Chronicles of Arcania: B/X Homebrew game.

Game Master Peet

Lost in the desert! The party gets separated from a desert caravan during a sandstorm. Parched and starving, they stumble on a ruined city in the middle of the desert. The pyramid at the center of the city seems mostly intact, and they find a secret door leading inside...

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FIRE BEETLE NEST MAP

Initiative: Ana, Brathas.


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Ferrousbot steps forward in front of Wallia ans swings his axe at the creature in front of Fistep.

Axe: 18 - 1d20 ⇒ 18 - (6) = 12

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Ferrous and Fistep both step in front, blocking the creatures access to Wallia and Ana. They both swing but miss.

The creatures claw at Ferrous and Fistep with their bony hands.

Red: 17 - 1d20 ⇒ 17 - (1) = 16
Red: 17 - 1d20 ⇒ 17 - (10) = 7
Yellow: 17 - 1d20 ⇒ 17 - (18) = -11d4 + 1 ⇒ (4) + 1 = 5
Yellow: 17 - 1d20 ⇒ 17 - (17) = 01d4 + 1 ⇒ (1) + 1 = 2

Fistep is unhurt but the creature in front of Ferrous manages to hit him twice!
Ferrous: 7 damage.

TACTICAL MAP UPDATED

dice:
Init. Ana: 2d6 + 3 ⇒ (3, 5) + 3 = 11
Init. Brathas: 2d6 + 1 ⇒ (4, 6) + 1 = 11
Init. Ferrous: 2d6 ⇒ (4, 2) = 6
Init. Fistep: 2d6 ⇒ (6, 4) = 10
Init. Wallia: 2d6 ⇒ (5, 2) = 7
Init. Zynazyr: 2d6 + 3 ⇒ (6, 2) + 3 = 11
Init. Monsters: 1d6 ⇒ 4

Round 3 Initiative
Block 1: Ana, Brathas, Ferrous, Fistep, Wallia, Zynazyr.
Block 2: The skull-masks

Once again, Everyone goes before the monsters. The creatures seem rather slow. Ana: If you want to move to the corner beside Fistep you could attack red but have a +3 penalty to attack the one past the corner due to 50% hard cover. Of course it has the same penalty to hit you.


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Walia uses his sling 19 - 1d20 - 1 ⇒ 19 - (19) - 1 = -1 at the yellow one 1d4 ⇒ 3


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Swings his sword at the yellow one in front of Ferrous, using his shield to block the red one.

THAC0: 16 - 1d20 ⇒ 16 - (2) = 14
Damage: 1d10 + 3 ⇒ (2) + 3 = 5

Init: 2d6 + 0 ⇒ (4, 5) + 0 = 9


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

Couldn't Ana attack from where she is with the halberd at only a -1? Brathas will wait until Ana attacks before he decides what to do.

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Wallia's sling bullet strikes the creature in the side of the head. It reels for a moment but continues to advance.

Fistep misses the creature yet again.

Brathas wrote:
Couldn't Ana attack from where she is with the halberd at only a -1? Brathas will wait until Ana attacks before he decides what to do.

Yes, she could do that. But she may want to use her shiny new two-handed sword.

TACTICAL MAP UPDATED

Round 3 Initiative
Block 1: Ana, Brathas, Ferrous, Fistep, Wallia, Zynazyr.
Block 2: The skull-masks

Once again, Everyone goes before the monsters. The creatures seem rather slow.


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

The halberd is fine with Ana. She will swing in from behind Fistep to attempt to hit red.

THAC0 17: 17 - 1d20 ⇒ 17 - (3) = 14 Damage: 1d10 + 4 ⇒ (2) + 4 = 6


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

Brathas will drop his bow, draw his axe, and step up to 6:17 to attack around the corner.
THAC0 17, cover: 17 + 3 - 1d20 ⇒ 17 + 3 - (16) = 4
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

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Ana strikes with her halberd, but fails to get past Fistep's moving form.

Brathas comes to the corner and swings his axe around the corner. It gouges deep into the creature's chest with a satisfying *crunch*. It comes away covered with tarry black blood. The creature gives out a breathy moan but otherwise does not seem to react.

TACTICAL MAP UPDATED

Round 3 Initiative
Block 1: Ana, Brathas, Ferrous, Fistep, Wallia, Zynazyr.
Block 2: The skull-masks

Since it was the weekend I'll give Ferrous and Zynazyr until midnight tonight to post.


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Thank you always hard for me to post on the weekend. Didn't help that was in the field for work since Wednesday.

Suffering from the wounds inflicted by the walking dead thing in front of him Ferrous delivers a viscous backhanded swing with his axe.

THAC018: 18 - 1d20 ⇒ 18 - (8) = 10
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

dice still hate me


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

You and me both. That attack was like the first one I have landed. Walia seems to not have any luck turning these undead neither. C'est la Vie


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

Seeing Brathas hit the creature around the corner, Zynazyr moves up to throw a dagger at it.

Attack(at red): 18 + 1 - 1d20 ⇒ 18 + 1 - (5) = 14 +2 for cover -1 for range
Damage: 1d4 ⇒ 3

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Ferrsous swings with his axe, and Zynazyr throws a dagger, but neither dagger nor axe find their mark.

The two creatures continue to flail at Fistep and Ferrous with their clawed hands.

Red: 17 - 1d20 ⇒ 17 - (1) = 16
Red: 17 - 1d20 ⇒ 17 - (8) = 9
Yellow: 17 - 1d20 ⇒ 17 - (12) = 5
Yellow: 17 - 1d20 ⇒ 17 - (3) = 14

Neither creature can find a weak spot, though Ferrous barely deflects the last attack with his shield.

dice:
Init. Ana: 2d6 + 3 ⇒ (5, 3) + 3 = 11
Init. Brathas: 2d6 + 1 ⇒ (5, 3) + 1 = 9
Init. Ferrous: 2d6 ⇒ (1, 2) = 3
Init. Fistep: 2d6 ⇒ (2, 4) = 6
Init. Wallia: 2d6 ⇒ (4, 3) = 7
Init. Zynazyr: 2d6 + 3 ⇒ (6, 5) + 3 = 14
Init. Monster: 1d6 ⇒ 3

TACTICAL MAP UPDATED

Round 4 Initiative
Block 1: Ana, Brathas, Ferrous, Fistep, Wallia, Zynazyr.
Block 2: The skull-masks

Once again The whole party acts before the creatures. They only roll 1d6 for initiative.


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

Brathas will continue to attack the one around the corner with his handaxe.
THAC0 17, cover: 17 + 3 - 1d20 ⇒ 17 + 3 - (7) = 13
This time, he can't get a good swing in.


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

Hoping to finish it off, Zynazyr throws another dagger at the same creature.

THAC0 (red): 18 + 1 - 1d20 ⇒ 18 + 1 - (12) = 7
Damage: 1d4 ⇒ 3


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Walia slings again 19 - 1d20 - 1 ⇒ 19 - (14) - 1 = 4 if hits 1d4 ⇒ 1


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Ferrous lets out a laugh in the midst of battle when he successfully parries the last attack with his shield. He grunts as he brings about his axe again in a frustrated swing.
Attack: 18 - 1d20 ⇒ 18 - (7) = 11 missing widely yet again.

Lest you think it is only this campaign I just failed a jump test that I needed to roll a 5 or better in a different campaign.


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

Ana again tries to get around Fistep.

THAC0 17: 17 - 1d20 ⇒ 17 - (10) = 7 Damage: 1d10 + 4 ⇒ (5) + 4 = 9

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Ferrous' ace goes wide, and Brathas is unable to get a clean swing around the corner.

But Zynazyr's dagger buries deep into the creature's torso! It grunts as the dagger hits, though it remains standing. Then any sweeps overhead with her halberd and decapitates the creature! It collapses into a heap with a spurt of black fluid.

Wallia takes another shot from behind Ferrous and the bullet strikes a glancing blow against the one remaining creature.

TACTICAL MAP UPDATED

Round 4 Initiative
Block 1: Ana, Brathas, Ferrous, Fistep, Wallia, Zynazyr.
Block 2: The skull-masks

Fistep is the only one still to act.


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Swings at the yellow one...

THACO: 16 - 1d20 ⇒ 16 - (20) = -4
Damage: 1d10 + 3 ⇒ (3) + 3 = 6
Initiative: 2d6 ⇒ (2, 4) = 6


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

Nat 20 Fistep, roll again!


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

oh yeah

Damage: 1d10 + 3 ⇒ (7) + 3 = 10

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Fistep wrote:
oh yeah

You forgot to roll to hit again with your second swing:

Second swing: 16 - 1d20 ⇒ 16 - (20) = -4
Third swing: 16 - 1d20 ⇒ 16 - (19) = -31d10 + 3 ⇒ (6) + 3 = 9

Yeah, 25 damage should do it.

Fistep cuts the creature into four pieces, which tumble to the floor.

Combat Over. I will post more momentarily.

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1:50 AM, Day 5

The creatures lie dead at the feet of the party. When their masks are removed, they are revealed to be the withered corpses of humans long long dead. Their fingernails are black and long and curled into claws, and their white hair stands on end. Wallia observes that these dead creatures were actually embalmed and prepared for burial before something occurred that animated them. Because of this, or perhaps merely their great age, they are stronger than zombies, but ultimately are more or less the same thing.

The masks are silver and are worth 20 gp each.

The robes they wear are little more than black rags but look to have once been monastic robes of some sort. They have strands of rope for belts. One of them has two slender rods tied to its belt; one looks to be made of ivory yellowed with age, and the other is some dark material like ebony. Zynazyr and Ana do not detect any magical dweomer (though you may spend a turn examining the rods further if you like).

I will assume you don't plan on harvesting these bodies for meat.

3d6 ⇒ (5, 3, 3) = 11

So: Would you like to:

* Head north and try to figure out what door the creatures opened? (possibly the room you were in)
* Head north and explore further up the hallway?
* Head north and then east and follow the passage south?
* Check out the eastern door?
* Something else?


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

Brathas stares in awe at Fistep's swordsmanship. His usual cool and professional demeanor slips for a bit.
"Wow. That was... amazing.
Okay, let's take these wands, and maybe go check the eastern passage?"

As the party heads north, Brathas will take great care to search for trap triggers around where they were previously when the boulder trap was activated.


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Walia seeing these were once holy men wants to see if anything on their personage has any religious significance or if he can tell what religion they had used to be.

"We should surely burn these bodies. It saddens me that holy men should end up like this."

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Wallia finds no holy symbols, but does notice a tattoo like a five-pointed star covering the palm of the right hand of all four corpses.

Burning the corpses would require some wood. You have found some in the complex, but none nearby, though some of the sarcophagi you have found have been made of wood.


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

"Can you sprinkle some holy water and say a prayer? It takes a lot of wood to make a pyre, and would generate a great deal of smoke in this enclosed area."


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

I agree about the pyre. Not to mention the smell he says as he cleans his blade on the few rags, nodding in Brathas way Thanks.. I guess I was just in the zone. He follows Brathas, at the ready, as he checks for traps.


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Ferrous stubbornly gives Fistep a congratulatory slap on the back. Aye just like I taught ye. He says with a wink. Well swung swordsman.
Ferrous gathers up the masks putting them in a sack. I'll leave those slender rods which look like wands to you hocus pocus types.


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

Zynazyr looks at the rods carefully. "It's possible these were once wands but have been used up," he says sounding disappointed. Still, he puts then in his backpack to study later. He retrieves his weapons, giving a disgusted look as he pulls his dagger from the corpse's chest. He looks around for something to clean his dagger with then decides to wipe the black blood on the corpse's robe.

He waits for Brathas to check the hallway for traps, then follows the others to the eastern hallway.


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Walia says, "I am concerned about the symbol on these gentlemen. In the faith we have a saying, holy water may work but fire WILL work." he then drips a couple of drops on each.


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

Ana silently follows the others.

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2:10 AM, Day 5

B: 1d20 + 14 ⇒ (19) + 14 = 33
Z: 1d20 + 18 ⇒ (13) + 18 = 31

Brathas and Zynazyr both recall seeing that the Magi had similar marks on their hands to those of these dead corpses.

Because Brathas wants to re-check the path for the trigger that set off the boulder, the party moves carefully up the passage and towards the eastern path.

Ana manages to detect a magical aura on the area of the floor just north of the intersection. It is a version of the alarm spell, but obviously it does not trigger an audible alarm (as the party has already been in that area.

The party turns east and arrives at the door. There is no sign of traps on the door, but it is locked. The passage continues south out of sight.

So: Would you like to:

* Open the door?
* Head south and explore further down the hallway?
* Return to the northern passage?
* Something else?


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Walia says, "I suggest we go through this locked door."


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

Brathas is happy to work on the lock.
tinker: 1d20 + 6 ⇒ (20) + 6 = 26

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2:20 PM, Day 5

With a flick of the wrist Brathas unlocks the lock. The door opens easily.

A sarcophagus rests on a dais on the east side of the room. The dais is 10' square. From each corner of the dais rises a slender, 6' tall column. The tops of the columns meet the corners of an arched dome above the sarcophagus. On the dais at each corner of the sarcophagus is a brass jar from which flames dance. Finally, the walls of this room are painted with scenes of a noble lady tending a huge brazier in a temple, carrying torches, tending hearths, and other fire-related tasks.

There is another door opposite the one you came in by.

The brass jars with the flames in them are obviously magical. Zynazyr believes they represent a tiny portal to the elemental plane of fire.
11d6 ⇒ (6, 2, 5, 3, 4, 5, 5, 4, 6, 1, 1) = 42

Wallia discovers a small brass scroll tube behind one of the brass jars. Inside is a piece of papyrus with what looks like a MAP on it.

No traps or secret doors are found.

TIER 4 MAP UPDATED.

So would you like to:

* Pry open the sarcophagus?
* Take 1 turn to search again?
* Investigate the northern door?
* Head south down the corridor?
* Return to the western hallway and head north?
* Something else?


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Walia says, "I have found a hand written map."


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Interesting map, but it doesn't look like anywhere we've been yet

He wanders over to the opposite door and tries to listen through it.

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Fistep hears no noise coming from the far side of the door.


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

Zynazyr inspects the area carefully, a concerned look on his face. "It would appear that the person buried here was nobility. Let's be careful as there may be traps to ward off looters."

search the Diaz area for another turn


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

"Traps, yes. No doubt."

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2:30 PM, Day 5

The party begins examining the sarcophagus for possible traps.

5d6 ⇒ (3, 6, 1, 4, 3) = 17

Though neither Ana nor Zynazyr detect any magi on the sarcophagus, Brathas becomes certain that the sarcophagus is magically protected somehow, as the flames in brass jars flare slightly whenever he brushes the seal around the edge with a hair.

Brathas: it is possible for a thief to disarm a magical trap, but it is very difficult compared to mundane traps.

So would you like to:

* Pry open the sarcophagus?
* Have Brathas try to disarm the trap?
* Take 1 hour to search again?
* Investigate the northern door?
* Head south down the corridor?
* Return to the western hallway and head north?
* Something else?


M Half-Elf CORE Rog 1 | HP 11/11 | AC 18 (T15, FF 13, CMD 19) | F +2 R +7 W +2 | Mv 30' | Per +9 (+10 vs traps), low-light vision | Init +5

"I could attempt to bypass the wards, but I don't like my chances and I don't want to trigger the trap.
Can we leave this for now and try the northern door?"


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

Sounds wise to me he says from near the door.


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Walia says, "Sure, six of one a half dozen of the other as far as I am concerned. "

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2:40 PM, Day 5

The party chooses to leave the lit chamber for now and investigate the northern door.

Opening the door reveals a passage going north. The party follows the passage for 40' until they come to a door in the west wall. The passage continues for another 30' north of the door and then turns west. Facing south at the bend in the corridor is another door barely visible at the edge of their light source.

The party examines the door to the west. No traps are found, but Ferrous thinks he can hear the scurrying sounds of small vermin.

TIER 4 MAP UPDATED.

So would you like to:

* Open the western door?
* Take 1 turn to check again?
* Investigate the northern door?
* Head west down the northern corridor?
* Return to a previous chamber? (which one?)
* Something else?


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Looking at the map in Wallia's hands.
Looks to me like this map shows the presence of hidden doors. May be useful later.
As they approach the door to the west Ferrous cocks his head to on side.
I think there be more rats or something else behind this door.


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

How are we stocked for food?


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

I would proceed onwards.

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