Locking for advice on creating unique abilities for my 7 Sins themed villain campaign.


Advice


So, our group is running two pathfinder campaigns.

One fairly normal one and now freshly started mine, which was requested to be a villain campaign.

Now, overambitious as I am, I planned for a grand storyline revolving around the 7 sins (extra fitting since one of my players is playing a runelord). Having now, in the second season, introduced my players to the being that seems to be attracted to the sins I was thinking about giving each of them unique handcrafted abilities to fit their sins (5 players, we have wrath, lust, pride, greed and envy) but I am honestly having trouble coming up with anything overly creative.

Especially because I want that part of the power to slowly get stronger with them becoming more drawn to their mysterious 'deity' and giving in to their sin more. Now, them becoming too strong is not a problem because I have no problem with just tuning up the enemy encounters. But I still want to feel like those abilities actually should be on a pathfinder character. I also don't want them to be something that negates the rest of their character, so it should either be very limited or be something that just buffs the character and specific actions, not overtake the stuff the characters can normally do.

My players are currently level 5 (we didn't start at level 1) with free Archetypes and I currenlty have a

Runelord/Carthasis Mage (Wrath)

Swashbuckler/Starlit sentinel (rethemed to be more villanious) (Lust)

Exemplar/Psychic (Pride)

Obedience Paladin/Hellknight (Envy)

Warrior/Druid (Greed)

I am looking for any ideas for fitting (and scaling)boons they could be granted fitting to their sin.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

You might want to look at either some Relic Gifts or Deviant feats as potential inspirations for some of the abilities that could be granted. You might potentially require them to delve into their given sin a little more to replenish the use of their ability over time.

Sovereign Court

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You could also look at the demons that are associated with the 7 sins for some thematic abilities to use.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

If you go with the Relic Gift option, looking at the Alara'hai could have a flavorful tie in. They don't have to be the actual ones but could give you a starting point to work from.

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