Melee / ranged / spell attack roll overlap


Rules Discussion


One of my more recent PFS GMs ran a combat in which ranged attack rolls were impossible. Despite this, he ruled that creatures could still cast hydraulic push on the basis that it's a ranged spell attack roll and that there is no overlap between melee, ranged, and spell attack rolls. This is false, right? I've been under the impression that melee spell attacks (like gouging claw) can benefit from flanking and ranged spell attacks can still suffer penalties to ranged attacks.


Pathfinder Adventure Path Subscriber

My understanding is the same as yours, with a caveat. Ranged spell attack roll spells might take a little more GM fiat for determining what penalties apply to it as often ranged attack penalties in PF2 are built on the assumption of a physical object traveling from attacker to target and spell attack roll spells might be that, or might involve other means of attacking that wouldn’t necessarily be affected the same way, even if mechanically they are ranged attacks.

In the case you mention, it is hard to imagine a penalty that would apply to an arrow but not magic water blast, but it isn’t breaking the rules for a GM to give spell attack roll spells an exception that makes sense to them for something like this.

Liberty's Edge

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According to RAW, as far as Attack Rolls are concerned : "there are three main types: melee attack rolls, ranged attack rolls, and spell attack rolls".

And then "Spell attack rolls work a little bit differently, so they are explained separately on the next page."

So, "ranged attacks" are indeed separate from "spell attacks" (even ranged spell attacks) in the RAW.

Note, for example, that ranged attacks can suffer from a Range penalty, when attacking beyond the first range increment, while ranged spell attacks cannot.

Also Flanking gives a penalty to the target's AC through the off-guard condition, not a bonus to the Attack Roll.

Liberty's Edge

As another example, the Wall of Wind spell also makes a distinction : "Ammunition from physical ranged attacks—such as arrows, bolts, sling bullets, and other objects of similar size—can't pass through the wall. Attacks with bigger ranged weapons, such as javelins, take a –2 circumstance penalty to their attack rolls if their paths pass through the wall. Massive ranged weapons and spell effects that don't create physical objects pass through the wall with no penalty."


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For the full picture we need to know what 'ranged attack rolls were impossible' even means. What was the effect and the narrative?


This is one of those things that is inconsistent and ambiguous throughout the system. Spell attacks are a different kind of attack than a melee/ranged attack, because they're not strikes... but they can also be melee spell attacks or ranged spell attacks.

The counterexample here is Ignition, which explicitly does something different if you're making a "melee spell attack" (the spell's term).

Do things that penalize ranged attacks penalize ranged spell attacks? Well, Wall of Wind doesn't because it says "physical ranged attacks". But in other cases it's not so clear.

So the answer to this really depends on another question: why were ranged attacks impossible?


Pathfinder Adventure Path Subscriber

I mean, as a GM, I would apply wall of wind to needle darts or telekinetic projectile for sure, and might apply it to hydraulic push, it probably depends on whether it helps the party or hurts them the first time and then stick with whatever I picked previously. Spells are much more fiddly for figuring out what bonuses apply and don’t.


You have to jump through some crazy hoops to justify calling a "ranged spell attack" not ranged.

It is literally in the name.

Liberty's Edge

Squiggit wrote:

You have to jump through some crazy hoops to justify calling a "ranged spell attack" not ranged.

It is literally in the name.

Or you just need to read the RAW I quoted above. Which differentiates between a ranged attack and a spell attack.


But that is purely aimed at the actual type of check that are attack rolls, Ranged Spell Attacks are still Ranged Attacks and affected by the same bonuses and penalties as regular attack rolls of that kind as described under the Spell Attack Roll section.

I'm with Tridus on this, We need to know why Ranged Attacks were impossible.


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The Raven Black wrote:
Squiggit wrote:

You have to jump through some crazy hoops to justify calling a "ranged spell attack" not ranged.

It is literally in the name.

Or you just need to read the RAW I quoted above. Which differentiates between a ranged attack and a spell attack.

Assuming you completely ignore the part how spell attacks can be melee or ranged, sure. Of course, it's not nearly so simple if you don't ignore that part.

And if you do, then what's a 'melee spell attack' as described by Ignition, which is also RAW?


I think the scenario was

Spoiler:
PFS2 1-04 Bandits of Immenwood.

The effect was nasty. Everything was difficult terrain, everyone's Speeds were halved, and any move action was disrupted unless one passed an Athletics check.

Radiant Oath

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Not owning that particular PFS module, could you include the circumstances that blocked ranged attacks/ranged spell attacks. Difficult terrain & movement problems don't affect range/line of sight issues. Walls, cover, etc. could do so.


SuperParkourio wrote:
One of my more recent PFS GMs ran a combat in which ranged attack rolls were impossible.

And we jump right off the deep end into homebrew territory immediately.

Unicore wrote:
I mean, as a GM, I would apply wall of wind to needle darts or telekinetic projectile for sure, and might apply it to hydraulic push

Not calling you out for criticism, but for providing the perfect example.

None of these make attack rolls impossible. They make the ranged attack not able to be successful. There is a difference there.

For Wall of Wind specifically, it lists out which types of ranged combat effects can go through the wall. Hydraulic Push is in a bit of a grey area. I would rule that it is blocked by Wall of Wind since the spell effect does create a physical projectile. I could be persuaded to treat it as a large projectile and allow the effect to pass the Wall, but with penalties.


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Spoiler:
the encounter in question has unique mechanics. The big bad can cause the macguffin to create a whirlwind centered in the party's vehicle, and "the wind makes ranged attacks impossible," plus the other stuff SP said. In the big bad's description, they're noted as being immune to the circumstance penalties to ranged spell attacks caused by weather, and earlier in the module it was noted that they (as well as one PC character option) are immune to various mali caused by the macguffin. The big bad has ranged spell attack spells in their description, and their encounter plan begins with trying to cause the whirlwind (though that does not appear to be automatic) so the GM may have assumed their immunity to all the other mali caused by the macguffin should extend to their spells. I'm not sure I agree, but I can see why a GM might reach that conclusion


SuperParkourio wrote:

I think the scenario was ** spoiler omitted **

The effect was nasty. Everything was difficult terrain, everyone's Speeds were halved, and any move action was disrupted unless one passed an Athletics check.

Oh, in that case the GM's explanation is just flat out wrong with their explanation.

The text of the effect is verbatim "The wind makes Ranged Attacks impossible" and thats litterary it. Any talk about the difference between Ranged Attack Rolls and Spell Attack Rolls is pointless.

Ofcourse, there is a lot of text about what affects the players and what affects (and don't affect) the creatures in this encounter.... but the inability to make attack rolls isn't one of them.


Baarogue wrote:
** spoiler omitted **

Good to know.

But that doesn't mean that we aren't deep into houserule territory. It just means that the houserule was created by a scenario author and published.

Which leaves it up to the PFS GM running the table to do their best to figure out what to do with that.


Finoan wrote:
Baarogue wrote:
** spoiler omitted **

Good to know.

But that doesn't mean that we aren't deep into houserule territory. It just means that the houserule was created by a scenario author and published.

Which leaves it up to the PFS GM running the table to do their best to figure out what to do with that.

okay, sure. Do you have the impression I'm disputing your conclusion?


Finoan wrote:
Baarogue wrote:
** spoiler omitted **

Good to know.

But that doesn't mean that we aren't deep into houserule territory. It just means that the houserule was created by a scenario author and published.

Which leaves it up to the PFS GM running the table to do their best to figure out what to do with that.

It isn't houserule/homebrew though, Wind making ranged attacks impossible is RAW. The difference is this scenario has it being a specific effect and has omitted the "Physical" part from the GM Core.

GM Core pg. 95 Climate/Wind wrote:
Wind imposes a circumstance penalty on auditory Perception checks depending on its strength. It also interferes with physical ranged attacks such as arrows, imposing a circumstance penalty to attack rolls involving such weapons, and potentially making attacks with them impossible in powerful windstorms.

If he used this thinking its limited to only weapons... well thats one thing but I believe one cannot take this and say that something like Needle Darts or Ranged Impulse Attacks of metal and wood aren't affected since those are absolutely physical attacks. same with a waterbased projectile.


NorrKnekten wrote:
GM Core pg. 95 Climate/Wind wrote:
Wind imposes a circumstance penalty on auditory Perception checks depending on its strength. It also interferes with physical ranged attacks such as arrows, imposing a circumstance penalty to attack rolls involving such weapons, and potentially making attacks with them impossible in powerful windstorms.
If he used this thinking its limited to only weapons... well thats one thing but I believe one cannot take this and say that something like Needle Darts or Ranged Impulse Attacks of metal and wood aren't affected since those are absolutely physical attacks. same with a waterbased projectile.

Yeah my first thought is that the spoiler description sounds a lot like wall of wind. Ruling it similarly might be reasonable. I.e., ranged spell attacks that produce physical projectiles (e.g. needle darts) fall into the 'not possible' category, while spells that don't (e.g. phase bolt) would still be possible.

However in a fast-moving game it is absolutely the GM's prerogative to use simple clear-cut rules in order to prevent a combat getting derailed into a 10-minute conversation over edge cases. 'If it targets AC, and it's ranged, you can't do it' may be one such example of an interpretation the GM uses just to keep an action scene going at a fast pace, and not let it bog the table down with edge case discussion.


Baarogue wrote:
Finoan wrote:
Baarogue wrote:
** spoiler omitted **

Good to know.

But that doesn't mean that we aren't deep into houserule territory. It just means that the houserule was created by a scenario author and published.

Which leaves it up to the PFS GM running the table to do their best to figure out what to do with that.

okay, sure. Do you have the impression I'm disputing your conclusion?

No, I don't. That isn't my intent with quoting you. If anything, I am quoting you because your post supports what I am saying.

My point is that since this is a custom homebrew effect created for a creature in a PFS scenario, that we on the rules forum here aren't really going to be able to give a definitive ruling on the matter. We can't say for certain how it should be run, and therefore we can't say that this GM in question ran it incorrectly.


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As far as I know it has never been fully cleared up by Paizo.

For example, it's general consensus that Tempest Oracles don't have their spell attacks impeded by their cursebound 2+ condition.

Though at the same time Reach Spell + Gouging Claw would still be a melee spell attack roll at 30 ft distance and would thus benefit from flanking.


Theaitetos wrote:

As far as I know it has never been fully cleared up by Paizo.

For example, it's general consensus that Tempest Oracles don't have their spell attacks impeded by their cursebound 2+ condition.

Though at the same time Reach Spell + Gouging Claw would still be a melee spell attack roll at 30 ft distance and would thus benefit from flanking.

Yeah the Oracle one seems to be "general consensus because it benefits the players" more than anything actually RAW, given how inconsistent that is with spells getting melee benefits when that's helpful.

But there's no way to say that wasn't the actual intention given it isn't the only case of Oracle having a curse that does basically nothing (hi Cosmos!).


I don't think the GM's ruling had much to do with the effect itself. They were telling me that a "ranged spell attack roll" never counts as a "ranged attack roll" because it's a "spell attack roll", and never the two shall overlap.


I can see where one would get that from, But that is completely unfounded.

Player Core pg. 303 "Spell Attacks" wrote:
Spell attack rolls benefit from any bonuses or penalties to attack rolls, including your multiple attack penalty, but not any special benefits or penalties that apply only to weapon or unarmed attacks.

And to back this up.

Mark Seifter adressing if Quicksilver Mutagen applies to spells

Paizo FAQ, The errata mentioned in the above link wrote:
Page 549: Quicksilver mutagen's "ranged attack rolls" was meant to apply to ranged weapon attack rolls and ranged unarmed attack rolls, but it makes sense to apply to Dexterity-based melee attack rolls using finesse. Change "ranged attack rolls" to "Dexterity-based attack rolls."

For the GM's interpretation to make sense with this errata, There would need to be a different kind of 'ranged attack roll' separate from weapon/unarmed ranged attack roll. Other than ranged Spell/Impulse attack rolls. of which i'm pretty sure does not exist.

Liberty's Edge

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Theaitetos wrote:

As far as I know it has never been fully cleared up by Paizo.

For example, it's general consensus that Tempest Oracles don't have their spell attacks impeded by their cursebound 2+ condition.

Though at the same time Reach Spell + Gouging Claw would still be a melee spell attack roll at 30 ft distance and would thus benefit from flanking.

Only if the enemy is within your reach, per the Flanking rules.

Whip FTW.


The Raven Black wrote:
Theaitetos wrote:

As far as I know it has never been fully cleared up by Paizo.

For example, it's general consensus that Tempest Oracles don't have their spell attacks impeded by their cursebound 2+ condition.

Though at the same time Reach Spell + Gouging Claw would still be a melee spell attack roll at 30 ft distance and would thus benefit from flanking.

Only if the enemy is within your reach, per the Flanking rules.

Range & Reach Rules

Quote:
Reach is how far you can physically reach with your body or a weapon.

Gouging Claw hits with a morphed appendage, i.e. is part of your body; thus the full 30 ft are now your reach for this one attack.

Liberty's Edge

Theaitetos wrote:
The Raven Black wrote:
Theaitetos wrote:

As far as I know it has never been fully cleared up by Paizo.

For example, it's general consensus that Tempest Oracles don't have their spell attacks impeded by their cursebound 2+ condition.

Though at the same time Reach Spell + Gouging Claw would still be a melee spell attack roll at 30 ft distance and would thus benefit from flanking.

Only if the enemy is within your reach, per the Flanking rules.

Range & Reach Rules

Quote:
Reach is how far you can physically reach with your body or a weapon.
Gouging Claw hits with a morphed appendage, i.e. is part of your body; thus the full 30 ft are now your reach for this one attack.

Interesting take. But AFAICT nothing says that Reach Spell actually increases your reach. Indeed, it is not part of the list of things that increase your reach in the text you linked to.

Should Gouging Claw, when cast as part of a ranged Spellstrike, be considered a melee attack that can benefit from Flanking too ?

I think it falls under the TGTBT rule, so expect table variance on this.


Anything that increases your body's ability to "reach" somewhere also increases your rules Reach. That's the very definition of Reach, and that is quoted there. And if a spell allows you to morph your arm into a clawed appendage and make a melee attack with it, then that is obviously this attack's reach:

Quote:


Definition of Reach: Reach is how far you can physically reach with your body or a weapon.

Interaction with melee strikes: Melee Strikes rely on reach.

Typical creature size reach: Your reach is typically 5 feet, but weapons with the reach trait can extend this. Larger creatures can have greater reach; for instance, an ogre has a 10-foot reach.

Special reach rules: Unlike with measuring most distances, 10-foot reach can reach 2 squares diagonally. Reach greater than 10 feet is measured normally: 20-foot reach can reach 3 squares diagonally, 30-foot reach can reach 4, and so on.

https://2e.aonprd.com/Rules.aspx?ID=2379

Quote:
Should Gouging Claw, when cast as part of a ranged Spellstrike, be considered a melee attack that can benefit from Flanking too ?

No, that's nonsense. Neither Gouging Claw, nor any other attack spell, interacts with Spellstrike that way: Your Spellstrike is the determining attack, and that is either a melee attack or a ranged attack; it is not even a spell attack. The attack spell inside the Spellstrike just uses the Spellstrike attack's result for its own result.

So if a Starlit Span Magus had cursebound 2 from the Tempest Oracle archetype, then the penalty would affect his Spellstrike and thus, indirectly, even a Gouging Claw spell, regardless of that spell having itself a melee spell attack roll.

Liberty's Edge

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FWIW I just cannot fathom how a level 1 feat could give you the benefit of a Level 9 Extending rune. Of several actually since you can use it with any melee spell attack.

Expect many GMs to just say No based on the TGTBT rule.


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Pathfinder Rulebook Subscriber

I'd let spells get through. Plus it'd be silly to give a big bad an ability to stop ranged attacks and then give him spells he couldn't use while using that ability.


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Pathfinder Adventure Path Subscriber

Reach spell doesn’t say increase the reach of a touch spell, it increases its range. To me that makes it clear that it makes that a ranged attack, because it has a range value (not a reach value).

Ghostly carrier is the spell that delivers melee spell attacks at a distance.


Theaitetos wrote:


Gouging Claw hits with a morphed appendage, i.e. is part of your body; thus the full 30 ft are now your reach for this one attack.

Reach Spell literally changes the spell range. It does not give you reach.

Reach Spell wrote:
If the next action you use is to Cast a Spell that has a range, increase that spell’s range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet.

In fact the word "reach" never appears in Reach Spell at all outside its name. A 30' spell is not a melee spell because you don't have 30' reach. It's now a ranged spell attack. Since the word "reach" never actually appears, it is by definition not giving reach.

It baffles me how this thread is simultaneously arguing that Tempest Oracle's curse doesn't convey its ranged penalty onto spell attacks while also trying to argue that reach spell can give you 30' reach melee spell attacks.


Dragorine wrote:
I'd let spells get through. Plus it'd be silly to give a big bad an ability to stop ranged attacks and then give him spells he couldn't use while using that ability.

Well.. he has to activate the ability first, and he isn't affected by most of the other penalties included due to another ability, but it doesnt mention bypassing this restriction.

Creatures who becomes unable to use certain abilities while using another ability is nothing new after all.

The most accurate way a proper ruling to allow it could be made, atleast that I see with it being pfs, is that certain waterspells might not be physical and strong winds only stop physical ranged attacks RAW... but you are not only sure to recieve pushback on this as it also borders close to breaching the GM Guidelines found in PFS (Specifically about making changes to given mechanics as a table ruling)


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I honestly feel Gouging Claw needs to lose its morph trait or be reworded to actually be a Melee Strike.

But, how reach spell functions with flanking is adressed, as flanking has other criteria than just performing a melee attack while in the correct position.

you also need to meet the following;
- Can you act
- Are you able to attack (Specifically Melee weapon or unarmed)
- is target within reach.

The rules for Tiny creatures even spells it out that Tiny creatures are unable to flank unless wielding a reach weapon or melee unarmed attack with atleast 5ft reach. Why should it be different here, Even if Gouging Claw is a 30ft melee attack it doesn't matter for flanking as you cannot attack the creature with a melee weapon or unarmed attack.

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