a tree trunk gripped in its hands. A little squeak escaped the mage’s throat as he scrambled backwards in terror. He nearly bowled over Kat in his desperation. The Varisian gypsy impatiently shoved the young sorcerer aside as she began weaving a spell. The ogre stood above her, club raised high, spittle dripping from its jaws to pool at her feet as she completed her casting. The giant’s eyelids abruptly drooped and the club clattered to the floor behind him as he collapsed, snoring heavily. In the barracks, Herc and Valeris quickly dispatched their two opponents, while Ratbone leaped over the table and landed heavily on the scrabbling bard, quieting his singing as his larynx was crushed. It was a simple matter after that for Valeris to drive his blade through the sleeping ogre’s throat.
There seemed to be no way out of the kenku barracks…an utter dead end, but Kat’s keen eyes and nimble fingers discovered a hidden catch in a far corner. Flicking it, she was rewarded when a secret panel slid aside, revealing another tunnel winding off into the darkness. The passage gave onto a set of rough-carved steps that continued on for some distance before ending in a long, narrow room. The walls were lined with writhing, groaning humanoid bodies that hung from their arms by manacles. Bones littered the floor near the walls and various dilapidated instruments of torture occupied the space between the three stony pillars of carved fish that rose up to support the roof. A large hammock hung between two of those pillars. Cautiously, the group started across the chamber, Ratbone in the lead. To Michael, it was obvious that the shackled prisoners were beyond dead. He was on the verge of channeling Iomedae’s power into the lot of them and wiping their blight from existence, when a primal roar came from the ceiling above. As one, the companions looked up, and saw a nightmare figure clinging to the roof. It was the size and general appearance of an ogre, but its skin was deep purple, and curved yellow horns sprouted from its head. With another roar, the ogre mage unleashed a blast of frigid, ice-laden air, sending it washing over the company. Shouting and cursing, they recoiled back towards the tunnel…all except Herc and Ratbone. The big mercenary took three running steps and leaped into the air. His blade reached just high enough to rake the giant’s belly. Immediately, the wound began to close. A moment later, Ratbone shifted from dog to bird in the blink of an eye. He quickly took wing and launched himself at the ogre, his talons ripping deep into its flesh. Where his claws touched, golden ice covered the wound in a glittering shell. However, unlike his previous foes, the ogre mage did not simply slow its reflexes…instead, it became completely paralyzed.
Beyond the hideous prison chamber, the tunnel began a steady rise before leveling out and running straight. It seemed they had reached the top of the arch itself. Once more, Ratbone took the lead, but though the druid’s muzzle was low to the ground, sniffing out their path, he, and his companions, were taken completely by surprise at what happened next. One moment he was prowling along the passage, and the next he was simply…gone…vanished through the floor. Abruptly, from the still solid-looking stone floor, a chorus of high-pitched giggles sounded. An instant later, a swarm of mist-shrouded, winged pixie-like creatures erupted from the floor. Their laughter quickly turned to vicious hisses as they opened their mouths and breathed clouds of scalding steam into the passage. Once again, the companions were forced to retreat, but to the amazement of his companions, it was O’Reginald who instead stepped to the fore.
“Wow,” Ratbone’s voice came from behind the others. They turned and saw the druid standing in his natural form behind them, battered and bruised, but smiling. “It was a long fall, but I’m still here, which is more than I can say for those…whatever they were. Well done, ‘Reg. I didn’t know you had it in you.”
The corridor ahead narrowed to a width of little more than three feet. Passage was made even more difficult due to a series of badly rusted metal poles that ran its length. The passage itself was sloped sharply downward. Valeris stepped forward, sword in hand, his adamantine blade gleaming in the torchlight. He swung twice and severed the first pole neatly at top and bottom, as easily as if he were slicing hot bread. Taking the lead, he continued down the hall, hewing the metal supports one-by-one, and praying that they weren’t all that was holding the roof of the tunnel up. The narrow passage emerged over one-hundred feet up the wall of a huge cavern. Several immense stone columns supported the domed roof overhead. The cave was naturally lit by a few large tunnels on the left and right that curved steeply up towards other openings. The majority of the cave floor was a large, churning tide pool, its depths a riot of color in the form of anemones, urchins and writhing forests of seaweed. The rhythmic surging of waves came from around the far southern corner towards the sea. Partially submerged in the pool was the long dead shell and skeleton of a massive draconic turtle. O’Reginald peered over the edge at the vertiginous drop to the water below. He pulled a slender wand from his robes, and quickly tapped each of his companions with it, imbuing them with the transient ability to fly. One-by-one they stepped out into the gulf and floated gently down to the pool, landing lightly on top of it as if it were solid ground, thanks to Michael’s lingering enchantment. They started across the pool towards the nearest exit, but Ratbone, once more in the lead, stopped abruptly when he saw shadowy movement among the waving kelp fronds in the depths. Suddenly, a trio of sea cats burst from the weeds and rushed to the surface, breaching directly in front of the companions. They roared and howled, and as their cries echoed through the cave, a much, much larger shape emerged from the carcass of the dragon turtle. It to was a sea cat, but gigantic beyond compare. As it heaved its bulk to the surface, it was like a leviathan looming over its smaller children. Herc quickly stepped to Ratbone’s side and swung his shield at the nearest cat, snapping its neck with the metal edge. Ratbone pounced on a second, tearing past its wicked claws with his own ripping fangs and talons. The final of the trio abruptly erupted in a column of fire as O’Reginald hurled arcane words, quickly warming to his new-found power. That left only the mother. The giant beast reared high over the companions, and when it brought its enormous paws and jaws down, Katarina was directly beneath it. The beguiler screamed as she saw her doom approaching, but her voice was cut short as the monster picked her up, shook her like a rag doll, and hurled her across the chamber. She struck a rock outcropping and slid to the water’s surface, limp and unmoving. While the cat’s attention was momentarily diverted, Herc, Valeris and Ratbone rushed in. Their combined assault was withering, and though the sea cat was horribly strong and powerful, it could not hold before the onslaught. It crashed back down into the water like capsized ship, and then sank slowly to the bottom of the pool. Michael rushed to Katarina’s side, and breathed a silent prayer that she was still breathing. He placed his hands upon her broken body and channeled power into her for several long moments. Finally, she gasped and opened her eyes, drawing air deeply into her lungs. For a moment she glanced wildly around, looking for the ravening sea cat.
The tunnel was a short one, and ended in another blank wall. Once more, Kat employed her wand, and another secret door slid aside. The polished rock walls of the large room beyond glistened brightly. Four ornate columns arrayed symmetrically around an altar at the center supported a ceiling pierced by several narrow skylights. In each corner of the room, large statues of a humanoid figure stood sentinel over the room. Each statue depicted an imposing, well-proportioned man with the talons of a hawk, the face of a demonic, needle-toothed bird, and four large feathered wings on his back…Pazuzu. An impressive throne to the south had a back adorned with a halo of razor-edged metallic feathers. Unfortunately, the details of the room could not be taken in fully due to the swarms of locusts that blocked the entrance, and the two monstrous scorpions that skittered menacingly around the altar.
In a hidden grotto beyond the temple, the companions found detailed notes written by Artimus Fisk, the Pazuzan priest they had slain. In them, Fisk outlined his plan to undermine Shoalbury’s economy to the point where its citizens would have to abandon the town. Then he and his kenku cultists would be able to occupy the village and use the oyster beds to fund a growing movement of Pazuzu worshipers. Also hidden in the grotto was the full supply of pearls which had been stolen over the past six months. The heroes returned to Shoalbury and handed over the pearls to the councilmen. The townspeople were beyond grateful, and begged the friends to stay and receive a proper reception. The K.I.A. had to beg off, however, stating that they were needed back in Korvosa. They departed with Seacrust in tow, not realizing how true that would turn out to be… |
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Joseph Jolly
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INTO THE DYING CITY The streets of Korvosa were dull and muted as the six members of the K.I.A. entered the city with their prisoner in tow. It was late afternoon, and the markets were closed. Ordinarily, the avenues would still be bustling with the nightlife of a city that never slept, yet they were strangely empty. In direct contrast, armed patrols were present in abundance, but not the familiar faces of the Korvosan Guard, nor even the more intimidating Hellknights of the Order of the Nail. No, the soldiers that stalked menacingly along the main thoroughfares and back alleys were uniformly female. It seemed that the Gray Maidens had enjoyed a recruiting boom over the past few weeks.
What she’d heard from the Varisians was that two days prior, Queen Ileosa had announced a public address. Some of the more notable officials in attendance where the queen’s bodyguard Sabina Merrin, her new advisor, a bloat mage from the Acadamae named Togomor, who had taken up the duties of castle seneschal, Cressida Kroft, and the commandant of the Sable Company Marcus Endrin. Ileosa had announced triumphantly that the plague had been defeated, although unfortunately at the cost of Doctor Davaulus’s life. The good doctor’s body had been shipped back to Cheliax for burial in his family’s vault, and the order of the Queen’s Physicians had been disbanded. Yet, she said, Korvosa remained wounded. She went on to report that the Order of the Nail had shown its true colors and fled like cowards into Citadel Vraid. Worse, both the Korvosan Guard and the Sable Company had suffered terrible losses over the past weeks. Neither group was fully capable of continuing as Korvosa’s protectors, she reasoned, and thus, to shore up that fault, the queen named her newly created order of Gray Maidens as the new protectors of Korvosa, appointing Sabina Merrin as the new General of Korvosa. She continued her speech, saying that she had decided to dissolve the Sable Company, and that the remaining marines would be folded into the Korvosan Guard. At that point, she had asked Commandant Endrin to step forth to surrender his badge of office. As Endrin did so, however, he had reached for his badge, but instead of handing it over, he threw it at the queen, striking her in the cheek with it. As all of the onlookers, including the queen, had stood shocked, Endrin had proclaimed, “Your shameful reign ends now! Korvosa will be free again!”
The companions were shocked to learn of the assassination attempt, and the events that led up to it. If the Gray Maidens were in control of Korvosa’s military, what did that bode for the Guard? They quickened their steps and made all haste to the Citadel.
Only one guard stood at the Citadel entrance, which was strange in-and-of itself. His eyes grew wide with relief when he saw the group approaching.
No soldiers trained in the inner courtyard, and the halls within the keep were silent and empty, with refuse and trash scattered here and there, dust gathered in empty barracks, and an overall state of creeping neglect hung like a pall over the place. When the six companions entered the small meeting room where they found Cressida, they were surprised to see how haggard and tired the Field Marshall looked. She glanced up with hollow eyes and merely sighed when she saw her agents.
Ultimately, however, the K.I.A. came up with their own unique strategy. Once again Michael uttered a prayer and imbued each of the companions with the ability to walk upon water. Then Kat wove a veil of invisibility around them all. Thus disguised, they simply walked across the Jeggare, avoiding the longboats of Gray Maidens that patrolled the river, and entered Old Korvosa through Old Dock, Ratbone’s old stomping grounds. It became immediately apparent, however, as the group set foot ashore, that things in Old Korvosa were not well…not well at all. The streets were filled with filth and garbage, and vermin thronged the alleys, feeding off the detritus as well as the occasional body that lay sprawled amidst the decay. Many buildings were boarded up and dark, and others were completely burned out. At one point a flock of incongruously happy children sang a rhyme as they gathered around something in the middle of the street.
When they finally reached Fort Korvosa, the highest part of Old Korvosa, and the neighborhood where Vencarlo’s academy was located, the change was obvious. Though still mostly deserted, the streets were cleaner and free of vermin, and most of the buildings were intact. Perhaps this was because House Arkona, one of Korvosa’s oldest noble families, was located in the district. When the island had been quarantined, the Arkonas were cut off as well. In any event, Fort Korvosa seemed to be a relatively safe place in the turmoil of the old city…at least until they came within sight of the fencing academy. Where Vencarlo’s school had once stood, the once-proud structure itself was no more, burned to the ground completely. His home, however still stood. Cautiously, weapons drawn, the companions approached. “Master Orisini?” Herc called as he knocked on the door. There was no answer. He tried the knob and found it unlocked. The interior of the house was warm, but quiet. From the living room at the end of the entry hall, the light of a fire in the hearth could be seen dancing merrily.
They began searching, room-by-room, finding no one, and no evidence of a struggle. Eventually, they began making their way upstairs to where Vencarlo had an open training room. As Herc and Valeris reached the landing, the others still on the floor below, they found another lit fireplace along with several practice dummies. Just at that moment, the pair caught a flash of movement from the rafters above. Something that looked like a flask arced towards the fireplace. When it struck, it exploded, and flames spilled out of the hearth and onto the surrounding floorboards, setting them instantly alight. An instant later, a figure dropped from the rafters. It was humanoid, clad in red leather armor, but its features were hidden behind a full head mask that resembled a giant insect…a mantis to be exact. In the living room below, two identical figures stepped from the shadows beneath the stairs and began moving with predatory grace towards O’Reginald and Katrina. There was no mistaking what they were…agents of the Red Mantis…death incarnate. Herc lowered his shield and charged across the practice room. He struck the assassin and would have driven him straight through the wall, but the mantis rolled with the blow and ended up behind the mercenary and face-to-face with Valeris. Silently, the killer raised the pair of saw-toothed blades he carried and drove them towards the duskblade’s face. Valeris caught both of them on his own blade and buckler, and turned one of the swords back on the assassin, driving the mantis’s own steel into his thigh. Below, Kat turned back down the stairwell, but found her way blocked by Michael. She could just see around the corner, however, as the other two assassins closed on O’Reginald. Though her powers were, by their nature, subtle, she could occasionally summon up a surprise or two. Holding her hand palm out, she loosed a lance of pure sound which caught the nearest mantis full in the chest, hurling him back and away from the mage. The second killer, however, quickly rushed O’Reginald, jagged blades flashing in a wickedly hypnotic display. The sorcerer recoiled, but not fast enough. Like a cobra the mantis struck, the sabers cutting deeply and repeatedly, and O’Reginald fell before them, collapsing to the floor in a widening pool of his own blood. The assassin didn’t stop, but instead somersaulted past Michael, and came up behind the priest before burying one of the blades in his back. As the flames rapidly spread across the practice floor, Herc whirled back towards the mantis assassin against which he and Valeris continued to struggle. Growling, the big warrior took two quick strides across the room, and swung his blade in a wide arc, completely severing the spine of the hired killer. Still not making a sound, the assassin fell limply to the floor, and the fire quickly engulfed his body. Kat lost sight of the second mantis as the man ducked behind Michael, but she could see that the first had already recovered from her assault and was closing to flank the priest. She began to cast again, and that time, the mantis slumped to the floor, fast asleep. A moment later, however, the remaining assassin flashed past Kat again, and roughly kicked his partner back awake. He turned back towards Michael, but this time the priest was ready. A sudden sonic explosion blew the two murderers away from each other, leaving them stunned on the floor. The wounded cleric then sank weakly to one knee, clutching his amulet as he channeled divine energy into himself and O’Reginald, narrowly saving the sorcerer from bleeding to death. Suddenly, a roar filled the room as three-hundred pounds of fur and fangs exploded from the stairs behind Kat. Ratbone hurled himself into the assassins. He bore one of them to the floor, and clamped his jaws around the man’s torso. A sickening crunching could be clearly heard, and blood flowed from beneath the killers’s mantis-head mask. He twitched once, and went limp. The druid turned towards the other mantis, only to find that Herc had followed him down the stairs and nearly decapitated the man with the edge of his shield. At that moment, timbers began cracking from the floor above, and cinders began showering down on the heroes.
Valeris was trapped. The flames had him completely surrounded on three sides, with a closed door to his back. He quickly opened it and found himself in a small bedroom. There was no way out, not even a window. Only a narrow closet provided any hope of respite. Valeris ducked inside and closed the door behind him. Rapidly, the small space began filling with smoke and grew increasingly warmer. The duskblade looked desperately around him, but could find no salvation. In desperation, he clutched his sword and began hammering at the back wall of the closet. The plaster began to crack, and abruptly gave way, sending Valeris tumbling into the stairwell right on top of Herc.
The six companions stood in silence as the academy burned. They had been left with even more questions than they’d started with. The fencing master was missing, as was the information that he’d found. Worse, the Red Mantis was involved, and wherever they went, death followed. Finally, Valeris knelt down and placed the metal box, which was what he’d recovered from the wreckage, on the ground. It was tightly locked, but a few quick blows with the pommel of his sword solved that problem. When he opened the lid and saw what was inside, he and the others were stunned into silence. Folded inside the case was a black, hooded cloak, several black masks, a dozen masterfully crafted daggers, each with a stylized ‘B’ engraved in their pommels, a suit of black leather armor, a pair of black leather boots and gloves, the latter with two fingers in the right hand containing fake, wooden fingers, and an exquisite mithral rapier.
Before any of the others could comment, a weak, frightened voice spoke from an alley behind them.
Katarina knew that Salvatore Scream was a notorious artist whose gruesome and often scandalous art was held in relatively high esteem by several of Korvosa’s nobles. The lower classes were familiar with his work as well, since many of them served as grisly backdrops for the Old Dock playhouse known as Exemplary Excrables, a venue known for its violent entertainments. His home on Wave Street was a leaning, decrepit building located on the Narrows, not far from one of the many now-ruined bridges that once connected Old Korvosa to the mainland. There were two entrances, and the companions split up, with Michael, Kat, O’Reginald and Valeris taking the front, while Ratbone and Herc went to the back. The door Herc and Ratbone opened gave onto what appeared to be studio. Both of the room’s windows were tightly shuttered, yet the air seemed strangely fresh and scented, no doubt from the six large candles that burned within. Each candle had been affixed by a glob of melted wax to the crown of a gleaming, polished skull, and each of those impromptu and grisly candleholders had been placed atop an otherwise clear desk on one wall, arrayed in a gentle arc. A chair sat before the desk, and a careful stack of papers and scrolls sat inside the arc of skulls. Against a side wall stood a nearly empty cabinet, its shelves barren save for a few paintbrushes and a cracked pottery urn. A woman stood in the room, leaning on the desk and peering intently at the skulls. She was elven, with flowing, ebony hair and green eyes. She was dressed in form-fitting chainmail adorned with wickedly curved hooks. A spiked chain hung coiled at her waist. She looked up when the door opened and positively beamed at the druid and mercenary.
As Laori led the companions through the dark, narrow streets of Old Dock, Ratbone walked close beside Michael.
It soon became obvious that Laori was leading them to the very center of Old Dock, to the source of the commotion they’d seen earlier upon their arrival…the group of tenements Amin had said was the ‘castle’ of the Emperor of Old Korvosa. No sooner had Laori stepped from the shadows of an alley, than a mob of armed men quickly approached.
The palace of the Emperor of Old Korvosa was located on Silk Street, and consisted of a collection of tenements and abandoned stores that looked to have barely escaped destruction from a fairly recent fire that had consumed much of the city block around it. As the members of the K.I.A. and their thuggish escort arrived at the ground floor of the first building, the leader called out to the guards above.
The interior of the building seemed largely abandoned, with the exception of several armed guards posted at several landings as the stairs wound up towards the upper floors. From there, a rope bridge connected the first building to the next, and so on until the last bridge ended at a large, open-air building. It was shielded from rain and sun by a brightly colored canvas that extended up over the area like a dome, held in place by a wooden framework. The inside of the canvas had been decorated in scenes of gruesome debauchery, battlefields, executions, torture chambers, and man-eating monsters, all vying for space. The balcony itself contained two major features. The first was a high-backed throne that looked like a poor man’s version of the Crimson Throne itself, a thing of blood-red cushions and silks and spikes. Directly across of the throne stood an intimidating device…a tall guillotine of carved wood and bone, its base depicting grasping demonic feet and the housing that held its glittering blade a leering, demonic face. Seated on the throne was a hideous man, a thin Chelaxian apparently cursed by acne at a young age, a condition seemingly exacerbated by a recent bout of Blood Veil. The ratty and threadbare costume he wore gave him the look of more of a vagrant king than actual royalty. On a small table next to him, sat a beautiful silver decanter, and a single golden spoon. Six armed guards stood around the throne, while leaning against the guillotine was a child-sized figure dressed in an executioner’s hood with one of the eye holes sewn shut. “Who are you and why are you disturbing me?” the Emperor demanded. Once Kat was close enough, she realized that she recognized the man. He was Pilts Swastel, former proprietor of Exemplary Excrables.
Herc expected nothing less. Before any of the guards could move, he charged across the balcony towards Pilts and slammed into the Emperor with his shield. Pilts cried out and rolled desperately out of his throne.
Herc quickly found himself surrounded by guards, with Jabbyr in front of him. He smashed his shield into the little maniac’s face, but the executioner merely licked the blood from his chin and charged in again. At the same time, the guards attacked as well, jabbing their swords at the big mercenary from all sides. In desperation, Herc surged forward, completely bowling over the insane headsman with his shield and leaving him unmoving on the ground. Meanwhile, on the rope bridge, Ratbone was growing increasingly frustrated. Though singly the guards were no match for his ferocity, en masse they hindered him from going after Pilts. He howled, a cry which turned into a piercing shriek as he transformed into a large bird. His claws raked at the guards as he lifted above their heads and sped off after the fleeing Emperor. “Get us some breathing room!” Kat shouted to O’Reginald as the guards rushed to fill the gap Ratbone had left. The sorcerer cursed and quickly sculpted another fireball to surgically target the mass of oncoming thugs. Ten more were incinerated in the blast.
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Joey Virtue
(Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber),
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Another Great Addition to a Great Story Hour cant wait to read the rest |
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Wilhem,
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When my group was at this point of the adventure, we also slaughtered all the enemies. My DM tried to convince us to... Spoiler:
play the football game, but we resorted to slaughter cause it really didn't appeal to us. Did you cut the game out? |
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Joseph Jolly
(Pathfinder Chronicles Superscriber),
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Wilhem wrote:
When my group was at this point of the adventure, we also slaughtered all the enemies. My DM tried to convince us to...** spoiler omitted ** They never got around to hearing the offer. I incorporated the gifts Ratbone had given Old Korvosa to help feed the hungry, and that Pilts had taken them. When Ratbone heard that, he was in no mood to parley. Events happened exactly as I laid them out. |
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Joseph Jolly
(Pathfinder Chronicles Superscriber),
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AN OFFER YOU CAN’T REFUSE It didn’t take the group long to search Pilts’ ‘palace’ and find a single locked room off the Emperor’s bedroom. The air in the cell was an unpleasant mix of body odor and paint. A lumpy straw mattress lay on the floor in one corner, partially covered by a few blankets, while in the other stood a large easel upon which rested a nearly completed painting of immense fiends attacking a village. A plain-looking man dressed in paint-stained rags, his skin covered with flea bites and his eyes sunken, stood next to the easel, a brush in his hands. He turned sharply when the door opened, fear etched on his face. When he saw the faces of his rescuers, however, he fell to his knees and broke into desperate sobs.
“My…work has drawn many eyes and admirers,” the artist began, “and not just among the regulars at Exemplary Excrables. It became a favorite of many noble families and other prominent citizens. They found my subject matter shocking, and safely scandalous. Among my wealthier patrons was the seneschal of Castle Korvosa, Neolandus Kalepopolis. After he attended a showing of my Tears of Abendego, he asked to meet me. It turned out that we had many common interests, and we became friends. We began meeting on a weekly basis at various eateries to discuss art, history, religion, politics…you name it. You must understand that a man in Neolandus’ position could not afford to be seen with someone so base as a common artist, and he kept our friendship a secret. So you can imagine that when he showed up at my home early on the morning Eodred died, desperate, bloodied, and poisoned, I was shocked, to say the least. He was delirious, but he managed to tell me that he needed a place to hide. I took care of him, nursed him back to health. Once he’d recovered, he confided in me that Ileosa had murdered her husband, and that she had entered into an alliance with the Red Mantis. They were the ones who’d tried to assassinate Neolandus, and his escape was as much luck as anything. Worse, he said that there was something about Ileosa that wasn’t quite right…that she’d changed recently, grown worse, whatever that meant. He refused to divulge more to me, saying that the less I knew the safer I’d be, and that he needed more time to think things through and do some research before he decided on the proper course of action.”
“It seems you were well-intentioned,” Michael spoke up, “but you were indeed very foolish. It is a poorly kept secret that the Arkonas are involved in every form of criminal activity in Korvosa, from gambling and prostitution, to smuggling and murder-for-hire. They are truly a nest of vipers.”
Palace Arkona was perched at the highest point atop Endrin Isle in Old Korvosa. The grounds were generally open, decorated here and there with tiny copses of trees, exotic topiary animals (elephants, cobras, and tigers being the most common), beautiful flower gardens, and exquisite fountains. The palace itself was a breathtaking structure built in the Vudran style, with golden pillars, high windows that rose to tapered points, minarets and domes decorated with slender spires. As the companions approached the front gates, a quartet of armed guards met them.
The interior of the estate was just as elegant as the outside. The walls were made of ebony and carved with depictions of elephants, tigers, monkeys and peacock, all with shimmering mother-of-pearl eyes. The doors were made of mahogany and were carved with images of the Vudran deity Chamidu, the God of Wild Beasts, a six-armed, four-faced giant riding a tiger with human hands for paws. Exotic plants in clay pots were in abundance, and each room was rich with their scent, mingled with that of sandalwood incense that burned in brass censers which hung from the high ceilings here and there. In the main entry hall, a black marble arch that depicting dozens of elephants standing one atop the other, framed a great ebony door in a far wall. Above the door, a single one-eyed elephant looked out over the hall, its eye a glittering bloodstone the size of an apple. Tall windows granted a commanding view of the palace grounds, and a rich red carpet, ten-feet wide and luxuriously thick, provided a pathway between doors to the west and north, and around a corner to the east. The companions were greeted by a tall, pleasant man who wore an eye patch.
He led them down the richly-appointed hall to a spacious lounge. The comfortable room was warmed by a large fireplace, its marble sides and mantle carved into a parade of capering monkeys and tigers. A large sofa sat to one side, while a few comfortable-looking chairs sat on the other. Carnochan left them there for no more than five minutes before returning on the heels of a handsome, middle-aged man with black hair, graying at the temples. He wore a rich velvet robe of deepest scarlet, trimmed in what appeared to be genuine tiger fur.
The gardens hardly seemed to be part of a palace…it seemed more like a clearing at the heart of a vast jungle, teeming with life. The sky above was a deep, cloudless blue, while in the distance, hazy towers of distant structures rose above the verdant canopy. Exotic bird calls filled the air, the scent of dozens of unfamiliar flowers and plants assaulted the nose, and everywhere a riot of color demanded the eye, be it the wing of a tropical bird, the petals of a brightly hued flower, or the glittering multicolored tiles that made up a round fountain to the north, its central plume a stone pillar around which entwined two cobra statues that clutched green gems in their fanged maws. Opposite the fountain to the south stood an immense, life-sized jade statue of an elephant, a howdah perched on its back, its tusks and trunk raised high in greeting to the southeast doors…doors that, from inside the room, looked more like gates set into a wrought iron fence that encircled the garden. Other gates set in the fence doubtless led to other parts of the palace, and after a bit more observation, the somewhat static nature of the jungle and landscape became apparent…the walls of the garden were in fact an incredibly realistic and clever painting of a Vudran junglescape. As instructed, the companions stood before the statue of the elephant, and Katarina spoke the words, “Chamidu is blind!”
Ratbone took the lead, having assumed a new shape, vaguely similar to his ape form, but larger, and more feral. Two large horns curved from his forehead, and an extra pair of arms protruded from his sides. He had traversed no more than a quarter of the ledge when he stopped short, his nostrils flared. His senses were much more attuned in his bestial incarnations, and thus he perceived a presence moving towards them, something bipedal and large. Before he could turn and warn the others, the creature abruptly materialized in front of him. It stood almost eight feet in height, and was mostly skeletal, like a giant cadaver, yet its bones were encrusted with fungus. In one hand it clutched an enormous scimitar, while in the other it held a spiked shield. No sooner had it appeared, then Ratbone sensed three more similar creatures approaching unseen, but they were coming from directly over the abyss that plunged down the to sea below…they were flying! Herc rushed to Ratbone’s side as the first giant appeared, and his sword landed heavily against its ribcage, sending bone and lichen flying. Meanwhile, the other three fungal giants appeared, hovering above the open cavern, all similarly armed. Valeris sent arcane power surging through his own blade and hewed at the nearest one. Suddenly, clouds of yellow spores exploded from all four of the creatures, filling the air with a choking haze. Herc, Michael and Katarina all doubled over in coughing fits, their faces red as the spasms wracked their bodies. O’Reginald felt his own lungs beginning to fill, but before he started coughing, he spat out the words to a spell, and a ball of fire exploded around the combatants, completely immolating one of the giants, and burning away the strangling spores. Ratbone launched himself at the creature in front of him, and literally tore the thing limb from limb. He then turned, and in the blink of an eye, transformed into his condor form and flew at one of the flying giants, ripping and tearing at it with beak and talons. It went spiraling down into the darkness below. Herc, recovering quickly from his coughing spell, dealt with the remaining giant, smashing it to splinters beneath his shield. |
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Joseph Jolly
(Pathfinder Chronicles Superscriber),
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THE VIVIFIED LABYRINTH The three rope bridges descended even deeper into the cave, connecting three progressively lower ledges on the wall until finally reaching a stony protrusion at ground level which rose from a rocky beach overlooking the sloshing waters of the sea cave itself. At the bottom of the vast cavern, a single wooden pier extended out into the water. A shallow-draft barge was docked there, an unlit lantern hanging from its bow. Supporting timbers and brickwork lined parts of the lower edge of the cavern to the west and south, showing where the original cave had been artificially expanded. To the north, a wide waterway provided an aquatic exit, the distant, muted sounds of the surf echoing down from that direction. The companions made their way around the ledge until they reached the point where Glorio had told them they would find the hidden door. Ratbone felt along the stone until he found the switch. Once triggered, the wall slid aside, revealing a dark tunnel that wound away into darkness. It twisted some hundred yards or more before arriving at a dead end. On the left side of the passage two statues, each depicting a tiger-headed man, stood in alcoves on either side of a pair of double doors. Their arms were wide, as if to usher visitors forward into the room beyond. As the rest of the group stood before the doors, Ratbone, once more in his canine form, began sniffing along the edge of the wall at the end of the passage. Suddenly, to the shocked astonishment of his friends, he simply stepped through the wall and vanished. A moment later, he reappeared in his normal shape.
As each of the companions stepped through the illusion, they saw it for what it truly was, a hazy, insubstantial figment. Beyond it, the passage continued another dozen yards before ending in a second pair of doors. They were simple, unadorned and unlocked. Herc pushed them open, revealing a large room lit by a heartily burning fire pit in its center. Cages hung on chains dangling from hooks in the ceiling, while racks, strapadoes, gibbets and other implements of torture filled the floor space. A pair of immense wooden doors stood in the wall to the north, while to the south stood several narrow cells. On the far side of the room, a screaming man was being strapped to a rack by a tall, shadowy figure. As the doors opened, the figure turned, revealing a feminine physique with golden tanned skin and well-formed curves, suggesting years of activity and work toward physical perfection. Beneath her diaphanous robes, her legs crossed over one another, while six arms, two facing towards her back, waved in a continuous dance. Three fanged heads sat atop a sturdy neck, studying every direction. All three heads smiled a predator’s grin, and in the blink of an eye, she vanished, only to reappear in the hall behind the group, standing right next to Katarina and O’Reginald. Ratbone roared, his body shifting into that of the horned, bipedal predator. Shoving his friends to the side, he bulled his way back towards the strange creature, slashing at her with his claws. “Back away slowly,” Michael whispered from behind O’Reginald and Kat. “I have heard of these beings, and they are not to be trifled with. She is one of the asura. They are servants of the Vudrani deities. They exist to torment mortal warriors, torture evil souls, and mete out the wrath of the gods. They are said to be masters of every weapon ever crafted and innately familiar with the forms and ways of every martial art imagined. Best to let those best-suited to such pursuits handle this one.” Taking the priest’s warning to heart, the two mages quickly headed for the torture chamber, but as they retreated, the asura blurred into motion, somersaulting and tumbling past Ratbone, around Michael, and over Herc and Valeris. Just as she completed her final flip, while she was still in midair, O’Reginald flung out his hand and hurled a spell. When it struck, the asura stumbled and fell to the ground, all of the grace gone from her body. In a flash, Ratbone was upon her, and as he pinned her to the ground and tore savagely at her, Kat struck, loosing a sonic lance which broke all three of the creature’s necks.
“Please! I beg you! Free me!” the prisoner wailed as the companions gathered round the rack.
There was a large set of double door on the north wall of the torture chamber, and the K.I.A. agents elected to begin their search there rather than backtrack to what was the obvious, and therefore most likely dangerous, entrance to the labyrinth. Beyond the portals, a vast cavern stretched into the shadows, the true extent of the area difficult to discern due to a thick maze of wooden timbers that rose up to support the roof. A ledge wound along the eastern and northern sides of the cave, with the floor dropping away to a depth of several dozen feet. Four immense stone pillars supported the ceiling above. Where the pillars connected to the ceiling, a network of wooden braces and timbers radiated out in a wheel shape, forming four forty-foot wide discs flush against the roof. Dozens of chains hung down from the beams to attach to the pillars themselves, many of which were decorated with rows and rows of bells. Chained to each pillar at ground level was an enormous creature. Standing motionless, they could easily have been mistaken for huge, skeletal displays of long-dead war elephants. At further glance, however, their eyes could be seen to burn a smoky black, and pieces of stench-ridden flesh hung from their crusty bones. Rusty barding draped loosely over their skeletal spines, and ancient, rotten finery hung over their skulls and draped flaccidly towards the ground. “Interesting,” O’Reginald said, stroking his chin.
Back at the first set of doors they’d found, the companions opened them to find a plain, unadorned room. Two alcoves stood in either side, and in one, a long lever with an ebony handle protruded from the wall.
Ratbone cursed and jerked at the lever, trying to pull it back up again, but it was firmly locked in place. Kat knelt beside Michael and quickly forced a healing draught down his throat. The priest’s eyes flickered open, and he reflexively grasped his holy symbol. White light seeped from around his fingers, and his breathing slowed and stabilized.
Beyond the door, however, was simply another empty room, with another door on the far side. Ratbone stepped into the room, but as he did so, a strange symbol suddenly flared to glowing life in the middle of the floor. The druid cringed instinctively, and shielded his eyes, but nothing happened…at least not to him. Behind him, however, he heard Michael begin to scream again.
“What do you mean ‘no’?” O’Reginald snapped as Kat grabbed his arm.
When Ratbone rushed back to the others, he found Michael curled up on the floor, clutching at his stomach.
There was no way out of the set of rooms the entry chamber had rotated into. They were trapped. After a minute or so, they found that both levers were again moveable, but the four companions were still dubious about pulling them, fearing they would only be taken further away from their friends. It was Michael who ultimately came up with a possible solution.
“Just as I thought,” Kat said.
It was a relatively simple matter for the companions to regroup in the lever room. Once they were all together again, Ratbone grabbed the lever once more.
The fencing master was clothed in moldy leather armor, and he carried a pair of kukris in his hands, while on his back were strapped three javelins. His eyes widened in shock as he saw his friends…the last people he had ever expected to see.
“What lies back the way you came?” Ratbone asked Orisini. “This hall looks to be a dead-end.”
“You didn’t run into those when you came through the first time?” Ratbone asked Orisini.
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