Mini archetype


Advice


I am looking to play a warpriest of Urgathoa and saw a druid power that is absolutely perfect for the character. So I am looking for what warpriest power to trade for it.

The druid power:
Child of Pollution (Su): Starting at 4th level, a swarm monger gains a +4 bonus on saving throws against disease and poisons, and she can eat spoiled or rotting food and drink without ill effect. Once per day for every 4 druid levels she has, a swarm monger can devour a handful of rotting food as a standard action to gain a number of temporary hit points equal to 1d8 + her druid level that last for 1 hour.

This ability replaces resist nature’s lure.

Resist Nature's Lure: Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey. This bonus also applies to spells and effects that utilize or target plants, such as blight, entangle, spike growth, and warp wood.

Thanks for the suggestions.

Shadow Lodge

Offhand, this seems like more of a Home Brew item than 'advice' as you are trying to create something new here.

The basic issue you have here is that Druids are chock-full of odd abilities that can easily be traded out, while Warpriests are not: They really only have Fervor, Bonus Feats, Channel Energy, and Sacred Weapon to play around with. On a practical level, trading out your Bonus Feat at 3rd or 6th is probably your best option.

Of course, as you are playing this character, the person you really need to ask is your GM, who has the only opinion that actually matters here.

Paizo Employee Community & Social Media Specialist

I realize there are two posts here, but you got some pretty good feedback on both! I'll leave these just to support the community helping you out. Sorry the website was being a little weird when you tried to post this!

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Mini archetype All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice