Lem

Finnigin's page

79 posts. Alias of Aconyte.


Full Name

Finnigin Omally

Race

Halfling

Classes/Levels

Fighter/Wizard | Hp: 33/33 | AC: 12 | Touch: 12 | FF: 11 | CMD: 16 | Fort: +4 | Ref: +4 | Will +6 | Init: +1 | Perception: +9

Gender

Male

Size

Small

Age

74

Alignment

Chaotic Good

Languages

Abyssal, Common, Draconic, Dwarven, Giant, Goblin, Halfling, Infernal

Occupation

Soldier

Strength 14
Dexterity 12
Constitution 12
Intelligence 16
Wisdom 14
Charisma 16

About Finnigin

Finnigin Omally
Male Gnome Fighter (Free Hand Fighter) 1/Wizard 4
CG Small humanoid (gnome)
Init +1; Senses low-light vision; Perception +9
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Defense
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AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
hp 33 (1d10+4d6+10)
Fort +4, Ref +4, Will +6; +2 vs. illusions
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee +1 cold iron longsword +9 (1d6+5/19-20/×2)
Special Attacks hatred
Spell-Like Abilities
. . 1/day—dancing lights, ghost sound (DC 14), prestidigitation (DC 13), speak with animals
Wizard Spells Prepared (CL 4th; concentration +10):
2nd (3/day)—knock, mirror image, mirror image, web (DC 16)
1st (4/day)—shield, mage armor, grease (DC 15), enlarge person (DC 15), burning hands (DC 15)
0 (at will)—resistance, ray of frost, mage hand, prestidigitation (DC 14)
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Statistics
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Str 16, Dex 12, Con 12, Int 18, Wis 14, Cha 16
Base Atk +3; CMB +5; CMD 16
Feats Arcane Strike, Lightning Reflexes, Scribe Scroll, Toughness, Weapon Focus (longsword)
Traits charming, focused mind, militia veteran (any town or village)
Skills Climb +7, Diplomacy +4 (+5 vs. characters who could be attracted to you), Fly +7, Intimidate +7, Knowledge (arcana) +11, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (local) +12, Knowledge (nobility) +8, Knowledge (planes) +8, Linguistics +11, Perception +9, Profession (soldier) +9, Spellcraft +12; Racial Modifiers +2 Perception, +2 Profession (soldier)
Languages Abyssal, Common, Draconic, Dwarven, Elven, Giant, Gnome, Goblin, Halfling, Infernal, Sylvan
SQ arcane bonds (object [+1 cold iron longsword] [1/day]), illusion resistance, opposition schools (divination, necromancy), physical enhancement, specialized schools (transmutation), telekinetic fist
Other Gear +1 Cold Iron Longsword, Belt of giant strength +2, Headband of vast intelligence +2 (Perception), Backpack (empty), Spell component pouch, Spellbook, Trail rations (5), Waterskin, 150 GP
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Special Abilities
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Arcane Bond (+1 Cold Iron Longsword) (1/day) (Sp) Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level).
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Divination You must spend 2 slots to cast spells from the Divination school.
Focused Mind +2 to Concentration checks
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Illusion Resistance +2 racial bonus to saves against illusions.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Physical Enhancement +1 (Strength) (Su) +1 bonus to physical ability, +1 per 5 levels (change per day).
Telekinetic Fist (7/day) (Sp) 30' ranged touch attack, 1d4+2
Transmutation Transmuters use magic to change the world around them.
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Finnigin always wanted to be a great hero. His parents told him stories of warriors taking on entire armies and slaying dragons. He wanted to rescue the princess and save the kingdom too. Unline the stories, he was only 3 feet tall and weighed a whopping 32 pounds. He was not the stuff legends were made of.
When he grew up he trained with a wooden sword and joined the city guard first chance he got. He tried his best to get through training, and put in extra effort outside of training to get through it. He was only hired because of his test scores, and they never put him in the field. So all he got to do was sit and guard books, or artifacts. A boring life for a would be hero.

So he decided to set out on his own, and he headed for the Mana Wastes. Sounds like a place for things whose butts need a good kicking he thought to himself. When he arrived he got to his first town and tried to find a party of adventurers who would take him along. No one wanted him, and he was really let down. So he decided to try his luck on his own. Famous last words if ever there were some.

He found a cave that he thought had long been abandoned by kobolds. So he entered only to find something much worse. In the back of the cave there was an elite wizard battling a Gargantuan dragon. This is my chance he thought. He rushed in and tried to stab at the dragon, his sword could not even penetrate the things skin. The wizard was upset about seeing someone trying to take his kill, and lost his concentration. The dragon locked them both up after defeating them, fully intent on eating them once he got back from burning the nearest village.

Luckily, Finnigin was small enough to get out of the cage and retrieve his sword. The wizard took it from him, and cast a spell on it that made it cut open the bars. They fled the cave, and the wizard took him under his wing. The wizards name was Sterlin, and he tried to teach Finnigin about the arts of Transmutation.

"If you can turn em into a frog, they will be less scary. Of course if you can't, you might just get eaten. Let's just assume you can."

From that day on Finnigin was aspiring to be a wizard, but he still favors his sword. Hopefully he will be able to rescue that princess, and save that kingdom. Until then, he is just a small hero with a big heart.