Traveler's Wet Suit - aquatic adventures errata


Rules Questions

RPG Superstar 2010 Top 32

Traveler's Wet Suit.
This item appears to be more errata than anything else.
the price and cost are not in the standard ratio and the text raises questions:
This wet suit protects against environmental cold damage and hypothermia. Anything stored in its waterproof pockets is kept magically separate from any surrounding water, even if the wearer opens the pocket underwater. Finally, the wearer gains a +2 competence bonus on Swim checks.

How does it protect against cold damage? Is it absolute? is it a bonus to fort saves that come with prolonged exposure?
the endure elements crafting requirement implies a similar level of protection but there are probably hundreds of items where the input spells and the final item benefits are miles apart.
what should the price/cost be?

Liberty's Edge

Quote:
This wet suit protects against environmental cold damage and hypothermia.

Cold Dangers

The suit protects against Cold Dangers, so you avoid all the effects that affect an unprotected character.

What is strange about the price?

The suit essentially works as endure elements in cold water, plus it has waterproof pockets and a competence bonus to swim.

Use activated first-level spell = 2.000 gp (the CL has no relevant effect)
+2 competence bonus to swim : 400 gp, *1.5 because it is an added ability = 600 gp.
Waterproof pockets don't have a suggested price, but 150 gp seems reasonable.

At most, the crafting cost is strange.


Diego is correct in that it is endure elements [cold] only. It won't help against Ray of Frost or Cone of Cold.
No deep/high pressure protection.
Besides needing a better description for the pockets, the Cost is wrong. It's an edit flub as a mundane Wet Suit is 8gp. I checked the Source book to see if there was additional text that AoN didn't print.

given what it does the Price is about right although my pricing analysis isn't quite the same as the above.

The Aquatic Adventures Cmpgn book assumes you're going to buy more than a wet suit, like an air tank, fins, and maybe buoyancy control. They also assume most land-lubber activity will be in the top 100ft of the water which avoids most hazards.
There are First-Third Level spells that do all the above and more so for a caster those are a far cheaper option.

RPG Superstar 2010 Top 32

I didn't call out the price specifically, only the deviance from the normal price/cost ratio (of 2/1). its also extremely clear to me it doesn't protect against cold damage generally - that never crossed my mind.

Reviewing the source, you may have seen there is another typo - the price is stated as "+2,750" rather than simply "2,750 GP"... matching the the format of a flat-cost weapon or armor ability - and the item is immediately followed by a weapon ability so it was possibly a layout issue that didn't get a second pass by an editor.

to me it's clear there was an error in this item at some level, one error makes possible room for others - in my mind anyway.

I can see the interpretation it is a constant endure elements for cold, it is one of the options i stated at the outset, and it was probably a word count issue, but similar function/benefit items like:
Habit of the Winter Explorer;
Cloak of the Yeti and
Rimeheart Amulet
all explicitly call out that they work like the spell whereas the cold weather outfit and some traits and feats use language that provides the cold weather protection in the form of fort save bonuses.

on the assumption that the price is correct, which isn't even that safe an assumption as there is a format error (at least) in the price, it depends on the value of the dry pockets to the cost calculation.

a different case where the pockets are priced higher but some amount is factoring in for a submergible cold weather suit changes the price 9and maybe even the p/c ratio.

Paizo is not going to weigh in on 1st ed stuff any more so I thought I'd see what others see in the entry.

thanks for the comments


you can check the Product Discussion thread for the error or the Reviews.

Liberty's Edge

The suite has an aura of "faint divination". I don't see any reason for that.

Some items have a cost that isn't half of the price, but that happens when they have costly components, something that isn't applicable in this instance.

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