PF1: Twilight Knife: evoc 2

Homebrew and House Rules

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this is a tweaking and better description of the spell Twilight Knife:K3. I think it's a reasonable spell that needs a little improvement and clarification.

Twilight Knife (TwlgtKnf) (replacement)
School: evoc[frc]; Domain: magic(arcane), trickery, void;
Level: arcanist 2, bloodrager 2, magus 2, uc-summoner 2, sorcerer 2, witch 2, wizard 2, occultist 2, psychic 2, spiritualist 2.
Casting Time: 1 standard action
Components: V, S, F(knife, dagger, or kukri)
Range: Close(25 +5*↓[CstrLvl/2])ft
Effect: floating weapon(dagger) of force (see description)
Duration: CstrLvl r (Đ)
Save: none; SR: Yes
You create a transparent floating dagger-like object of dusk force which nebulously blurs and then focuses sharply as it attempts to flank and attack the same creature as you within range each round. If you choose not to attack a single creature, or you make an attack that affects multiple opponents, the knife makes no attack during that round (unlike Spiritual Weapon).
The twilight knife makes a full round melee attack attempting to flank using your CstrLvl as BAB and SAS(Spellcasting Ability Score) bonus as Strength or Dexterity(see Weapon Finesse) as +(CstrLvl +SAS) (1d4 P|S +SAS, crit 19+ *2)[force] dmg & ↓[CstrLvl/4]d6[force] precision dmg (like a rogue) with flank or against foes that are denied their dexterity bonus to AC. The dagger may attack multiple times using its BAB in the usual manner but may only gain precision damage on the first attack as it comes into focus. The twilight knife does not provide flanking although it can take advantage of it, cannot make an AoO or Combat Maneuvers, gains the effect of blur, counts as magic for purposes of DR, and can move within the caster’s range adjacent to its target after the caster attacks a single target (otherwise it stays in the last square it was in but does not impede movement). While a force effect it can gain P or S damage which is a spell option set during the casting. If the caster attacks an illusion, phantasm, or phantom then the twilight knife also attempts to attack that target.
As a full round action the caster may transfer a touch spell with a standard action or less casting time and a single effect (such as Shocking Grasp but not Chill Touch) onto the twilight knife which it will attempt to discharge at the first opportunity, the transferred spell is a held touch spell.
A twilight knife cannot be harmed by physical attacks, but burning hands(spells doing energy damage that could affect (worn) objects), (greater) dispel magic, disintegrate, (minor) globe of invulnerability, obscuring mist(provides concealment), shield(provides AC), a sphere of annihilation, or a rod of cancellation affects it. A twilight knife’s AC against touch attacks is 12 (10 + size bonus for Tiny object) plus your Dexterity modifier, blur grants it a 20% miss chance from concealment.

hmmm... must be good as is

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