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Veto!
Just kidding. And someone said paladins have no sense of humor.

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Working ye olde graveyard shift tonight guys so I'll try to catch up on Gameplay when I can!

GM Hmm |

Veto!
Just kidding. And someone said paladins have no sense of humor.
It was a bearded devil that said that! You totally shouldn’t listen to him.
Hmm

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"Aid tokens, get yer aid tokens!"
***Token #1***
Passing Aid Token to: Kuey
Current Boosts: None

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Zarnel has now thrown both of his javelins, so he's out of ranged attack options for now. Who decides which attack a boost gets added to? Zarnel's last javelin is almost certainly a hit, but I don't want to just take the boost without concurrence.
But I do agree that we might ought to use this one versus passing it on.

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I'm fine with using it since, as Sangkip noted, I think our ranged options are largely limited to a few minor spells and crossbow bolts at this point. So it would help to make the hits we do get count.

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Well, a couple of us still have pending boosted allied offensives, and I think you can only benefit from 1 per encounter. Unless the encounter granted one is independent from the aid token. If they are all counted together I'd say boost and pass, if they are independent then we may as well get another allied offensive to shoot these guys out of the air. Chou is decent with her crossbow, but it is merely a crossbow.

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The bonus from the aid token is treated separately from that coming from the Twinhorn warriors, so can be used in the same encounter. Not that it matters now! Let me know if you want to pass it on, or keep it for the next encounter which I'll be posting up shortly.

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Enough of us have damage on us that we might as well pop it for a burst of healing and hand it off. Having boosted and passed 2 we can be greedy on 1 right?

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Well, the more time we think about it, the longer it lingers so...
This post to be concluded in the gameplay thread...

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I'm a little confused about one aspect of the aid tokens. It says I still have a use; do I need to make an attack? Am I holding it up instead of it going to the next table?

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yours is not from an aid token, Drak.
One of the special conditions that occurs after a certain amount of success amongst all tables, gives everyone an effect similar to the boosted allied offensive token on their next successful attack.
We've had all of ours trigger already, you just haven't hit anything yet, so yours is still waiting to go.

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Stupid thought...
If someone were to give me enough insight into where the hand is, could Draklor use Song of Fiery Gaze, then everyone readies action for the next time I breathe fire to use a ranged attack to hit it?

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Anyway, since they are already down, in case anyone is wondering why I didn't keep the skeletons within the stone circle together with the hand and force you guys to enter to fight them, I ruled that because the skeletons are unintelligent creatures, they would go straight for the nearest threats, i.e. you. On the other hand, the hand has some intelligence (even if it's not much), so it should know enough to attempt to draw you into the circle.
And to add on to what I shared about low-light vision, I quote the conditions for low-light vision here.
Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-light vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to him as a source of light.
Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.
The common misconception that those with low-light vision can see normally in dim light conditions stems from the last line. But that is merely a special exception case from the first paragraph. The text itself does not negate the effects of dim light on characters with low-light vision, except for when they are outdoors on a moonlight night (which is the current condition now).

GM Cwethan |

Okay guys, I've got an Aid Token coming in hot!
Current Boosts: Provide Knowledge (Easy) & Allied Offensive

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Looks like Sangkip used the Allied Offensive boost in his last attack? So time to pass the token I believe.

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If I'm not wrong, Sangkip's 2d8 came from his sneak attack. d8 instead of d6 because of his knife master archetype.

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Looks like you guys don't need the aid token, but it's already boosted with knowledge and allied offensive, and the other boosts might not be worth the party committing its resources for now. So either someone could use the allied offensive, or 575 could get the free 1d6 healing, and we can pass it on?

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I vote to give 575 the healing. Save some resources, and help another party.

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^Ditto!

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Hey folks, I'm working today - will try and check in when I can but if it comes down to waiting on me then please bot Corona and I'll catch up later tonight :)

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Hey folks, just notice that I'll be off to a work training thing in New York State Sunday the 15th and will be gone through Friday the 20th. I'll have my laptop with me but I have no idea what my posting availability will be - definitely only in the evenings, if that. To be on the safe side, please go ahead and bot Corona as needed and if I have a chance to check in and post during my trip I'll do so. Otherwise, I'll catch up properly when I get home Friday - though I know we should be wrapped up by then.
Also, what time I do have I'll be giving to my GMed games first (except my own table of this which has a backup GM lined up) and then this one second so if you happen to see posts from GM Ladile elsewhere but nothing here, that'll be why. Hopefully that'll avoid any 'CORONA I SEE U POSTIN Y U NO POST FOR SS!?!??' confusion :)

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Could someone please confirm whether Zarnel can make it to the Dragon in this round? I think he can, but...
I know he can fly-charge, and his base fly speed is 40 cause he's wearing Medium armor. But the 1/2 distance for 45 degree climbs, and the fact that the dragon is nearly overhead confuse me. I'm a pilot IRL - this shouldn't be this hard!

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Yeah it's fine. Whether you count via pythagoras theorem or going by this FAQ, she's 40 feet away. In fact, you only need fly 35ft, since you can occupy the space below her to attack.
Need a fly check DC20 though to fly at greater than 45 degrees. You have a total of additional bonus of +6 to the fly check (+4 for good manueverability, +2 from fly spell).

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I'm preparing the chronicle sheets, so if you have any rerolls for the day jobs, please do so.
Separately, boon time!
575: 1d20 ⇒ 13
Draklor: 1d20 ⇒ 13
Zarnel: 1d20 ⇒ 7
Corona: 1d20 ⇒ 12
Chou: 1d20 ⇒ 15
Sangkip: 1d20 ⇒ 17
the evil GM: 1d20 ⇒ 14
Guess my luck's not so good here... :(

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Thanks for the game, guys! You really kept the pace going!
Your chronicles are here. Will put the link at the top of the page also. Please let me know if there are any issues?

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Mine looks good!
Thanks for a great game everyone; I'm sorry that I was a little off my game as far as RP and response times go but you all know about that pesky RL...

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Thank you very much, kuey. And thanks to everyone for a great team!

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Kuey, what was the CR of the big dead hand? Asking for purposes of checking off a faction card item for Silver Crusades:
"Defeat an ... undead creature whose CR is at least equal to your character level."

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Kuey, what was the CR of the big dead hand? Asking for purposes of checking off a faction card item for Silver Crusades:
"Defeat an ... undead creature whose CR is at least equal to your character level."
Yes, it would satisfy. CR5.

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All looks good! Kuey, if you see me recruiting remember recent GM's bypass there lottery for my recruitments. Hope to see you all again on either side of the table!