Advice for Niche ring of telekinesis build, before I earn 75.000GP


Advice


I like an idea of playing a Vivisectionist, Mindchemist (alchemist), going minmax for intelligence, and sneak attacking around with a ring of telekinesis combined with bluff/stealth ranged tactics.

The problem is, what do I do until then?

If I drop going mindchemist mutagen could raise Dex to a sufficient number for early ranged combat, but it would mean it takes further feat investment to be viable up till then.

For some reason the vivi still keeps its special Throw Anything, so splash weapons is still gaining int to damage and as a ranged touch attack (no sneak attack of course), it’s respectable early on, but while it’s useful it will be lot of gold to pour acid on a kobolds.

Multiclassing? If I really have to, to stay useful, but I don’t really wanna and at utmost 2 dib.
I could see the use of general wizards Hand of the Apprentice or sorcerer Sage bloodline for Force damage ranged touch attack.

Any ideas is welcome

Ps yes I want to be arcane trickster without being an arcane trickster, I hate the prestige class low base attack and early game it’s only surpassed by Mystic Traumaturkey of not knowing what to do.


overall a bad idea. There are several reasons why.

If your GM okays this idea and thinks it is neat and you want to play it... go for it.


I agree with Azothath that this will not be a power option but if it is what you want to play fine.

If I wanted to play this build I would abandon the idea when I saw the cost of a ring of telekinesis. I know patience is a virtue but waiting until you can save up 75,000 GP is so far over the top it is no longer on Golarion.

I would not multiclass. There are affordable magic items that give you mage hand. High dex looks good, everyone likes high dex and you want to attack at range.

To get sneak attack there is ring of invisibility at only 10k. And use magic device is on your list which means you can use wands, rays for ranged attacks that are touch attacks, maybe a 2nd level wand of vanish to set up sneak attacks.

Your character should be a decent skill monkey with his high int so that gives them something to contribute to the party.


do notice that even if you catch an enemy flatfooted etc and use the ring to throw all 9 great-swords (or how many you get) only one will get sneak attack added damage.
was Faqed a long time ago.


Review Martial TK and Telekinesis. One attack per spell to one attack per round which cancels any incremental BAB attacks. Objects do damage by weight (like improvised weapons) rather than their usual which means you have to lug about 250-375 lb custom made cannonballs.

The PC expends a 4th-5th level spell to do an attack the party fighter is better at compared to an intensified persistent 15d6 fireball/lightningbolt with metamagic cost reduction.


There is the Underground Chemist rogue archetype that if you take 4 levels in, you get the ability to sneak attack with splash weapons (once per turn), and can draw them like weapons.
Not optimized at all since it gets way behind on extract levels and duplicates INT to splash weapons, but still gets full sneak attack. Can also potentially take the rogue Bombs talent to get bombs with the vivisectionist, or have dex to damage with unchained rogue.
Minor/Major Magic rogue talents and Spell Knowledge discovery give some magic options.
Apprentice Cheating Gloves and Cloaks of the Hedge Wizard give cheap options for 0- and 1st level spells.

The Hybridization Funnel is very useful as well.

Talk to your GM about available downtime for the crafting of the large number alchemical weapons or the throwing gold issue becomes a bit much.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Advice for Niche ring of telekinesis build, before I earn 75.000GP All Messageboards

Want to post a reply? Sign in.