Magical Shorthand and Learn a Spell in Downtime


Rules Discussion


Hey all!

Quick question regarding Magical Shorthand and the Learn a Spell downtime activity.

The feat text says: "You can use downtime to learn and inscribe new spells. This works as if you were using Earn Income with the tradition’s associated skill, but instead of gaining money, you choose a spell available to you to learn and gain a discount on learning it, learning it for free if your earned income equals or exceeds its cost."

My table has a question regarding the last line. Can you take more downtime to continue to decrease the cost of the spell?

Example - 10th level wizard with Magical Shorthand and a master in Arcana wants to learn a 5th rank spell during downtime.

The cost to learn the spell is 70 gp and the DC of the Learn a Spell check is DC 26 for a Common spell. Assuming a regular success on the check the wizard will earn 6 gp towards the 70 gp cost (7sp on a failed check and 8 gp on a crit success).

Could the Wizard spend 12 days (technically 11.67) to Learn a Spell at no cost or do they have to pay 64gp after the first day to learn the spell?

Thanks!


You can keep rolling new rolls as many days as you want until wipe out the cost. You can’t apply the first roll to as many days as you want.

Basically this puts you in the same place as an item crafter - you can always do max level Earn Income as long as you’re applying it to the cost of a spell and you’re using a “real” skill instead of Lore to do it.


Xenocrat wrote:

You can keep rolling new rolls as many days as you want until wipe out the cost. You can’t apply the first roll to as many days as you want.

Basically this puts you in the same place as an item crafter - you can always do max level Earn Income as long as you’re applying it to the cost of a spell and you’re using a “real” skill instead of Lore to do it.

Where are you getting that you have to re-roll for each day?

Earn Income wrote:

When you take on a job, the GM secretly sets the DC of your skill check. After your first day of work, you roll to determine your earnings. You gain an amount of income based on your result, the task's level, and your proficiency rank (as listed on the Income Earned table).

You can continue working at the task on subsequent days without needing to roll again. For each day you spend after the first, you earn the same amount as the first day, up until the task's completion. The GM determines how long you can work at the task. Most tasks last a week or two, though some can take months or even years.

Emphasis mine. Magical Shorthand says it acts like Earn Income, and Earn Income only needs you to roll once; why do they have to roll multiple times?


1 person marked this as a favorite.

Wow, I totally forgot how that works. I never actually use Earn income.


Nyarlathotep wrote:

Example - 10th level wizard with Magical Shorthand and a master in Arcana wants to learn a 5th rank spell during downtime.

The cost to learn the spell is 70 gp and the DC of the Learn a Spell check is DC 26 for a Common spell. Assuming a regular success on the check the wizard will earn 6 gp towards the 70 gp cost (7sp on a failed check and 8 gp on a crit success).

Also Magical Shorthand makes regular successes Critical Successes, so the cost of the spell becomes 35g.

Then, I'm not sure if Earn Income roll and Learn a Spell roll in this case are the same one or different ones, but even if they are different, there's definitely only one Earn Income roll, as the guys above said.

Community / Forums / Pathfinder / Pathfinder Second Edition / Rules Discussion / Magical Shorthand and Learn a Spell in Downtime All Messageboards

Want to post a reply? Sign in.