DM Fang Dragon’s Ruins of Adventure (Inactive)

Game Master FangDragon

The Adventures of the Watchers of Dawn. Year of the Lion, 1340 DR.

Regional Map 1 | Regional map 2 | Map of Phlan | Dramatis personae | Loot Log


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Palace of Birdsong| War for the crown maps

Kardas rushes to engage the enforcers creeping up on them from behind, his blow was so powerful it darn near disemboweled the first one!

Natalia points at the floor in front of Marissa and shouts, "Don't slip!" Marissa sneers and steps forward and promptly falls flat on her face, "YOU'RE. GONNA. PAY!" she snarls as she wipes dust and much from her face.

Reflex DC 16: 1d20 + 8 ⇒ (5) + 8 = 13 <--- FAIL

Azarra starts singing, weaving in a spell to ward her from those with tainted souls.

COMBAT ORDER: Round 1 wrote:

Kardas Rasalas

Natalia
Azarra
Ser Armithia-Seendren <----- WE ARE HERE
Ishta Khosiv Action posted
Marissa
Zane Levallis
Enforcers
Buffs and Debuffs wrote:

Spoiler:
---- Round 1 ----

Kardas Rasalas
Natalia Mirror Image (3) (8 rounds)
Azarra Inspire Courage, Protection from Evil
Ser Armithia-Seendren Inspire Courage
Ishta Khosiv Mage Armor (2015 rounds), Inspire Courage
Marissa
Zane Levallis Inspire Courage
Enforcers
---- Round 2 ----
Kardas Rasalas Inspire Courage
Natalia Mirror Image (3) (7 rounds), Inspire Courage
Azarra Inspire Courage, Protection from Evil
Ser Armithia-Seendren Inspire Courage
Ishta Khosiv Mage Armor (2014 rounds), Inspire Courage
Marissa
Zane Levallis Inspire Courage
Enforcers

Ser Armithia-Seendren is up.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

(Azarra cast the Protection from Evil on Natalia, not on herself. I wasn't sure that was clear, so wanted to check.)


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Damn, I always forget about the casting time of that spell, it seems. Put it that she's double moving, then, if you're alright with it.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Round 1

Stepping 5' next to Zane, the paladin tests the measure of Purple.

bastard sword: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
damage: 1d10 + 3 + 3 ⇒ (8) + 3 + 3 = 14


Palace of Birdsong| War for the crown maps

You might want to reconsider that movement Ser Armithia, they're trying to get to the door which is 5' west of you. @Azarra duly noted, thanks.
Ser Armithia probes the defenses of the enforces and finds his sword firmly batted aside. Meanwhile Ishta hoping to cast a spell to boost Ser Armithia's prowess moves closer!

From prone Marissa back flips and lands sprinting, and with terrifying speed she us upon Natalia. Her Katana flicks out and plunges right through Natalia, but Tymora was smiling and it was just an image which shatters instantly!
Acrobatics: 1d20 ⇒ 12
Scout’s Charge with Katana: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25Damage: 1d8 + 1 + 3d6 ⇒ (2) + 1 + (5, 3, 6) = 17 <--- HIT
Mirror Image (3 images): Hits on a 4: 1d4 ⇒ 1 <--- MISS

COMBAT ORDER: Round 1 wrote:

Kardas Rasalas

Natalia
Azarra
Ser Armithia-Seendren
Ishta Khosiv
Marissa
Zane Levallis <----- WE ARE HERE
Enforcers
Buffs and Debuffs wrote:

Spoiler:
---- Round 1 ----

Kardas Rasalas
Natalia Mirror Image (2) (8 rounds)
Azarra Inspire Courage
Ser Armithia-Seendren Inspire Courage
Ishta Khosiv Mage Armor (2015 rounds), Inspire Courage
Marissa
Zane Levallis Inspire Courage
Enforcers
---- Round 2 ----
Kardas Rasalas Inspire Courage
Natalia Mirror Image (2) (7 rounds), Inspire Courage, Protection from Evil
Azarra Inspire Courage
Ser Armithia-Seendren Inspire Courage
Ishta Khosiv Mage Armor (2014 rounds), Inspire Courage
Marissa
Zane Levallis Inspire Courage
Enforcers

Zane Levallis is up.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Missed that; he would move to block, of course. Thank you.


Palace of Birdsong| War for the crown maps

NP!


Palace of Birdsong| War for the crown maps

Botting Zane.

Zane steps towards the closest enemy as she approached and smashed his mace into her sternum. It hit with a sickening crunch and she flew back several feet!
Heavy Mace, IC: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24Damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Four the enforcers attack Ser Armithia, forming a semi circle around him. They attack furiously and in unison as they try to get past him to the door, however Ser Armithia's armor was indomitable!
Yellow: Short sword: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20Damage: 1d6 + 1 + 1d6 ⇒ (2) + 1 + (2) = 5 <--- MISS
Green: Short sword: 1d20 + 3 ⇒ (6) + 3 = 9Damage: 1d6 + 1 ⇒ (6) + 1 = 7 <--- MISS
Blue: Short sword: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19Damage: 1d6 + 1 + 1d6 ⇒ (2) + 1 + (3) = 6 <--- MISS
Purple: Short sword: 1d20 + 3 ⇒ (7) + 3 = 10Damage: 1d6 + 1 ⇒ (4) + 1 = 5 <--- MISS

To the south the other two enforcers retaliate against Kardas. His powerful thrust had left him open and they took fill advantage scoring several nasty cuts but no disabling blow as yet...
Black: Short sword: 1d20 + 3 ⇒ (18) + 3 = 21Damage: 1d6 + 1 ⇒ (6) + 1 = 7 <--- HIT
Grey: Short sword: 1d20 + 3 ⇒ (19) + 3 = 22Damage: 1d6 + 1 ⇒ (2) + 1 = 3 <--- CRIT?
Crit?: 1d20 + 3 ⇒ (8) + 3 = 11Damage: 1d6 + 1 ⇒ (1) + 1 = 2 <--- NO

COMBAT ORDER: Round 2 wrote:

Kardas Rasalas <----- WE ARE HERE

Natalia
Azarra
Ser Armithia-Seendren
Ishta Khosiv
Marissa
Zane Levallis
Enforcers
Buffs and Debuffs wrote:

Spoiler:
---- Round 2 ----

Kardas Rasalas Inspire Courage
Natalia Mirror Image (2) (7 rounds), Inspire Courage, Protection from Evil
Azarra Inspire Courage
Ser Armithia-Seendren Inspire Courage
Ishta Khosiv Mage Armor (2014 rounds), Inspire Courage
Marissa
Zane Levallis Inspire Courage
Enforcers
---- Round 3 ----
Kardas Rasalas Inspire Courage
Natalia Mirror Image (2) (6 rounds), Inspire Courage, Protection from Evil
Azarra Inspire Courage
Ser Armithia-Seendren Inspire Courage
Ishta Khosiv Mage Armor (2013 rounds), Inspire Courage
Marissa
Zane Levallis Inspire Courage
Enforcers

Kardas Rasalas, Natalia, Azarra, Ser Armithia-Seendren and Ishta Khosiv are up.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Azarra, still singing, mixes the spell Chord of Shards into her song this round. The notes of her song seem to solidify into razor sharp, crystalline shards and fly at Marissa (area effect spell, but angling it so only Marissa and the wall to her left down the hall are affected.)

COS Damage: 2d6 ⇒ (5, 5) = 10

Text of spell HERE. Reflex save of 14 negates.

The words of her song speak of the doom coming for those who harm children.

Intimidate: 1d20 + 7 ⇒ (15) + 7 = 22


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

This time, Ishta decides to take a more offensive approach. She prepares a powerful incantation, and shouts to Ser Armithia so as not to catch him in the area. "Ser! Move South West!" Now!"

Assuming Azarra will let Ishta pass, she is risking an AoO from Red.

Move: move right behind Red, AoO triggered.

Standard: Given Ishta is still standing, she casts Color Spray. Affected zones outlined in red (sorry again, Ser, but check Ishta's advice). Will negates DC 16 (thanks to a reservoir point).

Concentration check DC 17: 1d20 + 7 ⇒ (10) + 7 = 17 Damn close.


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

Rage and spittle come together in exotic arcane fumings that, as Kardas flexes his muscles enhanced through vile concoctions, then culminates in an outburst of Raumathar violence.

Full-round action: Spell Combat (cast Touch of Fatigue)(+1 extra attack, both attacks made with a -2 to hit penalty)(longsword used 1handed)
Concentration vs DC 15: 1d20 + 8 ⇒ (20) + 8 = 28
Attack 1: 1d20 + 6 ⇒ (4) + 6 = 10
Damage 1: 1d8 + 5 ⇒ (3) + 5 = 8
Attack 2: 1d20 + 6 ⇒ (18) + 6 = 24
Damage 2: 1d8 + 5 ⇒ (7) + 5 = 12
Touch of Fatigue: DC 12 FORT save or be Fatigued for 3 rounds. Fatigue gives -2 to STR+DEX, character can't run or charge.

Fatigue:
Fatigued: A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Ishta, I don't think you can move there... you put your person inside the cage we are trying to break the little girl out of. Maybe you could move beside Zane and get the three on that side instead?


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Round 2

Enlarge Person:
Enlarge Person
Source PRPG Core Rulebook pg. 277 (Amazon)
School transmutation; Level alchemist 1, arcanist 1, bloodrager 1, investigator 1, magus 1, medium 1, occultist 1, psychic 1, red mantis assassin 1, sorcerer/wizard 1, summoner 1, summoner (unchained) 1, witch 1
Casting
Casting Time 1 round
Components V, S, M (powdered iron)
Effect
Range close (25 ft. + 5 ft./2 levels)
Target one humanoid creature
Duration 1 min./level (D)
Saving Throw Fortitude negates; Spell Resistance yes
Description
This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature's size category to the next larger one. The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.

A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target's speed.

If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it—the spell cannot be used to crush a creature by increasing its size.

All equipment worn or carried by a creature is similarly enlarged by the spell. Melee weapons affected by this spell deal more damage (see Table: Tiny and Large Weapon Damage). Other magical properties are not affected by this spell. Any enlarged item that leaves an enlarged creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown and projectile weapons deal their normal damage. Magical properties of enlarged items are not increased by this spell.

Multiple magical effects that increase size do not stack.

Enlarge person counters and dispels reduce person.

Not certain how you want to rule it? Spacing issue?


Palace of Birdsong| War for the crown maps

The enforcer that Kardas had nearly disemboweled tottered in front of him and needing no further encouragement the Rashmiri whirls and chops her head clean off. It falls to the floor in front of the other enforcer with a surprised look. That was all the opening Kardas needed, quick as a flash his sword flashed out sinking a good foot into the other enforcer's torso. She screamed in fright and agony, and then gasped as the spell of lethargy took hold!
Fort DC 12: 1d20 + 2 ⇒ (7) + 2 = 9 <--- FAIL

With a fury born of fear and loathing, Natalia parried one of Marissa's strokes and whirled in close - reversing her longsword and ramming the point through a shoulder leaving a messy wound. Marissa's teeth audibly grated as she fought back a scream.
Natalia: Longsword, Inspire, Arcane Strike: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22Damage: 1d8 + 4 + 1 + 1 ⇒ (8) + 4 + 1 + 1 = 14 <--- HIT

Azarra weaves particularly sharp spiky words into her song, which manifest in physical form as a shower of razor sharp, crystalline shards! But with a feat of incredible Marissa manages to kick herself away from Natalia's blade and tumble under the shower of shards, landing unharmed and with murder in her eyes!
Marissa: Reflex DC 14: 1d20 + 8 ⇒ (12) + 8 = 20 <--- PASS
Azarra intimidate to demoralize is usually a standard action, is there some ability which lets you use it in the same round you cast a spell?

Ishta completes the last syllable of her spell and suddenly Ser Armithia looms over the battlefield. The enforcers gasp in fear as his bulk pushes them aside!

OK it's going to be an overrun action for Ser Armithia to move out of the way of Ishta's blast, stomping over yellow and green. Ser let me know what you want to do, and Ishta I'll let you revise your action if needed.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Not wanting to give up his position (but, also, not wanting a repeat of funny colored lights), the knight takes a swing at purple, before moving out of the Arcanists way...

Melee bastard sword Purple: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
damage: 1d10 + 3 + 1 ⇒ (10) + 3 + 1 = 14

He will move left to get otherside of Yellow.


Palace of Birdsong| War for the crown maps

Erm OK. That needs 3 squares of movement and is going to trigger 4 AOOs.
Ser Armithia takes a swing at the wounded enforcer, but it was a feint!
Trusting his armor he barrels out of the way of Ishta's spell! The enforcers immediately take advantage and suddenly there's CLANG,CLANG,CLANK, OWWW as they strike his exposed back!
Yellow AOO: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19Damage: 1d6 + 1 ⇒ (4) + 1 = 5 <--- MISS
Green AOO: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6Damage: 1d6 + 1 ⇒ (5) + 1 = 6 <--- MISS
Blue AOO: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7Damage: 1d6 + 1 ⇒ (4) + 1 = 5 <--- MISS
Purple AOO: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23Damage: 1d6 + 1 ⇒ (4) + 1 = 5 <--- HIT

Ishta completes the words of her spell and suddenly a kaleidoscope of vivid clashing colors billows out over the enforcers. Overwhelmed several of them keel over.
Yellow Will DC 16: 1d20 + 1 ⇒ (18) + 1 = 19 <--- PASS
Green Will DC 16: 1d20 + 1 ⇒ (12) + 1 = 13 <--- FAIL
Blue Will DC 16: 1d20 + 1 ⇒ (6) + 1 = 7 <--- FAIL
Purple Will DC 16: 1d20 + 1 ⇒ (19) + 1 = 20 <--- PASS
Unconscious: 2d4 ⇒ (2, 3) = 5
Blinded & Stunned: 1d4 ⇒ 4

Marissa scowled and shouted to the remaining enforcers, "Kill the damn girl!" Narrowing her eyes she suddenly lunged, striking Natalia deeply. "You're going down!" she gloated!
Katana: 1d20 + 7 ⇒ (12) + 7 = 19Damage: 1d8 + 1 ⇒ (4) + 1 = 5 <--- CRIT?
Crit?: 1d20 + 7 ⇒ (14) + 7 = 21Damage: 1d8 + 1 ⇒ (1) + 1 = 2 <--- YES
Mirror Images Hit on a 3: 1d3 ⇒ 3 <--- HIT

COMBAT ORDER: Round 2 wrote:

Kardas Rasalas

Natalia
Azarra
Ser Armithia-Seendren
Ishta Khosiv
Marissa
Zane Levallis
Enforcers <----- WE ARE HERE
Buffs and Debuffs wrote:

Spoiler:
---- Round 2 ----

Kardas Rasalas Inspire Courage
Natalia Mirror Image (2) (7 rounds), Inspire Courage, Protection from Evil
Azarra Inspire Courage
Ser Armithia-Seendren Inspire Courage
Ishta Khosiv Mage Armor (2014 rounds), Inspire Courage
Marissa
Zane Levallis Inspire Courage
Enforcers
---- Round 3 ----
Kardas Rasalas Inspire Courage
Natalia Mirror Image (2) (6 rounds), Inspire Courage, Protection from Evil
Azarra Inspire Courage
Ser Armithia-Seendren Inspire Courage
Ishta Khosiv Mage Armor (2013 rounds), Inspire Courage
Marissa
Zane Levallis Inspire Courage
Enforcers

Kardas Rasalas, Natalia, Azarra, Ser Armithia-Seendren and Ishta Khosiv are up.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

And, I really do--usually--like Combat Reflexes!


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

Through anger and rage, Kardas tries to mutter another spell. He is so overcome with the desire to kill and maim the remaining Maskite that arcane energy sparks off his blade, but fails to cast and channel a spell through his blade.

Full-round action: spell combat (Touch of Fatigue, +1 extra attack if successful, -2 to hit on all attacks)
Concentration vs DC 15: 1d20 + 8 ⇒ (2) + 8 = 10
Attack 1: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 5 ⇒ (6) + 5 = 11
Spell failed, meaning a single attack goes through with a -2 to hit penalty.


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Random Chance?: 1d100 ⇒ 45

I'm going to go ahead and take my turn, if you please. :p

Wanting to keep Ser Armithia from being overrun, Zane shook his head clear of the shadows looming all about him, moving opposite the woman who had just stabbed the gold elf. Without preamble, the cleric hefted his weapon and swung it, hoping to remove another combatant from the fighting. But apparently the shadows were still disorienting him.

Heavy Mace, IC, Flank: 1d20 + 5 + 1 + 2 ⇒ (1) + 5 + 1 + 2 = 9


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Nope, no special intimidate ability... just messed up.

Azarra is still singing.

She steps back and attacks.

Attack: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Damage: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Ishta produces her knife and moves at the back of Red, trying to distract her for Natalia or Azarra to find an opening.

Drawing weapon and 5-ft-step to give flanking. Then attacking Red (with very few hopes).

Knife: 1d20 + 0 ⇒ (1) + 0 = 1


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Giving the love tap a smirk, the knight attempts to return serve.

melee bastardsword flank+inspired: 1d20 + 6 + 2 + 1 ⇒ (2) + 6 + 2 + 1 = 11

Helm shows you mercy, I suppose!


Palace of Birdsong| War for the crown maps

@Azarra NP. @Ishta I forgot to apply the AOO for Ishta's movement.
Aoo: Katana: 1d8 + 7 ⇒ (4) + 7 = 11Damage: 1d8 + 1 ⇒ (4) + 1 = 5 <--- MISS

Kardas's spell fizzled but his blade was still wickedly sharp and it parted the enforcer's sternum like butter. She slumped on the floor dead before she hit it.

Wounded Natalia steps away and downs a bottle, some of her wounds vanish in a burst of blue radiance!
CSW: 2d8 + 3 ⇒ (3, 1) + 3 = 7
"You'll need more than that!" sneered Marissa.

Azarra you didn't state which enemy you're attacking here, I'll assume it's Marissa.
Azarra stepped back into the shadows which was a strange feeling, like falling backwards into a blancmange. The air seemed oddly resistant and charged like static. Still she was able to use her bow and an arrow suddenly appeared in Marissa's chest. Almost absentmindedly Marissa snapped it off, glaring at Natalia!

Ser Armithia's sword whistled through the air as he swept his sword in great arcs, but the enforcers simply stepped back out of range.

Marissa stalked cat like towards Natalia and suddenly thrust but all three of the Natalia's stepped aside!
Aoo: Katana: 1d8 + 7 ⇒ (5) + 7 = 12Damage: 1d8 + 1 ⇒ (5) + 1 = 6 <--- MISS

Zane Blue is unconscious so you hit! Please roll damage.
Zane smashed his mace into the unconscious enforcer in front of him shattering ribs, and sending blood flying.

The last two enforcers still standing desperately attack Ser Armithia, but they simply can't get get past his guard.
Yellow: Short sword: 1d20 + 3 ⇒ (2) + 3 = 5Damage: 1d6 + 1 ⇒ (2) + 1 = 3 <--- MISS
Purple: Short sword: 1d20 + 3 ⇒ (2) + 3 = 5Damage: 1d6 + 1 ⇒ (4) + 1 = 5 <--- MISS

COMBAT ORDER: Round 4 wrote:

Kardas Rasalas <----- WE ARE HERE

Natalia
Azarra
Ser Armithia-Seendren
Ishta Khosiv
Marissa
Zane Levallis
Enforcers
Buffs and Debuffs wrote:

Spoiler:
---- Round 4 ----

Kardas Rasalas Inspire Courage
Natalia Mirror Image (2) (5 rounds), Inspire Courage, Protection from Evil
Azarra Inspire Courage
Ser Armithia-Seendren Inspire Courage
Ishta Khosiv Mage Armor (2012 rounds), Inspire Courage
Marissa
Zane Levallis Inspire Courage
Enforcers
---- Round 5 ----
Kardas Rasalas Inspire Courage
Natalia Mirror Image (2) (4 rounds), Inspire Courage, Protection from Evil
Azarra Inspire Courage
Ser Armithia-Seendren Inspire Courage
Ishta Khosiv Mage Armor (2011 rounds), Inspire Courage
Marissa
Zane Levallis Inspire Courage
Enforcers

Kardas Rasalas, Natalia, Azarra, Ser Armithia-Seendren and Ishta Khosiv are up.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Yes, sorry... targeting Marissa forever until she is dust.

Azarra, still singing, moves, trying to get rid of the weird shadowy feeling, and shoots again.

Attack Marissa: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8

utterly failing.

FYI for everyone, this is the last round of Bardic Performance. Runs out on my turn next round. Take advantage of the plus 1 while you have it.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

You have fought bravely. May Helm have mercy on your soul!


melee bastardsword flank+inspired:
1d20 + 6 + 2 + 1 ⇒ (14) + 6 + 2 + 1 = 23
damage: 1d10 + 3 + 1 ⇒ (8) + 3 + 1 = 12

The gold elf approaches his next sacrifice!


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

Confronted with the remains of the two Maskites, a sharp pain figures it is right about now it has to start nagging at the warrior.

Move action: draw potion
Std action: drink potion
5ft step west

CMW potion: 2d8 + 3 ⇒ (7, 8) + 3 = 18


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Red is Marissa, right?

Even with the difficulty of Red being around the corner, Ishta tries to hit with an icy projectile. Way more accurate than herself wielding a dagger, and way less dangerous for her own health.

Ray of Frost: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d3 + 2 ⇒ (3) + 2 = 5


Palace of Birdsong| War for the crown maps

Yes Red is Marissa.

Kardas uncorks a potion, downs it and he wounds vanish.
BTW Kardas you can't 5' step and take a move action in the same round.

"I have another." replied Natalia dead pan! The color returned to her cheeks as she downed the potion.
CMW: 2d8 + 3 ⇒ (1, 7) + 3 = 11

Azarra shoots, but she slips and her arrow goes very wide - narrowly missing Ishta.

Ser Armithia you didn't specify a target, so I'm going to assume you mean the injured enforcer.
Ser Armithia's sword falls like divine vengeance upon the wounded enforcer, splitting her in twain! Yellow is the last enforcer standing.

Ishta sends a thin pencil beam of utter cold which strikes Marissa between the shoulders. She gasps as frostbite sets in! This sudden unexpected pain ruined Marissa's thrust which Natialia easily dodged aside.
Katana: 1d20 + 7 ⇒ (1) + 7 = 8Damage: 1d8 + 1 ⇒ (8) + 1 = 9

COMBAT ORDER: Round 4 wrote:

Kardas Rasalas

Natalia
Azarra
Ser Armithia-Seendren
Ishta Khosiv
Marissa
Zane Levallis <----- WE ARE HERE
Enforcers
Buffs and Debuffs wrote:

Spoiler:
---- Round 4 ----

Kardas Rasalas Inspire Courage
Natalia Mirror Image (2) (5 rounds), Inspire Courage, Protection from Evil
Azarra Inspire Courage
Ser Armithia-Seendren Inspire Courage
Ishta Khosiv Mage Armor (2012 rounds), Inspire Courage
Marissa
Zane Levallis Inspire Courage
Enforcers
---- Round 5 ----
Kardas Rasalas Inspire Courage
Natalia Mirror Image (2) (4 rounds), Inspire Courage, Protection from Evil
Azarra Inspire Courage
Ser Armithia-Seendren Inspire Courage
Ishta Khosiv Mage Armor (2011 rounds), Inspire Courage
Marissa
Zane Levallis Inspire Courage
Enforcers

Zane Levallis is up. Remember you get to roll damage for last round too.


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Damage from Last Round: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Seeing that Ser Armithia definitely had things under control now, Zane charged towards the supposed leader of this group, skirting around the lovely half-elf to engage the woman.

Confusion: 1d100 ⇒ 86 Don't know if you're going low or high...I'll just post the action, and you can overrule if needed.

Gritting his teeth, he set himself opposite their new ally and tried to put a new dent in Marissa's hide.

Heavy Mace, IC, Flank: 1d20 + 5 + 1 + 2 ⇒ (20) + 5 + 1 + 2 = 28
Confirm?: 1d20 + 5 + 1 + 2 ⇒ (8) + 5 + 1 + 2 = 16
Regular Damage: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Confirm?: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11


Palace of Birdsong| War for the crown maps

Zane's mace whistles through the air and then smashes into Marissa with bone shattering force. She grimaces before holding her self up with great effort, her eyes lock with Natalia's, promising death!

The remaining enforcer gamely tried to attack Ser Armithia, but his defenses where indomitable and he parried her with ease.
Yellow: Short sword: 1d20 + 3 ⇒ (12) + 3 = 15Damage: 1d6 + 1 ⇒ (4) + 1 = 5 <--- MISS

COMBAT ORDER: Round 5 wrote:

Kardas Rasalas <----- WE ARE HERE

Natalia
Azarra
Ser Armithia-Seendren
Ishta Khosiv
Marissa
Zane Levallis
Enforcers
Buffs and Debuffs wrote:

Spoiler:
---- Round 5 ----

Kardas Rasalas Inspire Courage
Natalia Mirror Image (2) (4 rounds), Inspire Courage, Protection from Evil
Azarra Inspire Courage
Ser Armithia-Seendren Inspire Courage
Ishta Khosiv Mage Armor (2011 rounds), Inspire Courage
Marissa
Zane Levallis Inspire Courage
Enforcers
---- Round 6 ----
Kardas Rasalas Inspire Courage
Natalia Mirror Image (2) (3 rounds), Inspire Courage, Protection from Evil
Azarra Inspire Courage
Ser Armithia-Seendren Inspire Courage
Ishta Khosiv Mage Armor (2010 rounds), Inspire Courage
Marissa
Zane Levallis Inspire Courage
Enforcers

Kardas Rasalas, Natalia, Azarra, Ser Armithia-Seendren and Ishta Khosiv are up.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

As Azarra is singing, you feel the magic in the song abruptly give out, immediately followed by Azarra's voice faltering, and then she stops. The sounds of battle continue, bereft of the courageous overlay of her song.

Attack Marissa: 1d20 + 6 ⇒ (4) + 6 = 10

Dicebooooooottttt!


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

The gold elf prepares to pronounce judgement on the remaining enforcer.

bastard sword: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
damage: 1d10 + 3 ⇒ (4) + 3 = 7


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

With Marissa surrounded, Ishta decides to shoot a frozen arrow at Yellow.

Ray of Frost, In Melee: 1d20 + 3 - 4 ⇒ (2) + 3 - 4 = 1
Damage: 1d3 + 2 ⇒ (1) + 2 = 3


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Palace of Birdsong| War for the crown maps

I'll wait for Kardas to post. Incidentally I'm flying on business tomorrow for a week. I'm expecting to have wifi at the office and the hotel but if for some reason I don't post you know why.


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

The swordmage moves around the corner with the intention of helping out his friends, but he quickly notices he's far away from the thick of things. Too far.

Move action: move 6 squares
Std action: total defense (+4 AC)

Current AC 19 & CMD 21


Palace of Birdsong| War for the crown maps

Warily Kardas approaches the combat, and given the cloying congealed shadows clinging to the corridor this was entirely reasonable! The corridor and the combat seems to spin and warp around. It was only with a supreme effort that Kardas managed to stay on course.
Karsas Will Save DC 16: 1d20 + 5 ⇒ (5) + 5 = 10 <--- FAIL
Confusion (high is good)?: 1d100 ⇒ 92 <--- PASS

Feeling reinvigorated Natalia thrusts with her longsword, Marissa desperately attempts a parry but can't quite check the blade's momentum and Natalia scores a glancing slash across the side of Marissa's chest. Marissa wobbles looking badly hurt.
Natalia: Longsword, Inspire, Arcane Strike: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17Damage: 1d8 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7

Azarra's song falters as she attempts to shoot Marissa once more, but the press of combat foiled her shot.

Ser Armithia prepares to deliver judgement with a powerful blow, but the enforcer manages to step back at the last moment. His blade whistles past her harmlessly.

Ishta tries to shoot Marissa with her thin pencil beam of cold, but the confusion of melee denied her a clear shot, and she had to deliberately aim the beam at the ceiling to avoid hitting her friends.

Grimly holding onto consciousness, Marissa half heartedly aims a swipe at Natalia's head, but the girl simply steps back half a foot and the blade whistles past.
Katana: 1d8 + 7 ⇒ (3) + 7 = 10Damage: 1d8 + 1 ⇒ (4) + 1 = 5 <--- MISS

COMBAT ORDER: Round 5 wrote:

Kardas Rasalas

Natalia
Azarra
Ser Armithia-Seendren
Ishta Khosiv
Marissa
Zane Levallis <----- WE ARE HERE
Enforcers
Buffs and Debuffs wrote:

Spoiler:
---- Round 5 ----

Kardas Rasalas Inspire Courage
Natalia Mirror Image (2) (4 rounds), Inspire Courage, Protection from Evil
Azarra Inspire Courage
Ser Armithia-Seendren Inspire Courage
Ishta Khosiv Mage Armor (2011 rounds), Inspire Courage
Marissa
Zane Levallis Inspire Courage
Enforcers
---- Round 6 ----
Kardas Rasalas Inspire Courage
Natalia Mirror Image (2) (3 rounds), Inspire Courage, Protection from Evil
Azarra Inspire Courage
Ser Armithia-Seendren Inspire Courage
Ishta Khosiv Mage Armor (2010 rounds), Inspire Courage
Marissa
Zane Levallis Inspire Courage
Enforcers

Zane Levallis is up.


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Zane grit his teeth in determination, seeing their foe wobble. Though it gave him no pleasure to strike down another person, to do so when necessary was part of the fight against evil-doers. As Natalia's blow distracted the guild leader, the cleric raised up his mace and brought it down solidly.

Heavy Mace, IC: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Damage: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6


Palace of Birdsong| War for the crown maps

Marissa is basically second in command, responsible for internal discipline.
Zane's mace smashes into the back of Marissa's skull, caving it in. She falls heavily and starts twitching.

The other enforcer screams and drops her weapons, standing in a growing puddle. She stares off into the middle distance, expecting to be cut down.

Combat nominally over. You now have prisoners, and hopefully a little girl to rescue from the tall knife.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Natalia, maybe you could talk to your old cohort there and see if she is willing to change her life as well. Zane and I will get your daughter out.

Azarra cleans everyone up (including the woman who just surrendered) with prestidigitation, and uses the healing wand on anyone who needs it (but roll it yourself), including the woman who just surrendered.

She makes sure that the others are guarding enough that the prisoner can't interrupt them, and then gets back to work freeing Natalia's daughter.

Assuming I can still use my original Disable Device roll that seemed to be a success, correct?


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Ser Armithia stands guard over the prisoners. He seems a statue.


Palace of Birdsong| War for the crown maps

Indeed.
The girl strapped to the guillotine, frightened beyond measure whimpers softly as Azarra sets to work. After securing the cord in several places with the aid of Zane, she'd been able to untie the end attached to the door and slip in. Azarra was then able to tie the heavy blade in place with some rope and cut the girl free from her restraints. It became obvious that she had been savagely beaten before being placed face down in the guillotine, her body one gigantic bruise.

Natalia gasped when she saw the girls face and rushed over shouting, "Clara! What did they do to you?". The girl's face lit up, "Natalia!" and still shaking from her ordeal she stumbled into an emotional embrace.

A little bit later, Natalia turned to you all and with her voice crackling from emotion she said, "Thank you for rescuing my sister. I don't know how I can ever repay you. I can try talking to that one over there, I think her name's Beckka but I doubt we'll get much sense out of her now. But I suggest you tie her and the other two up."

She pointed to the pair of groaning figures on the floor, one clutching a nasty head wound.

Let me know what you do with the prisoners.

Natalia walked over to Beckka who was still staring into the middle distance aghast. She told her softly, "It's over." Beckka didn't so much as blink.

Natalia clicked her fingers in front of Beckka's face, "The guild is being dismantled, Beckka. You where forced into this, kidnapped just like everyone else, but today it ends." Beckka continued staring unresponsive.

Natalia slapped her round the face, hard, "Snap out of it!" There was no reaction from Beckka bar a single tear.

Natalia looked away and swallowed several times before explaining softly, "Quinn got her hooks deeply into this one. Ritual conditioning, she exists only to obey. Unless you force feed her she'll simply waste away. I don't know how this was done, but it's cruel beyond measure." She pointed at Beckka's head, "Somewhere inside of there Beckka is locked away, mutely watching as she does what she is told. All the enforcers are like that, it's a punishment for disobedience."

Kn:Arcarna DC 20:
From what you've heard there's no way Quinn is powerful enough to dominate somebody to this extent by herself. There must be an item involved, something profane that is favored by mask.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

We should probably tie them up until we know how to help them, in case they still act on her orders.

Knowledge Arcana: 1d20 + 6 ⇒ (18) + 6 = 24

This can't just be conditioning. There has to be magic involved too. Hopefully if we find what it is, we can help more.

Azarra casts detect magic to see if she can spot anything that could be controlling the woman. She also looks around the room for the mask that is likely to be here, and then starts looting the bodies, starting with Marissa.

Perception: 1d20 + 7 ⇒ (13) + 7 = 20

Azarra uses the healing wand on the girl as well.

Honestly, I have no idea how many charges we've used. I think we are still okay on uses, but not certain.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

wand of clw: 1d8 + 1 ⇒ (7) + 1 = 8

As a move action, the paladin detects evil on each individual as he ties them up.


Palace of Birdsong| War for the crown maps

Azarra:
You're certain there's a mask in here, somewhere. However for now it's probably hidden by the shifting shadows that cling to the walls as if they where alive.

Who where you healing Ser Armithia?

Ser Armithia:
Your senses detect the unmistakable stench of evil, but not from the captives. It seems to be welling up from the darkness, near where Zane is. The captives themselves seem much smaller now than during the fight, looking almost pathetic. Perhaps they're not evil them selves, or perhaps they're simply not high enough level to count.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Myself.

Evil festers and grows.

He indicates the source.


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Zane winced as his mace connected with the woman's head and she dropped heavily, and he mourned internally for her spirit, sent off to reside in whatever hell it had earned for itself. Done was done, though, so he cleaned off his weapon after making sure the last combatant had surrendered. The priest then went back to the cell with his half-elven companion and finished what they had started, holding the appropriate rigging in place so as to keep the blade from falling so that Azarra could go in and get the girl out.

Zane's face grew dark as it became apparent the young girl had been beaten, but he kept his temper under control...the survivors had surrendered, and ultimately it was this Quinn who was running things. Taking a quick count, he remarked, "Seems we've about cleared the guild out, by the numbers. This mansion would be a fabulous rebuilding piece for Phlan, once it was properly consecrated." The priest helped gather up any loot from the prisoners and corpses, scanning them quickly for magic with Lathander's blessing.

The cleric watched with interest as Natalia attempted to speak with Beckha with no success. As the woman explained the malady affecting the survivors, Zane's brow furrowed. He didn't understand the kind of compulsion magics that would be necessary for such control. He helped the others find the prisoners, then turned to his companions. "Let's finish this. The taint of Mask is so palpable it almost is sickening." The priest shuddered, then turned to walk with his companions to the next objective.

R next? Or out to D?


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

There is a mask in here. Can anyone see or feel it? Maybe destroying it will get rid of the creepy shadows.


Palace of Birdsong| War for the crown maps

Just checking, the party must be pretty much out of spells by now, although it seems you're all at full health.


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

I have a couple channels and some 1st levels left, so I'm good to go.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Completely out of Bardic Performance rounds, but still have a couple of spells... and my bow.

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