How many uses?


Rules Questions


If I have a base fort save of +6, 2 items with divinations spells, and the vision mastery feat, how many time can I use the spell-like ability?

Item Mastery general:
Using an item mastery feat is a standard action that doesn’t provoke attacks of opportunity, similar to activating a command word item, though you do not need to speak to use the feat. Creating these effects requires you to assault the existing magic of the item through your force of will and channel the item’s inherent magic through your own body; this act is thus governed by the user’s fortitude. All effects created by item mastery feats act as spell-like abilities and use your base attack bonus as the caster level. Any spell-like ability’s save DC is equal to 10 + the spell level + your Constitution modifier. If a spell-like ability calls for a calculation using your Intelligence, Wisdom, or Charisma bonus or modifier, use your Constitution bonus or modifier instead.

Magic item mastery is stressful for the item as well as the user and can’t be performed on items that can be used only a limited number of times or that must be recharged (such as elixirs, potions, scrolls, staffs, and wands)-it requires items with constant effects or daily uses. Magic item mastery doesn’t affect an item’s normal properties or deplete any of its daily uses.

Vision Mastery:
Prerequisites: Use Magic Device 2 ranks, base Fortitude save bonus +4.

Benefit: You can cause an item that has a divination spell of 1st level or higher in its construction requirements to cast either darkvision or see invisibility. You can use this feat once per day, plus an additional time per day at base Fortitude save bonus +6, +8, +10, and +12.


I believe 2.

Look at the wording of the last paragraph-

"You can cause an item..."

Having more than one item won't give you extra uses.

Note that not all items that require a divination spell to create qualify.


Joynt Jezebel wrote:

I believe 2.

Look at the wording of the last paragraph-

"You can cause an item..."

Having more than one item won't give you extra uses.

Note that not all items that require a divination spell to create qualify.

What you said allows you to wring 2 uses out of one item and then wring 2 uses out of the second one.

The feat does not have limiting language like some other item mastery feats do. Ability mastery and resistance mastery both say "You can gain only one benefit from this feat at a time."


The feat gives you a limit on using the feat. That's the limit. What part of it is unclear?

thorin001 wrote:
Ability mastery and resistance mastery both say "You can gain only one benefit from this feat at a time."

That's a limitation on the effect, it has absolutely nothing to do with activating the SLA. It's there to prevent stacking, which is a non-issue with Vision Mastery.

The Exchange

Quote:
Benefit: You can cause an item that has a divination spell of 1st level or higher in its construction requirements to cast either darkvision or see invisibility. You can use this feat once per day, plus an additional time per day at base Fortitude save bonus +6, +8, +10, and +12.

That's "you can use this feat once per day."

Not "you can use this feat once per day per item."


Belafon wrote:
Quote:
Benefit: You can cause an item that has a divination spell of 1st level or higher in its construction requirements to cast either darkvision or see invisibility. You can use this feat once per day, plus an additional time per day at base Fortitude save bonus +6, +8, +10, and +12.

That's "you can use this feat once per day."

Not "you can use this feat once per day per item."

Except it is use in conjunction with a specific item.


thorin001 wrote:
Belafon wrote:
Quote:
Benefit: You can cause an item that has a divination spell of 1st level or higher in its construction requirements to cast either darkvision or see invisibility. You can use this feat once per day, plus an additional time per day at base Fortitude save bonus +6, +8, +10, and +12.

That's "you can use this feat once per day."

Not "you can use this feat once per day per item."

Except it is use in conjunction with a specific item.

So? What item is require for the feat to function has no say on how many times the feat can be used. You need a fire source (such as flint and steel) to light a lamp. having two of them won't make the lamp oil last longer.

unless specifically called out, requirement for using a feat are not the same as how many times said feat can be used.

without the needed item you can't use the feat at all, with it you are still limited to the number of uses per day the feat allows, and as Belafon and Darklord mentioned it's pretty cut and clear amount. the feat is allowed to be used once per day plus once more at specific fort save bench marks. note that it say nothing about the item you use in this sentence, as it has nothing to do with the feat uses/day.

the text that say:
"Magic item mastery is stressful for the item as well as the user" explaining the limitation. it's stressful for the item, so one can't use a limited use item for it, it's stressful for thee user so a limited fort save is needed to take it and more of it to use more then once per day.

in fact unless i missed something the item used for this feat can be used by more then one character, as the feat use doesn't harm\deplete it and the limit of uses per day is set by the character's fort as the 'fuel' to run this feat.


zza ni wrote:
thorin001 wrote:
Belafon wrote:
Quote:
Benefit: You can cause an item that has a divination spell of 1st level or higher in its construction requirements to cast either darkvision or see invisibility. You can use this feat once per day, plus an additional time per day at base Fortitude save bonus +6, +8, +10, and +12.

That's "you can use this feat once per day."

Not "you can use this feat once per day per item."

Except it is use in conjunction with a specific item.

So? What item is require for the feat to function has no say on how many times the feat can be used. You need a fire source (such as flint and steel) to light a lamp. having two of them won't make the lamp oil last longer.

unless specifically called out, requirement for using a feat are not the same as how many times said feat can be used.

without the needed item you can't use the feat at all, with it you are still limited to the number of uses per day the feat allows, and as Belafon and Darklord mentioned it's pretty cut and clear amount. the feat is allowed to be used once per day plus once more at specific fort save bench marks. note that it say nothing about the item you use in this sentence, as it has nothing to do with the feat uses/day.

the text that say:
"Magic item mastery is stressful for the item as well as the user" explaining the limitation. it's stressful for the item, so one can't use a limited use item for it, it's stressful for thee user so a limited fort save is needed to take it and more of it to use more then once per day.

in fact unless i missed something the item used for this feat can be used by more then one character, as the feat use doesn't harm\deplete it and the limit of uses per day is set by the character's fort as the 'fuel' to run this feat.

That makes sense.

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