| Ravingdork |
Can I add armor property runes, like the shadow rune, to non-armors such as the explorer's outfit, gi, or scroll robes?
I thought there was a rule specifically calling them out as not being armor (and thus ineligible), but I can't seem to find it now.
| Ravingdork |
The entire point of explorer's clothing is that you can put armor runes on it.
But not shadow, which is limited you certain types of armor.
That's what I thought. Can you help me find the source for the rule?
| graystone |
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Super Zero wrote:That's what I thought. Can you help me find the source for the rule?The entire point of explorer's clothing is that you can put armor runes on it.
But not shadow, which is limited you certain types of armor.
It's noted under both Explorer's Clothing and in Runes that that they can take runes.
The Gi and Scroll Robes have no such mention in the books. However, Nethys has a note that says "Clothing isn't armor, but if it has a Dex cap it can accept fundamental and property runes." Just scroll all the way to the bottom of the item description to find the note.
| Tridus |
It's in the Runes section of the rules.
Explorer's clothing can have armor runes etched on it even though it's not armor, but because it's not in the light, medium, or heavy armor category, it can't have runes requiring any of those categories.
So you can put a property rune on it that is "etched onto armor", but not one that is "etched onto light armor".
That paragraph is basically verbatim from the original CRB when Gi and Scroll Robes didn't exist, so although it's not explicitly stated that those follow the same rules, it makes sense to run them as if they do.
| Errenor |
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The entire point of explorer's clothing is that you can put armor runes on it.
But not shadow, which is limited you certain types of armor.
That's correct, but you guys forget one important thing: Accessory Runes
And Shadow is exactly one of them:
"Many armor runes can also be applied to explorer's clothing, and these runes have accessory rune counterparts that can be applied to a coat, cloak, jacket, shirt or similar clothing. The following accessory runes function just as they would if they were etched onto armor: energy-resistant, ethereal, shadow, slick, and stanching."*
So Ravingdork can't have Shadow on EC, but his char can have it on a common scarf for example. For a cost of investment slot.
* Either two sentences there aren't actually connected or there's a contradiction with:
" Explorer’s clothing can have armor runes etched on it even though it’s not armor, but because it’s not in the light, medium, or heavy armor category, it can’t have runes requiring any of those categories."
Shadow can't be applied to EC but it IS one of accessory runes.
Taja the Barbarian
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Way I read this, the Accessory Runes can also be put as Armor Runes on EC even if it is not of the Armor category mentioned in Use.
Nope, there is a specific limitation on runes here:
Core Rulebook pg. 580 ...Source
Each rune can be etched into a specific type of armor or weapon, as indicated in the Usage entry of the rune's stat block. Explorer's clothing can have armor runes etched on it even though it's not armor, but because it's not in the light, medium, or heavy armor category, it can't have runes requiring any of those categories.
The Raven Black
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The Raven Black wrote:Way I read this, the Accessory Runes can also be put as Armor Runes on EC even if it is not of the Armor category mentioned in Use.Nope, there is a specific limitation on runes here:
Runes wrote:Core Rulebook pg. 580 ...Source
Each rune can be etched into a specific type of armor or weapon, as indicated in the Usage entry of the rune's stat block. Explorer's clothing can have armor runes etched on it even though it's not armor, but because it's not in the light, medium, or heavy armor category, it can't have runes requiring any of those categories.
Except that the Accessory Runes mentioned above seems to exactly list exceptions to this :
"Many armor runes can also be applied to explorer's clothing, and these runes have accessory rune counterparts that can be applied to a coat, cloak, jacket, shirt or similar clothing. The following accessory runes function just as they would if they were etched onto armor: energy-resistant, ethereal, shadow, slick, and stanching."They would not need to mention EC explicitly otherwise. And it makes zero sense that you can put these specific runes on a mundane jacket but not on EC.
Better wording would have been helpful there though.
Taja the Barbarian
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Rules as Written, it looks like the Shadow rune can be applied to
- Light Armor,
- Medium Armor, or
- a piece of 'accessory' clothing.
The accessory option does seem to pretty much make the rune's armor restriction kinda pointless, but the accessory item does require its own investment slot, so it's not completely pointless I guess...
| Ravingdork |
Rules as Written, it looks like the Shadow rune can be applied toIt can not be applied to Heavy Armor or Explorer's Clothing (or, presumably, any other piece of 'non-armor' armor).
- Light Armor,
- Medium Armor, or
- a piece of 'accessory' clothing.
The accessory option does seem to pretty much make the rune's armor restriction kinda pointless, but the accessory item does require its own investment slot, so it's not completely pointless I guess...
So someone wearing Light Armor can get a shadow rune, using up only one investment slot. But someone wearing an explorer's outfit with the accessory shadow rune has to use up two investment slots?
Greeeeaaatt...
Taja the Barbarian
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An accessory item with a rune requires investment to function, so their is a 'cost' to using them:Taja the Barbarian wrote:Rules as Written, it looks like the Shadow rune can be applied toIt can not be applied to Heavy Armor or Explorer's Clothing (or, presumably, any other piece of 'non-armor' armor).
- Light Armor,
- Medium Armor, or
- a piece of 'accessory' clothing.
The accessory option does seem to pretty much make the rune's armor restriction kinda pointless, but the accessory item does require its own investment slot, so it's not completely pointless I guess...
So someone wearing Light Armor can get a shadow rune, using up only one investment slot. But someone wearing an explorer's outfit with the accessory shadow rune has to use up two investment slots?
Greeeeaaatt...
Grand Bazaar pg. 88 Accessory runes are runes that provide enhancements or abilities to mundane clothing, items, shields, and vehicles. Accessory runes must be physically applied to items through a special process to convey their effects, like all runes. You can apply an accessory rune to any mundane item that meets the criteria in the accessory rune's Usage entry. If allowed by the Usage entry, you can even apply an accessory rune to a magic item that doesn't have the invested trait, such as a shield. When you inscribe an item with an accessory rune, it gains the invested trait, requiring you to invest the item to gain its magical benefits. An item that already has the invested trait can never have an accessory rune inscribed on it.Source
Accessory runes are basically creating new magic items, so you aren't going to get away without having to invest them.
| Ryangwy |
| 1 person marked this as a favorite. |
So someone wearing Light Armor can get a shadow rune, using up only one investment slot. But someone wearing an explorer's outfit with the accessory shadow rune has to use up two investment slots?
But then it doesn't take up a rune slot on the armour, because it's a completely different item, I think. It's an interesting balance point and I'm not surprised it seems to be only skill boosting and energy resistance runes that get it, because you could also wear a different magic item to do the same.
| YuriP |
| 2 people marked this as a favorite. |
Taja the Barbarian wrote:Rules as Written, it looks like the Shadow rune can be applied toIt can not be applied to Heavy Armor or Explorer's Clothing (or, presumably, any other piece of 'non-armor' armor).
- Light Armor,
- Medium Armor, or
- a piece of 'accessory' clothing.
The accessory option does seem to pretty much make the rune's armor restriction kinda pointless, but the accessory item does require its own investment slot, so it's not completely pointless I guess...
So someone wearing Light Armor can get a shadow rune, using up only one investment slot. But someone wearing an explorer's outfit with the accessory shadow rune has to use up two investment slots?
Greeeeaaatt...
But for the other side, you are not restricted to the limits of your potency rune.
So you can have, for example, shadow, slick, and stanching runes active at the same time even with your armor being only a +1 armor.
| Ravingdork |
Ravingdork wrote:Taja the Barbarian wrote:Rules as Written, it looks like the Shadow rune can be applied toIt can not be applied to Heavy Armor or Explorer's Clothing (or, presumably, any other piece of 'non-armor' armor).
- Light Armor,
- Medium Armor, or
- a piece of 'accessory' clothing.
The accessory option does seem to pretty much make the rune's armor restriction kinda pointless, but the accessory item does require its own investment slot, so it's not completely pointless I guess...
So someone wearing Light Armor can get a shadow rune, using up only one investment slot. But someone wearing an explorer's outfit with the accessory shadow rune has to use up two investment slots?
Greeeeaaatt...
But for the other side, you are not restricted to the limits of your potency rune.
So you can have, for example, shadow, slick, and stanching runes active at the same time even with your armor being only a +1 armor.
Ooh. Silver lining. I likee silver linings. That's still a lot of investment slots being used for relatively minor benefits though.