Isle of Dread (Inactive)

Game Master Wilmannator

Map | Tactical | Loot


901 to 950 of 1,528 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>

1 person marked this as a favorite.
Male Human N Shipwright 4 | HP: 24/27 Drown 21/26| AC: 16[19], 12[13] Tch, 15[18] Fl) | CMB: +4, CMD: 16 | F: +6, R: +3, W: +9 | Init: +1 | Perc: +8, SM: +4 | Speed 30ft | Spells: 1st 4/5, 2nd 2/4, Storm Burst 7/7, Enlarge 7/7, Channel 2/2, Hero Point 2/3 | Active conditions: SoFaith, Barkskin, W oAwe, TofSea

Mtumbwi takes his place next to Captain Barbarosa. He thinks back to the time when Barbarosa first pitched the idea.

A boat under the water. I can't be done. Could it?

Looking over the plans, gears turn in his mind.

Dammit, it can be done. I can do it

He thinking back to the months carving the wood, casting spells to bind it, praying for Gozreh blessing.

It was different now. So different.

That cold hearted b+~~+ can go fock that uncaring bastard, Gozreh you can kiss my a$$. Leave my ship alone

Fear crept in his bowls, the fear of failure. So many on this boat, and they all looked to him, all knew that this was his boat, his creating. If anything should go wrong, it would be his head. Their lives on his conscious. He wasn't making a dhow for his father anymore. Many lives depended on this.

"We are going to make it Barbarosa. Can feel it. Deep within me. No doubt. I will give every last drop of blood to The Audacious to make sure she stays in one piece. Say the word my Captain, and know it will be done."


Male CG Human Bodyguard 4 | HP: 10 [49 rage]/41; DR 2/-| AC: 19 [rage]; 21 (13 Tch, 19 Fl) | CMB: +8, CMD: 21, Att +9 [+11] (2d6+7 [+9, PA, witch hunter]) | F: +6, R: +4, W: +4 [+6 rage/+9 superstition] | Init: +4 | Per: +8, SM: +1 | Speed 30ft | Active conditions: None.

Ciaran takes his position at the bow, lashes a loop of rope to the rails, slips his arm through, and nods to the captain.


(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot

Just waiting for Wrigley, Gado and Bazsil to place themselves and I'll move it along!

Grand Lodge

The Ambassador (Male NG Halfling Bard 3) | HP: 21/21 | AC: 18 (13 Tch, 16 Fl) | CMB: +1, CMD: 13 | F: +4, R: +7, W: +7 (+4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear) | Init: +8 | Perc: +9,SM: +1 | Speed 20ft | Bardic Performance: 12/12 | Spells: clw, grease, hideous laughter (DC 15), sleep (DC 15) | Active conditions:

The halfling stumbles across the increasing turbulent deck as the Audacious is set to rocking violently by the thrashing seas. As the hull rolls and the seamless timbers moan under the increasing stresses which feel like they are attempting to twist the vessel until it severs clean in half, he takes a moment to wrap a length of rope around the foremast. The youth is sure to leave enough untangled slack so that he can hold on and brace himself, or even, should it come to it, tie himself to the beam for survival.

As he braces himself against the sway and roll of the deck beneath his feet, Wrigley grins devilishly at Ciarán. "This is it my friend!" the halfling calls. "We're either going to conquer the eye as triumphing heroes, or die as fools!"


Male CG Human Bodyguard 4 | HP: 10 [49 rage]/41; DR 2/-| AC: 19 [rage]; 21 (13 Tch, 19 Fl) | CMB: +8, CMD: 21, Att +9 [+11] (2d6+7 [+9, PA, witch hunter]) | F: +6, R: +4, W: +4 [+6 rage/+9 superstition] | Init: +4 | Per: +8, SM: +1 | Speed 30ft | Active conditions: None.

"Is there that much difference?

"Let's drive this b!+~& as far as she'll go. Pharasma might be grooming her boneyard for us, but we'll at least make her wet when she takes us."

Grand Lodge

The Ambassador (Male NG Halfling Bard 3) | HP: 21/21 | AC: 18 (13 Tch, 16 Fl) | CMB: +1, CMD: 13 | F: +4, R: +7, W: +7 (+4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear) | Init: +8 | Perc: +9,SM: +1 | Speed 20ft | Bardic Performance: 12/12 | Spells: clw, grease, hideous laughter (DC 15), sleep (DC 15) | Active conditions:

The halfling scowls and turns, hoping his blushing face will be hidden from Ciarán amidst the chaos of the approaching storm. "Don't... Please... Umm... Crass.... Be..." he can only manage to stammer in reply, completely nonsensical, and keeps his eyes averted while feigning to readjust the tether.


1 person marked this as a favorite.
Male CG Human Bodyguard 4 | HP: 10 [49 rage]/41; DR 2/-| AC: 19 [rage]; 21 (13 Tch, 19 Fl) | CMB: +8, CMD: 21, Att +9 [+11] (2d6+7 [+9, PA, witch hunter]) | F: +6, R: +4, W: +4 [+6 rage/+9 superstition] | Init: +4 | Per: +8, SM: +1 | Speed 30ft | Active conditions: None.

Ciaran lifts his chin.

"I'm sure I don't know what you mean."

Grand Lodge

1 person marked this as a favorite.
The Ambassador (Male NG Halfling Bard 3) | HP: 21/21 | AC: 18 (13 Tch, 16 Fl) | CMB: +1, CMD: 13 | F: +4, R: +7, W: +7 (+4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear) | Init: +8 | Perc: +9,SM: +1 | Speed 20ft | Bardic Performance: 12/12 | Spells: clw, grease, hideous laughter (DC 15), sleep (DC 15) | Active conditions:

Wrigley looks back toward Ciarán unblinkingly, the questioning in his eyes clearly shows the worry that he is himself the one of low moral character. "If I don't make it through this and I drown," he says unsure, but graining more momentum and pep. "Promise me you'll travel to Slipcove and find a woman named Gwendolyn, at a tavern called the Frumpy Duchess..."

"Tell her what I tried to do."


Male NG Human Lorekeeper 4 | HP: 30/30 | AC: 13 (13 Tch, 10 Fl) | CMB: 0, CMD: 13 | F: +3, R: +5, W: +3 | Init: +9 | Perc: -2, SM: -2 | Speed 30ft | Hero: 3/3, Shift (10'): 8/8 | Extend: 2/3, Pearl: 2/2 | Active conditions: mage armor-8hrs

Gado moves up next to Mtumbwi and the captain, ready to lend his brain and quick thinking. A wild and weird feeling washes over him, excitement as they begin to crash into the rough weather and bitter winds, and fear for the worst. He finds himself mulling over different things in his brain, trying to bring the most pertenant information to the forefront of his mind.

"I'm ready sir. And... thanks, for getting me out here. Not sure I would have ever done anything outside the walls of the library if not for this..."

Sorry for the delay! Had almost no opportunity to do anything today, except barely keep up with reading...


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

Bazsil triple checks that his sack is filled with his most important possessions, and that it is securely attached to his person. Even if the entire ship splits apart, Bazsil wants to survive on the gear in his 'sack.

He debates hanging out near the tiller with the Captain and Mtumbi, but decides instead to prove his manliness on the bow near Ciaran and Wrigley.

Wrigley "Shoegazer" Mackay wrote:

"If I don't make it through this and I drown, promise me you'll travel to Slipcove and find a woman named Gwendolyn, at a tavern called the Frumpy Duchess..."

"Tell her what I tried to do."

Bazsil, a late arrival to the conversation, picks up on this and agrees if Ciaran does not.

"If he doesn't make it, I will do this for you, Eighthling. You have my word on it," Bazsil smugs at Wrigley. "In fact, I promise to comfort her so that she completely forgets all about you. I'll do this for you, Eighthling."


Male CG Human Bodyguard 4 | HP: 10 [49 rage]/41; DR 2/-| AC: 19 [rage]; 21 (13 Tch, 19 Fl) | CMB: +8, CMD: 21, Att +9 [+11] (2d6+7 [+9, PA, witch hunter]) | F: +6, R: +4, W: +4 [+6 rage/+9 superstition] | Init: +4 | Per: +8, SM: +1 | Speed 30ft | Active conditions: None.

"I will. You have my word. Now - hold on. It's getting close."


(GM Damo) | Map | Tactical

"I hope you've had a chance to void your bowels recently!" cries Barbarosa, "Because if not, get ready to shït yourselves! HERE IT COMES!!!!"

An unholy blast of wind hits the sails. It smashes into the ship and tosses it about like a vicious ogre playing with a child's toy. Any normal mast would have snapped instantly, but the magical wood and expert craftsmanship keep it upright. This has interesting implications for the ship as it is occasionally skipped sideways on the surface of the sea. Rain and hail pelt down upon the exposed decks.


1 person marked this as a favorite.
(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot

Thing™: Savage Storm

Location: Above decks.

Hazard: Stronger than gale-force winds. Reflex save (DC 12) required to stay upright. Fail by 5 or more and get blown overboard.

Tasks:

  • Read the seas - acrobatics then perception
  • Pull on ropes - profession (sailor), strength checks
  • Tack and jibe - profession (sailor)
  • Predict the weather - knowledge (nature), survival
  • Push the limits - engineering, craft (ships)

Buff ideas: better communication with Barbarosa, inspirational speech / behavior, wind control.

---

Mtumbwi:
I love how beautifully you have taken ownership of the ship. You get a +2 circumstance bonus to all profession (sailor) and craft (ships) checks relating to The Audacious


(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot

UP NEXT!

Round 1: Aeslin, Bazsil, Ciarán, Elon, Gado, Gratum, Mtumbwi, Wrigley.

Eye of Abendego Table:

Thing™: Savage Storm

Progress:

  • Read the seas - 0
  • Pull on ropes - 0
  • Tack and jibe - 0
  • Predict the weather - 0
  • Push the limits - 0

Active buffs: None.


1 person marked this as a favorite.
Dwarf God of Pastry Magicks 4 | HP: 39/39 | AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +8, R: +3, W: +7; (+4 spells/SLAs) (+2 poisons) | Init: +2 | Perc: +7, SM: +3 | Speed 20ft | Hero: 3/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: None.

In preparation of the Eye, Elon ties a rope to Barley's saddle and lashes the other end around his waist.

KRA.... KOOOOOOW!

Thunder peels overhead as the rain starts to lash the boat and Elon steps out as the Captain calls for aid. "I WILL TRY TO ANALYZE THE..."

Reflex: 1d20 + 3 ⇒ (3) + 3 = 6

Whoosh!

Elon steps on a quickly forming puddle and hits the deck. Unluckily, he wrapped the rope around his waist AND cloak, causing a mini-parachute to form as he lifts off the deck and floats out of the sea.

GM discretion:
Elon quickly looks around while aloft for signs of the wind abating!

Kn.(Nature): 1d20 + 7 ⇒ (9) + 7 = 16
Survival: 1d20 + 11 ⇒ (1) + 11 = 12


Steelkeg Yak 4 | HP: 22/22 | AC: 17 (11 Tch, 16 Fl) | CMB: +6, CMD: 17 | F: +5, R: +5, W: +1 | Init: +1 | Perc: +0 | Speed 40ft | Hero: 3/3 | Spells: One day... | Active conditions: None.

Barley feels a tug on the rope as he is drag unwilling towards the door by his best friend.

"Moo!" can be heard across the deck as the yak tries to pull back towards his safe spot in the corner, but the pull of the wind is too strong.

Strength: 1d20 + 3 ⇒ (6) + 3 = 9


(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot

Elon is currently not aboard the ship. His rope is keeping him aloft, and attached to Barley... but the yak is slowly being pulled up the stairs and towards the exit of the dining cabin.

UP NEXT!

Round 1: Aeslin, Bazsil, Ciarán, Gado, Gratum, Mtumbwi, Wrigley.

Eye of Abendego Table:

Thing™: Savage Storm

Progress:

  • Read the seas - 0
  • Pull on ropes - 0
  • Tack and jibe - 0
  • Predict the weather - 1
  • Push the limits - 0

Active buffs: None.


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

Bazsil immediately begins to regret his choice to come on decks when Elon is blown over. He assume the best worst in that the dwarf is lost forever. Thankfully, the Yak seems immune to the blowing winds.

1d20 + 6 ⇒ (14) + 6 = 20 Reflex

Sensing a need to scan the seas for danger, Bazsil does just that.

1d20 + 7 ⇒ (7) + 7 = 14 Acrobactics
1d20 + 8 ⇒ (16) + 8 = 24 Perception

Bazsil tries to keep his feet as he looks for reefs and dangers he does not hope to see.


Dwarf God of Pastry Magicks 4 | HP: 39/39 | AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +8, R: +3, W: +7; (+4 spells/SLAs) (+2 poisons) | Init: +2 | Perc: +7, SM: +3 | Speed 20ft | Hero: 3/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: None.

Since the Aisle of Bread checked off a marker for 'Predict the Weather'...

Elon quickly looks around while aloft for signs of the wind abating. "Barley! I can see nearly three miles from up here!" he says joyously.

"Captain! The wind patterns look odd!" he bellows to Barbarosa.

Kn.(Nature): 1d20 + 7 ⇒ (9) + 7 = 16
Survival: 1d20 + 11 ⇒ (1) + 11 = 12

Grand Lodge

The Ambassador (Male NG Halfling Bard 3) | HP: 21/21 | AC: 18 (13 Tch, 16 Fl) | CMB: +1, CMD: 13 | F: +4, R: +7, W: +7 (+4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear) | Init: +8 | Perc: +9,SM: +1 | Speed 20ft | Bardic Performance: 12/12 | Spells: clw, grease, hideous laughter (DC 15), sleep (DC 15) | Active conditions:
Bazsil Grimalkin wrote:
"If he doesn't make it, I will do this for you, Eighthling. You have my word on it," Bazsil smugs at Wrigley. "In fact, I promise to comfort her so that she completely forgets all about you. I'll do this for you, Eighthling."

The halfling looks up to Bazsil in shock, horror clearly etched onto his face as he pictures some disturbing thought. Shaking his head seems to wipe away the concern and wholly replace it with that of resolve. Before Wrigley can open his mouth, a brewing anger already curling the corner of his mouth upward, the halfling next hears the words of his friend, Ciarán.

Ciarán Cú Mhór-ríoghain wrote:
"I will. You have my word. Now - hold on. It's getting close."

"Thank you, my friend," Wrigley says, looking back toward the railing at Ciarán. Slowly he turns his gaze back to meet Baszil, speaking above the rising wind. "I guess I'll have to resolve to survive this, Bazsil... So she stays away from the likes of---"

Just then the storm hits and Wrigley reaches desperately for the line he has fastened to the foremast.

Reflex(DC = 12 to stay upright. DC = 7 to not fall overboard): 1d20 + 7 ⇒ (10) + 7 = 17

The halfling grips the line tight as the buffeting gale slams into the vessel and sends a shockwave of force across the deck. A moment later he can feel his teeth are clenched painfully together and his knuckles are white, though thankfully, still gripping the tether. Immediately, he pulls the lute from his back and beings strum feverishly, his once meager voice now rolls and echoes along the wind like thunder.

"Look ahead, look a stern,
Look the weather in the lee,"
Wrigley bellows into the wind.

"Blow high! Blow low! And so sailed we." the nearby crew sings.

"I see a wreck to the windward
And a lofty ship to lee,"
the halfling continues on, playing against the storm.

"A sailing down all on
The coasts of High Barbary"

Wrigley will use Inspire Competence on the next ally attempting a skill check (+2 to skill check)

Inspire Competence (Su):
A bard of 3rd level or higher can use his performance to help an ally succeed at a task. That ally must be within 30 feet and be able to hear the bard. The ally gets a +2 competence bonus on skill checks with a particular skill as long as she continues to hear the bard's performance. This bonus increases by +1 for every four levels the bard has attained beyond 3rd (+3 at 7th, +4 at 11th, +5 at 15th, and +6 at 19th). Certain uses of this ability are infeasible, such as Stealth, and may be disallowed at the GM's discretion. A bard can't inspire competence in himself. Inspire competence relies on audible components.


Female N Human (Kellish) Archeologist 4 | HP: 25/25 (9/9 temp) | AC: 16 (12 tch, 14 Fl) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Possibly || Active conditions: Mage Armor, False Life, Comp Languages

Aeslin is pulled from her revelry in the library, as she hears the cracks of the thunder and the storm. She goes out of the room, and looks up, trying to judge the weather. Hearing the inspiring song of Wrigley, she tries to determine how badly the storm is rising.
kn:nature: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25

If she has to, she will move to a better observation point.
"We really should set up a message spell to help communication!"


Male LN Dwarf, King’s Engineer 4 | HP: 33/33| AC: 18 (13 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +3, R: +7, W: +2 | Init: +5 | Perc: +7, SM: +1 | Speed 20ft | wand of cure light 50/50; wand of enlarge person 50/50 [ooc]Active conditions: None.

The King's Engineer is NEEDED!

With a sudden glint of determination in his expression, Gratum runs forth and flips himself up the stairs to the main deck. 40 ft, double move

Acrobatics +6: 1d20 + 6 ⇒ (19) + 6 = 25

He gains his feet quickly on the slippery deck, and looks at what he might do to help the ship.

"Sorry for the delay, captain," Gratum shouts over the din of thunder, "was just asking for a little help on high." Looking up he adds, "Elon, looks like you took that a little literally."


Male CG Human Bodyguard 4 | HP: 10 [49 rage]/41; DR 2/-| AC: 19 [rage]; 21 (13 Tch, 19 Fl) | CMB: +8, CMD: 21, Att +9 [+11] (2d6+7 [+9, PA, witch hunter]) | F: +6, R: +4, W: +4 [+6 rage/+9 superstition] | Init: +4 | Per: +8, SM: +1 | Speed 30ft | Active conditions: None.

With a noise like the crack of a whip, one of the lines on the foremast snaps under the screaming wind, lashing about like a frenzied snake.

With a curse (lost to the wind, to Wrigley's relief), Ciaran lunges for the loose line as it rackets through a pulley and the foresail begins to unmoor.

Str check: 1d20 + 4 ⇒ (14) + 4 = 18

He hauls on the line with all his might, securing the sail with a clumsy knot in one end of the line.


Male CG Human Bodyguard 4 | HP: 10 [49 rage]/41; DR 2/-| AC: 19 [rage]; 21 (13 Tch, 19 Fl) | CMB: +8, CMD: 21, Att +9 [+11] (2d6+7 [+9, PA, witch hunter]) | F: +6, R: +4, W: +4 [+6 rage/+9 superstition] | Init: +4 | Per: +8, SM: +1 | Speed 30ft | Active conditions: None.

Sorry - long day. I forgot the Ref save

1d20 + 4 ⇒ (18) + 4 = 22


(GM Damo) | Map | Tactical

"Looks odd?!?!" shrieks Barbarosa from where he is, "That's all you've fūcking got for me? What have I hired you for? Descriptions, man!"

Sorry, forgot to include Elon's spoiler earlier.


(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot

"Looks odd?!?!" shrieks Barbarosa from where he is, "That's all you've fūcking got for me? What have I hired you for? Descriptions, man!"

Sorry, forgot to include Elon's spoiler earlier.

Elon:
The wind patterns look odd. Unnatural, actually. They are powerful, and definitely do not follow the laws of nature. Elon is unsure (at this point) exactly how they differ. Another roll needed next round.

Bazsil:
You note from the crests of the mini-waves formed on the larger ones that every 500 ft or so, the direction of the wind reverses. This seems impossible, but nevertheless, that is what you see.

Aeslin looks up to see only dark clouds and the occasional flash of lightning. She does indeed need a better vantage point. The archaeologist steps out onto the deck to see exactly what is going on.

Aeslin reflex save: 1d20 + 4 ⇒ (10) + 4 = 14

Aeslin:
You agree with Elon's assessment about the wind being odd. It seems to be magical in nature. The seas, also, do not follow ordinary weather patterns. They swell in time to their own rhythm. However, this rhythm seems more regular than one might expect and in time, it might become predictable.

Wrigley's singing bolsters everyone on board. The singing seems to help them work past the terrible storm to concentrate on the smaller tasks at hand.

+2 competence bonus for everyone's check for as long as Wrigley chooses to inspire competence. Note: I am aware this differs from regular rules.

Gratum appears above, and is immediately buffeted by wind, salty sea spray and fresh rain. On the up side, it's most refreshing. On the down side, Gratum notices Elon parasailing while attached to a distressed bovine.

Ciarán grabs onto the ropes and pulls hard. A flapping sail suddenly becomes taught and The Audacious rockets out of the way of an incoming wave.

Ciarán, while pulling on ropes, you no longer need to make reflex saves (as you can just hang on)! You needed to make that one to get there, though. Thanks.

Additional: I should have noted the acrobatics DC for reading the seas, it's 10. You can also attempt a climb check instead (also DC 10). Each is a move action, which you can follow up with the perception check if you pass the DC (otherwise, attempt it again). Once you have passed, you need only your reflex save and a perception check. Apologies for not including that earlier.

Note: I will assume that, by default, you are not wearing your armor. If for some reason, you would like to be wearing it (it has some advantages) please let me know.

UP NEXT!

Round 1: Gado, Mtumbwi.

Eye of Abendego Table:

Thing™: Savage Storm

Progress:

  • Read the seas - 2
  • Pull on ropes - 1
  • Tack and jibe - 0
  • Predict the weather - 3
  • Push the limits - 0

Active buffs: +2 on all checks.


Male NG Human Lorekeeper 4 | HP: 30/30 | AC: 13 (13 Tch, 10 Fl) | CMB: 0, CMD: 13 | F: +3, R: +5, W: +3 | Init: +9 | Perc: -2, SM: -2 | Speed 30ft | Hero: 3/3, Shift (10'): 8/8 | Extend: 2/3, Pearl: 2/2 | Active conditions: mage armor-8hrs

Sorry for lack of posting! Posting on the road is way harder than I would have ever thought.... Gado will cast message, connecting mtumbwi, barbarosa, and Elon. Getting off of here before I get in trouble...

reflex: 1d20 + 5 ⇒ (17) + 5 = 22

-Posted with Wayfinder


Half Elf Horn Dude 15 AC 25/23/17 / HP150 / F +14 R +10 W +11 / Init. +10/ Perc. +20 Sense Motive +27/Diplo +27 Nature+17 Local+14 Arcana13/Geog12/Dung+12/Planes15/Religion15

Bazsil explains what he sees to those it might help.

"The waves have little waves! And moves in the reverse direction out there! Look!" Bazsil tries to explain. "Lemme go look again!"

Bazsil flicks his dark curls, now moist with sea water.

1d20 + 6 ⇒ (10) + 6 = 16 Reflex
1d20 + 7 ⇒ (7) + 7 = 14 Acrobatics
1d20 + 8 ⇒ (5) + 8 = 13 Perception


Male NG Human Lorekeeper 4 | HP: 30/30 | AC: 13 (13 Tch, 10 Fl) | CMB: 0, CMD: 13 | F: +3, R: +5, W: +3 | Init: +9 | Perc: -2, SM: -2 | Speed 30ft | Hero: 3/3, Shift (10'): 8/8 | Extend: 2/3, Pearl: 2/2 | Active conditions: mage armor-8hrs

Gado cringes and ducks as the salt spray whips his face, his robes flapping violently in the wind.

"Message!" he shouts, pointing to Barbarosa, Mtumbwi, and Elon as he floats high above the group.

"Holey Balls I knew it was going to be bad, but what in a god's death is this?" As before, the mixture of adrenaline and fear is beyond explanation, and the little lorekeeper finds himself enthralled as the sheer power of the storms and winds whips around him.

Know (nature): 1d20 + 9 ⇒ (18) + 9 = 27

"There's a mini storm eddie to port cap'n! If it churns to much before it gets us, it'll kick up a wave 3 times as tall as The Audacious! We can't let it hit our broadsides!" Gado shouts, using the message spell and not trying to keep his words secret to any else who might be near.

"Look! That's not good! It's as if the sea just swallows the tornado, you can see it! Soon enough the sea will spit out a wave like you've never seen!"

Gado sticks his hands out to steady himself as the boat shudders from the impact of another wave, and shakes the sea water from his eyes as it splashes over the deck again.

Now that I've got this spell cast, if I need to go somewhere else, I can still talk to the captain...

So I did that right, I hope - Standard action to cast a spell, move action to make the know (nature) check, right?


(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot

Gado's communications network aids things greatly. No more relaying orders, or missing what was said over the howling winds - the Captain's will be done!

+1 success in an area of Gado's choosing per round.

Bazsil shimmy's around the ship to check things out. The spray pelts his eyes with stinging sea water, and he thinks about shutting them to stop the pain. Wrigley's song gladdens his heart, however, and he manages to keep them open long enough to get a good view of the ocean. (Don't forget the inspire competence from Wrigely's playing & singing - it works for everyone!)

Bazsil & Gado: Counting those last posts as your round 2 actions.

Bazsil:
While the waves are alternating port and starboard direction, there is a big forwards dip coming up... very, very soon!

You have now succeeded at "reading the seas" - the toughest challenge (requiring two rolls per success).

Missed the second reflex save, Gado (unless you thought you were acting in round 1).

Gado reflex save: 1d20 + 5 ⇒ (5) + 5 = 10

Gado tries to get a reading on the weather, but he is unable to keep himself upright for long enough to do anything other than fall over. (Sorry bud. You can get back up in round 3 as a move action... then another DC 12 reflex save to stay upright).

UP NEXT!

Round 1: Mtumbwi.
Round 2: Aeslin, Ciarán, Elon, Gratum, Mtumbwi, Wrigley.

Eye of Abendego Table:

Thing™: Savage Storm

Progress:

  • Read the seas - 3 <-- SUCCESS!
  • Pull on ropes - 1
  • Tack and jibe - 0
  • Predict the weather - 3
  • Push the limits - 0

Active buffs: Inspire competence (Wrigley) +2 on all checks, Message (Gado) +1 success / round.


(GM Damo) | Map | Tactical

Left and right, the deck hands are pulling on things at the captain's behest. Only the armored mercenaries below don't make an appearance above decks. Through it all, Captain Barbarosa hangs on to the wheel, his beard whipping his face as he laughs like a madman. Amazingly, his hat remains firmly planted upon his head.

"Come on Gozreh you stinking bastard! Is that the best you've got?!" he cries out. Lightning lashes a nearby wave to indicate firmly in the negative, "Ha! Better!"

The Audacious pitches and groans as the ocean threatens to tear her apart, but Barbarosa remains firmly planted by the wheel. Those with keen eyes notice that Barbarosa seems to have once more strapped himself to the deck.

Grand Lodge

1 person marked this as a favorite.
The Ambassador (Male NG Halfling Bard 3) | HP: 21/21 | AC: 18 (13 Tch, 16 Fl) | CMB: +1, CMD: 13 | F: +4, R: +7, W: +7 (+4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear) | Init: +8 | Perc: +9,SM: +1 | Speed 20ft | Bardic Performance: 12/12 | Spells: clw, grease, hideous laughter (DC 15), sleep (DC 15) | Active conditions:

The halfling continues, pushing the crew to continue the sea shanty and hoping to keep their minds occupied with the task at hand rather than the perilous, deadly alternative should they fail to keep the vessel afloat.

"O are you a pirate
Or a man-o-war? cried we." the halfling calls again above the gathering storm.

"Blow high! Blow low! And so sailed we." the crew echoes in reply.

"O no! I'm not a pirate
But a man-o-war, cried he." Wrigley shouts his song, the words billowing like sails in the wind.

"A sailing down all on
The coasts of High Barbary" the crew, and Wrigley, sing against the storm.

Free Action: maintain Inspire Competence, everyone receive a +2 on skill checks per the gracious GM Damo!
Move Action: Wrigley will tie himself to the foremast
Move Action: extra time to tie himself to the foremast, if needed

"We'll back up our topsails
And heave our vessel to," Wrigley sings, his voice calling out but taken and swallowed with each unearthly gust. As the words leave his lips his hands drop from his lute and begin to wind the coil of rope he had previously tied to the foremast around himself.

"Blow high! Blow low! And so sailed we." the crew calls as the halfling finishes securing himself with the line.

"For we have got some letters
To be carried home by you." the halfling continues both hands back on his lute again.

"A sailing down all on
The coasts of High Barbary"


Male LN Dwarf, King’s Engineer 4 | HP: 33/33| AC: 18 (13 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +3, R: +7, W: +2 | Init: +5 | Perc: +7, SM: +1 | Speed 20ft | wand of cure light 50/50; wand of enlarge person 50/50 [ooc]Active conditions: None.

Know(Eng.) +9 +2 (Wrigley's Song): 1d20 + 11 ⇒ (8) + 11 = 19
"Elon you genius!Shouts Gratum moving to grab the line tied to the other dwarf. ”You’re a fourth sail! We just gotta get you in alignment! Common Barley, bring him in a little!"

Reflex+6: 1d20 + 6 ⇒ (6) + 6 = 12


(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot

It's okay, Gratum, I'll use your original rolls from discussion.

Still strapped to the mast, the halfling continues to inspire the crew to greatness. Gratum is struck with brilliant inspiration and figures that the free-floating Elon can be used to catch the wind more quickly than the affixed sails can. Knowing just the right spot to place him, he quickly orders The Plank and Three Cocks to fasten him just so.

Barley is no longer in danger of being pulled out by Elon... and Elon is no longer in danger of being blown away.

UP NEXT!

Round 1: Mtumbwi.
Round 2: Aeslin, Ciarán, Elon, Mtumbwi.

Eye of Abendego Table:

Thing™: Savage Storm

Progress:

  • Read the seas - 3 <-- SUCCESS!
  • Pull on ropes - 1
  • Tack and jibe - 0
  • Predict the weather - 3
  • Push the limits - 2

Active buffs: Inspire competence (Wrigley) +2 on all checks, Message (Gado) +1 success / round.


1 person marked this as a favorite.
Male Human N Shipwright 4 | HP: 24/27 Drown 21/26| AC: 16[19], 12[13] Tch, 15[18] Fl) | CMB: +4, CMD: 16 | F: +6, R: +3, W: +9 | Init: +1 | Perc: +8, SM: +4 | Speed 30ft | Spells: 1st 4/5, 2nd 2/4, Storm Burst 7/7, Enlarge 7/7, Channel 2/2, Hero Point 2/3 | Active conditions: SoFaith, Barkskin, W oAwe, TofSea

Sorry for my delay everyone, but I am glad that I am last as I seem to have the best skill set to deal with these issues. Mechanically I will try to succeed on role we are failing on. But the forum dice bot hates me. So we shall see

Round 1

As the winds buffet the Mwgani man, he braces himself on the deck as only a seasoned sailor could.

Reflex save: 1d20 + 3 ⇒ (8) + 3 = 11 a%#$*&~dice - ruining my mojo

Uncharacteristically, he slips in some yak s+%+ and falls to a knee.

I am going to toss that gnu overboard myself. Move action, stand up.

Gozreh you a#@~%#+. I will show you. My boat will fock your eye right in the .. eye. damn that sucked.

Shouting as best he can over the wind Mtumbwi tries to get the crew to change course. They are sailing to perpendicular to the storm and they needed to veer off and then head back again.

"Three cocks. Grab that focking *boltrope and make sure it is secure. That sail is going to slap out harder than one of the priestesses of Calistra. Teddy & Pascal, grab that **downhaul and get the ***moonraker down. Nelenquessir help captain yank hard to port. Here we go, tack to PORT!"

Tack and Jibe(Profession Sailor), ship bonus, IC: 1d20 + 8 + 2 + 2 ⇒ (7) + 8 + 2 + 2 = 19

*rope attached to edge of sail
**rope for holding down or hauling down a sail
*** topmost sail of a ship


1 person marked this as a favorite.
Male Human N Shipwright 4 | HP: 24/27 Drown 21/26| AC: 16[19], 12[13] Tch, 15[18] Fl) | CMB: +4, CMD: 16 | F: +6, R: +3, W: +9 | Init: +1 | Perc: +8, SM: +4 | Speed 30ft | Spells: 1st 4/5, 2nd 2/4, Storm Burst 7/7, Enlarge 7/7, Channel 2/2, Hero Point 2/3 | Active conditions: SoFaith, Barkskin, W oAwe, TofSea

Ugh, after reading that it seems that my round 1 description favors pull on ropes but I rolled tack and jibe. Oh well. Also I failed my reflex by 1, if I need to spend a hero point to act I will. If not I am going to make an additional reflex save as part of my round 2 action. Make of my mess what you will.

Round 2

Reflex save: 1d20 + 3 ⇒ (5) + 3 = 8 F U Dice. That is why I love Damien's games so much, he doesn't make me roll a lot.

Seeing his beloved Audacious take a beating from the wind and waves, Mtumbwi feels a wave of sadness come over him.

Gozreh, I will not let you have her. You have taken so much, you cannot have her. She is all I have.

Seeing how the ship is slammed by the waves, and how the wind is buffeting her, Mtumbwi knows that there is a better wave to fight the natural furry that she is in. He knows that should the *rake of the mast be altered slightly, then the ship could **scud. Not trusting any of the crew, he ambles forward and ***reeves the ****shrouds. Tugging slightly, he can feel the mast slide a few inches to starboard.

Push the Limits (Craft ship), ship bonus, IC: 1d20 + 8 + 2 + 2 ⇒ (3) + 8 + 2 + 2 = 15

*inclination of a mast
**sail swiftly before a gale
***to pass a rope through a ring
****ropes supporting masts of a ship


Dwarf God of Pastry Magicks 4 | HP: 39/39 | AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +8, R: +3, W: +7; (+4 spells/SLAs) (+2 poisons) | Init: +2 | Perc: +7, SM: +3 | Speed 20ft | Hero: 3/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: None.

"WOOOOOOOHOOOOOOO!" bellows Elon from above as the dwarf gets sent into the eye of the storm to pull the ship along.

Fly Check - Move Half Speed and Remaining Flying - DC 10: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10

The dwarf quickly flies to the front of the ship as the ship gains speed. "Matobambe! LOOK AT MEEEEEE!" he bellows down to the supposed 'First Mate' as the three new guys rush to aid Barley in securing the parasailing dwarf. Sadly, only two make it as Sea Legs rushes to the edge of the boat and hufflepuffs his previous day's lunch over the railing into the churning sea, having exhausted the remains of all meals in between.

While aloft and in a better position, Elon tries to get a better look at the weather pattern that confounded him.

Predict the Weather.
Kn. Nature - Inspire: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Survival - Inspire: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20


(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot

Don't forget your hero points, boys!

Uncharacteristically slipping and sliding all over the deck, Mtumbwi is nevertheless able to grab enough ropes and order enough crewmen to be effective. The ship moves shakily but unerringly in the directions the captain wants.

Elon is now sure about the secret of the winds and weather. With the pattern relayed back to Barbarosa, The Audacious makes excellent headway despite the storm lashing its exposed areas.

We still need those two successes as decided by Gado - but you folk have monstered the first challenge! 3/5 overall successes so far. Nice one.

UP NEXT!

Round 2: Aeslin, Ciarán.

Eye of Abendego Table:

Thing™: Savage Storm

Progress:

  • Read the seas - 3 <-- SUCCESS!
  • Pull on ropes - 1
  • Tack and jibe - 1
  • Predict the weather - 4 <-- SUCCESS!
  • Push the limits - 3 <-- SUCCESS!

Active buffs: Inspire competence (Wrigley) +2 on all checks, Message (Gado) +1 success / round.


Male CG Human Bodyguard 4 | HP: 10 [49 rage]/41; DR 2/-| AC: 19 [rage]; 21 (13 Tch, 19 Fl) | CMB: +8, CMD: 21, Att +9 [+11] (2d6+7 [+9, PA, witch hunter]) | F: +6, R: +4, W: +4 [+6 rage/+9 superstition] | Init: +4 | Per: +8, SM: +1 | Speed 30ft | Active conditions: None.

The ship crests a monstrous wave. Those in the bow see a wall of black water drop away below them, as though the ship had landed on the top of a hillside rather than in the ocean.

The gyre of water catches the ship - mistimed only slightly by the tack and jibe of the crew, and the tiller is exposed above the water. Immediately, the ship's wheel runs slack, and the ship twists in the shrieking wind, spinning like a top despite it's size.

The boom jibes, the sails suddenly slack in the wind. Ciaran hauls on the lines, trying to control the swinging boom,

Str check, inspire competence: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9

...but the heavy wood and gale winds are too strong for him to arrest.

T%+$. The dice hate me too

Huh. The profanity filter recognises t%#@. I didn't think it would.


Female N Human (Kellish) Archeologist 4 | HP: 25/25 (9/9 temp) | AC: 16 (12 tch, 14 Fl) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +4 | Init: +2 | Perc: +0, SM: +0 | Speed 30ft | Spells: Possibly || Active conditions: Mage Armor, False Life, Comp Languages

reflex: 1d20 + 4 ⇒ (20) + 4 = 24
Aeslin easily manages the ebb and flow of the storm, almost as if it wasn't there. She keeps her eyes on the storm, though this is far beyond any of her expertise.
kn:nature: 1d20 + 8 ⇒ (2) + 8 = 10

concentration: 1d20 + 7 ⇒ (13) + 7 = 20
She then casts a message of her own, touching Gratum and Gado. "I know it isn't much, but it is the best I an do!"

She does notice that Baz is on deck. 'Maybe the rain and all will finally wash his hair clean. That mess of pommade and oil he uses is disaster.'


Deep in the bowels of the ship, a weasel/stoat (but because it is not winter here, definitely not an ermine) prowls the hold. So far, he has been vigilant about keeping the hold rodent free, but this has distracted from his true mission of "Target chicken".

As the storm rages, the vermin that inevitably reside in the hold scurry about in feat, easily overtaken by the clever carnivore. Not once does he think of his human up on the deck, struggling against the elements.


(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot

Ciarán struggles to pull the ropes into line, the sea spray making them too slick for even his strong hands. Meanwhile, Aeslin struggles to figure out what is going on with the weather, but manages to link up the group's engineer with their loremaster.

Aeslin, choose one success for any task they are working on (or have worked on).

Deckhands all have ropes tied around themselves now as they run to and fro on the upper decks of The Audacious. Despite extreme and unusual weather patterns, the ship manages to continue sailing directly for center of the Eye of Abendego.

"Take that you feckless bïtch!" cries Captain Barbarosa, laughing all the while. As if in response, a massive wave propels the ship forwards and - it seems - a little downwards. Without warning, a massive wave rears up from the crest of the enormous wave that is moving the ship... but cross-purposes to its parent wave. Before the specialists have time to ponder the implications of this strange phenomenon, it washes over the deck and is gone.

"Man overboard!" yells Teddy, the halfling deckhand, almost over the railing himself, "Gavin's in the swill!"

Teddy yells this to the captain and then turns back around and gulps down hard. An enormous shark has somehow appeared on the main deck. The wave that spirited Gavin away seems to have replaced him with one of the ocean's most feared predators.

In the roiling seas below, Gavin can be seen slowly falling behind the ship.

A Thing™ post follows. You can continue to battle both thing™s simultaneously. You've got enough successes to not worry about the second too much, but there are bonuses for finishing it all.


(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot

Thing™: Man Overboard

Location: Above decks.

Hazard: Gavin is lost at sea, and replaced with a massive, aggressive shark!

Tasks:

  • Dive in and save him! (swim)
  • React quickly (reflex save) and throw rope / buoy / etc (ranged touch attack)
  • Attack the shark (roll attack and damage vs AC 13, touch AC 10)
  • Steer the ship to Gavin (profession (sailor) or perception at much higher DC)

Buff ideas: combat buffs, water breathing or swim magic.


(GM Damo) | Main Map | Big Map | Tactical | The Audacious | Loot

UP NEXT!

TODO: Gado to decide on 3 successes. Aeslin 1.

Round 3: Aeslin, Bazsil, Ciarán, Elon, Gado, Gratum, Mtumbwi, Wrigley.

Eye of Abendego Table:

Thing™: Savage Storm

Progress:

  • Read the seas - 3 <-- SUCCESS!
  • Pull on ropes - 1
  • Tack and jibe - 1
  • Predict the weather - 4 <-- SUCCESS!
  • Push the limits - 3 <-- SUCCESS!

Active buffs: Inspire competence (Wrigley) +2 on all checks, Message (Gado) +1 success / round, Message (Aeslin +1 success / round)

Thing™: Man Overboard

Progress:

  • Dive in and save him!
  • React quickly and throw rope / buoy / etc
  • Attack the shark
  • Steer the ship to Gavin

Active buffs: None

Grand Lodge

The Ambassador (Male NG Halfling Bard 3) | HP: 21/21 | AC: 18 (13 Tch, 16 Fl) | CMB: +1, CMD: 13 | F: +4, R: +7, W: +7 (+4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear) | Init: +8 | Perc: +9,SM: +1 | Speed 20ft | Bardic Performance: 12/12 | Spells: clw, grease, hideous laughter (DC 15), sleep (DC 15) | Active conditions:

From his position strapped to the foemast, Wrigley sees the pathetic, waterlogged form of Gavin topple headlong over the rail. The carnivorous waves seem to consume the poor chap and the halfling's eyes lose sight of the sailor in the frothing churn of crashing waves and blinding, driving rain.

"For broadside, for broadside
They fought all on the main,"
Wrigley calls, continuing the shanty. He knows they must try to save the man, but he also knows the vessel cannot fall into chaos while trying to rescue the soul or all could be lost in the process.

"Blow high! Blow low! And so sailed we," the crew sings in reply, but their sound of their voices clearly echoes their failing resolve.

"Until at last the frigate
Shot the pirate's mast away,"
the halfling continues, watching to see how his friends will move to rescue the lost sailor.

"A sailing down all on
The coasts of High Barbary."
as the crew sings together, Wrigley prepares to aid in a different way.

Free Action: Maintain Inspire Competence +2 on skill checks.

Readied Action: If someone attacks the shark:
Standard Action: Inspire Courage, +1 to attack, +1 to damage


Male NG Human Lorekeeper 4 | HP: 30/30 | AC: 13 (13 Tch, 10 Fl) | CMB: 0, CMD: 13 | F: +3, R: +5, W: +3 | Init: +9 | Perc: -2, SM: -2 | Speed 30ft | Hero: 3/3, Shift (10'): 8/8 | Extend: 2/3, Pearl: 2/2 | Active conditions: mage armor-8hrs

Sorry! Looks like I didn't understand about the 3 successes, thats my fault.


  • Pull on Ropes
  • Tack and Jibe
  • Success for 3rd round - React quickly and throw a rope Limits

Gado relays messages furiously, shouting over the din of the storm, and using his gigantic brain to sort and keep several conversations going on at once. Later he would smile at his quick thinking and sorting as he acted as a message switchboard for half the crew.

Shouting directions from Mtumbwi, Gado relays to Elon how to duck and turn to use his parachute to a new advantage, and also passes the message to Barbarosa to steer the ship accordingly. What results is nothing short of spectacular as the impromptu sail gives The Audacious enough extra pull to skate through some of the rough patches of waves.

Feeling confident, Gado is caught completely unaware as the rogue wave washes a crewmember overboard. He doesn't even think twice about the shark flopping about on deck, but instead to the man helplessly floundering in the waters.

"Nooo!"

Without hesitation, (for if he did hesitate, he would realize how insane this truly was) waves his hands to cast another spell.

"Touch of the Sea!"

And promptly dives overboard towards the doomed sailor. The webs on his hands allow him to move deftly through the water, helping him to overcome his weak strength as he cuts through the chop and currents. He babbles directions to Mtumbwi whenever his head breaks above the water so someone knows where to throw the rope as he swims.

Swim check, can take 10 due to spell, Inspire Competence: 10 - 2 + 8 + 2 = 18


Male LN Dwarf, King’s Engineer 4 | HP: 33/33| AC: 18 (13 Tch, 15 Fl) | CMB: +6, CMD: 16 | F: +3, R: +7, W: +2 | Init: +5 | Perc: +7, SM: +1 | Speed 20ft | wand of cure light 50/50; wand of enlarge person 50/50 [ooc]Active conditions: None.

reflex: 1d20 + 6 ⇒ (20) + 6 = 26
"That's not Gavin?! Fooled me with the teeth." says Gratum striding forward and drawing his gladii. Then in a swirling attack...

main +1, Wrigley +1: 1d20 + 2 ⇒ (2) + 2 = 4
dmg +3, Wrigley +1: 1d6 + 4 ⇒ (3) + 4 = 7

off -3, Wrigley +1: 1d20 - 2 ⇒ (2) - 2 = 0
dmg +1, Wrigley +1: 1d6 + 2 ⇒ (3) + 2 = 5

... he reflects much of the lightning at the shark and little else.
"Do these beasties hate bright lights, I hope. Trying to scare him away!"


Dwarf God of Pastry Magicks 4 | HP: 39/39 | AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +8, R: +3, W: +7; (+4 spells/SLAs) (+2 poisons) | Init: +2 | Perc: +7, SM: +3 | Speed 20ft | Hero: 3/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: None.

Elon drifts about in the air, rain soaking his beard. "This is the life, Barley!" he bellows back down to the yak, oblivious to the plight of Gavin.


Steelkeg Yak 4 | HP: 22/22 | AC: 17 (11 Tch, 16 Fl) | CMB: +6, CMD: 17 | F: +5, R: +5, W: +1 | Init: +1 | Perc: +0 | Speed 40ft | Hero: 3/3 | Spells: One day... | Active conditions: None.

"Mooooo!" responds the yak as he thinks he can hear his best friend's voice in the distance, but the gale force winds make it difficult.

He then moos and swishes his tail as the two burly men hold him tightly.


Dwarf God of Pastry Magicks 4 | HP: 39/39 | AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +8, R: +3, W: +7; (+4 spells/SLAs) (+2 poisons) | Init: +2 | Perc: +7, SM: +3 | Speed 20ft | Hero: 3/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: None.

Just then, Barbarosa's words cut through the air, getting to Elon. "CAPTAIN! WHICH WAY IS FECKLESS?!" he yells back.

Hearing no response, Elon begins to sway in the wind, moving left and right rapidly. "TACK AND JIBE, BABY! JACK AND TIBE!"

Profession(Sailor) | Inspire: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17

Despite having no knowledge of sailing, only rowing, Elon is actually doing something, though moving the boat side to side while there is a man overboard is probably a terrible idea.

901 to 950 of 1,528 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Isle of Dread - Gameplay All Messageboards

Want to post a reply? Sign in.