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DM Devon's RotRL aka "The Heroes of Sandpoint"

Game Master PirateDevon

Something sinister is happening in Sandpoint and only our heroes can stop it. See what happens when a group loses DM after DM and yet the heroes forge on!


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Thanks for joining, all!

The party:

Rullis Stillman, cleric
Camilo Duin, bard/rogue
Kerric Valerian, paladin
BoggBear's wizard
Kithian Darlok, barbarian

Go ahead and create your alias if you haven't yet, and put your character sheet in his profile.

If my workload permits, I'd like to start on Tuesday, but if everyone gets their character ready earlier, we could start early.


Rullis Stillman, standing by.

I have the basic stats done, but still working out all the details. I will post here when he has been completed.


Male Half-Elf Paladin 3

I'm here as well. I'm sick as a dog though. I should have my character sheet up and running by either end of day today or some point tomorrow.


Male Half-Elf Paladin 3
Kerrec Valorian wrote:
I'm here as well. I'm sick as a dog though. I should have my character sheet up and running by either end of day today or some point tomorrow.

And as you can see I created my alias while on drugs thus getting the first and last name wrong.


Kerrec Valorian wrote:
I'm here as well. I'm sick as a dog though. I should have my character sheet up and running by either end of day today or some point tomorrow.

Hey, no rush. Get better first. I mean, if you can't even get your name right, I don't want you calculating skill points in your state! :)


Male Half Orc Barbarian 3 / Oracle 1, Perception +5, Darkvision, Fort +6/ Ref +1/ Will +2, Init +4, AC 18, HP :47

I will work my character today and should have posted ready to go tomorrow.

What are the creation guild lines we are using, Stat buy, Starting Gold, HP, etc?


Kithian Darlok wrote:
What are the creation guild lines we are using, Stat buy, Starting Gold, HP, etc?

20 point buy

Average starting gold
2 traits
Max hp at 1st level; roll for subsequent lvls, min 1/2 hit die (ie, if your class uses d6, and you roll a 1 or 2, you get 3 hp + your bonuses)

Let me know if there's something I've forgotten.


Male Human Court bard 1

Checking in, Will have a Finished Character up today!


RotR Player's Guide wrote:
The people of Varisia display a variety of innate skills an unique talents. Subject to your GM's approval, you may choose any of the following feats as a bonus feat during character creation.

Are we including one of these feats as an additional feat? Would this be in addition to the 2 traits or in place of one of the traits? Or would these just be options for one of our first level feats?


Rullis Stillman wrote:
RotR Player's Guide wrote:
The people of Varisia display a variety of innate skills an unique talents. Subject to your GM's approval, you may choose any of the following feats as a bonus feat during character creation.
Are we including one of these feats as an additional feat? Would this be in addition to the 2 traits or in place of one of the traits? Or would these just be options for one of our first level feats?

Shoot. I hadn't looked closely at these. They look like a precursor to traits, but where traits should be worth about 1/2 a feat, these look like they're about 3/4 of a feat.

I'll say, since we're running a smaller group than I originally wanted, you can pick one of these regional feats from the guide in place of one of your traits.


Question, will our bard have acces to the Bardic Knowledge ability? If so then I'll probably focus on History and Arcana knowledge and become the Savant later on, and if not I'd go towards the Loremaster instead.
Also I was wondering, would it be possible to take a variation of the Pathfinder trait I've seen in both Legacy of fire and Council of Thieves palyers guide, the one that let's you start with a wayfinder?


Male Human Court bard 1

I will not Have bardic knowledge, I will have this instead:

Heraldic Expertise (Ex): A court bard gains a bonus equal to half his bard level on Diplomacy, Knowledge (history), Knowledge (local), and Knowledge (nobility) checks (minimum +1). Once per day, the court bard can also reroll a check against one of these skills, though he must take the result of the second roll even if it is worse. He can reroll one additional time per day at 5th level and every five levels thereafter. This ability replaces bardic knowledge.


Right, Loremaster it is then, all I need now is to file down a few details about the background and such, should have the character up today or Sunday (won't be home Saturday)

I'm thinking an Indiana Jones type scholar, so not exactly your typical wizard haha.


BoggBear wrote:
Also I was wondering, would it be possible to take a variation of the Pathfinder trait I've seen in both Legacy of fire and Council of Thieves palyers guide, the one that let's you start with a wayfinder?

That's fine, as long as you also incur the debt for the Wayfinder that those traits impose.


Done! 500gp debt, and there should be a lodge in Varasia somewhere I think, maybe in Magnimar so I'll be able to pay it of soon enough.

As a Pathfinder I'm suposed to send in reports correct? Would Profession Scribe be a good idea for that?


Male Human Court bard 1

Ok All ready, let me know after you review if everyhting is ok, or if anything needs changing.


BoggBear wrote:
As a Pathfinder I'm suposed to send in reports correct? Would Profession Scribe be a good idea for that?

The Pathfinder NPC I found in the APG has points in that, so I think you have the right idea.


Camilo Duin wrote:
Ok All ready, let me know after you review if everyhting is ok, or if anything needs changing.

Looks good to me.


Male Human (Ulfen) Wizard (Enhancer) 4

This should be it, lemme know if I've done any misstakes that needs correcting.


Male Half Orc Barbarian 3 / Oracle 1, Perception +5, Darkvision, Fort +6/ Ref +1/ Will +2, Init +4, AC 18, HP :47

Should be done except for buying misc gear.


Rullis Stillman should be good to go. His character stats are updated on his alias profile.

I created him as he would be for his background and not maximized for combat. He has witnessed a lot of death in his family that has made him a little weary of getting too close to other people. Not that he won't help other people, just generally won't go too out of his way to do so. Instead, he devotes most his time his praying and to his religious studies and less on maintaining his late father's fishing business. He normally carries around his fishing knife (dagger) on him at all times and uses it for everything, including protecting himself. For sport, he likes to spear fish as it is more of a challenge. He normally doesn't carry his spear around with him, but if fearing threatened he would head back and get it to use as a weapon. Though with some of the new abilities he has gained through his devotion to Gozreh, he may not even need the spear.


Male Half Orc Barbarian 3 / Oracle 1, Perception +5, Darkvision, Fort +6/ Ref +1/ Will +2, Init +4, AC 18, HP :47

Done, and broke....8sp to my name.


Rurik:
Looks good.

Kithian:
Don't see anything wrong. The only things I'd ask is that you put in your ranged attack for the throwing axe and that you declare the spellcasting class that benefits from the magical knack trait.

Rullis:
Looks good. Is there a rp reason you'd have Harpy Musk?


Noone:
It indicates in the player's guide that there are problems with Goblins in the area, especially raiding your trash. And there is a local product called Harpy Musk that can be used to cause Goblins to flee from the smell. So Rullis would keep some handy in case he found himself surrounded by a pack of these little creatures while walking alone at night.


Rullis Stillman wrote:
** spoiler omitted **

Rullis:
Ah, I see where you see that. That's a rumor referring to the base of the cliffs at Junker's edge (area 6) on the player's map, where the trashman dumps trash onto the beach below. The rumor is that goblins sometimes dig through the trash there, as is their nature. People rarely visit the trash heap at the bottom of the cliff, and the town is inaccessible from the beach below, so the rumor hasn't sparked much concern.

There are goblins in the hinterlands, though they're not much of a threat, even to travelers. Even so, the north side of town is protected by a wall with a couple guards posted. Generally, the only Sandpoint residents that have run-ins with goblins would be hunters who explore inland.


Noone:
You put Rufus instead of Rullis which may get confusing since there is a Rurik as well. I see my character as a live off the sea and land type person, as that's the way of Gozreh and how he was raised. His leather armor would have been crafted from the tanned skins of successful hunts. He would probably be more likely than the average resident of Sandpoint to head out into the Wilderness, but he hasn't done that in a while as he has found himself preoccupied with other things. The Harpy Musk was listed as an item available in the Player's Guide. Generally there is a reason those items are there. But if you don't believe that this would of been something Rullis would of had access to or a need for, then I can scratch it off my list. It's not a big deal. EDIT: I see you corrected the Rullis/Rufus issue. :)


Male Human (Ulfen) Wizard (Enhancer) 4

Decided to change the name, both for simplicity's sake, Rurik and Rullis sounds a lot alike, plus if you know Scandinavian mythology and naming practices it makes more sense. Also forgot to list the wayfinder in the inventory before.


Rullis Stillman wrote:
** spoiler omitted **

Rullis:
I'll probably call you Rufus again. Don't know why that comes to mind more easily. I've never known a Rufus...

Anyway, I knew Rullis had a fishing background, but I didn't know he was a hunter, too. In that case, the precaution makes sense. The item is in there for a reason (you've figured out the big surprise - the level 1 monsters aren't kobolds :), but I just wanted to make the point that Sandpointans (Sandpointites?) didn't walk the streets in fear of goblins.

Another thing I meant to point out was the alternate favored class bonus you chose - it looks like the spell resistance is against outsiders only. If you want to select another favored class bonus or clarify it on your char sheet, you'll be set.


Rullis:
I might call you Rufus again. No offense intended. I don't know why that name comes to mind more easily. I've never known a Rufus.

Anyway, I knew Rullis had a fishing background, but I didn't know he was a hunter, too. In that case, the precaution makes sense. There is a reason the Harpy's Musk is in there (I guess the surprise is ruined: kobolds aren't the level 1 monsters in this one), but I just wanted to make the point that Sandpointans (Sandpointites?) don't walk the streets in fear of goblins.

One thing I forgot to point out on your character sheet: the alternate favored class bonus you chose appears to give the caster level check bonus against outsiders only. If you want to select another or clarify that on your character sheet, I think you'll be good to go.


Noone:
His profession is a fisherman (and has 1 rank in Profession(fisherman)) and does spear fishing for sport. But like any rugged man in touch with nature, he'd also hunt. Generally not large game, but more around rabbits and crabs. But hunting would not be his specialty as he is more comfortable on the sea or near the water. Nor would be his interest in life. He is not a bright man as he hasn't gone anywhere in his life, but wise in the ways of nature and the land. Gozreh teaches that the land and sea will provide for your every need. It will provide for you, but don't take more than you need so that it will continue to provide for you in the future. He eats and/or utilizes whatever he kills.

The favored class bonus was from the APG. I don't have my APG with me to look at it and the website I know of that has that information I can't get to right now (blocked). I don't remember the outsider part, but I'll look again. I remember it being a +1 bonus to caster level checks to overcome Spell Resistance. I'll have to look at what percentage of outsiders verses non-outsiders have Spell Resistance in order to make my decision. If I don't keep this, then I'll just take another skill rank instead and put it in Knowledge(Geography). I'll update my sheet either way.

Rullis is specializing in storm and lightning type effects. He has been caught in his share of storms at sea and understands and respects their power. It would of been during one of these storms that he lost his father to the sea serpent attack. The creature was probably worked up by the storm when it attacked. So his concentration for his faith would center around these aspects.

Which reminds me, I was going to pick up a Thunderstone as well. I was trying to find out if these were reusable. At 30 GP each, I would hope so. But I've never really seen them used much.

Sandpointers?

EDIT:

Noone:
Just did a quick search of all creatures in Bestiary with SR and did a sampling of creatures to see which were outsiders. It was about 50/50. There were a lot of demons, devils, and other extraplaners that were all outsiders. But the drows, feys, and aberrations and such were all non-outsiders. But I think I'll keep it as is. I'll update my sheet to indicate outsiders and check my APG when I get home tonight.


Male Half-Elf Paladin 3

I am feeling better and character is just about done except for random equipment which will be stuff that one would have normally on the road. His purse will still be pretty heavy after that. Noone let me know if the character sheet is good to go. I normally DM so my character creation skills are a little rusty. Built Kerrec as the negotiator type that protects himself against magical influence of the mind.


Rullis Stillman wrote:

** spoiler omitted **

Rullis:
Thunderstones are single-use items. I think all those alchemical items are.

Kerrec Valorian wrote:
I am feeling better and character is just about done except for random equipment which will be stuff that one would have normally on the road. His purse will still be pretty heavy after that. Noone let me know if the character sheet is good to go. I normally DM so my character creation skills are a little rusty. Built Kerrec as the negotiator type that protects himself against magical influence of the mind.

Glad you're feeling better. I may not get a chance to check him out until tonight or tomorrow morning, but I doubt any changes (if any are necessary) will affect the first little bit of the adventure, so I think we'll be able to get underway tomorrow as planned.


Male Half Orc Barbarian 3 / Oracle 1, Perception +5, Darkvision, Fort +6/ Ref +1/ Will +2, Init +4, AC 18, HP :47

Fixed.


Vidar wrote:
Decided to change the name, both for simplicity's sake

Noticed your background and such still says Rurik on it.


Male Human (Ulfen) Wizard (Enhancer) 4
Rullis wrote:
Noticed your background and such still says Rurik on it.

Ah right, thanks for that, should be fixed now.


Noone:
I went ahead and added the +1 to Attack and Damage from the Point Blank Shot feat for the Lightning Arc and Storm Burst attacks. These attacks have a maximum range of 30 feet and Point Blank Shot gives the bonus for 30 feet or closer. That way I don't have to remember to add it on each attack. Just mentioning the change since you already looked the character sheet over.


@Kerric, It looks okay to me.

@Everyone, we can do a little setup of where you're coming from, and decide if any of you want to know each other before the adventure starts. It's not at all necessary, but you might have arrived in the same caravan or on the same ship. For ease, I'm going to say that everyone arrives on the morning of the Swallowtail festival. You'll have a chance to rent a room and drop off your traveling gear before you head to the square for the festival.

If you ask your fellow travelers, they'd tell you there are two inns in Sandpoint. The White Deer Inn (#3 on the map in the Player's Guide) is recently rebuilt, is closer to the square where the Swallowtail festival will take place, and is the cleaner and more spacious of the two inns, though they're priced the same (5 sp/night).

The Rusty Dragon Inn is closer to the south entrance and the docks (ie, probably closer to where you arrive). It's run by Ameiko Kaijitsu, whom the travelers all seem to like. She sings in the tavern on most nights, which is much livelier than The White Deer, and the food is the best in town, according to most of the travelers.

I think if you're coming from Magnimar, you'd probably come by road with a caravan or by boat (though it would have been more expensive). By road, you'd enter town over the south bridge, onto Market Street, so you'd pass right by the Rusty Dragon Inn (#37 on the map in the Player's Guide).

If you're coming from Riddleport, you'd almost definitely come by boat.

I think Vidar and Camilo would be coming from Riddleport, Kithian and Kerric from Magnimar, and Rullis is local. You can decide if you would have met your fellow travelers on the way, or there will be time to make acquaintance during the festival or afterwards.

So for starters, post any corrections to where your character is coming from, how he's arriving (road or boat, if coming from Magnimar), and whether he's dropping his gear off at one of the inns (which one?), or going straight to the festival and getting a room later. Rullis, I imagine, has a place in town.


Rullis just has a run down shack near the docks where his father's fishing boat resides, probably near 21 or down by 44. He hasn't been spending the time necessary to keep it up over the past couple of years, so it is starting to fall into disrepair. He would head over to the festival to see what is going on, leaving his backpack of gear and his fishing spear back at home.

I'm assuming I would meet various travelers at the square where the festival is taking place.


Male Half-Elf Paladin 3

Kerrec will be coming by road, I'm assuming alone. He'll rent a room and drop off gear at The Rusty Dragon Inn before heading to the festival. He'll be looking forward to the festival after long days on the road.


Male Human (Ulfen) Wizard (Enhancer) 4

Vidar arrives by boat from Riddleport, after inquiring about lodgings at the port he will head up to the White deer inn since it is closer to the town gates and thus a shorter walk if he decides to go hunting or exploring before the festival.
So he will probably not return to town until maybe one hour or so before the festival starts, and before that he will head to his room and leave most of his traveling gear.


Male Half Orc Barbarian 3 / Oracle 1, Perception +5, Darkvision, Fort +6/ Ref +1/ Will +2, Init +4, AC 18, HP :47

Kithian will be arriving via boot leather express.

Being almost broke he is more than likely going to plan on sleeping outside of town in the woods, and being a barabarian, using his last silver to get plowed.

He will have all his gear on him in any case.


Male Human Court bard 1

While Camilo is Excited to see Ameiko again, hes a little Nervious. After he leave the boat from Riddle port, he'll head to the festival first, Hoping to Find a bit of drink to calm his Nerves before Heading to the Rusty Dragon and Meeting with Ameiko.


Do we know what time of year it is? What event does the Swallowtail Festival celebrate?


Game is underway here.

Some background info for those with ties to the area:

Rullis:
Sandpoint is a small town, so what they've had instead of multiple churches, has been a single cathedral (made up of six buildings, one for each honored deity), and instead of multiple clerics, a single cleric who serves followers of each faith. When Rullis lost his father, this would have been Ezakien Tobyn, a cleric of Desna, but wholly capable of helping Rullis resolve his crisis of faith in Gozreh. Both Tobyn and the current cleric have served Sandpoint's six popular religions without agenda, and with a nuanced understanding of the tenets of each faith.

Camilo:
Things Camilo would know about Ameiko:

The Kaijitsu family is descended from Minkai (the Golarion equivalent of Japan), by way of Magnimar. The family was one of the co-founders of Sandpoint. Her parents are Lonjiku and Atsuii, and, at 27, she's the oldest of 5 kids. Her siblings are Eri (f-26), Mako (m-24), Sumi (f-23), and Tsuto (m-21) (none of them were particularly fond of Camilo). Though Lonjiku and Atsuii are both human, the youngest child, Tsuto, is half-elf. Atsuii never revealed the father, and none of the popular speculation about town holds any particular credibility. Tsuto was sent to the Turandarok Academy in town (#27 on the map), and Ameiko was the only one who visited him regularly, so they were fairly close. Camilo only heard from fellow travellers who were coming home to Sandpoint that she was the proprietor of the Rusty Dragon.


You'll have to excuse the maps for a while. I had thought there were community created maps already, but it doesn't look like they've been maintained. I need to learn Maptools, but it's not as intuitive as I'd hoped, and I'm not sure when I'll get a chance. Hopefully next week. On the spreadsheet map, I'll label your characters' positions with their initials.


If you have the PDFs, you can extract the maps out of the PDF without all the GM numbers (and the S for secret doors). There are free tools online to do that. For my games, I take all the player icons and load them as layers on top of the map in a photoshop type editor (I use GIMP, a free tool) in addition to a fog of war layer. Then as the players move, I just move their layers and re-save. Then I either save a jpeg version of the layered map or I take a screen shot of just the part of the map I care about zoomed in and place it online.

I find it works really well and creates great maps, but your spreadsheet map gets the job done just fine. GIMP has a bit of a learning curve if you are not used to doing photo editing.


I think I am going to change Rullis' alignment from N to NG since that is how I am playing him. I'll still be within one step of my deity's alignment who is N.


Sorry y'all. I'm going to be busier than anticipated today. Will post surprise round tomorrow.


Which performance skills does Camilo have? As I understand it, each skill has to have its own ranks, so if he can do comedy, sing, and play a string instrument, that would be 3 points. To perform a song like the one in the Rusty Dragon, Camilo probably only needs either singing or string instrument. Whichever one he has ranks in, is the one that would impress the crowd. Imagine Jimi Hendrix - no ranks in singing, but high ranks in guitar. Or Steve Martin - no ranks in singing, but high ranks in comedy and banjo, so he can do either a funny song or a song with high technique in banjo to impress a crowd. Or alternatively, you could have high ranks in singing, and only strum a chord or two on the lute to accompany the impressive vocals.

Remember that the versatile performance feature at 2nd level will let you sub a performance skill for some other skills, so you can cut your ranks in a couple skills to put them into a perform skill (eg, take from bluff and sense motive to add to singing and another performance skill, then choose versatile performance: singing at 2nd level).

@Everyone: let us know if you're unavailable during these holidays. I'll be afk from Thurs afternoon to Monday this week.

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