The Raven Black
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One official rule I could find mentioned on this board comes from before Remaster.
I doubt there has been anything new on this since.
There's actually a sidebar in Bestiary 3 that explicitly mentions wanting to be hit, not avoid, try to fail a save, etc.
Page: 114 - Gliminal
'There aren’t default rules for a creature choosing to be hit (to avoid exploding from a gliminal’s healing), but you can allow an ally to improve
their outcome by one degree of success against a willing target or allow the target to worsen the result of their saving throw by one step.'
Note that even this can create problems in corner cases where critfail is actually better than fail for some build.
| Tridus |
RAW, no. Gliminal is a sidebar option a GM can choose to use if they want, but that also drastically increases your chances of being crit. And if it's an open depends on if your GM chooses to allow it.
Narratively? I mean, if it makes sense in a given situation then your GM can always just choose to say that it happens because the GM is empowered to do that. That's a question for them, though.
| Finoan |
As a player if I am attacked by an enemy, can I intentionally let him hit me and deal damage. Or do I have to watch him roll to try to land still?
When I see questions like this, I immediately become curious and want to know what game scenario came up that resulted in this being a serious consideration as a solution to a problem or an improved path to the party's victory.
| ScooterScoots |
The Total Package wrote:As a player if I am attacked by an enemy, can I intentionally let him hit me and deal damage. Or do I have to watch him roll to try to land still?When I see questions like this, I immediately become curious and want to know what game scenario came up that resulted in this being a serious consideration as a solution to a problem or an improved path to the party's victory.
There’s a few damage on hit abilities. I could see wanting to use those. And The new gates wizard has a teleport that triggers when taking damage from an attack, and it’s pretty plausible you’d want to trigger it and be 20ft away pronto for some other reason. You can of course hit yourself to proc that, but then you have to wait until your turn which may be too late.
| Sibelius Eos Owm |
Seeing threads like this one come up again every so often, I think if it ever came up that a character wanted to take a hit, I'd probably let them. With some caveats depending on circumstances of course.
If one is trying to take a hit from a friendly character, except in the direst straits, I'd probably just call it an automatic hit.
If one is trying to allow a hostile creature land a free hit, I'd roll, but only to check for crits. I might cause a crit fail to miss them anyway, but I wouldnt describe it as a miss--its a touch too pratfallish for a threatening enemy to completely miss a target trying to get hit, but maybe their armour catches the weapon/claw just right.
On the related topic of automatically failing saves, thats one Im more mixed on. I dont think a character should be able to shut off their immune response to disease or poison, for example, but maybe with the right effort they could maximize the odds (applying a penalty not unlike how treating disease gives a bonus).
Reflexes as we define them are unconscious, but I would probably allow somebody trying to stand still in a fireball to reduce their save by as much as a stage.
Will... is a tricky one because 'willpower' is a touch more fantasy than the other two. One imagines that since it tends to be described as ones ability to choose their own actions without the influence of temptation or mild-altering magic, if one wanted to be swayed by such forces, one should! But its just as reasonable to argue that this fantasy version of willpower kicks in just like a mental immune system. This is a place I would have to decide on a case by case basis.
| SuperParkourio |
I think the sidebar should be an actual rule in Player Core in the willing target rules, but with the wording changed a bit.
"Some effects require a target to be willing. Only you can decide whether your PC is willing, and the GM decides whether an NPC is willing. Even if you or your character don't know what the effect is, such as if your character is unconscious, you still decide if you're willing.
"If you target is willing ally, the GM might allow you to improve the outcome of your check by one step or allow the target to worsen the result of their saving throw by one step. This is typically only allowed if the new result would generally be worse for the target. For instance, you could probably turn a missed Strike (but not a critical miss) against a confused ally into a hit, but not a critical failure while Treating Wounds into a regular failure."
| SuperParkourio |
One such occurrence happened a lot with my sorcerer having Wooden double as a signature spell.
When a dangerous opponent comes for me, I sometimes would rather he crit me so I can negate it and step away. Getting whittled downn by regular hits is much more annoying..
Well, the gliminal rule is limited to when the target is an ally, so...