| thelemonache |
Does the timing on this combo work? Can a wizard basically use it to never provoke as long as he is healing his target at the same time?
Safe Curing (Su): Whenever you cast a spell that cures the target of hit point damage, you do not provoke attacks of opportunity for spellcasting.
Healing Grace (Su): Whenever you cast a spell that has targets, affects creatures in an area, or requires an attack roll, you may heal creatures affected by the spell a total of 1 point of damage per level of the spell. This healing may be spread out between the targets of the spell in any way you choose. If you assign any of the healing to an undead creature, it instead takes 1 point of damage for each point assigned. At 11th level, the amount of damage cured increases to 2 points of damage per level of the spell. This healing occurs when the spell is cast and has no effect on creatures that enter its area after the spell is in place. At 20th level, the amount of damage cured increases to 3 points of damage per level of the spell.
| Azothath |
Curing has an explicit meaning through the descriptive text in the cleric's positive channelling and spontaneous casting.
I am going to state a close-to-RAW reading. Your home GM may be a bit looser with the Rules as it is a Game and we want some Game Balance. The last part is true of all the posts...
the Oracle (Life) revelation Safe Curing (Su) applies to spells that cure rather than effects that cure. I know that sounds like double-speak. The technical part is the spell description has to say it 'cures' the target.
It works with Cure Light Wounds but not Infernal Healing as Fast Healing 1 is not a "cure".
It would not work with Phoenix bloodline where an ability allows a spell to cure some targets rather than its usual fire damage.
Healing Grace (Su) falls into that same category from Safe Curing's perspective. It is an (added/additional) effect rather than the spell description. It also contains the word 'may' which makes it optional.
Belafon
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Weirdly it feels like this ought to work, and ought to not work, at the same time.
On the one hand you are casting a spell that - thanks to Healing Grace - is healing hit points. And Safe Curing says that spells that cure HP don't provoke. So if you were casting a spell like haste you could heal some of your allies for a few HP at the same time and not provoke. Which doesn't sound unreasonable for two class abilities working together.
It's the offensive uses that seem unintended. I cast phantasmal killer, but also choose to heal the target. So it doesn't provoke thanks to Safe Curing? I had to heal them a little bit but they are now dead so... win for me. Chuck a CL10 fireball at a crowd and give 3 creatures 1 HP of healing each. Compared to the 10d6 they are taking. And since the healing only applies to "creatures affected by the spell" they don't get the healing unless they are taking the negatives. How about if I assign all the healing from my fireball to this fire elemental that I know is immune instead. Do I still get to cast without provoking?
RAW, I'd say that yes they would work together. As a home game GM, my house rule would probably be that you provoke unless all the creatures affected are your allies.
Diego Rossi
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I agree with Azothath, it requires a spell that cures as one of its effects. You can't cast a Fireball at a group with an Iron Golem and a few humans and say "it doesn't prowoke as the golem is cured by it".
Safe Curing (Su): Whenever you cast a spell that cures the target of hit point damage, you do not provoke attacks of opportunity for spellcasting.
Healing Grace (Su): Whenever you cast a spell that has targets, affects creatures in an area, or requires an attack roll, you may heal creatures affected by the spell a total of 1 point of damage per level of the spell. This healing may be spread out between the targets of the spell in any way you choose. If you assign any of the healing to an undead creature, it instead takes 1 point of damage for each point assigned. At 11th level, the amount of damage cured increases to 2 points of damage per level of the spell. This healing occurs when the spell is cast and has no effect on creatures that enter its area after the spell is in place. At 20th level, the amount of damage cured increases to 3 points of damage per level of the spell.
They are two class abilities from totally different classes. They aren't meant to synergize.
The Life Oracle already has a way to cast Cures without provoking:
Combat Healer (Su): As the battle mystery revelation (Nethys: Provided here for your convenience.) Whenever you cast a cure spell (a spell with “cure” in its name), you can cast it as a swift action, as if using the Quicken Spell feat, by expending two spell slots. This does not increase the level of the spell. You can use this ability once per day at 7th level and one additional time per day for every four levels beyond 7th. You must be at least 7th level to select this revelation.