[PFS] GM kuey's The Solstice Scar, Version B (#8-99B), Tier 3-4 (Special) (Inactive)

Game Master kuey

chronicle sheets

maps and handouts

aid tokens:
During the event, it is possible for characters at one table to assist those at another with Aid Tokens. Each represents the assistance of allied Pathfinder agents who assist the PCs.

Once per encounter, any character at a table can use an Aid Token to assist the group in one of the ways described below. Once a table uses an Aid Token, pick another table and I'll see it is passed onto them.

If you have any special requests, e.g. lesser restoration from Provide Spellcasting (see below), let me know and I call out to the other GMs to see if anyone can help.

If a table receives an Aid Token and doesn’t need its benefits, they’re encouraged to boost its potency by expending some of their own resources or attempting a skill check. Boosting an Aid Token, including attempting a skill check, is part of passing that Aid Token to another table. A table can neither retry such a skill check nor boost an Aid Token more than once before passing it to another table.

A table may boost a token even while in combat without taking any in-round actions; the scenario assumes the aid was granted before that encounter began.

Some Aid Token benefits may only be used if already boosted by another table. An Aid Token’s benefits vary based on the table’s subtier, and these benefits can take one of the following forms.

Allied Offensive: A Pathfinder agent strikes a creature at the same time as the PC, increasing the damage dealt by one attack by 1d8 points. In addition, after the attack, anyone attacking the target is considered to be flanking it until the beginning of the attacker’s next turn. To Boost: Succeed at an attack roll against an AC 15. Boosted Effect: +1d8 points of damage.

Burst of Healing: A Pathfinder agent heals all of the PCs of 1d6 points of damage. To Boost: Expend one use of channel positive energy or cast one spell with the healing descriptor with a spell level greater than or equal to 2. A PC must cast this spell, not simply activate a wand or scroll. Boosted Effect: +2d6 points of damage healed.

Timely Inspiration: A Pathfinder agent provides the effects of a bard’s inspire courage bardic performance for 3 rounds. The competence bonus is +1. To Boost: Expend 3 rounds of bardic performance or similar ability. Boosted Effect: Increase the competence bonus by 1.

Provide Knowledge (must be boosted): Gain the benefits of a Knowledge skill check or Spellcraft skill check used to identify a magical item; the type and difficulty (Easy, Average or Hard) depend on the table granting the benefit. To Boost: Succeed at a Knowledge check of your choice, the result of the check (Easy, Average or Hard) should be noted on the Aid Token.

Provide Spellcasting (must be boosted): Gain the benefits of a beneficial spell cast by an ally as listed on the Aid Token. To Boost: Cast one of the following spells lesser restoration, neutralize poison, remove curse, or remove disease. Only these spells may be granted. Expending resources that produce the effects of these spells, such as a paladin’s mercy class feature, may also grant these benefits.

Fey Allies:
All PCs and companion creatures gain a single-use benefit they can use during Part 4. As a free action on its turn, a creature can use its benefit to gain either DR/1 or cold resistance 3 until the end of that encounter. Each PC and companion creature can select a different benefit.


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Sovereign Court

Year of Boundless Wonder

Please ninja-dot, i.e. post anything then delete the post, so that this game will appear in your campaign page without clogging up the gameplay thread. Thanks!

Sovereign Court

***OVERSEER ANNOUNCEMENT***
@Table GMs: If you haven't already, please run "Beginning Part 1" on page 7 of the scenario, and then wait for the next announcement before continuing.
@Players: Please have fun, and remember to explore, report and cooperate at all times.

Sovereign Court

Year of Boundless Wonder

The fourth and final day of training has come to a close at the Grand Lodge of Absalom, heralding the end of this year's Torchbearing. Pathfinders the world over attend this annual symposium to share their knowledge, teach each other new skills, and reinforce their connections across the Inner Sea and beyond. To celebrate the end of festivities, the lodge has hosted a grand banquet in the visiting agents' honor. A refreshing winter breeze blows through an open window, flickering torches and sending papers scattering. The smell of freshly baked desserts fills the air while initiates clear away the remnants of the first course.

If you possess the vanity Restful Pathfinders' Lounge:
If you are a member of the Restful Pathfinders’ Lounge (by possessing the vanity of the same name from page 61 of Pathfinder Campaign Setting: Pathfinder Society Field Guide), you can attend a special private banquet that grants you the benefits of hero’s feast for the duration of Part 1. Each player character with this vanity can invite one guest (such as another PC or an animal companion) to gain the benefits, too.

During the annual Torchbearing, the Three Masters, along with other notable Pathfinders, taught a variety of seminars and panel discussions. For the athletic ones, Ambrus Valsin (or "Sir Muttonchops" as commonly whispered behind his back) ran obstacle courses and a triathlon. Those more inclined towards magic received rather personal, but sometimes erratic instructions from The eccentric Kreighton Shane himself. As for those lore-inclined, there were competing classes ran by Janira Gavix, the ever affable halfing conducted a number of popular classes, sharing the endless knowledge of past famous Pathfinders. (Did you hear of how Fatimah held off a ferocious dragon attack by transforming herself into a giant earth elemental, sacrificing her life but ensuring her young Pathfinder charges were able to escape? No? Well, you see...) And rumours abound that even Zarta Dralneen arranged for a couple of classes held in the middle of the night, but it proved impossible to pry from the mouths of those who attended what the classes were actually about.

But how the trials and lessons are over, it is time to celebrate. Approaching your group is the sometime-grumpy form of Drandle Dreng, although he is looking to be in a good mood today. (Any connection with his attendance in Zarta's classes is unknown). Grinning broadly, he calls out, “Ah, my young Pathfinders! It’s been awhile since I last sent some of you to collect that bottle of wine, eh? How you've grown since! What a gathering this year! Have you enjoyed the Torchbearing? Hope you you learned something useful!”

From the way he is swaying, he likely has been drinking. His sharp eyes catches the drinks table, and he quickly excuses himself. “Ah, um, there some ... um some more ex-students of mine I should catch up on. Go on, introduce yourselves! The Torchbearing is not just to learn but to also connect!" That said, he quickly saunters away.

Each of you should choose one skill. For the duration of this adventure, you will either treat it as a class skill or gain a +1 bonus on checks with that skill if it was already a class skill. Please indicate which skill this is in your statline.

You learn all of the information whose DC is equal to or less than the result of your Diplomacy (gather information) or Knowledge (local) check.

DC 15+:
The Three Masters use the event to keep an eye out for particularly talented agents that embody the Pathfinder Society ideals: Explore, Report, and Cooperate.

DC 20+:
At the end of the Torchbearing, the most exemplary agents are publicly recognized and given special wayfinders.

DC 25+:
Sometimes Pathfinder agents disappear for hours during the course of events. Rumors suggest they are brought before The Decemvirate, but no one can agree on why.

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

I'll go ahead and choose Acrobatics

Knowledge (Local): 1d20 + 8 ⇒ (7) + 8 = 15

Despite his affiliation with the Archives, Sangkip has always preferred Marcos Farabellus out of the Three Masters, and spends much of the torchbearing trying to catch his eye as he scampers over Muttonchops' obstacles.

Silver Crusade

Male LG Aasimar (Angel-blooded) Bloodrager 1 / Paladin 4 / Scar Seeker 3 | AC: 19 (T 12 / FF 18 ) CMD: 24 | F: +16 R: +8 W: +11 (Resist Acid / Cold / Electricity 5, Immune Fear & Disease) | HP: 84 / 84| Bloodrage 7/7, Hellfire 3/3, Smite Evil 2/2, Lay on Hands 8/8, Scar 5/5 | Active conditions: None

”Master Dreng, it is indeed good to see you again. I hope you are not … unwell,” the beautiful young man addresses Drandle Dreng respectfully and with great concern in his voice at the Master’s condition. As Dreng leaves to get a curative, Zarnel watches him go with some worry, and then turns to the group.

”I hope whatever’s wrong with him isn’t serious,” he mutters, more to himself than the group.

But then he focuses on you with purpose and extends his hand in greeting. ”Hello, I am Zarnel. I’m pleased to meet you all.”

His perfect angelic features, flowing blonde hair, and broad shoulders would normally be enough to make him quite attractive, but the golden flecks of color in his skin sparkle in the sunlight and make him a truly eye-catching sight. Then as he stretches forth his right hand, you notice the crisscross pattern of dozens of scars of varying lengths and thicknesses across both arms that continue up under the sleeves of his tunic.

Following your gaze to his arms, he comments, "Ah, my Lady goddess Vildeis both blesses and curses me.” With that he makes a small ritual gesture, using his off hand to momentarily cover his eyes then reverently touch his scarred and scratched breastplate while intoning solemnly, "See No Evil, Abide No Evil.”

Diplomacy: 1d20 + 8 ⇒ (10) + 8 = 18

I’m glad I got to attend Master Shane’s seminar on focus and presence in the moment. Something I find myself lacking sometimes.
While it would have been nice to see Janira again, she's not one of the Masters one must impress at these gatherings.

Taking the +1 to Perception.

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

I'll go with Perform (oratory).

Knowledge (local): 1d20 + 12 ⇒ (17) + 12 = 29

The short kitsune looks over the Pathfinders close to him. He seems a bit distracted by the scent of desserts, but introduces himself nonetheless."Hi, everyone! My name's Draklor, I'm a preacher of Irori. I've been picking up some tricks on public speaking from Janira...from a ways away."

"She kind of scares me. I try not to mind my problems, but how can one die and stay that happy?" Draklor looks a bit uneasy about the whole affair, but quickly recovers and changes tack.

"I heard tell some Pathfinders get fancy Wayfinders to commemorate their achievements. A few even go before the Ten, but that seems a reward for the services of Seekers. Time will tell, I guess."

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

A young woman with dirty-blonde hair and pale green eyes wanders over to the table and takes a seat, followed by - of all things - a small chicken that also flutter-hops up into the seat next to her as though it were the most normal thing in the world.

"Hello New Friends," she waves cheerily. "Is it okay if Stuffing and I sit here with you? It's so packed in here, it's been hard to find a table with empty seats! New Friend Janira's history class ran a little long so we only got here just a few minutes ago."

As she actually takes the time to properly look at each of the Pathfinders already seated at the table, her jaw drops slightly. "Oh. My. Gosh. You two are so cute!" she exclaims, indicating Sangkip and Draklor. "I don't think I've ever had a chance to actually meet either of your peoples before! Oh, this banquet is already off to a wonderful start," she beams. Then, her eyes settle on Zarnel.

He's...he's gorgeous!

"Oh, um...h-hi..." she stammers, her cheeks flushing slightly. "It's nice to meet you, N-New Friend. I'm...um...oh! Corona. Corona Merrion! It's nice to meet you! I said that already, didn't I!" She rather abruptly sticks her hand out, for a shake.

Diplomacy: 1d20 + 7 ⇒ (10) + 7 = 17

"Um! Did you know that sometimes the Three Masters use the Torchbearing to look for super-talented Pathfinders!? Isn't that neat, New Friend?"
_______

Corona will take a +1 bonus to her Kn. History checks!

Dark Archive

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Female N Ratfolk Tinkerer 5, Init 6, HP 35/35, Speed 30 AC 27, Touch 18, FF 20 CMD 17, Fort 3, Ref 13, Will 8

I'll take the +1 bonus to UMD.

A small ratfolk quietly sits down next to Draklor. She smells like grease and alcohol... and not the potable kind of alcohol either. Around her neck she wears a comically oversized (sized for a human) wayfinder.

She remains there, awkwardly for a bit as she pulls a small journal,
pen, and inkwell out of her mouth of all places. "Janiwa is nice." She finally says quietly with a bit of a strange speech impediment.

Knowledge (Local): 1d20 + 8 ⇒ (14) + 8 = 22

"I wondew if I can get my wayfindew engwaved?"

Finally she removes a small set of vials from her other cheek, places them on a small napkin next to her, then begins to snack.

"I'm Chou Wei. I like to make things."

Her voice sounds much clearer now, however closer inspection of the vials she was holding in her cheek makes you question her sanity. Particularly the Alchemist's Fire.

Dark Archive

1 person marked this as a favorite.
Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

Sangkip visibly bristles at being called cute, but watching Corona fall over herself trying to play it cool with Zarnel, he decides that Calistria's already taken care of vengeance for him, and sits back to enjoy the show.

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

In contrast to Sangkip's reaction, Draklor flushes slightly at Corona's pronouncement. He shifts his gaze, which falls upon the chicken, forcing him to shift again.

No! There's food here, better and cooked! But why must everyone's familiar look so delicious?

Eyes roving about for a new topic, the kitsune sees Chou Wei and the vials. "What do you make most? And why'd you have those in your mouth? Surely there's much better food here."

Stop thinking about the chicken!

Grand Lodge

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LN Nagaji Brawler 6

A large, muscular, nagaji wanders in, looking around with an odd expression, and flashes sharp pointed teeth at anyone who gets nearby. Most of those then quickly move on, assuming the look somewhat threatening, when in fact it is just his not entirely successful attempt at a smile.

Finally, his eyes alight on Corona and starts over towards her, flashing teeth again at Stuffing... though whether a smile at the chicken, or thought of a meal at the same, are not immediately obvious.

When he finally speaks, his words come out accented with an odd lyrical cadence.

Old friend Corona
It is good to meet again
Another solstice

He waves his large hands, at the assembled masses, though his reptilian features are hard to read.

Human looks are hard
I will get the hang of it
Though perhaps not now

He does a short graceful bow towards the others, seated nearby.

Fellow Pathfinders
They call me Five Seven Five
And now it has stuck

Silver Crusade

1 person marked this as a favorite.
HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

"Friend 575! I didn't know you were here," Corona exclaims happily, her attention momentarily distracted from Zarnel and from her own embarrassment. "It's so nice to see a familiar face...um, but not that meeting New Friends is bad, New Friends," she adds hastily, glancing around at the rest of the group.

"I like to make things too," she adds to Chou Wei. "Not like, tool things, but bread things! Cornbread's my specialty. Do you have a specialty too?"

Silver Crusade

HP: 19/19 l AC: 14, T 12, FF 14 l CMD 7 l F +3, R +2, W +5 l Init +4 l Senses: Perception +5, Low Light Vision, Scent
Skills:
Diplomacy +3, Fly -4, Intimidate +6, Sense Motive +2, Spellcraft +2, Stealth +8
Female Chicken Familiar 3 l Active Conditions:

Noticing both 575 - who is at least a familiar face - and Draklor giving her the side-eye, Stuffing fluffs her feathers a bit.

"Bawwwwwk."

Don't even think about it or there'll be no cornbread for you!

Sovereign Court

Year of Boundless Wonder

"Oh no, young Zarnel, I am very well !" Dreng grins broadly as he takes his leave. "Very well indeed!"

The 6 Pathfinders (and a chicken) take their seat around a table and they make acquaintances of each other. The last few days have been a trial for many, and this was good time to kick back and enjoy the company of fellow Pathfinders.

Just then, a gentle chime sounds throughout the banquet hall. The food is served! Servants pour out of the kitchens bearing the first dish of assorted chilled seafood - jellyfish, oysters, squids and others that you do might not recognise. Excited murmurs sweep through the hall as the banquet begins in earnest! Course after course of the most mouthwatering food flow out from the kitchens. The feast was simply amazing! Platters full of grilled peasants. Slabs of succulent ribs. Piles of spiced potatoes. All washed down with copious amounts of ale and wine. The Pathfinders partake heartily, enjoying each other's company, and just celebrating the completion of a arduous but enjoyable four days of Torchbearing.

---

As the Pathfinders conclude the dessert course, however, a small origami swan flutters through the room and lands on the center of the table. In moments, it unfolds itself into a crisp and crease-less piece of paper.
refer to maps and handouts for Handout 1

You know all of the information about the Blakros family whose DC is equal to or less than the result of your Knowledge (nobility) check.

DC 10+:
The Blakros are one of the wealthiest and most well-known merchant families from Taldor. They own a variety of businesses with interests all over the Inner Sea.

DC 15+:
For years, the Pathfinder Society and the Blakros family have been allies, even if only at arm’s length. Occasionally the family invites notable Pathfinders to one of its high-society affairs.

DC 20+:
The Blakros family has been involved with some shady organizations during its rise to power, including the Onyx Alliance and House Thrune.

You know all of the information about the Blakros museum whose DC is equal to or less than the result of your Knowledge (local) check.

DC 10+:
The Blakros Museum is located in the Wise District, owned by the Blakros family, and curated by Nigel Aldain (a former Pathfinder). It is open to the public when an exhibit is on display. Though the exterior of the building is ugly and squat, patrons marvel at how much bigger it is on the inside.

DC 15+:
The museum has been closed for the past several months, ramping up for a huge exhibit, “Legacy of the Shining Crusade,” opening next week.

DC 20+:
Rumors suggest that shadow magic makes the inside of the museum larger. A few years ago the inside changed drastically, which drew the curiosity of many in Absalom.

DC 25+:
Ralzeros the Overwatched was a powerful wizard who owned the building before the Blakros Family. Evidence suggests he cursed the building on his death. The number of accidents and strange events that occur there would seem to support that rumor.

You know all of the information about Nigel Aldain whose DC is equal to or less than the result of your Knowledge (local) check.

DC 10+:
Though the relationship between the Society and Nigel is often strained, they remain steadfast allies. Nigel often collaborates with the Society, loaning artifacts and trading information. He has obsessively researched the Shining Crusade for the past several months.

DC 15+:
Nigel is a former Pathfinder who resigned after marrying Dhrami Blakros; the position of curator was part of his marriage contract.

DC 20+:
Nigel’s museum has suffered many mishaps since he became curator, which the Society has regularly helped clean up. Nigel still tries to distance himself from the Society and act independently, but when trouble befalls the museum, he often turns to the Society for help.

DC 25+:
Recently, Nigel has spent a fortune in security for the museum, particularly in magical protections from the Arcanamirium and Golemworks in Magnimar.

Dark Archive

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Female N Ratfolk Tinkerer 5, Init 6, HP 35/35, Speed 30 AC 27, Touch 18, FF 20 CMD 17, Fort 3, Ref 13, Will 8

Chou pulls a small clockwork gadget out of her cloak pocket shaped like a mask. "See, this little mask helps you if you are hit by fire. It warms your belly when you breath in through it, and when you breath out you can make a big breath of fire!"

She pulls another gadget out that looks like a set of ear muffs. "This one fits over your ears and if someone talks to you in any language you'll understand it! Just like if it was Taldane!"

I'm a Scavenger Investigator. My alchemist extracts are replaced with gadgets. They act exactly the same as extracts, except they are clockwork gadgets, so they are cooler.

"I also like to make clocks with cute animals that come out and dance whenever the hour changes."

Knowledge (Local) 1: 1d20 + 8 ⇒ (10) + 8 = 18
Knowledge (Local) 2: 1d20 + 8 ⇒ (4) + 8 = 12

"Hmm... going to the Blakros museum... I read a field report about that museum and it usually has problems. Maybe that's why everyone else is laughing? 'S closed right now since they are setting up the new Shining Crusade exhibit. We should probabably help out... Nigel loans lotsa artifacts to the Society and we probabably don't wanna make him too upset."

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

Knowledge (nobility): 1d20 + 12 ⇒ (1) + 12 = 13
Knowledge (local): 1d20 + 12 ⇒ (15) + 12 = 27
Knowledge (local): 1d20 + 12 ⇒ (11) + 12 = 23

Draklor is a little sad to see the message interrupt, but even he was almost full. He wracks his memory for information on the subject, coming up with a great deal. "Let's be off to Skyreach, then," he declares, deciding to stick with his new friends wherever they're going. On the way, he relates what he knows.

That'd be the top spoiler for the first set, all of the second set, and all but the last of the third.

Grand Lodge

1 person marked this as a favorite.
LN Nagaji Brawler 6

575 frowns, or at least his head bobs slightly, and mouth opens a little, in an expression that you hope is just a frown.

Sense of deja vu
Again the museum stirs
Before I have tea

Oh, didn't mention a skill to focus on... not sure what he would be interested in this time out... lets go with Linguistics... as he learns new modes of commication... (That might come from Nantucket)

Silver Crusade

Male LG Aasimar (Angel-blooded) Bloodrager 1 / Paladin 4 / Scar Seeker 3 | AC: 19 (T 12 / FF 18 ) CMD: 24 | F: +16 R: +8 W: +11 (Resist Acid / Cold / Electricity 5, Immune Fear & Disease) | HP: 84 / 84| Bloodrage 7/7, Hellfire 3/3, Smite Evil 2/2, Lay on Hands 8/8, Scar 5/5 | Active conditions: None

Taking Corona’s proffered hand, he looks deeply into her eyes. "It’s nice to meet you too, Corona New Friend. Ah, but who is this that approaches?” he asks as 575 draws near, professionally appraising the newcomer’s obvious strength and fitness. Excellent, another strong warrior joins us.

-----

As the food is served, Zarnel performs his small ritual gesture again. ”See No Evil, Abide No Evil,” he intones, before digging into the feast as if it’s his last meal. After reading the note, he does indeed laugh bitterly. ”Off to work, eh, friends?”

Heading into Skyreach, he walks alongside Draklor. Switching easily between Common, Tien, and Celestial, he gets the young kitsune to relate what he knows about the museum and Nigel. ”It’s always good to keep one’s language proficiencies fresh. Else we forget too much as the decades pass, yes?”

I really wanted to make a comment about your typo that replaced “pheasant” with “peasants.” Mmmm, grilled commoners….

Also, just FYI the handout link at the top of the thread works correctly, but the one in the post goes to a different (previous?) Solstice Scar run.

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

Knowledge (Nobility): 1d20 + 2 ⇒ (9) + 2 = 11
Knowledge (Local): 1d20 + 8 ⇒ (1) + 8 = 9
Knowledge (Local): 1d20 + 8 ⇒ (13) + 8 = 21

I'm just hoping Nigel turned everyone into monkeys again...

Sovereign Court

***OVERSEER ANNOUNCEMENT***

The front doors of Skyreach burst open with a loud crack. Venture-Captain Ambrus Valsin strides to the edge of the platform, with a slender elf dressed in practical but expensive clothing trailing meekly behind. The red-faced venture-captain addresses the crowd in a booming voice.

“Pathfinders, I regret interrupting the festivities, but we have something of a situation. Approximately twenty minutes ago, unknown forces invaded the Blakros Museum. Fortunately for everyone involved, the Torchbearing is about cooperation and helping our colleagues, so let’s think of this less as an inconvenience and more as an opportunity to practice what we preach.”

The elf, Nigel, exhales sharply, then speaks, “Now, Ambrus, I’ve spent a king’s ransom fortifying the museum from all sorts of invaders: sentinels from the Golemworks, magical wards from the Arcanamirium, and even contracts for guard beasts, both magical and mundane—spared no expense. I didn’t want to come here, but I’ve got no choice.”

Valsin’s forced smile cracks slightly, showing his annoyance. “Out with it, Nigel. Get to the point.”

“Someone broke into my museum and set off the magical protections! I was preserving priceless Shining Crusade pieces for our new exhibit when the first alarm activated. I sent for district guards and went to investigate, but by the time I arrived, the thieves had already locked themselves in my study. They somehow caused the Shining Crusade relics to fly around the museum and attack my sentinels. Everything is going haywire! The magical traps started to target me, the sentinels are not responding to my commands, and—”

Valsin holds out a hand to steady the increasingly agitated elf. “The last you knew, the thieves were still in your study?” Nigel nods. “Very well. Pathfinders: the Seekers should prepare to teleport directly into the Blakros study—“

“That won’t work,” Nigel interrupts, “The study is magically sealed. After that dreadful Numerian exhibit, I turned it into a magical safe room. The robbers must have figured out how to activate it; no one can get in or out while the wards hold. I can work on breaking the wards, but meanwhile my sentinels are smashing up the collection. Some of those priceless relics are on loan from your own Society lodges, so helping me is really helping yourselves.”

“Fine.” Ambrus Valsin takes a deep breath and then turns to the assembled Pathfinders. “Pathfinders, go to the Blakros Museum, secure any relics you can, disable the security systems, and apprehend the looters if possible. Stay safe.”

@Table GMs: You have until March 14 to run Part A on page 10 and Part B on page 14, in whatever order you choose.

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

Corona blinks and turns to the rest of the group. "Um, New Friends? Does anyone else feel like...really weird? That deja vu thing Friend 575 mentioned? Because a lot of this seems really familiar for some reason..."

Then, Corona suddenly laughs and shrugs her shoulders. "Oh well! It's probably not that important, is it New Friends? Come on, let's get to the museum!"

On the way to the Blakros Museum, Corona does nearly everything she can to keep pace with Zarnel...though she's oddly quiet now, as if unsure of what to talk about. Sangkip's remark about monkeys does get her attention though and she whips her head around, eyes wide.

"Wow, he turned everyone into monkeys!? Really???" she gasps. "Man...I miss all the best missions..."

Sovereign Court

Year of Boundless Wonder
Zarnel the Torn wrote:
Also, just FYI the handout link at the top of the thread works correctly, but the one in the post goes to a different (previous?) Solstice Scar run.

Gah! I had tabs open for the prep files of both this, and the previous one for reference. Must have cut and pasted from the wrong one!

The Pathfinders, not terribly surprised that yet another disaster had befallen the ill-fated museum, make their way to there en masse. They arrive to find dozens of Wise District guards surrounding the Blakros Museum. The sergeant nods to Ambrus Valsin as he approaches, a subtle smirk dancing across the venture-captain’s face. The museum itself is alight with swirling whorls of color and the sounds of metal and stone clashing. Occasionally, brief flashes of light burst from the front entrance, illuminating a toppled banner that says “Legacy of the Shining Crusade.”

The broad-shouldered, middle-aged Ulfen man salutes, a somewhat bemused expression on his face. “Well met, Venture-Captain Valsin. I am Svaralk of Asleifar, Sergeant of the Learned Guard. The Guard appreciates your assistance.” He points to his subordinates, “Our initial attempt to quell the animated relics within failed. I’ve ordered the Guard to withdraw and form a perimeter.”

Ambrus Valsin returns the sergeant’s salute, a gesture of mutual respect. “You once served in Grand Prince Stavian III’s Ulfen Guard, did you not?”

Svaralk nods, “That’s right. Afterwards, I retired to Absalom and have served this city for seven years. This is not the first catastrophe I’ve responded to at the Blakros Museum, all the way back to the first case of those poor souls transformed to monkeys. But really, none has been quite so dramatic as this. As if anyone needed further proof of the museum’s reputation for trouble.”

The Ulfen confides to the Venture-Captain, “After Nigel Aldain harangued me for dereliction of duty in not immediately retaking the museum, I’m in no rush to sacrifice the lives under my command until the warring creatures inside wear each other down.” He holds up a hand and shakes his head, “I don’t hold Nigel Aldain’s outburst against him. I recognize the elf is rightfully concerned — albeit rather precious — about his exhibit.”

Svaralk turns to your team of Pathfinders and says, “Before you enter, I can provide you an overview of the museum’s layout and tell you that there are animated relics and guard animals on the ground level, and clockwork creatures skirmishing with each other on the floor above. We also have an especially challenging problem in the gardens at the southeast corner of the museum grounds. Some kind of magical runes displaying swarm-like behavior, more magical device really than living creatures. They proved too complicated a challenge for me and my guards; we simply lacked the skills to disable them.”

There are four sections in this museum that your party can explore, completing as many as you can: (1) “The Shining Armory” exhibit on the ground floor, (2) the “Crusader’s Chronicles” exhibit on the ground floor, (3) the small garden on the museum grounds, and (4) the “Scars of the Lich” exhibit on second floor. If there are no objections, I would just bring you from one to the other in sequence. Alternatively, based on Svaralk’s descriptions you may elect to do things differently.

There is a third alternative, i.e. scouting ahead. There's stealth DCs and penalties for failing. But since we are still technically out of combat, whoever's scouting can take 10. Sangkip's stealth of +15 easily beats the DCs, so I'll just fast forward that Sangkip scouted the accessible part of the museum and reported to the party. Go ahead and open all the spoilers below.

The Shining Armory:
It is chaos as animated objects, especially flying banners and stuffed creatures, are rampaging across the gallery.

Crusader’s Chronicles:
Aggressive-looking guard animals, including dogs, growls at any potential trespassers.

Museum Gardens:
A bizarre sight greets you as swarms of magical runes are flying through the air.

Scars of the Lich:
The room is filled with clockwork devices and statues which lumbering randomly around.

Combat post coming right up.

Sovereign Court

Year of Boundless Wonder

The Pathfinders head straight for the front entrance of the museum, hoping to start clearing a path through, entering the main reception hall. Under a sign that reads “The Shining Armory,” priceless Shining Crusade artifacts displayed on pedestals creak and move by some unseen force. Eerie light seems to dart between the objects while the din of a raging battle echoes throughout the chamber. The central feature is a low, artificial hill atop which stand two stuffed owlbears surrounded by shattered undead foes. Each of the beasts wears chainmail barding and an orange-and-black caparison depicting a stylized owlbear. A dead man dressed in furs lies on the floor before a suit of full-plate armor.

However, whatever force has wreaked havoc in this museum seemed to have affected these artifacts and many of them are animating, attacking at all corners. While you see other Pathfinders battling the animates, two banners of the Shining Crusade starts flapping towards you!

Knowledge (arcana) DC 13:
As an animated object, the Shining Crusade banner is a medium-sized construct. It is clearly haunted by some spirit, and hence would take damage from positive energy as if it was an undead.
For every 5 that you beat the DC, you may ask for one piece of information from this list.

If you have any buffs, go ahead and backpost that.

init:

init, 575: 1d20 + 2 ⇒ (17) + 2 = 19
init, Draklor: 1d20 + 5 ⇒ (8) + 5 = 13
init, Zarnel: 1d20 + 3 ⇒ (20) + 3 = 23
init, Corona: 1d20 + 1 ⇒ (7) + 1 = 8
init, Chou: 1d20 + 4 ⇒ (8) + 4 = 12
init, Sangkip: 1d20 + 5 ⇒ (10) + 5 = 15
init, banners: 1d20 + 0 ⇒ (1) + 0 = 1

Treat all squares that are more than half-occupied by objects to be difficult terrain, e.g. clambering onto tables, climbing up and down artificial hill, etc.

combat map
Bold may act
-------
Round 1: Status: Nil
~~~
Zarnel
575
Sangkip
Draklor
Chou
Corona
red banner
orange banner

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

Sangkip darts off to the side, blade bared for one of the banners.

Dagger: 1d20 + 9 ⇒ (13) + 9 = 22
Magic P/S: 1d3 + 6 ⇒ (1) + 6 = 7

Hey, karmically speaking, what do you have to do wrong in life for your draperies to attack you?

Grand Lodge

LN Nagaji Brawler 6

575 looks at the museum confused. He would have thought they would upgrade or change some things, after the last lapse. Now here it was, happening all over again.

Lax security
Is once again the culprit
Window treatments pay

Cloth that reaches out
Try to approach with caution.
Long streamers entwine

He tries to call a warning, about the animated banner's reach as the vanaran races across.

Hmm... actually... am I allowed to know this, from last time?

Sovereign Court

Year of Boundless Wonder

Addressed 575's query more generally in the discussion thread. As for this combat specifically, sorry I made the mistake earlier in putting the banners higher on the initiative order which might have given the impression that they have acted. Actually, they are dead last in the initiative order, and hence are flat-footed for now. So unless they have combat reflexes (?), they can't make an AoO. Have corrected my earlier post.

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

Knowledge (arcana): 1d20 + 12 ⇒ (5) + 12 = 17

"Nigel Aldain? I'm sure he has no shortage of karmic problems," Draklor muses absentmindedly as he enters the room. "But we needn't worry about something so silly."

"These things have spirits inside, but no minds or anything. One could exorcise them with positive energy."

Inspire Courage, yay!

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

Oh! Then Sneak Attack: 2d8 ⇒ (7, 1) = 8

Silver Crusade

Male LG Aasimar (Angel-blooded) Bloodrager 1 / Paladin 4 / Scar Seeker 3 | AC: 19 (T 12 / FF 18 ) CMD: 24 | F: +16 R: +8 W: +11 (Resist Acid / Cold / Electricity 5, Immune Fear & Disease) | HP: 84 / 84| Bloodrage 7/7, Hellfire 3/3, Smite Evil 2/2, Lay on Hands 8/8, Scar 5/5 | Active conditions: None

I don’t imagine that these … draperies … are evil. But they do threaten us, and I must do everything in my power to protect my friends.

Zarnel runs around the west side of table, and attacks the banner with all of his might and focus.

Attack, Inspired, Power Attack, Furious Focus: 1d20 + 9 ⇒ (7) + 9 = 16
Damage, Inspired, Power Attack: 2d6 + 6 + 1 + 3 ⇒ (3, 4) + 6 + 1 + 3 = 17

I’m assuming Up is North. So he ran along the western side of the left-hand table. Not thru the banner’s square.

Dark Archive

1 person marked this as a favorite.
Female N Ratfolk Tinkerer 5, Init 6, HP 35/35, Speed 30 AC 27, Touch 18, FF 20 CMD 17, Fort 3, Ref 13, Will 8

At this point, Chou has placed her alchemical items back in her cheek pouches.

Chou looks puzzled. "Haunted bannews? What would make someone haunt a tapestwy?"

She shrugs, pulling out her rapier as she approaches. "I dun have any positive enewgy... but I can twy to cut it down!"

Rapier attack + Inspire: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Damage: 1d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8

She jumps up and looks pleased with herself as she frays a corner of the tapestry. Upon further inspection, it turns out that there was a tassel there all along...

Possible Parry:

Parry + Inspire: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
-2 if it is medium or larger

Riposte + Inspire: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Damage: 1d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Grand Lodge

LN Nagaji Brawler 6

Seeing the closer banner covered by Chou and Zarnel, 575 instead moves over to assist Sangkip, trying to move around to flank, though the displays make the going difficult!

Single move, can't quite get into a flank due to the table square costing double! But we can probably work it out next round at least.

He tries to grab the banner, and rip it off of its standard before it can do any more damage!

Unarmed Strike, PA: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22, for 1d8 + 5 + 4 ⇒ (5) + 5 + 4 = 14 damage.

Sovereign Court

Year of Boundless Wonder

575, can you include your character info in the stat line? Thanks!

Draklor starts orating what he knows of these animated banners, inspiring greater morale within his allies. Sangkip dashes straight for the banner on the left, poking serious holes into the fine needlework, fraying it badly with a few well-placed strikes. 575 follows shortly after, tearing the banner along the perforations that Sangkip has introduced.

Meanwhile, Zarnel sprints towards the one of the right, and with a mighty cleave, almost slices the banner in half. Chou moves up to assist him, but her rapier fails to punch through the tough cloth.

Corona, you may take two rounds of actions when you post. I believe first round would be staggered?

The mindless constructs slams their waving forms against whoever attacked them first. The one on the left hurl itself at Sangkip, but the dexterous jumps out of the way easily. The one of the right, however, manages not only to swat Zarnel with a mighty blow, but catching him momentarily off his feet, it wraps itself aross his chest and starts squeezing tight!

combat map
Bold may act
-------
Round 2: Status: inspire courage: +1 attack, dmg, save vs fear
~~~
Zarnel (NL13; grappled)
575
Sangkip
Draklor
Chou
Corona (2 rounds of actions, 1 staggered)
red banner (-17; grappler)
orange banner (-31)

GM rolls:

red slam vs Zarnel: 1d20 + 5 ⇒ (13) + 5 = 18 NL dmg: 1d6 + 3 ⇒ (6) + 3 = 9 grab: 1d20 + 9 ⇒ (13) + 9 = 22 constrict NL dmg: 1d6 + 3 ⇒ (1) + 3 = 4
orange slam vs Sangkip: 1d20 + 5 ⇒ (9) + 5 = 14

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

Sangkip nimbly ducks the grasping flag; circling around to pin it against the mighty Nagaji, he lashes out with both blades.

Dagger: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Magic P/S: 1d3 + 6 + 2d8 ⇒ (1) + 6 + (4, 5) = 16
Dagger: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
Cold Iron P/S: 1d3 + 2 + 2d8 ⇒ (2) + 2 + (4, 4) = 12

on a tablet at the moment,so I'd appreciate it if someone could move me 5' into the flank

Grand Lodge

LN Nagaji Brawler 6

Moved you!

Unsure if the banner will still be functioning after Sangkip's attacks. If it is, then the first spoiler, if not, then the 2nd!

If the orange banner is still operational...:
Working with Sangkip, 575, continues to take advantage of the rends and tears the vanaran is putting in the animated fabric, grabbing fistfulls and tearing!

Flurry on the orange banner!
Flurry1, PA, flank, bard: 1d20 + 9 - 2 - 2 + 2 + 1 ⇒ (2) + 9 - 2 - 2 + 2 + 1 = 10, 1d8 + 5 + 4 + 1 ⇒ (2) + 5 + 4 + 1 = 12
Flurry2, PA, flank, bard: 1d20 + 9 - 2 - 2 + 2 + 1 ⇒ (13) + 9 - 2 - 2 + 2 + 1 = 21, 1d8 + 5 + 4 + 1 ⇒ (1) + 5 + 4 + 1 = 11

or

If it is not...:

Once Sangkip manages to disable the banner, 575 nods, then moves lithely over to assist with the other, hoping to pull Zarnel free of its entangling folds!

Single move to red banner, leaping up onto the display behind it, then a single strike!

Unarmed Strike, PA, bard: 1d20 + 9 - 2 + 1 ⇒ (10) + 9 - 2 + 1 = 18, 1d8 + 5 + 4 + 1 ⇒ (5) + 5 + 4 + 1 = 15

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

Round 1

"Oh! I've got a spell for this," Corona exclaims as they step inside the museum and are immediately confronted by the hostile banners. With a flick of her wrist, a small wand drops into her hand and she waves it over the group.

Corona uses her spring-loaded wrist sheath to draw her Wand of Bless; then a standard to activate it. Charges remaining (36).

She starts to try and move forward but exclaims, "Ugghhhh! Why do my legs pick the worst times to quit working!?"
_______

Round 2 - Now

With her legs now back under her control, Corona hustles into the room, drawing her longspear as she goes. She gasps in horror to see Zarnel wrapped up tightly by one of the angry banners and calls out, "Don't worry New Friend Zarnel! I'll save you!" as she begins casting.

Corona casts Liberating Command on Zarnel!

Dark Archive

Female N Ratfolk Tinkerer 5, Init 6, HP 35/35, Speed 30 AC 27, Touch 18, FF 20 CMD 17, Fort 3, Ref 13, Will 8

Chou deftly moves about the battlefield and works to deftly remove the banners without too much collateral damage.

If the banner in front of her is down, just move her to the other and the same action applies, except without flanking.

Attack + Inspire + Bless + Flank: 1d20 + 9 + 1 + 1 + 2 ⇒ (13) + 9 + 1 + 1 + 2 = 26
Damage: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10

"I hope these bannews awent too espensive."

Possible Parry:

Parry + Inspire + Bless: 1d20 + 9 + 1 + 1 + 2 ⇒ (8) + 9 + 1 + 1 + 2 = 21 -2 if medium or larger
Riposte + Inspire + Bless: 1d20 + 9 + 1 + 1 + 2 ⇒ (16) + 9 + 1 + 1 + 2 = 29
Damage: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Sovereign Court

Year of Boundless Wonder

With another two quick slashes, Sangkip slices the badly torned banner, leaving just strips which float lifelessly onto the ground.

Seeing one threat down, 575 races across the room up the artificial hill towards the other banner. Before he closes in, it swings out one cloth tendril, smacking painfully across his shoulder. He ignores the pain, however, and rips a large chunk of cloth out from it. Chou strikes again with his rapier, and this time the strike is good. He pierces through many folds of the banner, causing a large tear when he withdraws his weapon. The damage is too substantial and whatever animates the cloth flees, leaving another badly torn flag lying lifelessly on the ground.

Combat over! Well, that was fast. :) Corona, save your liberating command. Will pause a while to heal up and buff. Also to take requests for next area to tackle. If no preference, will move us to Crusader's Chronicles.

Status
Zarnel (NL13)
575 (NL9)

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

"We've got quite some warriors here," Draklor says admiringly, putting his shield down. "Where to next? I was hoping to see the gardens; we might be able to disable the runes, or smash them if necessary."

The kitsune draws a wand from behind an ear, tossing and deftly catching it again. "Anyone need healing? If you have your own, I can use that too."

CLW @Zarnel: 1d8 + 1 ⇒ (8) + 1 = 9

CLW @575: 1d8 + 1 ⇒ (4) + 1 = 5
CLW @575: 1d8 + 1 ⇒ (1) + 1 = 2
CLW @575: 1d8 + 1 ⇒ (1) + 1 = 2

Grand Lodge

LN Nagaji Brawler 6

The other one was grappling Zarnel. Can it still make AoO's?

Silver Crusade

Male LG Aasimar (Angel-blooded) Bloodrager 1 / Paladin 4 / Scar Seeker 3 | AC: 19 (T 12 / FF 18 ) CMD: 24 | F: +16 R: +8 W: +11 (Resist Acid / Cold / Electricity 5, Immune Fear & Disease) | HP: 84 / 84| Bloodrage 7/7, Hellfire 3/3, Smite Evil 2/2, Lay on Hands 8/8, Scar 5/5 | Active conditions: None

As the animating spirit flees into the ether, Zarnel shrugs the banner from his torso, rolls his shoulders and stretches his arms wide. He groans deeply in satisfaction at having been freed from the constriction. And he does all this without the least hint of its effect on Corona, standing mere feet away.

”Chou wei,” he begins, nodding in salute. ”and 575. Thank you both for destroying it. I am … relieved that the battle ended so quickly.”

Had it taken any longer, I fear I might have let the hell-beast rage forth. It would have made me strong enough to shred that cloth, but at what cost?

The healing energy from Draklor’s wand washes away most of the bruises and stiffness. ”Thank you for that, Draklor. But I’ve my own, also.” he says while digging into his pack.

While using his own wand on himself, Zarnel repeats his mantra, ”See No Evil, Abide No Evil.”

Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Hmmm. My prayer was not sincere enough, perhaps. Let's try again.

Wand of CLW: 1d8 + 1 ⇒ (2) + 1 = 3

I feel maybe I have dissatisfied Vildeis that she gives me only the weakest of healing magic. But I don't know what I might have done, so I shall wait to atone.

Then, noticing Corona standing there, he smiles gently. ”Ah, New Friend Corona, where do you think we should go next? Does your Mystery provide you with insight into where we can assist the most?”

Sovereign Court

Year of Boundless Wonder
575 wrote:
The other one was grappling Zarnel. Can it still make AoO's?

Doh! Sorry about that. Scratch the NL damage to 575. Anyway, I had accidentally deleted the AoO dice rolls, so it never existed! :)

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

Sangkip preens more than a little in the aftermath of the battle, If the runes are a way of accessing Nigel's new security, we might be able to avoid a lot of other problems if we take them out first.

My vote's for the garden

Grand Lodge

LN Nagaji Brawler 6

Many wards to pass
Both mundane and mystical
All much like before.

575 five says, not even breathing hard after the brief excitement.

I can not recall
If those out mirrored those in.
But if all must stop...

He shrugs, clearly not remembering if what Sangkip says was how it worked last time, but if they have to shut them all down anyway, it certainly couldn't hurt.

garden seems a reasonable enough plan

Sovereign Court

Year of Boundless Wonder

Alright, going by the rule of two. To the gardens!

The Pathfinders retreat back outside the museum, deciding to examine how to shut down some of museum's magical protection. Thousands of glowing glyphs form a protective shell around the outside of the museum, casting a sparkling aura of light that bounces off the fountain’s waters. You slowly circle round the building, looking for a weakness in this shell that you can target to shut it down. You find a possible opening near the gardens, where the glyphs seem to sit more unsteadily. Clearly the magical protection is cognisant of this as well. When it sense you approaching, a group of the swarming glyphs tear itself away and flies unerringly towards you!

You can either directly attack the glyphs, or a character that is adjacent to the runes can attempt to shut them down with Disable Device, Knowledge (arcana), Linguistics, Spellcraft, or Use Magic Device, after sufficient number of successes. Spells like dispel magic or erase can also help.

Knowledge (arcana) DC 13:
You’ve read of such a phenomena known as living runes, a swarm of tiny constructs. But the sight is much stranger than you can imagine. The runes move and act like they were insects. They were likely set here by Nigel to guard the museum, but clearly something has interfered with its magic and these runes have run amok! In their functions as guards, each swarm of living runes is usually attuned to a single magical trap, moving and activating them at will.
For every 5 that you beat the DC, you may ask for one piece of information from this list.

perception DC26:
There is strange rustling of the grass in front of the entrance to the gardens (square G7). Could there be a trap there?

init:

init, runes: 1d20 + 6 ⇒ (2) + 6 = 8
init, 575: 1d20 + 2 ⇒ (2) + 2 = 4
init, Draklor: 1d20 + 5 ⇒ (16) + 5 = 21
init, Zarnel: 1d20 + 3 ⇒ (2) + 3 = 5
init, Corona: 1d20 + 1 ⇒ (2) + 1 = 3
init, Chou: 1d20 + 4 ⇒ (10) + 4 = 14
init, Sangkip: 1d20 + 5 ⇒ (16) + 5 = 21

As usual, all squares more than half occupied by objects are difficult terrain, e.g. bashing through bushes, squeezing past statues, climbing onto benchs, splashing through the fountain.

combat map
Bold may act
-------
Round 1: Status: Nil
~~~
Draklor
Sangkip
Chou
runes
Zarnel
575
Corona

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

Knowledge (arcana): 1d20 + 12 ⇒ (8) + 12 = 20
Special Defenses, please.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9

"These living runes tend to activate traps, be wary," Draklor warns as he hurries forward. "We'll try to deactivate them if we can; but just in case, here's how to better fight 'em."

The kitsune begins orating what he knows about the swarm of sigils, namely their weak points, which are sadly few.

Inspire Courage!

Dark Archive

1 person marked this as a favorite.
Female N Ratfolk Tinkerer 5, Init 6, HP 35/35, Speed 30 AC 27, Touch 18, FF 20 CMD 17, Fort 3, Ref 13, Will 8

Chou timidly nods with the suggestion of going to the Gardens, although you can tell she's really looking forward to seeing someplace else... Player says gardens, character says OMG CLOCKWORK CONSTRUCTS???

Perception: 1d20 + 8 ⇒ (10) + 8 = 18

Chou gets roughly halfway through Draklor's description of the swarm, then smiles and promptly walks straight up to the swarm, thieves tools in hand.

"Okay. I can do this. Lemme get my stuff out."

Takes out masterwork thieves' tools and moves.

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

Acid Splash: 1d20 + 8 ⇒ (17) + 8 = 25
Acid: 1d3 ⇒ 3

Sangkip moves forward with a belch of acid, while he readies his tools with his tail.

Sovereign Court

Year of Boundless Wonder

Remember that as a swarm of tiny creatures, they take half damage from piercing and slashing weapons, and full damage from bludgeoning/

Draklor also recalls that other than the usual defences that swarms have, living runes are particularly resilient, healing their wounds automatically every round. Even if substantial damage is done to them, they would only lapse into a regenerative state for a minute before reviving. The only way to permanently shut them down is to disable the runes. He shares this and other tactics with the team while dashing into the garden.

Chou also moves in but directly towards the swarm instead, drawing out his thieves' tools ready to get to work. Sangkip also dashes in, lobbing an orb of acid into its midst, melting a number of the runes in its path. (After doing quite a bit of internet research, I'm still uncertain whether acid splash affects swarms, so I'm going to allow it. Please point me to something definitive if you have.)

The swarm of runes suddenly flash brightly and almost in sync the ground in front of the remaining Pathfinders spew forth a burst of flames, wrapping 575, Zarnel and Corona in flames! The flames disappear almost as quickly as they appeared. Strangely, it left them feeling more drained than burnt. (NL10 dmg or NL5 if ref DC16.)

The runes immediately start repairing its damage caused by Sangkit's acid while swarming towards the nearest Pathfinder, Chou. They crawl all over, threatening to nauseate him while he's in their midst. (Chou, you get to make an AoO, then Fort DC12 or nauseated 1 rd)

combat map
Bold may act
-------
Round 1: Status: inspire courage: +1 to hit, dmg, save vs fear
~~~
runes (-2)
Zarnel (NL10 or NL5 if ref DC16)
575 (NL10 or NL5 if ref DC16)
Corona (NL10 or NL5 if ref DC16)
-------
Round 2
~~~
Draklor
Sangkip
Chou (NL2; AoO; fort DC12 or nauseated 1 rd)

GM rolls:

burning hands: 3d4 ⇒ (2, 4, 4) = 10
1d4 ⇒ 1
swarm dmg vs Chou: 1d6 ⇒ 2

Grand Lodge

LN Nagaji Brawler 6

Sure, blast the guys who haven't got to go yet! Meanie =)

Reflex: 1d20 + 7 ⇒ (7) + 7 = 14

575 completely forgot about the fiery trap, though as the flames engulf him, he recalls it then... a little too late. He tries to dodge out of the way, but fails to do so as the heat hits him head on.

As they clear, he gets a determined look, and moves in after the others, trying to remember what they did last time to disable the thing.

Hrmm... not optimistic about punching a swarm that self repairs! So will use the only skill I have that's on the list!

Glow with inner fire
But blast with outer fire too
How did we stop it?

He watches the glowing runes and tiles flash past, almost too fast to follow, until he finally spots a few he recalls from before, pointing them out as possible weak points...

Maybe...

Linguistics: 1d20 + 3 ⇒ (19) + 3 = 22

Silver Crusade

Male LG Aasimar (Angel-blooded) Bloodrager 1 / Paladin 4 / Scar Seeker 3 | AC: 19 (T 12 / FF 18 ) CMD: 24 | F: +16 R: +8 W: +11 (Resist Acid / Cold / Electricity 5, Immune Fear & Disease) | HP: 84 / 84| Bloodrage 7/7, Hellfire 3/3, Smite Evil 2/2, Lay on Hands 8/8, Scar 5/5 | Active conditions: None

The fire washes over him, and Zarnel freezes for just a moment, fearing that it might be some kind of hellfire.

Reflex: 1d20 + 4 ⇒ (20) + 4 = 24

His relief that it is only normal magical fire is palpable.

"I've not spent time studying in libraries. But I have an affinity for languages; perhaps that could help"

Linguistics: 1d20 + 6 ⇒ (6) + 6 = 12

These runes are like nothing I've ever seen before. I don't seem to be able to decode them.

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