[PFS] GM kuey's The Solstice Scar, Version B (#8-99B), Tier 3-4 (Special) (Inactive)

Game Master kuey

chronicle sheets

maps and handouts

aid tokens:
During the event, it is possible for characters at one table to assist those at another with Aid Tokens. Each represents the assistance of allied Pathfinder agents who assist the PCs.

Once per encounter, any character at a table can use an Aid Token to assist the group in one of the ways described below. Once a table uses an Aid Token, pick another table and I'll see it is passed onto them.

If you have any special requests, e.g. lesser restoration from Provide Spellcasting (see below), let me know and I call out to the other GMs to see if anyone can help.

If a table receives an Aid Token and doesn’t need its benefits, they’re encouraged to boost its potency by expending some of their own resources or attempting a skill check. Boosting an Aid Token, including attempting a skill check, is part of passing that Aid Token to another table. A table can neither retry such a skill check nor boost an Aid Token more than once before passing it to another table.

A table may boost a token even while in combat without taking any in-round actions; the scenario assumes the aid was granted before that encounter began.

Some Aid Token benefits may only be used if already boosted by another table. An Aid Token’s benefits vary based on the table’s subtier, and these benefits can take one of the following forms.

Allied Offensive: A Pathfinder agent strikes a creature at the same time as the PC, increasing the damage dealt by one attack by 1d8 points. In addition, after the attack, anyone attacking the target is considered to be flanking it until the beginning of the attacker’s next turn. To Boost: Succeed at an attack roll against an AC 15. Boosted Effect: +1d8 points of damage.

Burst of Healing: A Pathfinder agent heals all of the PCs of 1d6 points of damage. To Boost: Expend one use of channel positive energy or cast one spell with the healing descriptor with a spell level greater than or equal to 2. A PC must cast this spell, not simply activate a wand or scroll. Boosted Effect: +2d6 points of damage healed.

Timely Inspiration: A Pathfinder agent provides the effects of a bard’s inspire courage bardic performance for 3 rounds. The competence bonus is +1. To Boost: Expend 3 rounds of bardic performance or similar ability. Boosted Effect: Increase the competence bonus by 1.

Provide Knowledge (must be boosted): Gain the benefits of a Knowledge skill check or Spellcraft skill check used to identify a magical item; the type and difficulty (Easy, Average or Hard) depend on the table granting the benefit. To Boost: Succeed at a Knowledge check of your choice, the result of the check (Easy, Average or Hard) should be noted on the Aid Token.

Provide Spellcasting (must be boosted): Gain the benefits of a beneficial spell cast by an ally as listed on the Aid Token. To Boost: Cast one of the following spells lesser restoration, neutralize poison, remove curse, or remove disease. Only these spells may be granted. Expending resources that produce the effects of these spells, such as a paladin’s mercy class feature, may also grant these benefits.

Fey Allies:
All PCs and companion creatures gain a single-use benefit they can use during Part 4. As a free action on its turn, a creature can use its benefit to gain either DR/1 or cold resistance 3 until the end of that encounter. Each PC and companion creature can select a different benefit.


301 to 350 of 515 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

Oops, I somehow interpreted that as adjacent to the circle, not the portal. Well, that 4 would get be a Touch Attack of a 14 with an Acid Splash with all buffs up.
Acid Damage: 1d3 + 1 ⇒ (2) + 1 = 3
Concealment: 1d100 ⇒ 87

Sovereign Court

Year of Boundless Wonder

Sangkip flings an orb of acid at the giant hand, burning it for some damage.

And all sides, Pathfinders are battling the undeads. A small team managed to break through and start working on the portal directly. They must have have some success because a sudden shudder sweeps through the portal, which emanates outwards, affecting all the undeads. The giant hand, just about to crawl towards you, is suddenly dazed, and stands at its place unmoving.

combat map
Bold may act
-------
Round 4: Status: bless: +1 attack, save vs fear; inspire courage: +1 attack, dmg, save vs fear; negative energy suppressed.
~~~
red hand (-3; daze)
Zarnel (18/28)
575 (32/40)
Draklor (33/35; pending boosted allied offensive)
Sangkip
Chou (21/23)
Corona (29/31)

GM rolls:

will save: 1d20 + 6 ⇒ (5) + 6 = 11

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

Sangkip maintains his magical barrage, hoping to lure the grotesque hand into leaving its circle of safety.

Acid Splash (Bless, IC): 1d20 + 8 + 1 + 1 ⇒ (6) + 8 + 1 + 1 = 16
Acid: 1d3 + 1 ⇒ (1) + 1 = 2

Grand Lodge

LN Nagaji Brawler 6

It is distracted
Quick, before it recovers
Take the fight to it!

Seeing the work of the other Pathfinders seem to stun the hand, 575 decides to take advantage, leaping into the mass of writhing tentacles, doing his best to avoid getting grabbed!

Move action to gain Improved Grapple, to up my CMD vs the tentacle things, then in we go while it is dazed!

Current CMD vs grapple = 24

Am assuming difficult terrain, as the black tentacle spell is, if not, let me know, I'd get a little further =)

Also, if I get grabbed before I get that far, also let me know!

Grand Lodge

LN Nagaji Brawler 6

The first person to actually manage to hit the hand this round, should maybe use the boosted allied offensive aid token we have?

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

Corona hustles forward just to the edge of the stone circle and conjures a light spell on the tip of her longspear, which she holds up for everyone to see.

"Maybe this'll shed some light on the subject, New Friends! Haha!"
________

Corona moves to her current position and casts Light on her longspear.

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

UMD: 1d20 + 8 ⇒ (19) + 8 = 27

Draklor finally manages to activate his wand, firing a dart of force at the hand.

Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4

Dark Archive

Female N Ratfolk Tinkerer 5, Init 6, HP 35/35, Speed 30 AC 27, Touch 18, FF 20 CMD 17, Fort 3, Ref 13, Will 8

Chou smiles and walks around the circle, then in and towards the portal, rapier held in the 9th parry position.

If she can parry the tentacles or hand, she will try. Not sure if it's possible with concealment.

Attack: 1d20 + 9 + 1 + 1 + 2 ⇒ (8) + 9 + 1 + 1 + 2 = 21
Concealment: 1d100 ⇒ 14
Damage: 1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9

To the powtaw! We must cwose it! [

Grand Lodge

LN Nagaji Brawler 6

umm... someone needed to maintain the positive energy to keep the negative suppressed... guess this might hurt a bit. =)

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

Sorry, didn't realize we had a set plan. I tend to miss things when I post while sleepy.

Silver Crusade

Male LG Aasimar (Angel-blooded) Bloodrager 1 / Paladin 4 / Scar Seeker 3 | AC: 19 (T 12 / FF 18 ) CMD: 24 | F: +16 R: +8 W: +11 (Resist Acid / Cold / Electricity 5, Immune Fear & Disease) | HP: 84 / 84| Bloodrage 7/7, Hellfire 3/3, Smite Evil 2/2, Lay on Hands 8/8, Scar 5/5 | Active conditions: None

My friends are counting on me. I must sacrifice anything for them. Anything! But let Vildeis heal me as I go.

Lay on Hands: 1d6 ⇒ 4

With a roar Zarnel launches himself at the abomination. As he does, his skin turns black, and his sword erupts with black hellfire.

Attack, Rage, Smite, IC, Bless, PA/FF: 1d20 + 8 + 2 + 3 + 1 + 1 ⇒ (13) + 8 + 2 + 3 + 1 + 1 = 28
Damage, Rage, Smite, IC, PA, Fire: 2d6 + 6 + 3 + 4 + 1 + 3 + 1d6 ⇒ (3, 5) + 6 + 3 + 4 + 1 + 3 + (5) = 30

Bloodrage power "Hellfire strike" = Flaming weapon for 1 round.

@Corona: No worries, that's actually kind of what we'd expect of her. Maybe that's one reason Zarnel likes her. :) The only part of the plan I heard was "send Zarnel in."

Sovereign Court

Year of Boundless Wonder

Dear all, I am so terribly sorry. After I had actually completed resolving the actions for this round, I reread the scenario, and came across it. You can shut down the portal by standing at the edge of the stone circle, so you don't actually have to enter. Sangkip was right. I don't know how I missed it, except that it was at the end of the page. Feeling very mortified, especially since I ran Version A. Sorry for wasting your time for this round. Sigh. So I'm going to completely re-set this round...

Sovereign Court

Year of Boundless Wonder

Ok, reverting back to round 4, and also re-set the map. If you still wish to repeat your actions, you may retain your rolls.

Nearby Pathfinders call out. "We can close the portal! Stand at the circle's edge! Study the rift and the stone circle, and call out words of sealing to shut it down!"

Make a Knowledge (arcana, planes or religion), Linguistics, Perform (oratory), Spellcraft, or Use Magic Device as a full-round action to close the rift.

combat map
Bold may act
-------
Round 4: Status: bless: +1 attack, save vs fear; inspire courage: +1 attack, dmg, save vs fear; negative energy suppressed.
~~~
red hand (-3; daze)
Zarnel (18/28)
575 (32/40)
Draklor (33/35; pending boosted allied offensive)
Sangkip
Chou (21/23)
Corona (29/31)

Dark Archive

Female N Ratfolk Tinkerer 5, Init 6, HP 35/35, Speed 30 AC 27, Touch 18, FF 20 CMD 17, Fort 3, Ref 13, Will 8

UMD+Inspiration: 1d20 + 12 + 1d6 ⇒ (9) + 12 + (1) = 22

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

Sangkip works with Chou to try to destabilize the rift.

Sometimes I don't know why wizards bother. All this work for something that's just gonna collapse into the abyss in a few short seconds.

UMD: 1d20 + 8 ⇒ (19) + 8 = 27

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

Oops, didn't realize that part about positive energy. Not sure if it's still the case now that the portal is closing, but...

If the energy has to be suppressed:
Standing at the edge, Draklor pours more positive energy into the circle to combat the darkness.

CLW spell: 1d8 + 4 ⇒ (2) + 4 = 6

If not:
Draklor stays just outside, pondering the significance of the circle's many magic words. He then triumphantly calls them out to finish the job.

Perform (oratory): 1d20 + 11 ⇒ (13) + 11 = 24

Sovereign Court

Year of Boundless Wonder

Standing at the border of the darkness, Chou and Sangkip works directly on the portal itself. Tapping upon their knowledge of magical devices, they decipher the barely visible runes on the stone circle, calling upon their power in unison to act on the rift directly.

"භේදය වසා දමන්න... භේදය වසා දමන්න... භේදය වසා දමන්න..."

A pulse of bright light pulse from the standing stones themselves, emanating inwards towards the portal. And it starts to close, but oh so slowly... The tentacles continue to reach out of the rift, flaying about desperately for targets.

Success! Between Chou and Sangkip, you've achieved enough successes to get the portal to start closing! But the tentacles and negative energy pulses continue. It's not mentioned in the scenario, but I'm going to exercise my GM fiat to rule that they are weakened. And the giant hand is still there.

Draklor reaches out his hand, sending a wave of divine energy into the area. This causes a ripple through the rift, blocking the waves of negative energy from it.

combat map
Bold may act
-------
Round 4: Status: bless: +1 attack, save vs fear; inspire courage: +1 attack, dmg, save vs fear; negative energy suppressed.
~~~
red hand (-3; daze)
Zarnel (18/28)
575 (32/40)
Draklor (33/35; pending boosted allied offensive)
Sangkip
Chou (21/23)
Corona (29/31)

Silver Crusade

1 person marked this as a favorite.
Male LG Aasimar (Angel-blooded) Bloodrager 1 / Paladin 4 / Scar Seeker 3 | AC: 19 (T 12 / FF 18 ) CMD: 24 | F: +16 R: +8 W: +11 (Resist Acid / Cold / Electricity 5, Immune Fear & Disease) | HP: 84 / 84| Bloodrage 7/7, Hellfire 3/3, Smite Evil 2/2, Lay on Hands 8/8, Scar 5/5 | Active conditions: None

Why do I feel like I am stuck in some strange time loop, repeating actions that I've already done again and again? What did Corona put in that cornbread?

Zarnel pats Draklor on the shoulder encouragingly as he slips past him, then ducks into the zone of darkness from the north edge. Via the while line. "Watch my back for me, please, my friend. I'm counting on you!"

Let's just do the thing he's good at, especially now while the Hand is dazed and the portal is on the ropes! Please re-use the last post.

Grand Lodge

LN Nagaji Brawler 6

Aye, I see no reason to change 575's action either =)

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

I'll move to the same position again but change my action slightly :)

With the portal now closing and the shenanigans caused by it apparently weakening, Corona hustles up next to Zarnel and gives him a tap with her healing wand - at least, she's pretty sure it's Zarnel. Hard to see into the darkness and all. And even if it's not, she's pretty sure the giant creepy hand wouldn't appreciate the positive energy so it's a win either way!

Cure Light Wounds (Zarnel): 1d8 + 1 ⇒ (6) + 1 = 7
________

Charges remaining (34).

Sovereign Court

Year of Boundless Wonder

Zarnel first heals himself, then pushes his way past his teammates and move into the stone circle. Immediately, the tentacles reach out and despite their weakened state, managed to slam hard against his left thigh and coil tightly around it. It is as if he does not notice this at all. Instead, he summons divine blackfire and slices down on the giant hand, severing the not-so-little finger off completely! 575 takes a brief movement to recall the teachings of a master wrestler he encountered a number of years ago, before mirroring Zarnel. He ducks and weaves about the writhing tentacles, managing to avoid them completely, for now. Corona, seeing Zarnel hurt, urgently comes up behind him and lays some healing on him, bringing him almost back to whole.

The giant hand seems to sense that Zarnel is entangled, so it skitters away from him, then reaches a giant index finger to claw at 575. The nagaji, however, hops away from the attack easily.

Chou, whatever can be done to close the portal is done. Now is just to finish the undead.

combat map
Bold may act
-------
Round 5: Status: bless: +1 attack, save vs fear; inspire courage: +1 attack, dmg, save vs fear; negative energy suppressed.
~~~
red hand (-33)
Zarnel (26/28; grappled)
575 (32/40)
Draklor (33/35; pending boosted allied offensive)
Sangkip
Chou (21/23)
Corona (29/31)

GM rolls:

black tentacles grapple: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20
black tentacle damage vs Zarnel: 1d6 ⇒ 3
giant hand vs 575: 1d20 + 11 - 1 ⇒ (6) + 11 - 1 = 16

Dark Archive

Female N Ratfolk Tinkerer 5, Init 6, HP 35/35, Speed 30 AC 27, Touch 18, FF 20 CMD 17, Fort 3, Ref 13, Will 8

In that case... lets go use my old turn from another reality.

Chou smiles and walks around the circle, then in and towards the portal, rapier held in the 9th parry position.

She halts as soon as she's within reach of the undead hand, and extends her arm to strike at the fingers with a flick of her wrist. She doesn't so much as speak a word, but instead makes every move with precision, to be followed either as example or as warning.

Attack: 1d20 + 9 + 1 + 1 ⇒ (3) + 9 + 1 + 1 = 14
Damage: 1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9

Potential Parries:

Tentacle Parry: 1d20 + 9 + 1 + 1 - 2 ⇒ (6) + 9 + 1 + 1 - 2 = 15

Hand Parry: 1d20 + 9 + 1 + 1 - 2 ⇒ (14) + 9 + 1 + 1 - 2 = 23
Hand Riposte: 1d20 + 9 + 1 + 1 ⇒ (14) + 9 + 1 + 1 = 25
Damage: 1d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

Sangkip skirts around the crawling hand before darting around Chou to strike while it's attentions are divided.

Dagger (Flank, Bless, Inspire Courage): 1d20 + 9 + 2 + 1 + 1 ⇒ (18) + 9 + 2 + 1 + 1 = 31
Magic P/S: 1d3 + 6 + 2d8 + 1 ⇒ (1) + 6 + (6, 8) + 1 = 22

Sovereign Court

***OVERSEER ANNOUNCEMENT***

As Medda and Anok join your group of Pathfinders around the stone circle, she assists you with the binding ritual. Medda thrusts Ivvora’s hilt into the portal, calling on Vildeis for aid. The shadow rift shrinks and closes, releasing a massive shock wave that knocks the Pathfinders, the Twinhorn warriors, and Medda to the ground. A field of dark, rippling energy remains, suspended above the stone altar. As Medda reaches out to pick up Ivvora’s hilt—the already broken blade now spider-webbed with new cracks—a supernatural silence descends. Only the telepathic rage of some unseen menace cuts through the quiet. “You dare to shut me out?” it rages. “I see you, but I do not see her. Where is the dwarf woman, Ivvora, who fought me so long ago? Has her mortal body failed at last? Has the realm of the living at last lost its protector? Know this: when the long shadows reach out again, I will grasp them and claw my way back into your world to see your flesh devoured by my children.”

Sound returns to the Realm of the Mammoth Lords, and Medda cautiously stands. “It seems that Eshimka still lives and has even left this foul scar on our world,” she declares. “If we are to believe its promises, the fiend will attack on the next winter solstice. If we are to survive, we must be ready. Nearly a millennium ago, Ivvora held the key to defeating Eshimka. By following her legends and discovering her fate, we may harness the same holy power that banished this fiend—and together end the beast entirely.

“When we set out, it would be the privilege of this following to have the Pathfinders at our side. But that is a trial for another day. Tonight, at last, we rest.”

@Table GMs: This concludes par 3.

Sovereign Court

***OVERSEER ANNOUNCEMENT***

Celebration and preparation have filled the last two days. The Twinhorns are both relieved to have thwarted the villain Eshimka and resolved to help the following’s spiritual leader, Medda, retrace the paladin Ivvora’s millennium-old steps. After hours of considering and retelling ancient stories preserved by oral tradition, Medda gathers the Pathfinders.

“The holy warrior Ivvora came to us in pursuit of Eshimka, whom she vanquished and banished with the Twinhorns’ help. However, she would not rest for long, and she insisted on seeking out other evils in the area. At that time, the most fearsome threat was Grathatonhakis, an immense white dragon that lurked in the Tusk Mountains and would strike our camps. Ivvora learned what she could, left her dagger with us, and departed to slay the dragon. She never returned, and neither did the dragon. Exactly what transpired is unclear from our legends.”

Medda cradles the fragile remnants of Ivvora’s dagger. “This blade kept Eshimka at bay for so many generations, and now it is ready to fall apart. Ivvora held the key to defeating Eshimka, and by learning her fate or communing with her spirit where she fell, we might harness the same power. Then we shall not just reseal the shadow fiend but destroy it once and for all! From our tales we have learned where the wyrm Grathatonhakis laired. Let us set out together to learn what happened—and who might have taken the caves since.”

The trek is long and cold, taking the group first across the tundra and then into shadow of the frigid Tusk Mountains. As the trail winds around a frozen lake, the snap of a snare echoes over the ice, and a Pathfinder is whipped into air by a cleverly laid trap. Medda scowls and announces, “Pathfinders, we have kobolds. Keep within earshot and spread out. They aren’t just a threat; they may also be our best better to finding the dead dragon’s lair.”

@Table GMs: You have until April 12 to run encounters K, L and M on pages 32, 36 and 38, respectively.

Dark Archive

Female N Ratfolk Tinkerer 5, Init 6, HP 35/35, Speed 30 AC 27, Touch 18, FF 20 CMD 17, Fort 3, Ref 13, Will 8

Given the instructions that we'll be visiting a possibly dead dragon and having a chat with an ancient dwarf or possibly dragon, I think I'd like to prepare Clockwork Babelfish (Comprehend Languages), Proximity Alarm (Heightened Awareness), and Super-Awesome-Face-Mounted-Flamethrower (Firebelly) as my gadgets for today.

Chou is a terrible travel companion, as she spends most of the time sketching rough maps, jotting down 'mission requirements' and noting 'requirement verification notes.' She seems very concerned as she scribbles furiously, using her buckler as a firm writing surface, nearly walking clear off of a cliff more than once. "I dun know about this mission. Most of the time the Venture Captain gives us requirements before we go. This time we are learning what we have to do as we go. I don't know how to report this correctly... but I'll try!"

Her eyes go wide open and she leaves a large black splotch on the page as the Kobold trap triggers. "Uh oh..."

She quickly stows her journal, then begins stuffing alchemist's fire, acid, an alkali flask, and her pen into her cheek pouches. "Ok... so find kobowds, find dead dwagon's wair, talk to Ivowa's spiwit."

She slides her buckler back up her arm and puts her hand on her rapier hilt. "Weady."

Sovereign Court

Year of Boundless Wonder

Let me resolve the combat first because...

The tentacles continue to shrival as the rift continues to mend. Thus, when they reach to grasp Chou who stepped into the stone circle, she easily pulls herself free. Her attention is solely on the undead giant hand. She strikes with her rapier, but the thin blade is repulsed by its tough hide. Sangkip follows closely behind, ducking and weave through the forest of weakening tentacles. The giant hand fails to notice the vanara, giving Sangkip the opportunity to strike, severing the central extensor digitorm tendon. Almost immediately, the entire giant hand loses support and collapses onto the ground. It struggles weakly briefly, but soon stops moving completely.

... that was enough to destroy the undead.

With the threat taken down, Zarnel manages to pull himself out from the binds of the tentacles and the intrepid team steps back out of the stone circle. Just when Medda and Anok break strike down the undeads pestering them and join you...

Cue overseer's first post above.

GM rolls:

tentacles grapple: 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6

Sovereign Court

Year of Boundless Wonder

As the Pathfinders disperse and begin exploring the frozen terrain, your team descends a gentle slope toward a frozen lake to the west with the mountains rising to the north and east. As you approach from the southeast, even before you arrive, you can hear the loud voices of a heated argument coming from the shore of the lake.

Sylvan:
"Depart, vile lizards! Stop your desecration! This forest is protected by me!"

Dranonic:
"Yip! Yip! You threaten us? We chop you up! Make stew! Goblork hungry! We hungry! Yip Yip!"

You hasten your steps but still move cautiously to understand the commotion. Just as you cross a narrow frozen creek, the trees ahead to the lake thins sufficiently for you to make out what out happening. At the shore, a band of small reptilian humanoids are facing down a hauntingly beautiful women. Of the reptilians, one rather hulking one is riding astride what you can only describe as a slime-covered toad with two walrus-like tusks jutting from its upper jaw. The rider is well-armored, bearing a shield in one hand and a lance in the other. Behind his steed stands three more reptilians, dressed in simple studded leather and holding crossbows. Of the woman, flesh that seems made of wood and vibrant hair that resembles coniferous needles.

Giant Toad: knowledge(arcana) DC12:
This frog-like medium-sized magical beast is a slurk, the descendant of the failed result of a dwarven attempt to domesticate and breed subterranean frogs as food and labor animals. The large pustules on its back contains slime which it can squirt with unerringly accuracy. When it hits, it dries quickly, entangling its target. Anyone the slurk successfully bull rushes or overruns is also automatically covered by the slime. For every 5 that you beat the DC, you may ask for one piece of information from this list.

Reptilian rider: knowledge(local) DC11:
This is a small-sized kobold monster wrangler. It is clearly well-trained in controlling his mount, and would likely fight well on his. (cavalier) If fact, you've heard that such wranglers are able to manipulate the nodules on the giant toad's back to fire slime.
For every 5 that you beat the DC, you may ask for one piece of information from this list.

Reptilian crossbowmen: knowledge(local) DC10:
These small-sized kobold snipers have deadly accuracy with their crossbows.
For every 5 that you beat the DC, you may ask for one piece of information from this list.

Beautiful woman: knowledge(nature) DC13:
This medium-sized fey is a dryad. They are tree-fey, tied to specific trees, who prefer secluded woodlands far from humanoids in need of lumber. This time, however, the reptilians clearly are encroaching. They have various magical abilities that can hinder their foes.

One of the particularly sharp-eyed reptilians similarly spot you through the trees, and it gesticulates agitatedly in your direction. All of them turn quickly to stare at the intruders. The reptilian rider first gestures at you, then point accusingly at the woman.

Draconic:
"Yip! Yip! You bring allies! Yip! Yip! We slaughter them first! Then we feast!"

Rallying the other three reptilians, they turn in your direction and get ready to attack! The beautiful woman steps back, pressing herself against the bark of a tree, studying the scene warily.

Combat post coming up

Sovereign Court

Year of Boundless Wonder

The map is large and you might need to scroll down a bit to find your tokens.

init:

init, 575: 1d20 + 2 ⇒ (2) + 2 = 4
init, Draklor: 1d20 + 5 ⇒ (5) + 5 = 10
init, Zarnel: 1d20 + 3 ⇒ (15) + 3 = 18
init, Corona: 1d20 + 1 ⇒ (13) + 1 = 14
init, Chou: 1d20 + 4 ⇒ (17) + 4 = 21
init, Sangkip: 1d20 + 5 ⇒ (5) + 5 = 10
init, enemies: 1d20 + 3 ⇒ (18) + 3 = 21

If you speak with the woman:
Appealing to her for assistance requires a move action and a bluff, diplomacy or knowledge(nature) check.

Terrain Info: Entering a square of ice, such as that of the frozen creek (which you are all standing on right now) or the lake (which they are standing on), takes 2 squares of movement, and the DC for Acrobatics checks increases by 5. Areas on the map occupied by trees count as difficult terrain and grant partial cover.

combat map
Bold may act
-------
Round 1: Status: Nil
~~~
Chou
red reptilian
orange big frog
yellow reptilian
green reptilian
blue reptilian
Zarnel
Corona
Draklor
Sangkip
575

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

Local: 1d20 + 8 ⇒ (18) + 8 = 26 I guess Saves, Special Attacks and Feats?
Local: 1d20 + 8 ⇒ (8) + 8 = 16 Feats?

The shouting was probably a clue, but the leafy lady and the kobolds are having a disagreement. Something about them desecrating the forest.

Dark Archive

Female N Ratfolk Tinkerer 5, Init 6, HP 35/35, Speed 30 AC 27, Touch 18, FF 20 CMD 17, Fort 3, Ref 13, Will 8

ummm the kobowds are thweatening to eat the gween weafy woman. Does she need help? They think we awe hew awwies.

Sovereign Court

Year of Boundless Wonder

Chou, in case you missed it, I'm waiting on your action for round 1.

Dark Archive

Female N Ratfolk Tinkerer 5, Init 6, HP 35/35, Speed 30 AC 27, Touch 18, FF 20 CMD 17, Fort 3, Ref 13, Will 8

Sorry, double move

Sovereign Court

Year of Boundless Wonder

No worries! :) Oh, by the way, you guys healed up completely and spells refreshed from the previous battle. It's been two days.

Sangkip had a few encounters with kobold monster wranglers before. From his experience, he recalls that they have good fortitude and reflexes but relatively poorer willpower. Dedicated to the service of their tribe, they can issue challenges to specific targets, increasing the damage they inflict at the cost of lowering their defences to other enemies. He also knows that they are general trained to work together as a team to be very effective in striking when opportunities open up (paired opportunists). Also, they are trained to ride giant frog-like creatures like what this one is riding now.

In those encounters, he also tangled with a number of kobold snipers. Such artillery troops are trained to not only be effective up close (point blank shot), they are also schooled to fire more effectively into melee (precise shot).

A very gung-ho Chou races through the snow towards the lake, leaving her team behind. The greenish lady, seeing combat at hand, retreats further, as if the tree could swallow her up.

Huh, they gave me a cavalier but put him in a terrain where it is near impossible for him to charge...

The kobold rider whirls his lance overhead and yells out in his high-pitch yipping.

Draconic:
"Like how I teach! Strike sneakily and swift!"

He then nudges his steed onto land, hissing at the leafy lady as he passes, but disregarding her for now.

Almost in unison, the three kobold snipers pull away from the edge of the lake and fire their loaded crossbows at Chou. Despite the trees in between, one of them aims true and his bolt punches into Chou's left thigh.

combat map
Bold may act
-------
Round 1: Status: Nil
~~~
red kobold (tactician 1/4)
orange big frog
yellow kobold
green kobold
blue kobold
Zarnel
Corona
Draklor
Sangkip
575
-------
Round 2:
~~~
Chou (17/23)

Terrain Info:
Entering a square of ice, such as that of the frozen creek (which you are all standing on right now) or the lake (which they are standing on), takes 2 squares of movement, and the DC for Acrobatics checks increases by 5. Areas on the map occupied by trees count as difficult terrain and grant partial cover.

GM rolls:

yellow crossbow vs Chou, partial cover: 1d20 + 6 ⇒ (17) + 6 = 23 dmg: 1d6 ⇒ 6
green crossbow vs Chou, partial cover: 1d20 + 6 ⇒ (9) + 6 = 15
blue crossbow vs Chou, partial cover: 1d20 + 6 ⇒ (10) + 6 = 16

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

"Grrr-! Rawr! Awrarrar! Rahhrahhrahh!" Corona yells back at the kobolds, doing her best imitation of their speech. "I can snarl and bark like a dog too, you know! That doesn't scare me," she harrumphs as she produces a familiar-looking wand and waves it over the party.
________

Corona uses her Wand of Bless! Charges remaining (31). Should get everyone but Chou - sorry!

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

Knowledge (arcana): 1d20 + 12 ⇒ (7) + 12 = 19
Special Defenses.
Knowledge (local): 1d20 + 12 ⇒ (18) + 12 = 30
AC, HD, Fighting Abilities.
Knowledge (local): 1d20 + 12 ⇒ (15) + 12 = 27
AC, HD, Fighting Abilities.
Knowledge (nature): 1d20 + 12 ⇒ (4) + 12 = 16

"The dryad is trying to protect this place, sounds like. The kobolds are...well, being themselves. Just too close to her." The kitsune shares what he knows, then beseeches her for help in Sylvan, noting that he and his friends want to protect the forest as well. Though to those who can't understand, it feels like an uplifting speech.

Diplomacy: 1d20 + 10 ⇒ (9) + 10 = 19

Starting Inspire Courage, then trying to appeal to the dryad.

Grand Lodge

LN Nagaji Brawler 6

Knowledge (nature): 1d20 ⇒ 2

575 knows nothing of dryads, but does know that the cold of this place is not really to his liking!

But the kobolds at least he can understand, their language not far different from that of his own people.

It is way too cold
To be outside in the snow
I now long for warmth

He says, then calls out something else, in the same language as the kobolds, while moving up with, and just past, Chou, staying close to some nearby trees... cautious in case the mounted kobold gets a charging lane

Draconic:
"Sometimes, you bite more than you wish to chew." He calls to the kobolds. "Bad time for a meal."

"Though perhaps if they intend to cook us, as least it will be warm." He concedes, under his breath, a moment later.

Double move

Dark Archive

Female N Ratfolk Tinkerer 5, Init 6, HP 35/35, Speed 30 AC 27, Touch 18, FF 20 CMD 17, Fort 3, Ref 13, Will 8

Chou pouts as the bolt draws blood and spits out a flask of Alchemist's Fire into her hand. She moves forward around a fallen tree, then hurls it at the mounted Kobold, hoping to set them both ablaze.

Alchemist's Fire at Red, 2nd range increment: 1d20 + 7 - 2 ⇒ (1) + 7 - 2 = 6
Miss Direction: 1d8 ⇒ 1 2 squares towards me
Lands between me and the mounted kobold, catching absolutely nobody. Oh well.

Grand Lodge

LN Nagaji Brawler 6

Why does it go 2 squares off? Shouldn't it just be 1?

Dark Archive

Female N Ratfolk Tinkerer 5, Init 6, HP 35/35, Speed 30 AC 27, Touch 18, FF 20 CMD 17, Fort 3, Ref 13, Will 8

1 square per range increment.

Also, totally parrying any attack from charging kobold cavalier.

Parry?:

Parry: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11
Uh oh. I think if it comes to rolling a nat 1 on a parry vs a charging cavalier, that seems like a good time to use my reroll.
T-Shirt Reroll +2*: 1d20 + 2 + 9 + 1 ⇒ (12) + 2 + 9 + 1 = 24

Riposte: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Confirm?: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11
The order of the day is crits and craps

Grand Lodge

LN Nagaji Brawler 6

Huh... I have never noticed that particular rule before! I have learned something new!

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

Sangkip scuttles forward, slipping slightly on the ice. Double Move


I won't be able to check the game for quite a while soon, so will bot Zarnel. I think he would likely double move. Zarnel, when you can post, feel free to readjust his position, or even change your action if that's not what you'll do.

Draklor have read about such slurks before, recalling that they do not have any special defences. As for the wrangler seeing its get-up, he can tell that he has good armor but not particularly tough nor have strong fighting abilities. (AC22, 2HD, +4/1d6 attack) The snipers are poorly armored but quick on their feet to compensate, quite accurate with their crossbows but are actually quite physically weak (AC18, 1HD, +6/1d6 attack).

Corona attempts some faux-Draconic, which comes up sounding more like she has a bad cough. ]ooc]:)[/ooc] Zarnel, 575 and Sangkip dashes through snow-covered track, coming up behind Chou, who in turn whips out a flask and lobs at the frog and rider. She trips over the snow, however, and the flask lands short. Draklor, after inspiring the troops, turns his attention to the dryad, beseeching for her help.

Through the trees, the dryad gives Draklor a look, and nods her head. Waving her hands at the kobold wrangler, he suddenly looks cross-eyed and instead of nudging his steed forward to charge, he instead lifts his lance and stabs down at the slurk! The dryad quickly ducks behind the tree. The slurk roars in pain and confusion, but it knows enough not to retaliate its master. Instead, he looks for the nearest target and leaps towards Chou, tearing at her with its terrible teeth. Chou attempts to parry the strike, but the blow is powerful, and one teeth plunges deep into her shoulder, leaving her reeling.

The crossbow wielding kobolds, seeing their leader engaging Chou (somewhat), turn their attention to the rest of the party, firing their bolts at 575. Through the trees, only one manages to hit him, slicing a gash across his side.

combat map
Bold may act
-------
Round 2: Status: bless (except Chou): +1 attack, save vs fear; inspire courage: +1 attack, dmg, save vs fear
~~~
red kobold (tactician 2/4)
orange big frog (-4)
yellow kobold
green kobold
blue kobold
Zarnel
Corona
Draklor
Sangkip
575 (34/40)
-------
Round 3:
~~~
Chou (5/23)

GM rolls:

confusion on red: 1d100 ⇒ 93
red lance vs orange FF: 1d20 + 4 ⇒ (9) + 4 = 13 dmg: 1d6 ⇒ 4
orange bit vs Chou: 1d20 + 4 ⇒ (20) + 4 = 24 crit?: 1d20 + 4 ⇒ (5) + 4 = 9 dmg: 2d6 + 3 ⇒ (6, 3) + 3 = 12
yellow vs 575: 1d20 + 6 ⇒ (7) + 6 = 13
green vs 575: 1d20 + 6 ⇒ (17) + 6 = 23 dmg: 1d6 ⇒ 6
blue vs 575: 1d20 + 6 ⇒ (15) + 6 = 21

Dark Archive

Female N Ratfolk Tinkerer 5, Init 6, HP 35/35, Speed 30 AC 27, Touch 18, FF 20 CMD 17, Fort 3, Ref 13, Will 8

Chou begins to cough up blood, ink, and a few drops of leakage from an acid flask. She makes a stab up at the mounted kobold, then ducks and rolls backward with her blade held in the 6th parry position as she moves.

Attack: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Damage: 1d4 + 4 ⇒ (2) + 4 = 6

Acrobatics (To Avoid AoO) + Derring Do: 1d20 + 10 + 1d6 ⇒ (12) + 10 + (6) = 28
Derring Do extra D6: 1d6 ⇒ 5
Total is 33

Parry (If needed): 1d20 + 9 + 1 - 2 ⇒ (10) + 9 + 1 - 2 = 18
Riposte: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

Status:
HP 5, Panache 3/5 (possibly 2/5 if parry used), Inspiration 5/5
T-Shirt Reroll used (Drink Ghost Goblin Ale!), 1/2 Alchemist's Fire used

"My evewything huwts..."

Silver Crusade

Male LG Aasimar (Angel-blooded) Bloodrager 1 / Paladin 4 / Scar Seeker 3 | AC: 19 (T 12 / FF 18 ) CMD: 24 | F: +16 R: +8 W: +11 (Resist Acid / Cold / Electricity 5, Immune Fear & Disease) | HP: 84 / 84| Bloodrage 7/7, Hellfire 3/3, Smite Evil 2/2, Lay on Hands 8/8, Scar 5/5 | Active conditions: None

I could stop to help Chou, but perhaps it's best for me to protect her by slaying the beast.

Zarnel walks calmly up to the horrid beast that just attacked his small friend. "You are a vile creature. It will pain me only slightly to slay you."

Attack, PA/FF, Bless, IC: 1d20 + 8 + 1 + 1 ⇒ (20) + 8 + 1 + 1 = 30
Damage, PA/FF, IC: 2d6 + 6 + 3 + 1 ⇒ (6, 3) + 6 + 3 + 1 = 19

Crit Confirm: 1d20 + 8 + 1 + 1 ⇒ (13) + 8 + 1 + 1 = 23
Crit Damage: 2d6 + 6 + 3 + 1 ⇒ (4, 3) + 6 + 3 + 1 = 17

Missed the round by an hour, sorry. Yes, double move was fine. Thanks.

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

"Hold fast there, Chou!" Draklor careens forward, just too slow to heal his comrade quickly.

Double move.

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

Always fashionably late, Corona races after her companions as quickly as she can go. "Hold on New Friend Chou, we're coming!"
________

Double-move!

Grand Lodge

LN Nagaji Brawler 6

do the trees provide cover from the ranged kobolds?

575 moves to back up Zarnel, ducking through the trees to come up on the kobold rider from the side. He doesn't wait for it to adjust as he comes out of the trees swinging, aiming one powerful uppercut at the kobolds chin.

I think my movement provokes if he has a lance? Well, unless he used it on Zarnel and doesn't get more then 1 =)

Unarmed Strike: 1d20 + 9 - 2 + 1 + 1 ⇒ (13) + 9 - 2 + 1 + 1 = 22, for 1d8 + 5 + 4 + 1 ⇒ (6) + 5 + 4 + 1 = 16

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

Sangkip bounds forward through the snow, lunging for the preposterous knight.

Dagger (Bless): 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
Magic Piercing: 1d3 + 6 ⇒ (3) + 6 = 9

301 to 350 of 515 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS] GM kuey's The Solstice Scar, Version B (#8-99B), Tier 3-4 (Special) All Messageboards

Want to post a reply? Sign in.