| TxSam88 |
Our group will be starting Wrath of the Righteous soon and this is what I have put together as a potential character. Once the Mythic levels hit, I plan on going Archmage.
I'd like to know if you think it's a viable build, anything in particular I should pick up a long the way, or any general advice
Thanks ahead of time
Caleth Aranor
Male half-elf paladin (oath of the mendevian crusade, virtuous bravo) 1/gestalt 1/wizard (exploiter wizard) 1
LG Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +4
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 11 (1d10+1)
Fort +3, Ref +2, Will +3; +2 vs. enchantments
Immune sleep; Resist fire 1
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4/19-20) or
dagger +3 (1d4/19-20) or
glaive +1 (1d10/×3) or
Space 5 ft.; Reach 5 ft. (10 ft. with glaive)
Special Attacks arcane reservoir (1/4), smite evil 1/day (+2 attack, +0 AC, +1 damage)
Paladin Spell-Like Abilities (CL 1st; concentration +5)
At will—detect evil
Wizard (Exploiter Wizard) Spells Prepared (CL 1st; concentration +6)
1st—mage armor, shocking grasp
0 (at will)—arcane mark, light, message, ray of frost
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Statistics
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Str 10, Dex 15, Con 12, Int 17, Wis 12, Cha 15
Base Atk +1; CMB +1; CMD 13
Feats Scribe Scroll, Skill Focus (Linguistics), Spell Focus (evocation)
Traits demon eradicator (mendev), riftwarden orphan
Skills Knowledge (arcana) +7, Knowledge (planes) +7, Perception +4, Spellcraft +7, Use Magic Device +3; Racial Modifiers +2 Perception
Languages Abyssal, Celestial, Common, Elven, Hallit
SQ bravo's finesse, elf blood
Other Gear dagger, dagger, glaive, backpack, bandolier[UE], bedroll, belt pouch, flint and steel (2), hammer, ink, inkpen, iron spike[APG] (5), mess kit[UE], pot, sack, sealing wax, soap (2), spell component pouch, tabard[UE], torch (10), trail rations (5), waterskin, wrist sheath, spring loaded (2), 960 gp, 6 sp, 4 cp
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Special Abilities
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Arcane Reservoir +1 DC or CL (4/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Bravo's Finesse (Ex) Use Dex for att with light/1-hand pierce wep. Use Cha instead of Int for combat feat pre-reqs.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Dimensional Slide (10 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Energy Resistance, Fire (1) You have the specified Energy Resistance against Fire attacks.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Smite Evil (1/day) (Su) +2 to hit, +1 to damage, +0 deflection bonus to AC when used.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Taja the Barbarian
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We're going to need a little more context here:
- First of all, are you really combining a 25pt buy + Gestalt + Mythic? Honestly, that's a bit of overkill for a 15pt buy + Mythic adventure that is really kinda easy by the end.
- Second, what is your actual intent with this character? Is it just a caster with a martial 'side-hustle' or is it something more ambitious? You kinda need to outline what you plan to do as you level up for us to advise you on your viability.
| I grok do u |
While I would echo some of Taja's questions here, I would say that since either class would be effective on its own - this character should be fine.
Notes:
You may want to consider the armored mask exploit for level 1 instead of dimensional slide. The shield of faith option would benefit the PC because virtuous bravo loses that deflection bonus when smiting. Also frees up a prepared spell slot for something other than mage armor.
You'll also need to pickup consume magic items to actually be able to recharge your arcane reservoir.
Are you planning on focusing on the glaive with the bladed brush feat later on, or is it just a convenient reach weapon? That does work with the virtuous bravo's swashbuckler deeds, but has the weapon focus and Shelyn worship pre-reqs.
From a RAW perspective, I not sure if the Oath of the Crusade actually works with Virtuous Bravo. The loss of mercy and spellcasting would conflict with the Oath. Of course, your GM could say otherwise.
| Mysterious Stranger |
When I first read the paladin wizard it looked like a terrible idea, but for a WoR campaign it looks like it will be surprisingly effective. I am assuming you are raising your INT, DEX, and CHA as you go up in levels. So, far it looks good but what is your plan forward?
I do have to agree that a 25-point gestalt mythic might be overkill. Hopefully your GM is boosting the difficulty a bit.
| TxSam88 |
We're going to need a little more context here:
- First of all, are you really combining a 25pt buy + Gestalt + Mythic? Honestly, that's a bit of overkill for a 15pt buy + Mythic adventure that is really kinda easy by the end.
- Second, what is your actual intent with this character? Is it just a caster with a martial 'side-hustle' or is it something more ambitious? You kinda need to outline what you plan to do as you level up for us to advise you on your viability.
The GM has asked that all characters be either Paladins or Inquisitors a one half of the gestalt build. My build is trying to be more Wizard/swashbuckler with the virtuous bravo archtype. The paladin class is really little more that a disguise.
I'm hoping to build up mainly as Wizard/Archmage/utility wizard, but be helpful as a flanker and able to do precision damage. Daggers with TWF is the main attack, the Glaive is again more paladin disguise, imagine a Paladin that fights dirty. Eventually I want to pick up True Name Exploit and be able to summon some demons to help us fight the demons. I'll be the Paladin with questionable alignment in the end, but they keep me around because of how helpful his abilities are.
We did a lot of discussion as a group around 25 point/gestalt/mythic, and decided it would be fun to go over the top, and the GM says she can certainly increase the difficulty yo make it a challenge.
When I first read the paladin wizard it looked like a terrible idea, but for a WoR campaign it looks like it will be surprisingly effective. I am assuming you are raising your INT, DEX, and CHA as you go up in levels. So, far it looks good but what is your plan forward?
I do have to agree that a 25-point gestalt mythic might be overkill. Hopefully your GM is boosting the difficulty a bit.
yeah, INT/DEX/CHA are the main stats to boost.
| Mysterious Stranger |
I would strongly recommend against summoning demons. The second you do that you lose all paladin’s class features except feats. That means you lose all the swashbuckler like class features including bravos finesse and nimble. At that point your character is extremely limited. Even Beyond Morality will not help because you are still subject to the paladin’s code. The paladins code specifically states that any evil act causes the paladin t of fall. Basically, your second class becomes a warrior instead of a paladin.
Since the campaign requirement is paladin or inquisitor are there limits to what deities are available? Because if there are summoning a demon may not be an option. You might get away with it with an urban infiltrator inquisitor. If Forbidden Lore allows you to cast an evil spell using your inquisitor class spells without becoming an ex-inquisitor, it should allow you to do so with the wizard side. The problem is that it is going to make it harder to build the character you want.
Unless you are going for the bladed brush build using the glaive is a waste of time. Considering your character’s STR is 10 carrying around 10 pounds of extra weight is not something you are going to want to do. Your starting gear puts you at medium encumbrance, with 10 pounds before you hit heavy encumbrance. This assumes your cash does not weigh anything.
| Melkiador |
Melkiador wrote:You’ll want plans for when you get grappled.Dimensional Slide
That doesn’t work.
Grappled: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity
This ability is used as part of a move action
| Mysterious Stranger |
The character is a gestalt character with the other half being full BAB class with a high DEX. He also gets a scaling dodge bonus when in light or no armor. This is not a single classed traditional wizard. By 12th level he should have around a 32 CMB. He also has access to dodging panache which allows him to add his CHA bonus as a dodge bonus to AC. That is also not taking into account things like mirror image or blink. Getting him into a grapple with a 35 CMD is not going to be an easy task.
| TxSam88 |
TxSam88 wrote:Melkiador wrote:You’ll want plans for when you get grappled.Dimensional SlideThat doesn’t work.
Quote:Grappled: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexteritydimensional slide wrote:This ability is used as part of a move action
Cannot move /= cannot take a move action. there are quite a few things in the game that are move actions but are not moves.
| Mysterious Stranger |
The arcanist can expend 1 point from her arcane reservoir to create a dimensional crack that she can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing her to move up to 10 feet per arcanist level to any location she can see. This counts as 5 feet of movement. She can only use this ability once per round. She does not provoke attacks of opportunity when moving in this way, but any other movement she attempts as part of her move action provokes as normal.
Dimensional slide specifies it counts as 5 feet of movement. So, while there are move action that are not considered moves Dimensional Slide is not one of them.