Feast of Ravenmoor - PF1E Module - 3rd level


Recruitment


For decades, the tiny village of Ravenmoor has existed quietly on the upper reaches of the Lampblack River, far from the centers of civilization in Varisia. Linked to the outside world only by an overgrown, mostly forgotten trail, the villagers are comfortable with their isolation. Their ways are humble, quaint, and at times odd, and when travelers come, they find the town awkward and unmemorable. Certainly, the lack of a village inn, the oppressive humidity, and the bug-infested moors and swamps that surround the village do little to encourage visitors. When a clerk in the city of Magnimar discovers that, due to a clerical error, the village of Ravenmoor hasn’t paid taxes in years, a tax collector is sent to the distant community to settle accounts with its mayor. When the tax collector fails to return, however, a group of adventurers must travel to the town during its Founders’ Feast celebration to investigate his disappearance.

I'm opening recruitment for the well received module Feast of Ravenmoor by Brandon Hodge

OOC Expectations:

We play this game with words, and I select mine lovingly. I don’t expect anyone to produce phenomenal prose, but I hope that you will sometimes try for a more elevated style, such as by rereading your post before clicking submit and catching that spelling mistake. I will do my best to create an atmospheric and immersive game with elements of horror and investigation. Please plan to post an average of 6 times per week or more. I will set up a discord so we can talk ooc more easily, though it will be optional.

GMing is already hard enough, and I will not make it harder for myself by doing unnecessary work for you. It’s up to you to manage a loot inventory if you want loot. You have the power to scroll back through the game and find that old post which gives you a key clue. You control your own destiny, you shiny sparkling thing

Shoving is encouraged. Specifically, I’m using shoving to refer to posting actions rather than talking about doing something. There seems to be a tendency to post “Should we see what’s behind the door?” Rather than “Gork opens the door.” Open the door, I promise getting eaten by whatever lurks behind will be fun

I would like to murder you

Character Creation:

17 Point Buy - I’m feeling generous
Level 3
Partial Gestalt: Level 1 is a gestalt level, meaning you get all the class features of 2 classes for just that level. Level 2 and 3 are normal levels, meaning you only advance 1 set of class features. You can multiclass however you want, for example, you end up a Fighter 1 / Wizard 1 / Rogue 2. Be clear about what you’re doing
Allowed Classes: All Core, All Unchained, All Hybrid, Alchemist, Inquisitor, Magus, Oracle, Shifter, Witch
Races: I suggest you choose Core but if the concept works a lot better with something else then go for it. Gnomes are prohibited within 200ft of my game, and I’m not about to flaunt the law just for you
3k GP
2 traits - you can take a drawback but you won’t get a 3rd trait <3

House rules:

Firearm rework - this is an experiment
Drawing a two handed weapon is a standard rather than move action, reduced to move with quickdraw
Background skills are in effect
Fractional Bonuses are in effect (add up fractional BaB/Saves then round)
Elephant in the room feat taxes are in effect

This recruitment will be run with some opportunity for RP. Please fill out the below forms IC, and feel free to narrate your character's entrance to the Drunken Dog, thoughts while filling out the forms, etc. An ooc concept/backstory and brief sketch of crunch (you can change things later) are also encouraged. I will try my best to give a little NPC interaction but if there are 20 people applying at once I won't be able to keep up, so I'd encourage you to interact with one another if you want more of a chance to show off your epic roleplaying skillz

Planning to select 4-5 players based on 1) player vibes and 2) character concept. I'll leave things open until around the 24th


Independent Investigators Wanted read the placard that brought you to the Drunken Dog, a nondescript tavern along the southern fringes of Magnimar. Or maybe you never read the placard, and news of the job reached your ear by way of the masses that throng through the city, endlessly busy working, birthing, or dying, but never so tired that they can’t spread a rumor. The Drunken Dog is rough timbered and gloom mantled, lit by a few guttering oil lamps. The beer is bad, the stew mushy, and the barkeep has a frown that could curdle milk. But that’s not what draws you here.

A brown haired, mousy woman sits in one corner of the common room. Eyes darting constantly, with a stack of papers she can’t stop fiddling with, she is obviously out of place. ”Looking for the job?” she asks as you approach, ”here, fill these out. Paperwork. You can never get anything done in Magnimar without it, am I right?”

Form 67B: Prospective Hire Intake Sheet:

1. What are your three biggest weaknesses?

2. What is a fair price for two weeks of your time?

3. What will you miss about your last job?

4. When did you realize you wanted to have a career in government?
What is your experience working for bureaucratic entities?

5. What do you plan to accomplish within your first 30 days?

6. List two ways that you will promote synergy by being a team player:

7. What are you passionate about?

In the event of your death or dismemberment, Magnimar’s reigning sovereign will compensate one survivor of your choice in accordance with your position, see form 103d for a schedule of benefits. Please mark their name below

______________________________

By signing below, you agree to abide by common law governing trade secrets, breaches of which are punishable by a minimum of three days in the stockade, or by less savory fates, as specified in the Cruel Punishments decree.

Please remember to check for any mail and take prompt and appropriate action if requested, as job offers are typically only valid for 24 hours. Magnimar thanks you warmly for your interest in our open position!

______________________________

Job Specific Questions:

8. List your past adventures. No embellishments please! No hero of renown will be working for me.

9. Do you scare easily?

10. What skills do you have that will be useful for investigating a disappearance?

11. I have experience in the following work environments MARK ALL THAT APPLY:
CITIES VILLAGES FARMLAND SWAMPS MARSHES BOGS FORESTS MOORS

12. My friends would describe me as MARK ONE (1):
LOYAL---HARDWORKING---HONEST---CLEVER---PERSISTENT---CAREFUL---OBSERVANT--- GENEROUS

13. My biggest flaw is that I am MARK ONE (1):
ILLITERATE---UNEDUCATED---STUPID---BRASH---DISRESPECTFUL---IMPUDENT---ARROG ANT---LAZY

14. My favorite hobby is: _____________________

By signing below, I agree to complete a follow up interview contingent upon the Lady Anikee’s interest, and will accept no more than 200GP upon successful completion of my mission, to be dispensed from the exchequer within 4 weeks of my return to Magnimar

________________________________________


Quote:
... Gnomes are prohibited within 200ft of my game, and I’m not about to flaunt the law just for you...

I was tempted to submit a Gnome just because?!? But I will keep control of myself and give it some real thought.


Glad you're getting the picture


My character concept comes from using your unique character creation rules, Woe. This character would be a member of House Kaddren of Magnimar, likely Zimandi Kaddren's younger brother. First level Gestalt will be Wizard|Aristocrat for RP goodies! I'd like him to specialize in the Water Elemental School and be a devout follower of Soralyon.

I have an ask. Can my character have create water as an cantrip?

Silver Crusade RPG Superstar 2014 Top 16

Is there any kind of a "Players Guide" for this module? Any advice on languages, archetypes, favored enemies, pets, etc?


@Zahir ibn Mahmoud ibn Jothan, click on some of the links in my post above. They will take you to PathfinderWiki.


TheWaskally wrote:
I have an ask. Can my character have create water as an cantrip?

Sure

An aristocrat would be pretty interesting and thematic in this adventure, as you might get some city mouse/country mouse interactions


Zahir ibn Mahmoud ibn Jothan wrote:
Is there any kind of a "Players Guide" for this module? Any advice on languages, archetypes, favored enemies, pets, etc?

Nope

I can tell you that you are likely to spend a fair amount of time in a rural farming village populated by humans, and that you are attempting to investigate a disappearance. Being good at murdering stuff is also always useful

Languages: unlikely to matter

Favored enemies: human is always a good choice

Pets: go with your heart

If you have other questions don't hesitate to ask

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