Risk and Rewards?


Pathfinder Second Edition General Discussion

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Yeah, imagine for example, stunt damage and DC overriding the vehicle's collission damage and DC if applicable, the class reinforcing the vehicles AC and HP to represent your superior handling. As Greystone suggested, allowing the vehicle to perform the combat maneuvers from the vehicle.

I don't think these should be default, a feat line would be apt. Something that Daredevils CAN do well, but don't have to if interest is low.

More vehicle weapons would also still fit, and what if they got buffed with Daredevil stats. Ever played Spyhunter for the PS2 growing up? Would be an amazing character idea for a Daredevil in Starfinder if it had all the vehicle bonuses, plus more futuristic vehicle weapons. And a Pathfinder version can still explore the idea of Steampunk Spyhunter.

Thanks for bringing that up, at first I wanted a skater, now I want Spyhunter.


Mathmuse wrote:
I think that the sick trick should be a Reposition, Shove, or Trip. Or a Grapple that pulls the target onto the vehicle.

That's be rad, like doing a skateboard flip onto the enemy's shin, tripping them, and doing stunt collision damage.


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Pathfinder Adventure Path Subscriber

Wouldn’t it be cool to have vehicle runes that could make your wheels fire and leave a trail of flaming ground behind for a round or slippery ice and do extra damage when you do stunt damage with your vehicle as a prop?


That would be awesome.


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Yeah, and we already sort-of have a mechanism for doing that in the form of accessory runes. They just need more love and exposure.

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