Villains for the Greater Good! (Inactive)

Game Master Tobaris

Are they bad guys? Or do they just have really bad publicity?


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I am looking to start a 'villains' game in one month and I am looking for players.

The concept One of you is either an Oracle or is otherwise plagued with visions. When confronted with these visions they went to their closest friends(the party), during the course of unraveling these visions they became infamous in the city they were in at the time. While they stopped a great evil from destroying the city, they were also branded villains and outlaws. Since then you have been following the visions, doing the right thing where you can but often only adding to your bad reputations.

The Party I'm looking for 5-8 players, though if I find truly fantastic concepts I may go up to 10. You are encouraged to collaborate with others to build characters and I will give interconnected characters priority.

The build Level 4 since you need to be able to outpace the local authorities.

Any base pathfinder classes.

Any core or ARG races, unusual suspects encouraged!

3 traits with up to 2 drawbacks, so potentially 5 traits

Applications You can either post them here or PM me. I focus on fluff over crunch and that will be my main concern in deciding characters.
Posting When we start I will expect at least once per day M-F, though that may leave you in the dust if that's all you do.

P.S. Does anyone have a nonPFS PbP I can join? I'd love to play too.

Liberty's Edge

So, do we need to be evil or are we just misunderstood?


sounds interesting, but I wonder if you are willing to swing outside of "base pathfinder classes" into 3PP stuff. there is some interesting villain material there.


Socially you are villains, personally any alignment is game. The only the required is loyalty to your friends(the party) since thats your entire reason to do this. Chaotic evil would probably be a bad choice since it doesn't play well with others but any other alignment could fit in with this campaign.

I might consider it on a case-by-case basis.


I could easily be wrong, but my read of what was posted is that the group is doing The Right Thing, but are branded as Bad Men because of it.

That suggests actual villains are not what is desired.

As I said, I could easily be wrong.

Liberty's Edge

Well I have two ideas for characters that I'd like to play. I'll try to build a backstory during the day tomorrow and then build the crunch tomorrow night.

Point Buy or rolls?


So Green Hornet type characters right?


25 point buy or 2d6+6 character rolls pick one no backsies.


Green Hornet style is a great way to look at it, also bumbling really 'evil' guy who winds up doing good by accident also works.


hmm, i have a couple of ideas tumbling around in my head.

i had a really evil guy, but i dont think he is a good fit based on what has been said.

what about...

a Psion who transforms into odd creatures to fight. people would misunderstand him because he is somewhat monstrous, and thus be quick to persecute him for the slightest misdeeds.

a Bloodmage sounds interesting, although he might be a little slow for the party. certainly worthy of persecution whether he is evil or not. note: this is a prestige class so i would be working towards it at creation, but wouldnt be one yet.

Warlock doesnt seem very powerful but seems like it would be a lot of fun and also has a high chance of being seen as evil because he is misunderstood.

and finally, i could see time thief being a quirky class that would be fun to play, especially in a larger party where many of the roles are liable to have been filled once or twice already.


Would you consider a Chaotic Evil Human Anti-Paladin? He's a nice guy, really! Very friendly and polite to boot! His version of morality is just really weird and alien, but that's okay, because he helps the party out even if he did torture those villagers or set fire to that village they crossed earlier so the guards can't catch up to them. But look! Party wizard, you can have this nifty spellbook (that he may have killed another wizard for).

I find it weird that Anti-Paladins have a code of conduct when they're supposed to be chaotic.

If you think that won't be enough, I suppose I can play off an Anti-Paladin who hasn't quite gotten the hang of evil, typically thinking doing good things causes evil in some convoluted way. Like, say, that following the visions and doing the right thing will eventually spawn a great evil far, faaaaaar in the future. He'll probably be dead by then so he's not going to worry about it.

Anyway, he totally doesn't have a problem with doing evil things, which may be one of the reasons why the party got a horrible reputation in the first place.

Dark Archive

As I'm enjoying your Kingmaker game, I'd like to give this one a bash too. I've not played a Bard-type character in a long, long time so I think I'd like to give that a go.

2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (6, 2) + 6 = 14

Are we permitted to reroll 8's as we did in the previous game? No biggie if not.

Are you willing to permit archetypes? At the moment my character concept is a Sylph Bard (Thundercaller). The Thundercaller archetype trades off bardic knowledge and certain types of bardic performance for a bonus to Handle Animal, Knowledge (nature) and Survival checks (likely useful when evading the lawkeepers) as well as being able to reproduce certain magical effects such as sound burst, rage, call lightning and call lightning storm based upon sacrificing rounds of bardic performance.

Given his ability to create area-of-effect sonic attacks, it would probably explain why he's been marked as a villain.

At the moment I'm thinking the following:

Strength: 8
Dexterity: 16 (14+2 racial)
Constitution: 12 (14-2 racial)
Intelligence: 17 (15+2 racial)
Wisdom: 14
Charisma: 18 (17+1 from 4th level)

If permitted to re-roll the 8, I'll move it and the Strength score around, probably.


ideas:

Would you let in a Kitsune sorcerer/rogue?

Dark Archive

i'd happily take on role of the vision-plagued oracle.

Grand Lodge

count me interested :)

(hello Psychic loving classes tenro)

Grand Lodge

stats: 2d6 + 6 ⇒ (6, 4) + 6 = 16
stats: 2d6 + 6 ⇒ (5, 3) + 6 = 14
stats: 2d6 + 6 ⇒ (6, 1) + 6 = 13
stats: 2d6 + 6 ⇒ (3, 5) + 6 = 14
stats: 2d6 + 6 ⇒ (6, 3) + 6 = 15
stats: 2d6 + 6 ⇒ (6, 6) + 6 = 18

hum with those kinda of stats i can do pretty much anything (bard, magus, oracle).

Dark Archive

As a concept how about Rat, an insane Gnome Ranger (with beastmaster archetype if allowed), with a particular affinity for rats.
Chaotic Good (views himself as an annointed defender of the cities) but flies into a rage when his "people" are threatened and completely lacking in social graces (and personal hygiene) so could easily be viewed as a villain by the populace.

Pretty loyal to anyone that does actually befriend him, though "friend" is a bit of an abstract term, that he doesn't quite understand.


GM Capt Wombat here

Alt made

Kitsune TN Trickster Rogue,

I think, Ill take the 25 Point buy.

CRUNCH to be placed in Alt once oked

Kyomi Ohayashi

what can one say about a professional con artist, A grifter, a trickster
Becouse thats what kyomi is and shes prides herself on not being your run of the mill, sticky fingered sneak thief or cut purse, or cosh thumping thug,

She, a professional, and that means she has rules and a system,
brake the rules and you brake the system, simple.
Rules
1: Only take from a mark who can afford to lose it.]
2: No one 'should' get hurt in a clean Con.
3: Don't get court by being greedy

If a cons done right, no one even knows they have been conned.

Description
Shes Smart and professional, She finds a mark, works out a plane, hit them with it, then is gone, her natural talents help, shifting to look like others she an walk into a keep and not even be suspected, of late she has even picked up the skill to shift to full fox form, that helps so much, getting in to small spaces and out before any one knows.
She likes working with crews, and has in the past but only professional, guys who know their stuff, she has little tolerance for amateurs.

shes small, fast but not strong, always looking out for what going on,
shes a Pro.


I'd love to try out a Hobgoblin Monk [Ironskin Monk] from ARG.

Crunch:
Hobgoblin Ironskin Monk

Movement: 40ft

Hp: 39 (4d8+16)

Fort +7, Ref +8, Will +6

Str 16 - 10
Dex 18 - 7
Con 16 - 5
Int 10 - 0
Wis 14 - 5
Chr 8 - -2

AC: 18 (+1 armor, +4 dex, +1 dodge, +2 natural)

Feats: Combat Reflexes, Dodge, Improved Unarmed Strike,Power Attack, Weapon Focus (Unarmed Strike)
Skills:
Acrobatics +11
Climb +7
Escape Artist +8
Intimidate +3
Perception +9
Sense Motive +9
Stealth +8
Swim +7

Attack +7 unarmed (1d8+3) or +9/+9 (1d8+3)

BAB +3; CMB +6 CMD 24

SQ: Darkvision 60ft, Flurry of Blows, Ki Pool (4), Sneaky, Resilience, Stunning Fist, Unarmed Strike

Languages: Common, Goblin

Equipment: Bracers of Armor +1 [1000gp], Quick Runners Shirt [1000gp], Hat of Diguise [1800gp],
1 Mithral Kama, 1 Masterwork Cold Iron Kama, 5 javelins, potion of Enlarge Person [50gp], 2 potions of cure moderate wounds [500gp]

Gold: 344 gp

Trait Ideas: 3 traits with up to 2 drawbacks, so potentially 5 traits
Traits: Life of Toil [+1 Fort], Axe to Grind [+1 dmg if only threatened by you], Oathbound.
Drawbacks: Headstrong and Pride.

Huluk was forced out of his warband several years ago after getting into a drunken brawl with the warlord's eldest son. Although abstinent himself, the drunken threats from the young hobgoblin sent Huluk into a furious rage that left his foe mangled. Disgraced, he was exiled and worked as a mercenary. His beliefs

EDIT: @Kyomi Ohayashi : I like the idea of Kyomi and and Huluk being companions.


I think Kyomi would know a Hobgoblin Ironskin Monk, o yes


2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (4, 2) + 6 = 12

Monk 2/ Ninja 2 assasin maybe monk 1/ninja 3. off to build will post when finished.

Liberty's Edge

Working up a gnome sorcerer.

Silver Crusade

Man I want to play in this one too, I think all the character concepts I would pick are taken though. I will sit this one out. Unless I can think of a really good villain.


Tenro wrote:

hmm, i have a couple of ideas tumbling around in my head.

i had a really evil guy, but i dont think he is a good fit based on what has been said.

what about...

a Psion who transforms into odd creatures to fight. people would misunderstand him because he is somewhat monstrous, and thus be quick to persecute him for the slightest misdeeds.

a Bloodmage sounds interesting, although he might be a little slow for the party. certainly worthy of persecution whether he is evil or not. note: this is a prestige class so i would be working towards it at creation, but wouldnt be one yet.

Warlock doesnt seem very powerful but seems like it would be a lot of fun and also has a high chance of being seen as evil because he is misunderstood.

and finally, i could see time thief being a quirky class that would be fun to play, especially in a larger party where many of the roles are liable to have been filled once or twice already.

@Tenro, trying to be helpful here not having a go, its just the GM said "Any base pathfinder classes"

Psion, Bloodmage, Warlock, time thief All 3PP

If your going for one of them and the GM oks it, could the GM let us all know its more than base pathfinder classes thanks.

ya may want to rethink

Aconyte wrote:

Man I want to play in this one too, I think all the character concepts I would pick are taken though. I will sit this one out. Unless I can think of a really good villain.

@Tenro, Not mening to step on the GM but you did this in another thread on supers, ya laid claim to more than one concept in a block of ideas. Just A heads up Its kind of bad form on the boards here as it makes others drop ideas your not going to use, yet others don't go for similar for fear of being like one of your list of ideas, this can realy cut down Recruitment options for the GM [I know I have been that GM]. Best just pick one and work that up in my view, two max is cool, any more its getting into hogging ideas etc.

:)


Here are my two ideas for this:

Drunken Master of Many Styles Monk (Will only be done if Tobaris allows the monk to be of any alignment because I don't think that "Lawful" will work in this campaign also Chaotic simply means going against the law wherever you can if you want to ban alignments for this I would suggest banning Chaotic Neutral, Chaotic Evil, and Lawful).

This guy came wandering in three years ago with a pile of gold. He told the bartender that he will give him all this money in exchange for a room, drinks whenever he wanted them, and if he was in any bar fights anything that broke can be replaced with his money. Well his account ran dry and is now looking for a way to refill it.

This! Now obviously at level 4 instead of 13. I'll come up with a short back story as to why he is doing this kind of work.


Rolling for interest..

2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (4, 4) + 6 = 14

Well thats middle of the road.. Im thinking a Lore Warden Finesse Trip build..

Sup Capt. Wombat.. Malfurion here..


John Stout wrote:

As I'm enjoying your Kingmaker game, I'd like to give this one a bash too. I've not played a Bard-type character in a long, long time so I think I'd like to give that a go.

probably explain why he's been marked as a villain.

I will allow one reroll per stat roll but your stuck with the new one no matter what.

All archetypes are allowed if I can get to them on the PRD.


spinningdice wrote:
As a concept how about Rat, an insane Gnome Ranger (with beastmaster archetype if allowed), with a particular affinity for rats.

I find that idea pretty cool especially because I can envision a gnome popping out of a sewer grate and yelling "I'm RATMAN!" in a gravelly voice, before ducking back down.


GM Capt Wombat wrote:

@Tenro, trying to be helpful here not having a go, its just the GM said "Any base pathfinder classes"
Psion, Bloodmage, Warlock, time thief All 3PP

If your going for one of them and the GM oks it, could the GM let us all know its more than base pathfinder classes thanks.

ya may want to rethink

Aconyte wrote:

Man I want to play in this one too, I think all the character concepts I would pick are taken though. I will sit this one out. Unless I can think of a really good villain.

@Tenro, Not mening to step on the GM but you did this in another thread on supers, ya laid claim to more than one concept in a block of ideas. Just A heads up Its kind of bad form on the boards here as it makes others...

I appreciate the attempt to help. Sir Wombat. To help clarify though even if I do get two people sending in the same concept, I will pick based on what I consider to be the best backstory and how well they would fit into the party.

Also to clarify I will consider a 3pp class on a case by case basis. If the story behind why you are playing an unusual class is really engaging I will consider it. I won't give ahead of time approval on these boards for any class until I see a backstory.

One last thing, Time thief is right out. This is a fantasy game of persecution and misiniformation, if you can't build sufficient mad scientist with the classes already provided you are doing something wrong.


definitely interested. contemplating a few different possibilities - force of nature toxic avenger, fed-up out-of-sorts big as a house warrior type. Still considering, and thinking about races and specific builds.


Is that 1 reroll per stat? Like for every stat you can reroll once? Or just 1 reroll per set?


Zotsune wrote:

Here are my two ideas for this:

Drunken Master of Many Styles Monk (Will only be done if Tobaris allows the monk to be of any alignment because I don't think that "Lawful" will work in this campaign also Chaotic simply means going against the law wherever you can if you want to ban alignments for this I would suggest banning Chaotic Neutral, Chaotic Evil, and Lawful).

I am allowing any alignment as it is the players responsibility to play a character in a manner that doesn't ruin the game or their place in it.

I consider alignment restrictions on classes more as guidelines than actual rules per say(distracted by Pirates of the Caribbean quote....) anyways, if your character sounds like fun and he has a reason for being unusual I'm willing to consider some truly weird alignments.


WerePox47 wrote:
Is that 1 reroll per stat? Like for every stat you can reroll once? Or just 1 reroll per set?

1 Reroll per set.

Dark Archive

Huluk: Up for perusal.
Obviously, the back story needs some fine tuning since we're missing some info. Still, the basics are there.


Ok thats what i figured.. Im working on some sorta trip build.. Mulling over a few things, but should have something up soon..


Oh and rerolling my 10..

2d6 + 6 ⇒ (6, 4) + 6 = 16

Well thats a nice switch..


Well since Thuluk is the first person to ask for backstory info he gets to decide the starting city. Anywhere except Absalom or outside of the Inner Sea please.


GM Capt Wombat wrote:
Tenro wrote:

hmm, i have a couple of ideas tumbling around in my head.

i had a really evil guy, but i dont think he is a good fit based on what has been said.

what about...

@Tenro, trying to be helpful here not having a go, its just the GM said "Any base pathfinder classes"

Psion, Bloodmage, Warlock, time thief All 3PP

If your going for one of them and the GM oks it, could the GM let us all know its more than base pathfinder classes thanks.

ya may want to rethink

Aconyte wrote:

Man I want to play in this one too, I think all the character concepts I would pick are taken though. I will sit this one out. Unless I can think of a really good villain.

@Tenro, Not mening to step on the GM but you did this in another thread on supers, ya laid claim to more than one concept in a block of ideas. Just A heads up Its kind of bad form on the boards here as it makes others...

Wombat: thanks for the help. However, my English comprehension is just fine.

I was asking a question, not laying a claim to a swath of ideas. I havent rolled stats or put up any more crunch than a character idea. Often recruitments have more than one applicant of a given class, that is the nature of the beast. I do appreciate someone with 277 posts telling me what is appropriate on the boards though.

Sorry if this sounds unduly aggressive, but your response to me was condescending and uncalled for.


I think that we can blame this on the limitations of messageboards. I hope that my previous statement clarified my intentions on the matter. I consider no concept claimed nor do I lay blame for anyone throwing ideas out there. I have talked to the one person who mentioned concern on concepts being taken and have resolved that as well.


For the Rolz:

Rolling for stats.

Stats: 2d6 + 6 ⇒ (1, 1) + 6 = 8
Stats: 2d6 + 6 ⇒ (1, 4) + 6 = 11
Stats: 2d6 + 6 ⇒ (3, 5) + 6 = 14
Stats: 2d6 + 6 ⇒ (5, 5) + 6 = 16
Stats: 2d6 + 6 ⇒ (4, 2) + 6 = 12
Stats: 2d6 + 6 ⇒ (1, 6) + 6 = 13

Rolling for HP:

HP: 3d6 ⇒ (4, 2, 2) = 8


Perfect.


Finnigin wrote:


Perfect.

Well you do get one reroll so that might help.


Ok im set.. Building a Wayang Fighter(weapon master) 2/Ninja 2.. True Neutral Assassin for hire.. "No Women, No Children" Further progression will be 1 more level of fighter and then the rest ninja..

How much starting gold? 4th level wbl?


Sir WerePox Roll a d10 please. Also when buying gear keep in mind the likely hood of cut and run situations.


1d10 ⇒ 5


5th level WBL have fun!


Gee thanks! To bad that 10 didnt roll over lol.. TBH that would make him a bit lopsided..


Dotting. Thinking about making a druid. How would animal companions, and player health work out? And are well all rolling for WBL?

Rolls for my stats

2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (6, 3) + 6 = 15

Re-roll
2d6 + 6 ⇒ (6, 3) + 6 = 15


Fortunately you have estabilished the starting gold for everyone in the party.

Liberty's Edge

Jamhorn Strifelaughter is my gnome Sorcerer. I am going Arcana Bloodline. He will have a bonded object as a ring.

I am considering the overprotective drawback, perhaps linked to the Oracle? One of the things I am working into my background is that during one defense of the city, he cast Burning Hands and accidentally set several buildings on fire, helping lead the citizens to think the party is villainous.


Finnigin, Transmuter, commuter, and all around aspiring hero ready for approval. I need to get his spells done, but otherwise he is ready.

WHATS IN THE BOX?!?!?!: 1d100 ⇒ 15

Going for an Eldritch Knight who favors his longsword (bonded object).

Another Aconyte Character

Reroll: 1d6 ⇒ 6

Hehe, better.

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