| Sirum |
I assume very few people will be playing at this level, by and large, so I'd be unsurprised if this has flown under the radar, especially since it requires Mythic Destinies. However, at level 18, the Apocalypse Rider gains access to Deathless Servant, which includes the following:
Deathless Servant: In addition, whenever you have the wounded condition, you gain a status bonus to your Armor Class equal to your wounded condition value and a status bonus to the damage of your Strikes equal to twice your wounded condition value.
While Foundry has a Wounded cap on it equal to maximum Dying-1, and I assume people who are familiar with this system Foundry-facing are going to bring it up, this is not actually RAW. RAW, there is absolutely no limit to Wounded as far as I can tell, and unlike Lifeblood's Call, Deathless Servant does not have a cap.
Either Wounded needs capping, or Deathless Servant needs one like Lifeblood's Call. Or am I completely missing something?
Thanks for reading.
| TheFinish |
I don't know if you're missing something per-se, but this is an 18th level mythic feat that could get you, let's see...
- Diehard makes it so we die when we reach Dying 5 rather than Dying 4.
- We're mythic, so every time we would die we instead increase Doomed by 1, and we properly die when we reach Doomed 4.
So we're Wounded 4, and reach 0 HP. Instead of Dying (Dying 1 + Wounded 4) we gain Doomed 1. If someone heals us back from Unconsciousness we'd be Wounded 5. If we repeat this process until we get to Doomed 3 we would be at Wounded 7, which is a +7 Status bonus to AC and +14 status bonus to damage. If we go down again at this point we die for realsies though.
If we also have Spirit of Vigil then we can add 1 more Wounded, so +8 and +16.
And if we have Lifeblood's Call, we add another +8 circumstance bonus to damage.
That sounds pretty awesome but you do need to be right on the edge of death, and it's an 18th level feat locked to a specific mythic destiny so I don't really mind.
| Finoan |
While Foundry has a Wounded cap on it equal to maximum Dying-1, and I assume people who are familiar with this system Foundry-facing are going to bring it up, this is not actually RAW. RAW, there is absolutely no limit to Wounded as far as I can tell,
There isn't a directly stated limit to the maximum value of Dying (or pretty much any other condition with a value).
But there is a practical limit imposed by the other rules for how the Dying condition works, as TheFinish alluded to. There is a very specific method of gaining the Dying condition. And at some point, the value stops going up because something else happens instead.