DM NomadSage |
The terrace valley falls into deep shadow as the sun sets. With the growing darkness, the tangle of woody vines covering the pagoda burst into life. Buds along the vines start to grow at an alarming rate.
Nearing the door, you see a wide corridor that runs left and right before you. The interior appears to be twenty feet high, but the ceiling is obscured by layers of webbing, between ten and fifteen feet overhead. The walls are thick wood, supported by stone beams.
Just through the threshold, a spray of dagger-size blades comes down on the group from the many dragon carvings.
Flying Daggers trap vs Harlan: 1d20 + 20 ⇒ (13) + 20 = 33; Damage: 6d6 ⇒ (4, 3, 2, 5, 6, 2) = 22
Flying Daggers trap vs Heng: 1d20 + 20 ⇒ (10) + 20 = 30; Damage: 6d6 ⇒ (3, 3, 3, 4, 3, 1) = 17
Flying Daggers trap vs Malnival: 1d20 + 20 ⇒ (10) + 20 = 30; Damage: 6d6 ⇒ (2, 2, 4, 2, 3, 4) = 17
Flying Daggers trap vs Parity: 1d20 + 20 ⇒ (5) + 20 = 25; Damage: 6d6 ⇒ (1, 4, 3, 5, 3, 1) = 17
Flying Daggers trap vs Kelda: 1d20 + 20 ⇒ (13) + 20 = 33; Damage: 6d6 ⇒ (5, 3, 2, 6, 5, 1) = 22
Flying Daggers trap vs Skygni: 1d20 + 20 ⇒ (20) + 20 = 40; Confirm Critical: 1d20 + 20 ⇒ (20) + 20 = 40; Damage: 12d6 ⇒ (6, 2, 2, 2, 4, 1, 4, 1, 6, 2, 5, 5) = 40
Although everyone is caught in the barrage, most of you avoid any mortal wounds. Skygni, however, takes a brutal cut through the neck. Bleeding profusely, the wolf collapses.
At the threshold, the sounds of fighting are louder, coming from further inside, to your right.
Heng |
Heng breathes easier as Harlan radiates healing energy that quells the bleeding of a half dozen slices. He shakes his head and takes his time inspecting the area to find out how the trap was triggered.
perception take 20 = 36
Heng |
Heng turns to the others, "You were correct about the trap, Harlan. Let me go first. Hopefully there are no more."
Heng steps up and walks in about a foot off the ground. He warily looks to the right where sounds of battle seemed to emanate.
perception 1d20 + 16 ⇒ (16) + 16 = 32
DM NomadSage |
Heng follows the corridor to the left, moving quietly over the flagstone floor. Around the bend, the corridor continues to circle the pagoda's central room, and you find a wide archway halfway down. Heng moves up quietly, peering into the shadowy interior.
The core of the pagoda has been gutted. The decay of the walls is even more noticeable here, and only the presence of the corner pillars, carved with more pictures of battling dragons, seems to keep the building up. Thick webs fill the four corners and obscure the ceiling, but the central floor seems to have suffered the most. A great rip in the floor creating a steep-walled pit sloping down to a dark shaft dominates the center of the room.
Heng sees that the room is the site of a recent melee. Two bloody corpses of what appear to be hobgoblins, wearing Tien armor, lie near the central rift. A grotesque spider-human hybrid -- with the upper body of a clothed human and lower body of a hunchbacked spider, is busy tying up one of the bodies in its silken webbing.
EDIT: Forgot to add...
The floor of the room is littered with bones, discarded refuse, rusting bits of armor and weapons, and many blood stains, new and old. It has seen a good number of battles.
Heng |
Heng slips back around the corner and waves his companions forward with one hand while he covers his lips with a finger of the other hand. Treading air, he hurriedly moves back down the corridor and pulls on the hood of the Shozoku of the Night and disappears from sight.
not sure what the light situation is, but figuring dark or dim?
activating invisibility special ability of the ninja garb. Intending to move behind spiderman as the party enters.
Harlan Starshine |
Uh oh, isn't being friendly my tactic? I hope she doesn't hit him in the head.
Harlan follows behind, waiting for the all clear.
If anybody is still injured let me know and I can channel again, I'm a little roughed up myself.
HP = 65/73
AC/T/FF = 22/17/14 (25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 43/43
Speed = 15'
Channel = 3/6 (5d6)
Oracle Spells Known (CL 10):
5 4/4 Cure Light Wounds, Mass, Break Enchantment*, Breath of Life*
4 3/6 Cure Critical Wounds*, Restoration*, Air Walk, Holy Smite*
3 5/7 Cure Serious Wounds*, Dispel Magic, Neutralize Poison*, Stone Shape, Magic Circle Against Evil
2 4/7 Restoration, Lesser*, Resist Energy*, Cure Moderate Wounds*, Shield Other*, Spiritual Weapon, Ghostbane Dirge*
1 7/8 Bless, Detect Evil, Detect Undead, Command*, Cure Light Wounds*, Burning Disarm*, Sun Metal*
0 Stabilize, Purify Food and Drink*, Create Water, Detect Magic, Mending, Guidance, Light, Spark*
* Save DC = 15 + Level
Status Effects = None
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Diplomacy not being his strong suit, Parity hangs back and looks menacing.
DM NomadSage |
It's not gonna break free, so we'll assume you get the pin.
Bite: 1d20 + 8 ⇒ (7) + 8 = 15 {miss}
The creature squirms in Heng's grasp, screaming for help and biting at Heng's shoulder with spider-like mandibles. Heng elbows its head back, avoiding the venomous jaws. A few seconds later, he has the thing in a secure lock. It continues to thrash and scream.
From somewhere overhead, you hear warning horns blow in the distance.
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Parity sniffs, "Hmm ... it's an addict ... bad one, too."
Setting his teeth and drawing a small pouch from his cloak, Parity strides forward and leans in close, whispering in Tien as he talks in the creature's ear, "We'll make this simple, shut up and talk to us and I'll give you something to take care of your ... needs," he reaches in and balls up a small little pinch of something from his pouch and rolls it around in front of the creature's nose.
He continues, "But ... keep thrashing and screaming and I'll be sure to make you forget about your desires ... forever." He emphasizes the last by drawing six inches of steel and nicking the creature ever so slightly.
Initimidate: 1d20 + 16 ⇒ (10) + 16 = 26
Heng |
Heng frowns slightly at Parity's tactics. He thinks cutting the creature was a bit much, but he holds his tongue. Fear may save the creature's life.
As the poor deluded creature takes humanoid form, the monk eases his grip though he remains wary. "Quickly, tell us who dwells within this pavilion... and below it."
Sense Motive: 1d20 + 16 ⇒ (11) + 16 = 27
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
"Maybe we could enlist the help of your leader in clearing this nest of hobgoblins and oni. How's that sound?"
Harlan Starshine |
Heal DC 20: 1d20 + 5 ⇒ (17) + 5 = 22
Now where did Parity get that?
Harlan watches the questioning of the creature with interest.
"Is that the only way down there? Why do you live here? Are you related to that giant spider outside?"
Heng |
Heng glances at the webs above listening for activity. "Harlan, perhaps we should save those questions for later after we defeat the oni."
He speaks to the creature once again, "We share an enemy that is enough. Let Akinosa know that we seek only to destroy the oni and their followers. If you do not wish to aid us, at least stay back and let us take care of the evil spirits."
Heng begins descending by spiraling along the edge of the pit. He looks to the others, "Shall we proceed?"
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Ate my post, damn it.
"I'm ready, Heng.
Parity takes the pinch of something and rolls it in a small bit of leaf and then tosses it to the creature, ""This for your help, as promised. The rest if we get out alive. Any aid you wish to provide in making that happen is welcome."
DM NomadSage |
He catches the gift with determined agility, and responds with a smiling nod. "I will tell them your tale." He glaces upwards, then a moment later morphs into a spider and quickly retreats up into the web layers overhead.
Heng walks over to the throat of the pit, looking down. A warm breeze carrying the unpleasant smells of sweat, mold and manure wafts upward from the shaft. The way down is a spiral of very narrow, short stone steps carved into the wall of the shaft. It is completely dark within.
How are you proceeding?
Heng |
"Parity and I should lead. The hobgoblins may be expecting us. Skygni can see as well as I in the dark. I propose that he stay back a short way with Harlan and Malnival until we are attacked. I would hold off on creating light until we must." Heng descends avoiding the stairs and continuing to air walk while it lasts.
stealthiness: 1d20 + 11 ⇒ (15) + 11 = 26
I've been rolling pretty well. I'm sure that will end as soon as we enter combat...
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Parity will airwalk just behind Heng, Suishen and shield drawn.
Harlan Starshine |
Mawige. Mawige is what bwings us togetha.
Harlan nods at Hengs plan and remounts Skygni.
I should get one of those ioun torches. I've heard they're fun. Maybe something to see in the dark instead. Why do they always hide in the dark? Is it metaphorical?
DM NomadSage |
She doesn't slur her R's, she swaps her W's and V's like a proper wiking!
Heng leads everyone down the shaft. Without even the faintest light, navigating the tortuously narrow steps is a slow and painful process, seemingly endless without reference. Even those who can see (and Parity) need to tread carefully to avoid a deadly fall.
After a hundred feet or more, the dizzying descent finally ends and the steps broaden into huge, stone-flagged stairs that lead into a wide, smooth-walled chamber. The room widens as it slopes upward gradually to the northeast, ending at a vast wall of huge stone blocks. Rusting double iron doors, bristling with bloody spikes, offer the only passage through the wall. The wall stretches across the entire chamber, and reaches twenty feet up from floor to ceiling. Numerous arrow slits in the upper half overlook the approach to the wall.
The air is hot and rank with strong odors. Notably, two human men hang impaled on the door spikes. They weakly twitch and moan.
Explorer map sent. Assuming Heng sees this first, while the others are still in the stairwell.
Heng |
Harlan's airwalk lasts nearly two hours. Not sure about the travel time from the pavilion to the pagoda, but it didn't seem very long. I thought we were all airwalking down the shaft. Let me know if it is expired.
Heng retreats up out of sight to confer with the others. "The way forward is beyond a spiked iron door and fortified wall. I saw four archers moving behind the arrow slits. Do we have any magical means to unlock the doors or pass through the battlements?"