| Azothath |
Communal Ties (Cmnl Ties)
School: Enchantment(E) (compulsion) [mind-affecting].
Domain/Mystery: community 2 / succor 2.
Level: druid 2, hunter 2, paladin 2, shaman 2.
Casting Time: std action.
Components: S, M(dab of anointing oil or holy/unholy water; three dried beans, peas, or worn tokens(like buttons, copper pieces) of the same type).
Range: 30 ft.
Target(s): self and ⌊(CstrLvl+1)/3⌋ living creatures of your type.
Duration: 2*CstrLvl min, Dismissible(Đ).
Save: Will (harmless); SR: Yes (harmless).
Description
Communal ties enhances the bonds between creatures into actual skills. Using targets you have some knowledge about and whom are holding/wearing the items choice, choose two proficiencies from weapons, armors, or shields. Targets shares those proficiencies with all targets for the duration of the spell. If no target has the named proficiency or does not possess that item then that proficiency is not granted.
Choose a skill you possess ranks in and share up to your ranks, 5 maximum, with all targets for the duration of the spell.
While the spell is ongoing as a swift action each round a target can sense the general hit point level of a named target in the casting that is within 1 mile; healthy(HP ≥ MaxHP/2), wounded (MaxHP/2 > HP ≥ 1), dying (HP ≤ 0), dead, nothing (beyond 1 mile distant, within a 3ft thick enclosed stone chamber, within a metal chamber, within a non-magical area, on another plane).
When the spell ends(expires, dismissed, dispelled) each target is staggered for one round and takes a -4 to concentration checks for 1d4+2 rounds. If a creature is immune to staggered it gains a -2 penalty to Dex instead. Creatures that save against the spell also avoid the ending effect.
A target can can only receive the benefits of one communal ties spell, a successful succeeding casting ends the first spell with expected consequences for that creature.
Example: A caster with 8 ranks in Knowledge Religion and 8th CL after conferring with the targets chooses; proficiency bastard sword, exotic proficiency bastard sword, knowledge religion. The creature with bastard sword proficiencies wears his sword. All targets gain the proficiencies and 5 out of 8 ranks in Knowledge Religion until the spell expires in 16 minutes.
by Azothath
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see also (spell, magic item, weapon, special material, feat, monster, purchased mount, etc) along with several builds in the Advice forum (wizards & archetypes, wizard multiclass, bards, clerics)...
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