KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
Loot Sheet.
GM Notes.


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Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina wordlessly watches the vision unfold, her eyes widening and the colour visibly draining from her face. "...why...no, don't pick it up, just kill it..." She whispers.

Farrukh wrote:
"What the hells was that thing? You guys saw it too, right?"

"...yeah..." Carina nods. She's still somewhat out of it.

"...and the robed guy actually revered the damn worms."


HP: 123/125| AC: 34 (38) FF: 32 (36) Touch: 16 (20) CMD: 29 (33)| Init: +5|Fort +14, Ref +12, Will +12| Action Points 2/11| Perception +21 (+23 Underground, +25 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: Riven Hourglass|20% miss vs magic

"That would make sense. I'm pretty sure the robed guy was Kyuss, Eben and I saw him earlier. They were chanting 'Kyuss' at him, anyway."


Battle at the Rift, The Isle of Last Resort

Carina: Carina got the sense from his expression that this was the first time "Kyuss" ever saw one of the worms.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"No, I didn't see 'it.' What was it?" Astraden asks, starting to head over to look at the room.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

What's the Knowledge skill to ID the six-armed thingy? (Asks the guy with no pertinent knowledge skills...)

"Yeah, definitely Kyuss. Must have been before he was a god, though. So I guess my theory about the visions coming in order was wrong." For Astraden's beneift, he recaps the vision. "Kyuss- probably as a mortal- standing here in front of some undead six armed monster that was holding a couple of rods, and a jeweled box it gave to Kyuss. And the room was furnished like a torture chamber." He glances down the hole, his eyes following the stream of Kettite vomit as it messily splashes out of sight. "Er... by the way, Farrukh, when I shone my light down there there I saw a bunch of holes in the walls. Stuff might live in them. So tossing stuff.... or just tossing... down there is probably not a great idea until we're ready for something nasty to come screaming out..."


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"Eugh, a torture chamber makes sense I guess. It must have been where he tormented Kelvos . . . afterwards? Or maybe before?"

The priestess looks uneasily towards the pit. "I saw something shadowy moving around where you are. Like, just at the corner of my vision. There might be something up here, too."


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

"Huh. If there were, you'd think it would have attacked while we were dealing with the angels and worms..." Eben says, but clearly doesn't dismiss the idea out of hand, since he starts slowly moving his lights around the sides of the pit and the surrounding rubble, looking out for anything out of place.


Battle at the Rift, The Isle of Last Resort

It is Knowledge (nature).

Eben's lights do not illuminate anything new.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina ponders just what that six-armed bug-like creature was.

Knowledge (Nature): 1d20 + 8 ⇒ (11) + 8 = 19

"By the way, it looked like it was the first time Kyuss ever saw one of those worms..."


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

"There were worms? I didn't see any worms." Eben continues looking around to no avail. "Hey, Farrukh, is Carina's potion still improving your eyesight? Do you see anything hidden?"

The see invisibility extract should still be in effect from when he drank it before flying up the spire.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

"Oh, you didn't see it?" Carina blinks in confusion. "His bug servant took a worm out of a box with a pair of tongs... at least, in the vision I had."


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

"Oh, okay, from where I was standing I couldn't see what was in the box. So... if that was mortal Kyuss, I guess the worms weren't something he invented, then?"


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"Maybe something he adapted, though? I mean, there's gotta be a reason they're called Kyuss worms."

KC are we free to move around now? If so:

Astraden heads to the middle of the group and releases a healing burst, then listens into the room for magical auras.

Channel positive energy (healing) to entire party: 6d6 ⇒ (2, 6, 3, 1, 3, 2) = 17
Spellcraft on swords (good hope, recitation): 1d20 + 12 + 2 + 2 ⇒ (17) + 12 + 2 + 2 = 33
Spellcraft on swords (good hope): 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33
Spellcraft on anything else (good hope): 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25


Battle at the Rift, The Isle of Last Resort

Correct. Farrukh does not see anything special. Also, Eben has it right—the reason he and Farrukh saw less, and the rest saw nothing, was simply a matter of being able to see inside the room. The rest of you might have seen a bit of shimmering from inside (or not), but you were too far away to get clear looks.

Carina wracks her brain, but the creature did not look familiar to her.

Astraden finds that the sword archons' fiery swords have faded away. They had nothing else on them, but Kelvos was wearing a suit of masterwork breastplate. The breastplate bears designs of broken trumpets and feathery serpents writhing, as though in pain. It and his greatsword both ring with indistinct whispers when she casts her spell.

Astraden:
The breastplate is a suit of +3 breastplate.

The greatsword is a +4 unholy greatsword.


THP: 0 HP: 58/165 (106/213), BR 23/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

"I didn't see anything. Regardless, what's our next move?"


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"Ooh, that's a nice breastplate. Farrukh should probably hold onto the sword for now as it's . . . a little amoral." Astraden enters the room, wary of worms exploding from the walls again, and picks up the serpent-covered breastplate and sword, hunching under their weight. "Anyone want the breastplate? Seems like it weighs a little more than my chainmail, but I might be able to rearrange my backpack. The enchantments on it seem quite powerful."


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

"That breastplate looks too heavy for me to wear. Sorry."


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Tanith shrugs. "I can carry it in the meantime. Stick it in the bag."


Battle at the Rift, The Isle of Last Resort

The space between the glass and the walls—just a few inches wide—is clearly devoid of worms now, and there is no further danger visible here.

Where to now?


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

CLW wand on Tanith: 6d8 + 6 ⇒ (8, 1, 5, 1, 6, 3) + 6 = 30
CLW wand on Cuetzpalli: 3d8 + 3 ⇒ (8, 7, 5) + 3 = 23
CLW wand on Farrukh: 4d8 + 4 ⇒ (7, 4, 5, 5) + 4 = 25
[21/50] This is in addition to my channel.

"I vote we check out the west door. Let's get this level clear before venturing down into the evil prison pit. But everyone keep your eyes out for shadowy figures." Saying this, Astraden moves towards that door, then waits in readiness to help Farrukh inspect it for traps.

Auto-aid Perception.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Eben shrugs as he restocks his quiver both with bundled arrows and scrounges up a few misses. "Yeah, one door is as good as another. Maybe we'll find all the answers we need up here and not have to go into the evil prison pit?" His voice on this possibility is clearly that of optimism refusing to admit it's been defeated.

broken arrows: 3d100 ⇒ (9, 100, 48) = 157


HP: 123/125| AC: 34 (38) FF: 32 (36) Touch: 16 (20) CMD: 29 (33)| Init: +5|Fort +14, Ref +12, Will +12| Action Points 2/11| Perception +21 (+23 Underground, +25 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: Riven Hourglass|20% miss vs magic

"Sounds good to me."

My usual Take 10 should do.


Battle at the Rift, The Isle of Last Resort

Finding nothing out-of-the-ordinary on the western door, Farrukh opens it.

The walls of this chamber are carved to depict an army of armored soldiers engaged in the ruin and destruction of a city of helpless men, women, and children. Buildings burn, blood washes the streets, and dark thunderclouds boil in the skies above. Above them all, directing the army, is an enormous figure dressed in plate mail. His face is cold and cruel, but also quite handsome, and quite familiar to Eben, Farrukh and Carina. He wields an exotic polearm that combines the features of a pick, an axe, and a mace.

The stairs appear to lead back outside.


Battle at the Rift, The Isle of Last Resort

And, heck:

When the group repeats the process for the eastern door, they see the eastern entrance. The walls of this chamber are carved to depict an army of undead soldiers engaged in the ruin and destruction of a city of helpless men, women and children. Buildings burn, blood washes the streets, and dark thunderclouds boil in the skies above. Above them all, directing the army, is an enormous figure dressed in a tattered dark gray robe. His visage is only remotely humanoid, a seething mass of worms in the mocking shape of a face, with vast, cavernous sockets for eyes.


THP: 0 HP: 58/165 (106/213), BR 23/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

"Southern door?"


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Eben stares at the eastern mural. "Well, it's nice that he found something... productive... to do with the worms, I guess..." He head towards the southern door. "And there's no south stairs, so this at least won't be another entrance room. Yay?" He stands aside for Farrukh to Farrukhify the door.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina pops a false life extract while she's waiting for Farrukh's assessment of the door. She tries to not look at the murals for too long.

Temp HP: 1d10 + 10 ⇒ (2) + 10 = 12


HP: 123/125| AC: 34 (38) FF: 32 (36) Touch: 16 (20) CMD: 29 (33)| Init: +5|Fort +14, Ref +12, Will +12| Action Points 2/11| Perception +21 (+23 Underground, +25 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: Riven Hourglass|20% miss vs magic

Third verse, same as the first.

"All of this is starting to make me wonder...why? Of all the things to be a god of, why nasty ass worms? And a side order of only slightly less nasty undead."


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

"Maybe all the more intimidating things to be a god of were taken?"


Battle at the Rift, The Isle of Last Resort

This long chamber obviously served as a library, as dozens of bookshelves line the walls and stand back-to-back amid the chamber. In addition to the surprisingly well-preserved tomes, twelve clear jaws sit on various shelves, each filled with a thin gray liquid and containing a single writhing pale-eyed green worm. Towards the back is a book left open on a podium.

Standing in the room—or crouching, in one case—are four humanoid undead. Three stand tall and proud. Baroque armor covers every inch of these skeletal figures, every inch save for two gaping eye sockets. The ornate steel and silver plate carries a sickly green sheen, and from one of the armor's many well-crafted joints a small green worm wriggles to be free. Similar worms writhe and slide between many of the armor's plates, yet the creature's grip on its massive greatsword remains firm and hints at deadly skill.

The fourth is rather different from the rest. This stooped creature is sheathed in full plate armor, over which lies the tattered remains of ancient robes of state. The creature's shriveled and tortured limbs teem with writhing hordes of green worms. These worms move over the creature's decayed body, crawling between the plates of its armor.

The latter creature points slowly at the party, rasping in the ancient language of the Flanaess.

Flan:
"Welcome to the Halls of Knowledge. It is my sacred duty to educate those converts who seek knowledge of our wondrous god. So, my children...prepare to receive the Invocations of the Worm."

Image. You can probably guess which is which. Knowledge (religion) applies to each entity.

Inits: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 181d20 + 3 + 2 ⇒ (13) + 3 + 2 = 181d20 + 4 + 2 ⇒ (20) + 4 + 2 = 261d20 + 3 + 2 ⇒ (1) + 3 + 2 = 61d20 + 0 + 2 ⇒ (9) + 0 + 2 = 111d20 + 5 + 2 ⇒ (11) + 5 + 2 = 181d20 + 5 ⇒ (20) + 5 = 251d20 + 9 ⇒ (5) + 9 = 14

Init Order: Farrukh - Undead Warriors - Astraden/Carina/Cuetzpalli - Stooped Undead - Eben/Tanith

Round 1: Farrukh is up!


Holding off until someone identifies these. Unless they have to wait until their turn?


Battle at the Rift, The Isle of Last Resort

Then we'll wait. In that case, in a manner of speaking, Tanith and Astraden are up. They're the only people with Knowledge (religion).


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Religion: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24

Tanith puts his encyclopedic knowledge of holy fitness routines to work.


Battle at the Rift, The Isle of Last Resort

Astraden Religion (warriors;speaker): 1d20 + 15 ⇒ (16) + 15 = 311d20 + 15 ⇒ (1) + 15 = 16
Tanith Religion (speaker): 1d20 + 4 ⇒ (12) + 4 = 16

Tanith:
Tanith doesn't know the exact name of the warriors, but he can tell that they're a special sort of undead. Only silver can truly penetrate their defenses.

Aside from his weakness, the designs on the greatswords remind Tanith of something called a "Wormblade". He read about it when searching Agath's library, though he hadn't been sure it involved Kyuss until now. These greatswords are given their power when wielded by particular servants of a dark god, and in addition to gaining some magical powers, they inflict some acidic damage to those struck by them. It is said that each death caused by a wormblade adds to the god's tally of souls, increasing his power and drawing the dreaded Age of Worms closer to its fulfillment.

Astraden:
The warriors are agents of the Wormgod known as the Swords of Kyuss. If the spawn of Kyuss are the footsoldiers of the Wormgod's legions, then the swords of Kyuss as his elite shock troops. A silver weapon is needed to seriously harm them, and unlike most resistances, a mere magic weapon will not be sufficient to bypass this—as Eligos explained a month ago, the silver itself is antithetical to the worms that inhabit this creature, and mere magic cannot replicate that effect.

The swords of Kyuss possess enhanced combat abilities, as well as swords that take on additional powers in their hands called the Wormblades. Most fearsome, however, is their "Invocation of the Worm", a fireball-like explosion of negative energy that both harms the living and heals the dead.

The stooped figure, on the other hand, has Astraden mostly stumped.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

"They're some kind of specialized undead", Tanith explains. "Use silver. And stay away from those swords. I think they're called Wormblades and they drip acid."


HP: 123/125| AC: 34 (38) FF: 32 (36) Touch: 16 (20) CMD: 29 (33)| Init: +5|Fort +14, Ref +12, Will +12| Action Points 2/11| Perception +21 (+23 Underground, +25 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: Riven Hourglass|20% miss vs magic

"Got it. Mithril works, right?"

Farrukh carefully studies the two nearer Greatsword wielders and readies himself to beat off the first that approaches.

Ready Bash: 1d20 + 20 ⇒ (18) + 20 = 38
Damage: 1d6 + 20 + 1d6 ⇒ (1) + 20 + (3) = 24

And I will be Shield Slamming.


Battle at the Rift, The Isle of Last Resort

Round 1: Undead Warriors

Farrukh, could you please update your character sheet to indicate what your weapons are made out of and their properties? It would make DR questions a lot simpler to answer.

The three undead advance, but one takes a hit from Farrukh as it goes. The mithral klar cuts into its armor and forces it back. It approaches again, this time from the side. Dead worms fall from the wound Farrukh scored—the only sign that it has been remotely hurt. The other two advance as well.

As they slowly clank over to stand before Cuetzpalli and Farrukh, the armor around their necks seems to reknit itself. As it does so, their jaws simultaneously unhinge, dropping down with the peeling metal. From each warrior, a hollow moan begins to echo, coming out distorted and warped as though from down a long tunnel. The moans raise in volume until three orbs of darkness emit from their dark maws, pulsating with shadowy energy.

The orbs detonate simultaneously, and the whole party feels an overpowering wave of negative energy surge through them, ripping into their souls at the most fundamental level. The taste of rot and decay fills their mouths. They hear the stooped undead speak again.

Everybody, make three Reflex saves versus negative energy. And because this is information some PCs will need to have as soon as possible, make sure to roll all three in your next post—even if you aren't sure about something, it speeds things along to at least have the rolls up.

After Rolling:
Each save was DC 22 for half.

10d6 ⇒ (2, 6, 3, 6, 2, 4, 1, 5, 1, 5) = 35 17 damage on a successful save.
10d6 ⇒ (1, 2, 2, 2, 2, 5, 2, 4, 3, 3) = 26 13 damage on a successful save.
10d6 ⇒ (5, 3, 4, 1, 1, 6, 6, 5, 6, 3) = 40 20 damage on a successful save.

Eben, I'll allow you to spend an Action Point to act out-of-turn here, if you want to "retroactively" kick off your performance for a Saving Finale.

Flan:
"You will understand soon enough. Listen to the call."

As the negative energy courses through the room, Farrukh and Carina see the armor of the injured warrior reknitting. Any sign of injury seems to vanish as it raises its sword once more.

Round 1: Astraden, Carina, and Cuetzpalli, if they're still alive, are up.


HP: 123/125| AC: 34 (38) FF: 32 (36) Touch: 16 (20) CMD: 29 (33)| Init: +5|Fort +14, Ref +12, Will +12| Action Points 2/11| Perception +21 (+23 Underground, +25 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: Riven Hourglass|20% miss vs magic

Do you mean my quickbar? My sheet already has the properties of my weapons and such, under the "Gear" spoiler.

Refs: 3d20 ⇒ (4, 10, 11) = 25

Damn. Missed one.

Farrukh is rocked by the explosions, but somehow manages to stay standing.


Battle at the Rift, The Isle of Last Resort

Ah. That's...that's the sort of spoiler I wish I'd noticed about a month ago. >_>


Yeah, it's been there since I got the Swords from the Wind Duke's sarcophagus and the special armor later. I needed somewhere to write the more detailed abilities, and the place I had my gear before was getting a bit cluttered anyway.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Okay, I'll take you up on that offer, KC.

Speaking even more rapidly than his normal glib fashion, Eben begins reciting his standard 'litany of life' as soon as he hears ancient Flan being spoken.

Activating Dirge of Doom (Requiem-infused). Does that cost me a move action on my actual turn, or is this an immediate?

Reflex x 3: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 331d20 + 13 + 2 ⇒ (5) + 13 + 2 = 201d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32
And spending another AP on the middle roll.
AP: 2d6 ⇒ (1, 6) = 7

He recoils from the massive onslaught of deathly energy, but stays standing. For now.

Ow. 50 damage, WITH three successful saves.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Alright, back from Seattle - looks like I've only got a few months left before a decision is made for my residence permit to move to my gf in Sweden!

Anyway, I was PLANNING to drop some buffs before Farrukh opened the eastern door: shield of faith on Cuetzpalli and owl's wisdom on myself (told this to KC before checking the thread). If everyone think it's kosher to retcon those in, I will do so.

Astraden tells the others what she knows of the Swords of Kyuss even as the monsters approach. "Kyuss shock troops, use silver even if magical, can release massive bursts of negative - ah F#%&," she exclaims, seeing the Swords initiate their signature move.

2d6 ⇒ (1, 2) = 3 Reflex (good hope, action point): 1d20 + 3 + 2 + 2 ⇒ (9) + 3 + 2 + 2 = 16
2d6 ⇒ (2, 3) = 5 Reflex (good hope, action point): 1d20 + 3 + 2 + 3 ⇒ (13) + 3 + 2 + 3 = 21
2d6 ⇒ (6, 5) = 11 Reflex (good hope, action point): 1d20 + 3 + 2 + 6 ⇒ (7) + 3 + 2 + 6 = 18 [0/10]

Astraden moves in slow motion, trying to evade the detonation by leaping behind Tanith, but the waves of negative energy travel through the air faster than she can hope to move. Her skin takes on a dark, burnt color, and she falls to the ground with a slight sigh, eyes glassy. She is not moving.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Okay, you have Options. I can give you a reroll (which, given your dismal Reflex, might be a long shot) or I can use Gallant Inspiration to do a 2d4 increase on one of your rolls. (The second roll would then automatically succeed, but you'd still be out, albeit alive. Or if we gamble and do the last one and you make it, you only take 80 damage total and are still in play.) Which would you want?

Edit: aw, shoot, just redid the math and you take 81 damage even if you make the last saving throw. You want me to just boost your second save? At least that way you don't die right here.

Or, ooh, have you spent your Moment of Greatness doubling yet? You can boost the second save yourself and make it, and I can try and get you over the third one.

Liberty's Edge

Male Underpowered Warrior 1

I remembered moment of greatness too late - it's only before the roll, not after. But sure, boosting the second one sounds fine.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Reflex (good hope): 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
Reflex (good hope): 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Reflex (good hope): 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27

Tanith groans as he's barraged by deadly blasts of necrotic energy.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Er... actually, just realized that Eben can't do this if activating DoD was an immediate action. I'll post this provisionally, pending KC's ruling/clarification.

Eben looks with alarm as Astraden is buffeted by wave after wave of negative energy. "Hey, no! NO DYING!"

Casting timely inspiration as an immediate action, if I can. Astraden gets +2 to her second save, which puts her at -8 rather than -21 hp, I believe. Still not good, but maybe Carina can extractify her.


Battle at the Rift, The Isle of Last Resort

It was a move action taken out of turn.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Well, cool, then! Hopefully this means we won't have to tote a dead cleric around a dungeon again. I mean, we don't even have Spiny this time!


THP: 0 HP: 58/165 (106/213), BR 23/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Saves: 1d20 + 6 + 2 + 2 ⇒ (11) + 6 + 2 + 2 = 211d20 + 6 + 2 + 2 ⇒ (1) + 6 + 2 + 2 = 111d20 + 6 + 2 + 2 ⇒ (17) + 6 + 2 + 2 = 27

Cuetzpalli roars as the negative energy blasts him. His eyes begin to blaze divine power as he steps up and begins laying into them with his divine gift.

On the one marked with a star.
Kelmarchen (AS, BR, PA, RA, GH< Rec): 1d20 + 21 + 3 + 2 + 2 ⇒ (11) + 21 + 3 + 2 + 2 = 392d6 + 15 + 12 + 3 + 8 + 2 ⇒ (6, 2) + 15 + 12 + 3 + 8 + 2 = 482d6 ⇒ (6, 3) = 91d20 + 16 - 4 + 3 + 2 + 2 ⇒ (18) + 16 - 4 + 3 + 2 + 2 = 372d6 + 15 + 12 + 3 + 2 ⇒ (6, 6) + 15 + 12 + 3 + 2 = 442d6 ⇒ (3, 5) = 8 (-3 AC)


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 7/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Reflex Save 1 *Good Hope, Shield Other*: 1d20 + 10 + 2 + 1 ⇒ (9) + 10 + 2 + 1 = 22 Barely made 1...
Reflex Save 2 *Good Hope, Shield Other*: 1d20 + 10 + 2 + 1 ⇒ (9) + 10 + 2 + 1 = 22 Barely made 2...
Reflex Save 3 *Good Hope, Shield Other*: 1d20 + 10 + 2 + 1 ⇒ (10) + 10 + 2 + 1 = 23 ...holy s+*$ I barely made them all.

Carina takes 24, Tanith takes 24.

Somehow, Carina manages to weather the onslaught of necrotic energy. When the three blasts finally stop, her skin is burnt and peeling in places, but she doesn't seem to care that much--she's too focused on Astraden falling.

"Oh, no. Not again. Not this time." She growls, mostly from the energy blasts.

Round 1: Actions
Standard Action: Use breath of life syringe on Astraden. Spending AP to keep the extract.

Carina yanks the syringe of golden liquid from her belt and kneels next to Astraden's body. "CLEAR!"

She jabs it into the downed cleric's neck artery...

Breath of Life: 5d8 + 10 ⇒ (7, 4, 8, 3, 3) + 10 = 35

Spending 1 AP to keep breath of life.

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