3 - Into the Apocalypse Archive (GM Reference)


Revenge of the Runelords

Scarab Sages

Go, go, go!


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I read through the book last night. OMG!


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I can most definitely say that this book is one where at some point you constantly crank up the epic anime tracks, like The Four Rings.


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Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Okay so we all agree it's Peak, right?

Like the ending is hitting all the same energy as the ending of Gurren Lagann and FF14 Endwalker in All The Best Ways

Dark Archive

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I'm confused though, there are two times it mentions ramifications of Belimarius' escaping in beyond the campaign section, but I can't find mention of that, did that get cut or something?

Paizo Employee Creative Director

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CorvusMask wrote:
I'm confused though, there are two times it mentions ramifications of Belimarius' escaping in beyond the campaign section, but I can't find mention of that, did that get cut or something?

Yeah, I believe we ended up not having the space for that what-if. The canonical expectation is that she doesn't escape, in any event.


Did stats for a runewell get added into this AP?

Paizo Employee Creative Director

KyleS wrote:
Did stats for a runewell get added into this AP?

Spoiler:
Yup! The Runewell of Lust is statted up on page 76.

Pathfinder Adventure, Adventure Path, Starfinder Roleplaying Game Subscriber

Have subscription copies of this gone out yet? I got #220 ages ago...


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I was surprised that there wasn't a Peacock Spirit or Trinity Star themed power or ability for Xanderghul.

Especially with all the Trinity Star themed stuff in the first two volumes.

And how the Adventure Background mention that Xanderghul possessed not only his own mythic power, but also the Blood of Gorum and the Essesnce of the Eclipse of Abbadon.

I still love his stats and seeing him at full power.

Paizo Employee Creative Director

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The idea there was...

Spoiler:
... that by the time the PCs get to him, he's very much back to his original "fighting strength," having used those other sources of power to jumpstart his return. Had the PCs failed to get to him, he would have gone beyond that to true divinity. But this way, we got to feature him finally as he was at the height of his own power rather than give the impression that there was other stuff going on. This is also why we had the Ashen Man plot pay off and complete before you got to Xanderghul, because that's a newer story we didn't want to get in the way of the one we'd sort of been teasing from the very first Pathfinder product ever.


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That makes sense. I am so excited to run this encounter.

My group just started the AP, currently in the Dawnsilver workshop. Going into their first encounter with the Risen of the Trinity Star.

Also just putting this out there into the universe.

But I would love like a Runelords Anniversary PDF that has all 7 Runelords stated along with their items and Runewells(those that have them at least.) Based on the height of their power in Ancient Thassilon.


Hey James, I have another inquiry about Xanderghul's stats. He has both Mythic Immunity: Spell & Strikes but also Mythic Resistance 25.

Im not sure if Mythic Resistance is a misprint or not. Since what would bypass the Immunity would also bypass the Resistance.

What would the purpose of having both mythic immunity and mythic resistance be?

Maybe Im not understanding the rules right.

Or if he was suppose to have a different Resistance.

Just wanted to check.

Paizo Employee Creative Director

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Prince Maleus wrote:

Hey James, I have another inquiry about Xanderghul's stats. He has both Mythic Immunity: Spell & Strikes but also Mythic Resistance 25.

Im not sure if Mythic Resistance is a misprint or not. Since what would bypass the Immunity would also bypass the Resistance.

What would the purpose of having both mythic immunity and mythic resistance be?

Maybe Im not understanding the rules right.

Or if he was suppose to have a different Resistance.

Just wanted to check.

That's kinda just how the table of mythic monster adjustments on page 168 of War of Immortals parcel that stuff out. I guess we probably should have just cut the lesser version and went with Mythic Immunity, but then folks might be wondering if it was a typo that we left out the resistance. In any event, having both of those is like a belt and suspenders sort of thing, I guess. You don't need both, but it doesn't hurt to have them both.


Herald of the Redeemer Queen wrote:

Okay so we all agree it's Peak, right?

Like the ending is hitting all the same energy as the ending of Gurren Lagann and FF14 Endwalker in All The Best Ways

I have to admit I'm really curious how the "battle" with the Ashen Man plays out for everyone running this. Being able to debate him is actually really cool and I like the idea, but at the same time will it be unsatisfying to not actually fight him if the party is particularly successful?

Anyway, does anyone else feel like the Timeflaying Blade is the strongest item Paizo has ever produced? This isn't a complaint, it's cool and I love it, but it is *strong*.

And does anyone else want to try and figure out some way to expand on Jandelay? Wrath of the Righteous is the AP that my players (and myself) have the most attachment to, so Areelu's cameo is really cool, but it makes me kind of want to try and figure out some way that I can tie it into her actually returning as a threat as opposed to just being a respawning memory...

Contributor

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Desril wrote:

I have to admit I'm really curious how the "battle" with the Ashen Man plays out for everyone running this. Being able to debate him is actually really cool and I like the idea, but at the same time will it be unsatisfying to not actually fight him if the party is particularly successful?

A GM will always know their individual table best. I think that, if you know your table would be disappointed by not fighting him, the final tier of the influence encounter can instead mean "the Ashen Man yields to the PCs at <xxxHPThreshold>" rather than "the Ashen man yields before combat begins."

I think the Ashen Man as someone who wants to see the PCs prove themselves and their belief in life not only through words but also through tenacity and power in combat gels with who he is as a person/non-person entity, so if your table wants to fight him, they probably won't question "wait if we talked to him why does he also want to fight?" bc he's kinda just like that.

To me, the power fantasy of convincing a toxic man he's wrong via debating him at his Prove Me Wrong debate kiosk is so much more satisfying than fighting him, but you will know if that's also true for your table or if they'll have more fun by playing the combat.

Shadow Lodge

Pathfinder Adventure Path Subscriber
Jessica Redekop wrote:


To me, the power fantasy of convincing a toxic man he's wrong via debating him at his Prove Me Wrong debate kiosk is so much more satisfying than fighting him, but you will know if that's also true for your table or if they'll have more fun by playing the combat.

It also works the other way around: if you expect the toxic man to Not Listen and resort to violence, you can have the satisfaction of beating him in both battles of wits and arms.

While convincing an embodiment of entropy to stop trying to destroy the world is a mythical achievement, I also expect some PCs will still want to give the Ashen Man what's coming to him. Either way, it'll be satisfying to watch his minions turn away when he demands they fight for him.

Shadow Lodge

Pathfinder Adventure Path Subscriber

I looked over the stats for Belimarius in both editions, and I appreciate the differences between them.

"How do we make her like a PC, then give her enough plausible things to put her at this CR" vs. "Here are her spells, but she also throws a reactive snit to resist whatever you just hit her with" works so well in both sets of rules.

I just like the idea of her being forced into compromise with Sorshen despite constantly inventing reasons why Sorshen's ruining everything so much that I hope, when I play or run this, Belimarius shows up at the end, claiming that her plan to kill Xanderghul was sabotaged or something.

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