Liturgical Animist


Advice


Hi All,

Looking to play a Liturgist Animist, particularly playing a controller with Monarch of the Fey. What race is best to go and what feats do i aim for? Nymphs Grace is the focus spell we will be using most combats when suitable. FA rules also apply.


If you're looking for specific synergies, then the Elf ancestry or Aiuvarin versatile heritage will give you access to Elf Step at 9th level, which will let you Sustain two vessel or apparition spells in a single action. I wouldn't say it's necessarily as important as other feats you could take with a similar purpose, such as Skirmish Step with a Rogue archetype (and the Ancient Elf heritage should let you pick up a dedication feat early), but it can still help.


Whats Skirmish Step? Haven't seen that before


That's a misnomer on my part! The Skirmish Strike feat lets you Strike and Step, or Step and Strike, as a single action. Very useful on a Liturgist who wants to Sustain their spells while doing something else.


Ohh I never really contemplated striking, I thought he would be casting all the time, what weapon do you normally wield?


From my experience the guisarme is a really good option if you're going to be using a Witness to Ancient Battles as well: it's got a nice damage die, it's got reach for your Reactive Strikes, and it can trip from 10 feet away too.


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With Nymph's Grace, you want to be in range to affect the enemies with the 10 foot emanation. If you use Embodiment of Battle, you will reduce the save on Nymph's Grace by two and weaken your casting. So not sure you want to use Embodiment of Battle with a Nymph's Grace active.

You could with Elf Step and Circle of Spirits start off casting Nymph's Grace, Circle to Steward of Stone and Fire then cast Earth's Bile sustaining both with Elf Step. Then casting a cantrip or a slot spell with your other two actions.

You would be a stepping, blasting, nymph's grace whirl of casting power.

If you don't mind the -2 to your casting power, you could do the Embodiment of Battle with a reach weapon as recommended above.


Another interesting option I was looking at is Devouring Dark Form. If you wanted some battlefield control ability, you would cast Nymph's Grace then Circle to Devouring Dark form gaining a tentacle attack at 10 feet. Each time you sustain Devouring Dark Form, you can grapple a target within 10 feet. This would hold them in place to stay in your emanation and put the target off-guard for your companions. Then you could use your other two actions to cast a save cantrip on the target. It would still have to spend an action to escape your grapple.


Deriven Firelion wrote:

With Nymph's Grace, you want to be in range to affect the enemies with the 10 foot emanation. If you use Embodiment of Battle, you will reduce the save on Nymph's Grace by two and weaken your casting. So not sure you want to use Embodiment of Battle with a Nymph's Grace active.

You could with Elf Step and Circle of Spirits start off casting Nymph's Grace, Circle to Steward of Stone and Fire then cast Earth's Bile sustaining both with Elf Step. Then casting a cantrip or a slot spell with your other two actions.

You would be a stepping, blasting, nymph's grace whirl of casting power.

If you don't mind the -2 to your casting power, you could do the Embodiment of Battle with a reach weapon as recommended above.

Interesting but dont Earth's Bile and Nymphs Grace kind of conflict. By that I mean you use Nymphs Grace and then you use Earth's Bile, that damage could potentially allow the enemies to recover from the confused condition?


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The Total Package wrote:
Deriven Firelion wrote:

With Nymph's Grace, you want to be in range to affect the enemies with the 10 foot emanation. If you use Embodiment of Battle, you will reduce the save on Nymph's Grace by two and weaken your casting. So not sure you want to use Embodiment of Battle with a Nymph's Grace active.

You could with Elf Step and Circle of Spirits start off casting Nymph's Grace, Circle to Steward of Stone and Fire then cast Earth's Bile sustaining both with Elf Step. Then casting a cantrip or a slot spell with your other two actions.

You would be a stepping, blasting, nymph's grace whirl of casting power.

If you don't mind the -2 to your casting power, you could do the Embodiment of Battle with a reach weapon as recommended above.

Interesting but dont Earth's Bile and Nymphs Grace kind of conflict. By that I mean you use Nymphs Grace and then you use Earth's Bile, that damage could potentially allow the enemies to recover from the confused condition?

Not really. They have to make the save at the start of their round again anyway since the confusion is only a 1 round duration. So you damage them on your round, maybe put persistent fire on them, then they roll Nymph's Grace save again at the start of their round for the confusion effect and the persistent fire doesn't happen until the end of their round. It easily works in tandem to keep them confused and hammered.

They don't make the confusion save on your round, so not much interference.


That sounds pretty good! If I was going more pure control style, could I FA cleric and grab Dazzling Flash to combo with Nymphs Grace? Would that work well?


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The Total Package wrote:
That sounds pretty good! If I was going more pure control style, could I FA cleric and grab Dazzling Flash to combo with Nymphs Grace? Would that work well?

I don't know Dazzling Flash. I would run some mock combats on paper or in your head to see how it works.

That's what I usually do when testing something. Run it in your head or on a piece of paper, do some mock rounds to see how the abilities work in tandem or how a group tactic works together, then implement in your build.

So pick some monsters, don't worry too much about hit points, then run the rounds to see the order of operations for actions, saves, and such. That will show you how well Dazzling Flash works in tandem with Nymph's Grace if you're going for a control build.

Silver Crusade

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Deriven Firelion wrote:
Another interesting option I was looking at is Devouring Dark Form. If you wanted some battlefield control ability, you would cast Nymph's Grace then Circle to Devouring Dark form gaining a tentacle attack at 10 feet. Each time you sustain Devouring Dark Form, you can grapple a target within 10 feet. This would hold them in place to stay in your emanation and put the target off-guard for your companions. Then you could use your other two actions to cast a save cantrip on the target. It would still have to spend an action to escape your grapple.

One downside of this tactic is that you have to be close and you very likely have made yourself the absolute focus of all enemy actions (you need to go down NOW).

You can build a reasonably sturdy Animist (plate mail, good con) but you'll always be at least somewhat squishy. Unless you're playing free archetype you probably can't manage to fit bastion into your build for that sweet reactive shield feat (animists usually have better uses for their actions than raise shield).

Its still a good combo, obviously. But being the primary target does have its disadvantages, especially if you're the primary healer.

Liberty's Edge

The Total Package wrote:
That sounds pretty good! If I was going more pure control style, could I FA cleric and grab Dazzling Flash to combo with Nymphs Grace? Would that work well?

I would go with something like Evil Eye. If they are Confused, they cannot spend an action to get rid of Sickened.

Overstuff sounds nice too.


The Raven Black wrote:
The Total Package wrote:
That sounds pretty good! If I was going more pure control style, could I FA cleric and grab Dazzling Flash to combo with Nymphs Grace? Would that work well?

I would go with something like Evil Eye. If they are Confused, they cannot spend an action to get rid of Sickened.

Overstuff sounds nice too.

However those are single target I was hoping to get multiple enemies.


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pauljathome wrote:
Deriven Firelion wrote:
Another interesting option I was looking at is Devouring Dark Form. If you wanted some battlefield control ability, you would cast Nymph's Grace then Circle to Devouring Dark form gaining a tentacle attack at 10 feet. Each time you sustain Devouring Dark Form, you can grapple a target within 10 feet. This would hold them in place to stay in your emanation and put the target off-guard for your companions. Then you could use your other two actions to cast a save cantrip on the target. It would still have to spend an action to escape your grapple.

One downside of this tactic is that you have to be close and you very likely have made yourself the absolute focus of all enemy actions (you need to go down NOW).

You can build a reasonably sturdy Animist (plate mail, good con) but you'll always be at least somewhat squishy. Unless you're playing free archetype you probably can't manage to fit bastion into your build for that sweet reactive shield feat (animists usually have better uses for their actions than raise shield).

Its still a good combo, obviously. But being the primary target does have its disadvantages, especially if you're the primary healer.

I don't normally like to be that close, but Nymph's Grace is a 10 foot emanation. If they're using Nymph's Grace, you have to be close. So something in combination with Nymph's Grace that is useful within that 10 foot range.

Liberty's Edge

The Total Package wrote:
The Raven Black wrote:
The Total Package wrote:
That sounds pretty good! If I was going more pure control style, could I FA cleric and grab Dazzling Flash to combo with Nymphs Grace? Would that work well?

I would go with something like Evil Eye. If they are Confused, they cannot spend an action to get rid of Sickened.

Overstuff sounds nice too.

However those are single target I was hoping to get multiple enemies.

Ashen Wind

Vomit Swarm

Corpse Bloom

to mention just a few.

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