| Kamaloo |
I'm GMing a PBEM (NOT a pbp on the forums) of Carrion Crown, and Real Life has struck one of my players hard enough that they had to drop out - right before the BBEG fight of the first module.
So, I'm looking for between 1-3 new characters to join the party, to beef us up against similar player attrition. I'm not looking for any builds at the moment - just interesting character concepts. What I'm really looking for, though, are people who enjoy the roleplaying/writing aspect of time-async gaming.
The current characters are: an Unchained rogue, a brawler, and an occultist (and potentially a bone oracle, if her player's life calms down), and the party is level 3. Most Paizo sources are approved (summoners must be Unchained, and please make Ustalav area-appropriate character concepts, however you flavor whatever class you choose), and 3pp is possible (POSSIBLE) if a) it's a source I already have or is available on d20pfsrd, and b) it's approved by the group.
The party, who traveled to the town of Ravengro for the funeral of their beloved Professor Lorrimor, has been working hard to secure the town from increasing paranormal activity. As mentioned, they've been making enough headway (between sidequests) to be on the cusp of confronting the BBEG of the first module.
Our game is run from groups.io, and we have a Discord server/subgroup channel where we chat and roll dice. We have a support site with all the actual build rules (and an archive of the story so far in story form); I'll link you if the group likes your concept. :) Our posting rate is VERY reasonable, since we all have lives and jobs to worry about - in general, we expect at least one post a week, though, and to keep an eye on Discord.
Edit: I'll probably let this recruitment run for at least one week; if you see it and are interested after that, feel free to DM me. Any questions, just ask. I hope you'll come game with us!
| Lapyd |
Sent you a message with more details via PM, but would you and the group be open to consider the Moonlight Meditant? It's third party, an archetype for Soulknife.
Carla Hiibus
|
I'm very interested. This is a Hedge Witch that was in a CC game that ended after the GM mysteriously disappeared. I'd update her to level 3 for your game. Posting in her alias so you have a feel of the character.
Can you give away some insights in terms of build rules and gear for a 3rd level character, please?
| Kamaloo |
@Lapyd: The Moonlight Mendicant is the favorite of the group among your concepts, but the powerscaling of the mechanics has me a bit concerned. Is this concept something that might also be achieved with, say, the Legendary Shifter by Legendary Games?
@shajnal: Thanks! A bit of flavor text for the background wouldn't hurt though! ;)
@Carla: Interesting! I don't think I've ever gamed with someone using that archetype before. I'm deliberately trying to stay away from build rules, though, to avoid people putting a lot of effort into a build and then being disappointed about wasted effort if they aren't chosen. Just a general concept and some background flavor is good for now! Multiple concepts are fine, too!
| Lapyd |
Thanks GM! I haven’t tried before, but honestly the scaling of the archetype has “some” gimmicks that become moot if compared to the mobility of monks and magi, and miles behind 9-level spellcasters. Even in shapeshifting perspective, a Druid with plant shape or fey shape would be absurdly stronger :) It also loses/replaces a lot from the soulknife class itself. Anyway, please feel free to message me via pm what concerns the group, and maybe we can talk over the mechanics and plan together. I’d be happy to do so - I like the flavor and the visuals of the archetype.
| shajnal |
@shajnal: Thanks! A bit of flavor text for the background wouldn't hurt though! ;)
More "meat" for the druid
History (Ustalav Adaptation)
A second son of a miner and a priestess of Torag, Drâth Isidar was raised in order, stone, and tradition beneath Janderhoff. Durmag, his elder brother, chose the cloth early. Drâth chose the tunnels.
He was competent underground. Careful. Methodical. But he lacked the instinct other dwarves claimed to feel in their bones—the pulse of stone, the whisper of fault lines. What he possessed instead was theory. Records. Patterns. He read about collapses before they happened. He memorized precedents.
When Durmag once cast a simple spell in a cavern chamber, Drâth felt the resonance in the walls more clearly than the words of the prayer. That tremor—divine energy answering stone—changed the course of his life. Testing followed. Training followed. He entered temple instruction, though never comfortably.
He learned ritual. He learned the old chants. He learned to let Torag’s doctrine settle into the current of natural power rather than replace it.
His early callings were… excessive. A bat large enough to fill a corridor. A swarm that blackened a shrine. A centipede the size of a mountain pony. He had power, but not proportion. Mentors advised restraint.
Over decades he walked patrols, guided miners, escorted caravans. Yet he did not fit cleanly among druids either. He preferred libraries to groves. Records to omens. City walls to deep wilderness. He spoke with trappers, caravan guards, scholars. He bridged temple and root, rune and river.
He never bonded to a companion animal. Among dwarves, this was not unusual. Stone corridors are unforgiving to large beasts. He accepted it without complaint.
A century ago, troubling patterns emerged along the eastern trade arteries. Not raids. Not politics. Something subtler. Grave sites disturbed without bodies missing. Animals refusing certain passes. Ley lines thickening beneath abandoned structures.
Diviners reported necromantic residue in places no necromancer had been found.
Drâth was assigned to a fortified pass overlooking routes that eventually wound toward lands that would one day be known to him too well: the broken counties of Ustalav.
His brother Durmag commanded the garrison.
Drâth warned them: reinforce wards. Rotate priests with patrols. Double-check burial protocols. The stone felt wrong. He could not explain it better than that.
The attack came at night.
Shadows passed through reinforced gates. Wraiths ignored barricades. The wards failed from within, not without. Channeling light and primal flame slowed the assault but did not stop it. One by one, defenders fell.
Drâth died standing.
Reinforcements arrived before dawn—paladins, engineers, rune-casters. They traced the corruption to a hidden chamber beneath the pass. Not a warlord. Not an army. A ritual site. Stone etched to amplify death.
The structure was destroyed.
Bodies were burned.
Drâth did not burn.
As the first light struck him, breath returned. The transformation had begun but had not completed. He rose with memory flooding in—not knowledge, but impressions.
Cities built atop catacombs. Empires that treated ghosts as tools. Civilizations that anchored power in burial grounds. He had seen it before. More than once.
The weight of those impressions broke something in him. His strength faded. His magic thinned. For years he functioned as little more than an apprentice in an aging body.
The priesthood and druids did not discard him. Instead, they repurposed him.
He was sent east.
Officially, as an aide to dwarven representatives in human lands. Unofficially, to watch for the patterns he alone seemed able to sense. He was stationed for a time in Caliphas, observing trade, ruins, burial practices.
He recognized the signs immediately.
Ustalav was not merely haunted. It was layered. Battlefields beneath farms. Prisons built atop fault lines of spiritual pressure. Counties where the dead outnumbered the living in quiet, cumulative ways.
He traveled constantly. Villages. Monasteries. Ruined keeps. He offered practical aid—blessings, weather control, mediation of disputes—while quietly measuring soil, stone, and silence.
Human generations passed. He aged. Became short-tempered. Withdrawn. Known.
“Old Doom.”
He did not deny it.
Dreams persisted. Fragmented images of prior collapses. Societies hollowed from within. Death turned into architecture.
He concluded one thing:
Decay is never spontaneous. It is engineered.
When word reached him of disturbances in Ravengro and the aftermath of Harrowstone, he did not hesitate.
He had seen prisons fail before.
He was too old for another cycle.
But he would stand in it anyway.
| shajnal |
Comment on the mendicant: maybe if you just remove exceptions for enchantments (max +10 total), penalties for size (use rules for size normally), maybe some limit on temp hp etc...
Using standard rules would make the build much less over the top.
There are still DR, magical enhanced claws, size alteration...
| Kamaloo |
Lapyd has withdrawn by PM, leaving the current list as:
shajnal - Drâth Isidar, dwarven lorekeeper druid (reincarnated menhir savant), doomsday prophet of Ustalav
Veniir - Carla Hiibus, human hedge witch
zeppelinmage - Raven Treadway, skinwalker warpriest of Pharasma
Looking good so far with the first two! Looking forward to a meatier description of your concept for the group to look at, zeppelinmage ;)
| i.jason |
Her bio is complete.
I see some potential challenges for a skinwalker, but probably nothing that couldn't be overcome.
We've had a few "local kids from Ravengro" show up and then vanish shortly thereafter. For a town that's very Ustalavian conservative (and had a mob ready to attack the Professor's funeral procession because any inkling of his magical abilities meant he was "a necromancer"), it seems like there's quite a bit of magically talented citizens around. Must be something in the water.
I take it no one knew anything about her being a Skinwalker. Did she start showing warpriest powers before she left, or did that all come about "while she was away?"
| i.jason |
Cheers GM.
So I'm submitting Carla for this game.
I always like a good witch. :-) They're fun to play. And we could definitely use some healing in the party.
One thing though. We're a goodly way through the first mod of the AP, and we've already had a few characters show up who were "in the will," but showed up late for various reasons. While it's fine to have another, I suppose, it might also be a little of a stretch (Kendra has known every name in the will, and yet, never mentioned anyone beyond the first 6 who showed up (of which, only 2 remain, I think?).
Anyway, I'm just one of the players in the camp, and not the GM, but if you're open to having Carla have another reason for showing up, other than knowing the Professor, that might be more interesting.
I could see her Patron possibly sending her to Ravengro, what with all the death and damage going on. Maybe with a specific mission regarding the prison, or one of the spirits therein, or something.
Again, not the GM, so feel free to ignore me completely. :-) She's a solid character as you have her written.
| i.jason |
More "meat" for the druid
I kinda like this background. I'm always a little hesitant at low-level characters who have major experience as part of the backstory though. It's hard (for me, anyway) to keep them at the "I don't really know anything" level that 1st-3rd level characters are supposed to represent.
I think that's more a flaw of the game mechanics, combined with what seems to be a common draw for players - we like to skip the "farmboy who doesn't know the ways of the world" phase when we're supposed to be playing Heroes, darnit!
That said, I gave my character a bit more of an experienced background than a 1st-level toon should have in this one, so I guess I can't really say much.
Anyway, it is a nice story.
Best of luck to everyone so far!
| i.jason |
I'm not familiar with groups.io. Is that how you handle maps?
It sounds like in-character play happens via email, dice rolls are handled on Discord (and linked to in the emails), and OOC chat is on Discord. Is that about right?
Just because I'm nosy - did you decide not to submit a character, or did we just not get your questions answered?
| Raven Treadway |
Raven Treadway wrote:Her bio is complete.I see some potential challenges for a skinwalker, but probably nothing that couldn't be overcome.
We've had a few "local kids from Ravengro" show up and then vanish shortly thereafter. For a town that's very Ustalavian conservative (and had a mob ready to attack the Professor's funeral procession because any inkling of his magical abilities meant he was "a necromancer"), it seems like there's quite a bit of magically talented citizens around. Must be something in the water.
I take it no one knew anything about her being a Skinwalker. Did she start showing warpriest powers before she left, or did that all come about "while she was away?"
Yeah, the only people who know her as a Skinwalker are her family. Even the Church and Lorrimor wouldn't have known. She'd only "wolf out" during combat as it gives bonuses.
Warpriest would have come out while she was within the Pharasma church. Those abilities would have mainfest and/or been trained there.
| shajnal |
shajnal wrote:
More "meat" for the druid
I kinda like this background. I'm always a little hesitant at low-level characters who have major experience as part of the backstory though. It's hard (for me, anyway) to keep them at the "I don't really know anything" level that 1st-3rd level characters are supposed to represent.
Anyway, it is a nice story.
Thank you for the praise, I enjoy writing stories :)
As for "more experience" there is a part where he came back from the dead with fragmented memories and drained powers...he spent next 50 years barely with apprentice level powers
| Raven Treadway |
i.jason wrote:Raven Treadway wrote:Her bio is complete.I see some potential challenges for a skinwalker, but probably nothing that couldn't be overcome.
We've had a few "local kids from Ravengro" show up and then vanish shortly thereafter. For a town that's very Ustalavian conservative (and had a mob ready to attack the Professor's funeral procession because any inkling of his magical abilities meant he was "a necromancer"), it seems like there's quite a bit of magically talented citizens around. Must be something in the water.
I take it no one knew anything about her being a Skinwalker. Did she start showing warpriest powers before she left, or did that all come about "while she was away?"
Yeah, the only people who know her as a Skinwalker are her family. Even the Church and Lorrimor wouldn't have known. She'd only "wolf out" during combat as it gives bonuses.
Warpriest would have come out while she was within the Pharasma church. Those abilities would have mainfest and/or been trained there.
I'm going to adjust her background to being from Caliphas, rather than Ravengo.
| Andostre |
Andostre wrote:Just because I'm nosy - did you decide not to submit a character, or did we just not get your questions answered?I'm not familiar with groups.io. Is that how you handle maps?
It sounds like in-character play happens via email, dice rolls are handled on Discord (and linked to in the emails), and OOC chat is on Discord. Is that about right?
All my questions were answered, and I'm still kind of interested in playing a PBEM game. But things got busy for me, and I haven't been able to give a PC for this game much thought. Since you've already got three submissions, I decided not to submit one.
| i.jason |
i.jason wrote:All my questions were answered, and I'm still kind of interested in playing a PBEM game. But things got busy for me, and I haven't been able to give a PC for this game much thought. Since you've already got three submissions, I decided not to submit one.Andostre wrote:Just because I'm nosy - did you decide not to submit a character, or did we just not get your questions answered?I'm not familiar with groups.io. Is that how you handle maps?
It sounds like in-character play happens via email, dice rolls are handled on Discord (and linked to in the emails), and OOC chat is on Discord. Is that about right?
Please do submit. We like to see options, and we're not 100% sure how many we'll be taking.
| i.jason |
Aaand, I'm an idiot, you couldn't see that because the above was a short summary :)
I can post full thing along with accomplishments, regrets etc...in about 12 hours from now
I've made similar mistakes, no worries! I don't know if we need the whole book, so long as we know the plan, I think you've sketched that to us here pretty well.
| Lady Briar Rose Applestar |
I present Lady Briar Rose Applestar, paladin of the Radiant Prism.
Picture of Briar Rose
Height: 5'3" | Weight: 145 lbs. | Hair: Red | Eyes: Light Brown
Briar Rose is on the short side for a human, with an athletic build. Her eyes are dark brown and her red hair hangs nearly to her waist, her face heart-shaped with an angular jaw and small, pointed nose. Her complexion is tanned.
She usually dresses in loose-fitting brown or black cotton trousers and brightly colored, loose-fitting, sleeveless silk blouses. The sleeveless tops not only display her impressive musculature but also the tattoos – songbirds all colors of the rainbow are tattooed from the tips of both her fingers and running the lengths of her arms up to her shoulders. The birds turn to kaleidoscopic leaves near her shoulder blades, forming the canopy of an oak tree that covers most of her upper back. The trunk of the oak tree runs down the center of her back where it meets a pool of water at her lower back; Briar Rose's nymph mother lounges in the pool. The tree’s roots plunge below the surface of the water, down her buttocks and snaking down her legs, turning into multicolored ribbons, tapering off and ending at her toes. This large tattoo is not visible under her normal clothing, but she dresses to show it off when she can. She carries herself with confidence and moves in a way that suggests both grace and power.
==========Personality==========
Briar Rose is confident, patient, and kind. Outgoing and extroverted, she has a huge circle of friends and acquaintances. She quickly flits from one group of friends to the next, not favoring any groups or individuals over any others. She takes the tenets of her faith seriously, promoting ideals of peace, forgiveness, love, and acceptance to those she meets. She can often be found counseling quarreling couples or business partners. While she often comes off as naïve due to her insistence that all conflicts can be solved peacefully, she was raised in circles of duplicitous nobility and is more than capable of sussing out those with ulterior motives.
Briar Rose adores all forms of artistic expression. Very often she is late to appointments because she stops to enjoy any street performance she comes across. She spends a probably foolish amount of coin attending theater and the opera. Never one to take things too seriously, Briar Rose is quick to laugh. Free-spirited and bubbling with positivity, she always offers a bright spark of hope in dark times. She has a burning passion for all forms of art and loves to sing and dance, even if she is not very skilled at either.
Dandelion Honeywood, nymph of the Sanos Forest in central Varisia, was used to the little gnomes of the forest bringing her petitions from outsiders. Most of the petitions implored her to save failing crops or relocate dangerous magical beasts. Lord Cornelis Lukas Applestar of Magnimar’s request was unique: sit for a year as a model for a marble sculpture. Magnimar was far further afield than she had ever been and the idea of leaving her secluded spring for a whole year frankly terrified her, but the flowery prose of lord Applestar’s petition and the rough sketch of the finished sculpture, as well as the adventure of traveling to and from the city, convinced her.
Lord Cornelis Lukas Applestar of Magnimar was the youngest son of lord and lady Applestar. With many older brothers and sisters to fulfil the families’ noble obligations, Cornelis was free to pursue his own desires in life. His passions turned out to be the arts, primarily painting and sculptures. In a vivid dream one night he was inspired to create a sculpture of a nymph standing in her pond. Cornelis decided to pursue the dream and create the statue. It was to be the largest sculpture he had ever produced and, in keeping with his dream, he sought out an appropriate nymph to be his muse, and a muse he found.
Dandelion Honeywood was the most beautiful being Cornelis had ever seen or could even imagine. It took him some time to acclimatize to working with such a stunning subject, but eventually work on the sculpture began in earnest. Despite having no other obligations to distract him from his work, the sculpture, made to be twice as large as Dandelion was, took over a year to complete. The artistic duo got to know and enjoy each other’s company over the months and were sorry to part ways as the project was finished. The pair were not romantically inclined towards each other but, perhaps with their passions fired by the long-awaited completion of the sculpture, they spent Dandelion’s last night in Magnimar together. Dandelion returned to her spring and Cornelis returned to smaller artistic projects.
Some months later, Dandelion surprised Cornelis at the family manor. She had not written that she would be visiting and, even more surprising, she carried an infant swaddled in oversized leaves in her arms. Their one night together had been more productive than they had planned. Dandelion, a flighty fey who lived in the woods and oft fought with owlbears and werewolves, had no desire to raise a child and she left their daughter with her father.
Briar Rose had a typical childhood for the daughter of a noble artist. Her education was focused more on the arts than practical knowledge and her father, who absolutely adored her, gave her free run of the manor and grounds. It was clear from early on that the girl was favored by the Radiant Prism; songbirds flocked to the half-nymph, announcing her presence wherever she went. Briar Rose spent much of her time traipsing through the expansive yards of the noble district of Magnimar, drawn to nature by her fey ancestry. Her skill with traditional arts surpassed most children her age, but there was one art she excelled at: martial arts. Her family was not entirely pleased that Briar Rose was traveling the path of a warrior, but it was obvious Sarenrae was calling her to something bigger than sculptures and paintings.
As an adolescent, Briar Rose was sent to the far side of the Inner Sea region to Oppara, the capital of Taldor, to be trained at the Golden Rose and House of Dawn's Redemption, the oldest and largest known temples to Shelyn and Sarenrae. Her father traveled with her to experience to art scene of the Taldane. It took much grooming and gentle but firm guidance from the priests, but Briar Rose learned to tame her wild, fey nature; she was molded into a warrior of strong morals, reflecting the virtues of the Radiant Prism. She was no stick in the mud, though, and enjoyed the city life.
Years passed and Briar Rose entered adulthood and completed her training. She was finally ready to set out on the missions Shelyn intended for her. Guided by her Muse and the scholars of Shelyn and Sarenrae's temples, Briar Rose was to delve in to forgotten crypts and temples and recover lost artworks to be catalogued and displayed as they were intended.
After many successful missions for Shelyn, Sarenrae called Briar Rose far to the north, to the haunted lands of Ustalav. Fragments of a powerful artifact, posited to be related to the Whispering Tyrant, had been uncovered deep in an old salt mine in the county of Barstoi, on the northeastern edge of Ustalav. The artifact was too powerful to be destroyed by the three temples of Pharasma the small county boasts, and needed to be transported to the Grand Cathedral of Pharasma in Korvosa to be properly disposed of. Many paladins and clerics of Sarenrae and Iomedae, led by a rather unpleasant paladin of Ragathiel, were drafted into the important move, and Briar Rose was included. The Sarenties were to meet the procession of Iomedaean in Caliphas to aid in moving the artifact through the treacherous Gravelands and then on through Varisia to Korvosa.
On her way to Caliphas, somewhere betwixt Grayce and the capital at a long forgotten and grown over cemetery, Briar Rose met professor Lorrimor, his scream through the fog drawing the young woman's attention. Using the haft of her glaive, she vaulted over the rotten wrought iron fence that bordered the lost collection of graves, sprinting over fallen headstones and cracked sarcophagi exposed by erosion or something more sinister. The sight of the two ghouls circling the scholar, hopelessly throwing various instruments of archeology and surveying at the undead, may have been enough to halt most people, but not Briar Rose. She had spent plenty of time in old necropoli searching for lost artwork and she was familiar with the monsters that haunt dark tombs and, being part fey, she was not threatened by the terrible diseases ghouls and their ilk carry. She quickly cut down one of the monsters, her polearm keeping her safe from its reaching claws, but lost her glaive when she struck an overhead tree branch. Quickly shifting to her shield and scimitar, she called upon the purifying holy flame of Sarenrae and cut down the second ghoul.
As it happened, professor Lorrimor was also headed to Caliphas once his research in the graveyard was finished. Briar Rose helped him, then the two made their way to Caliphas. the professor promised he would never forget what she had done for him. True to his word, months later, long after she had left Ustalav behind, a courier found her at a roadside chapel. He bore a letter sealed with wax—the crest of Petros Lorrimor. A summons from beyond the grave.
--------------
Paladin Code
--------------
The paladins of the Dawnflower are fierce warriors, like their goddess. They provide hope to the weak and support to the righteous. Their tenets include the following adages.
- I will protect my allies with my life. They are my light and my strength, as I am their light and their strength. We rise together.
- I will seek out and destroy the spawn of the Rough Beast. If I cannot defeat them, I will give my life trying. If my life would be wasted in the attempt, I will find allies. If any fall because of my inaction, their deaths lie upon my soul, and I will atone for each.
- I am fair to others. I expect nothing for myself but that which I need to survive.
- The best battle is a battle I win. If I die, I can no longer fight. I will fight fairly when the fight is fair, and I will strike quickly and without mercy when it is not.
- I will redeem the ignorant with my words and my actions. If they will not turn toward the light, I will redeem them by the sword.
- I will not abide evil, and will combat it with steel when words are not enough. I do not flinch from my faith, and do not fear embarrassment. My soul cannot be bought for all the stars in the sky.
- I will show the less fortunate the light of the Dawnflower. I will live my life as her mortal blade, shining with the light of truth.
- Each day is another step toward perfection. I will not turn back into the dark.
The paladins of Shelyn are peaceable promoters of art and beauty. They see the ugliness in evil, even when cloaked in the form of beauty, and their mission is to defend those who devote their lives to the creation of beauty, bring it forth themselves, and prevent the weak and foolish from being seduced by false promises. Their tenets include the following adages.
- I see beauty in others. As a rough stone hides a diamond, a drab face may hide the heart of a saint.
- I am peaceful. I come first with a rose rather than a weapon, and act to prevent conflict before it blossoms. I never strike first, unless it is the only way to protect the innocent.
- I accept surrender if my opponent can be redeemed—and I never assume that they cannot be. All things that live love beauty, and - I will show beauty’s answer to them.
- I live my life as art. I will choose an art and perfect it. When I have mastered it, I will choose another. The works I leave behind make life richer for those who follow.
- I will never destroy a work of art, nor allow one to come to harm, unless greater art arises from its loss. I will only sacrifice art if doing so allows me to save a life, for untold beauty can arise from an awakened soul.
- I lead by example, not with my blade. Where my blade passes, a life is cut short, and the world’s potential for beauty is lessened.
| Kamaloo |
@shajnal No rush! Leaving the recruitment up a bit. :)
@crisischild Very cool! And I hadn't heard of the Radiant Prism before; very interesting to have a mini-pantheon as her focus!
That brings the current recruitment to:
shajnal - Drâth Isidar, dwarven lorekeeper druid (reincarnated menhir savant), doomsday prophet of Ustalav
Veniir - Carla Hiibus, human hedge witch
zeppelinmage - Raven Treadway, skinwalker warpriest of Pharasma
crisischild - Lady Briar Rose Applestar - human paladin of the Radiant Prism
| shajnal |
@shajnal No rush! Leaving the recruitment up a bit. :)
As I said in PM, reincarnated conflicts with menhir savant, so it will relegated to a trait.
But...there is pfsrd archetype ley weaver that fits with menhir savant both storywise and rules-wise
Ley weaver
And appropriate goddess of Fate [url=https://www.aonprd.com/DeityDisplay.aspx?ItemName=Magdh]Maghd,
Areas of Concern: Complexity, fate, triplets
There is Feysworn prestige class, one of the obedince thibgs that has this feature:
Feymarked (Ex): Upon death, a feysworn is immediately resurrected and transported to a location on the First World sacred to the Eldest the feysworn worships (at the GM’s discretion, the feysworn may be reincarnated instead). From that point forward, the character is held in her living state only by the Eldest’s will.
Thus is not something to be entered inmediately or at all, but is cool background :) that keeps the story intact without Reincarnated archetype house rule.
[Edit] No VMC, this is one extra feat, and druid is already short on them
| i.jason |
Just as a heads up from an existing player (who also GMs from time to time): horror themed games can run a spectrum as we all know. Even the same camp run by different GMs can have significantly different feels.
This one is on the darker side. There's not a lot of "humor to break the grim" scenes, despite having a few characters built to allow for humor. We're more "gallows humor moments" and a few in-joke callbacks to relieve the pressure than we are "plucky sidekick does something hilarious/endearing."
We have at least two PCs (well, now one PC and an NPC) who are regular substance abusers, at least one case of PTSD (probably with a few more to come), and the characters have seen multiple people (including a PC) killed brutally in front of them, and a well-liked/loved pet's entrails used to decorate a fountain.
Our Discord helps a lot, since we as players can decompress there, and keep things relatively light. But the world of the game, while not Warhammer-level grimdark, and not a tasteless gorefest, it's not one that's going to be mentally healthy for optimistic/idealistic toons.
As the GM has put it, the vibe is "more PN Elrod than Jim Butcher," I've never read Elrod's Vampire Files, maybe you have. But if you've read the Dresden Files, you know Butcher can get dark, and Elrod is apparently heavier than that (or at least, "more serious").
Not that there's no room for humor or lighter scenes, just that it's more going to be like, say, RDJ's Sherlock Holmes from Game of Shadows or the darker episodes of Supernatural than Buffy the Vampire Slayer.
Some of our more humorous moments come from the rogue arguing with himself about why he hasn't just cut and run, or frantically blurting out the letters of the bad guy's name in hopes it'll do something good, because he's just that panicked, causing everyone to stop for a second and stare at him.
It's that kind of game.
Just to let you know what you and your PC are getting into.
| Andostre |
Andostre wrote:Please do submit. We like to see options, and we're not 100% sure how many we'll be taking.i.jason wrote:All my questions were answered, and I'm still kind of interested in playing a PBEM game. But things got busy for me, and I haven't been able to give a PC for this game much thought. Since you've already got three submissions, I decided not to submit one.Andostre wrote:Just because I'm nosy - did you decide not to submit a character, or did we just not get your questions answered?I'm not familiar with groups.io. Is that how you handle maps?
It sounds like in-character play happens via email, dice rolls are handled on Discord (and linked to in the emails), and OOC chat is on Discord. Is that about right?
Andostre wrote:Since you've already got three submissions, I decided not to submit one.I'm in agreement with i.jason - absolutely put up something! :D
Okay, if you guys are going to twist my arm...
In the decades-long war against the Whispering Tyrant, the Shining Crusade saw numerous nations and peoples come together to battle Tar-Baphon. The most commonly known armies were comprised of the Taldan Empire, the dwarves of the Kingdom of Kraggodan, and the Knights of Ozem, but they were not the only ones. The elves of Kyonin were also drawn to the conflict, determined to end the threat of the lich ruler.
Delanicaei Ilamath, a scholar of history and culture hailing from modern-day Kyonin, learned of his ancestor, Arnvodel Ilamath, who fought and died for the Shining Crusade in Ustalav. Feeling drawn to his ancestor's story, Delanicaei travelled to Ustalav to learn the missing pieces of Arnvodel's story. With the help of Professor Lorrimor, Delanicaei was able to find the exact battlefield where his ancestor was slain.
At that site, Delanicaei felt a pull from somewhere beyond the mortal plane. He grabbed hold and pulled back, and he found that he had summoned an eidolon. Delanicaei believes that this summoned being holds the soul of his ancestor, stating that he was called to this site for just this purpose. However, the eidolon that has been named Arnvodel refused to follow his summoner back to Kyonin. Delanicaei has surmised that there is more to his ancestor's story to discover, and he now travels Ustalav searching for the missing pieces of Arnvodel's tale.
Delanicaei is a tall, taciturn scholar, who has become somewhat hardier than he used to be thanks to his travels throughout Ustalav in search of lost knowledge. Arnvodel takes the form of a beast of indeterminate type. None of his bestial features are unusual, but his specific combination of features are not found together on any natural beast.
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That's my submission! He's an elf summoner, obviously. I tied his background to Professor Lorrimor to justify whatever Campaign Trait I would choose. I see from the discussion earlier in this thread that it might not make sense for him to be in the Professor's will, and I'm fine with that.
About me: I've been playing ttrpg's since D&D 1st edition (sort of, we had no idea what we were doing), and PbP's for just over 20 years. I've never played in a PBEM game, and I would love to have the experience.
| Kamaloo |
All right, I believe we have an excellent list so far!
I'll go ahead and close recruitment now - the group has discussed what you've all posted, and decided that Raven Treadway and Delanicaei Ilamath will fit in best with the existing party. And our player who was hit by RL has escaped from being crushed by it, so we have our bone oracle back!
That does mean that the two mentioned will take all the available slots - thank you to everyone who posted a character concept! They were all very creative and fun! Let me know if you'd like me to keep you in mind should we have another emergency recruitment drive. :)
I'll DM players with more details - welcome aboard!