| SOLDIER-1st |
The Midnight Illusionist dedication has the line:
You also have access to the School of Shadow Veils. If you’re a prepared spellcaster, you can prepare spells from this school, and if you’re a spontaneous spellcaster, you can add them to your spell repertoire. These spells share the tradition, spell attack modifier, and spell DC of the spells you used to meet this archetype’s prerequisites, as do any focus spells granted by midnight illusionist feats.
The issue with this is that a wizard wouldn't be able to pick this school at first level, meaning they would have to retrain their school at second level (or whenever they took this dedication feat), which requires a month of downtime.
Is this intended? I know it'd be pretty reasonable for a GM to allow one to pick that as their school with the requirement of taking the dedication at 2nd level (similar to how many class archetypes work), but that still seems weird.
| SuperBidi |
It's weirdly written. It seems that you're right. You gain the access but it doesn't replace automatically your previous School and it doesn't seem you have both of them simultaneously. You also can prepare spells from this school, even without choosing to retrain to take it, adding them automatically to your spellbook, I assume.
I'd see with the GM. Starting with it right away would be the easiest solution (after all, it's just Uncommon, so GM choice).
| Errenor |
There's more: "spells you used to meet this archetype’s prerequisites" when the archetype doesn't have any prerequisites. Or maybe AoN scrambled it?
And I like "You can manipulate the size, shape and movements of your shadow as you desire, though it can’t stretch beyond twice its normal size." Shadows have sizes from zero to infinity. What's the 'normal size'? Obviously, I can assign one, for example, height of the character. But this is so sloppy and thoughtless...
| QuidEst |
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The Midnight Illusionist dedication has the line:
Midnight Illusionist Dedication wrote:You also have access to the School of Shadow Veils. If you’re a prepared spellcaster, you can prepare spells from this school, and if you’re a spontaneous spellcaster, you can add them to your spell repertoire. These spells share the tradition, spell attack modifier, and spell DC of the spells you used to meet this archetype’s prerequisites, as do any focus spells granted by midnight illusionist feats.The issue with this is that a wizard wouldn't be able to pick this school at first level, meaning they would have to retrain their school at second level (or whenever they took this dedication feat), which requires a month of downtime.
Is this intended? I know it'd be pretty reasonable for a GM to allow one to pick that as their school with the requirement of taking the dedication at 2nd level (similar to how many class archetypes work), but that still seems weird.
Wizard doesn't need to pick the archetype; they can just take the school as a school. The archetype is giving other classes a way to get it. A Wizard of another school might take this to get some more focus spell options, of course.
There's more: "spells you used to meet this archetype’s prerequisites" when the archetype doesn't have any prerequisites. Or maybe AoN scrambled it?
And I like "You can manipulate the size, shape and movements of your shadow as you desire, though it can’t stretch beyond twice its normal size." Shadows have sizes from zero to infinity. What's the 'normal size'? Obviously, I can assign one, for example, height of the character. But this is so sloppy and thoughtless...
"Twice its normal size" is defined in practical game mechanics terms in the same ability, so I'm not too concerned. If you really need more than that, we have rules about how far various light sources shed light.
And yeah, AoN scrambled the pre-reqs from the look of it.
| Errenor |
Errenor wrote:"Twice its normal size" is defined in practical game mechanics terms in the same ability, so I'm not too concerned.There's more: "spells you used to meet this archetype’s prerequisites" when the archetype doesn't have any prerequisites. Or maybe AoN scrambled it?
And I like "You can manipulate the size, shape and movements of your shadow as you desire, though it can’t stretch beyond twice its normal size." Shadows have sizes from zero to infinity. What's the 'normal size'? Obviously, I can assign one, for example, height of the character. But this is so sloppy and thoughtless...
Eh? Ok, let's assume I missed it and re-read it:
"In preparation for greater heights, you’ve learned to control your own shadow. You can manipulate the size, shape and movements of your shadow as you desire, though it can’t stretch beyond twice its normal size. In addition, you can use your shadow to increase your reach to 10 feet when delivering spells with a range of touch."Please, show me where is the statement "your shadow's normal size is X".
Or maybe in the lore part?
"What began as a small cadre of Nidalese mercenaries on loan to House Thrune has grown into a professional force in its own right. Members of the Midnight Guard specialize in information extraction, counterintelligence, and magical support, and their magic focuses on illusions, shadows, and pain. While wizards are the most common among their number, other practitioners, especially clerics of Zon-Kuthon, are also represented in their ranks. Still holding to the tactics they employed in service of Cheliax, Midnight Guards operate in small squads: always at least two, so one might ensure the loyalty of the other, but rarely more than five to stay mobile and secretive. These teams are dispatched by direct order of the Black Triune on various missions or attached to a conventional military force.
At all times, the Midnight Guard tries to project an aura of stoic otherworldliness. They wear drab black robes with low hoods and take pains to hide any mortal weaknesses."
Ok, I guess we can take the current size of shadow depending on the sun's position. So the ability doesn't help you at noon and at night. And the 'ability' is narrative, not mechanical anyway. Why the restriction then, though?
| Errenor |
The key point I get is the increased reach for touch spells.
The restriction seems to only be flavor. Or maybe to proactively prevent people from arguing for more than 10 feet for the increased reach.
I read it that 'touch spells' part is completely separate and does not interact with the previous 'ability' whatsoever: "In addition". And it is a clear and obvious 'mechanical' ability.
| QuidEst |
The Raven Black wrote:I read it that 'touch spells' part is completely separate and does not interact with the previous 'ability' whatsoever: "In addition". And it is a clear and obvious 'mechanical' ability.The key point I get is the increased reach for touch spells.
The restriction seems to only be flavor. Or maybe to proactively prevent people from arguing for more than 10 feet for the increased reach.
Mhmm. That's why I said it was defined in practical game mechanics terms. I could've been more clear, though.
If somebody wants to find a flat, featureless, lightless plane to set up a really big shadow, that seems fine to me. Most of the time, it'll be something pretty manageable.