SFS2E 1-05 Sloughsour Summit


GM Discussion

Liberty's Edge 4/5 5/55/55/5 ****

The Nodocite Surveiller is missing a range for its laser beam. What should we assume, 30 feet? Laser pistol is 40 feet.

Wayfinders

If I were to run it tonight without an official answer. Considering the encounter takes place on a 24" × 30" flip mat, I'd go with at least 40 feet. My other thought is something designed for servalance, likely wants to stay out of melee range.

3/5 5/55/55/5 *** Venture-Lieutenant, Ohio—Dayton

"The summit is divided into 8 rounds (adjusted by the time they spent On patrol, as noted on page 5), with each round representing 15 minutes of time. Event scheduling and demands for the delegates’ time allow the PCs to formally meet with each delegate only once and as a team. The
PCs are aware of this limitation and the summit’s timeline."

This isn't immediately clear to me. My first thought was that they could only spend 1 round with each delegate (due to scheduling demands) but that would mean there would be a max of 4 rounds. The only interpretation that seems to make sense is that they can spend multiple rounds with a delegate, but they must be consecutive rounds and as soon as they move on to the next, they're done with that delegate.

Exo-Guardians 2/5 5/5

Athos710 wrote:

"The summit is divided into 8 rounds (adjusted by the time they spent On patrol, as noted on page 5), with each round representing 15 minutes of time. Event scheduling and demands for the delegates’ time allow the PCs to formally meet with each delegate only once and as a team. The

PCs are aware of this limitation and the summit’s timeline."

This isn't immediately clear to me. My first thought was that they could only spend 1 round with each delegate (due to scheduling demands) but that would mean there would be a max of 4 rounds. The only interpretation that seems to make sense is that they can spend multiple rounds with a delegate, but they must be consecutive rounds and as soon as they move on to the next, they're done with that delegate.

When I ran this, I assumed it meant 1 chance with each delegate. The meeting takes as long as the players are willing to send, but once they move on they can't go back. So if they have trouble with the first and 1-round the other 3, they can't go back to the first.

Wayfinders

Both the Nodocite ability Reality Bubble and the Reality Distorter say it's a burst effect, but the description sounds more like it should be an emanation.

Reality Bubble:
The ground in a 10-foot burst around the triggering creature becomes difficult terrain.

Reality Distorter:
Your armor unleashes a bubble of distorted reality keyed to the quantum signature of the triggering creature in a 10-foot burst centered on you.

I had made paper burst templates for this, so that's how I ran it today, but to use the template, I can't center them on the target and have to pick a map grid, which seems off for placing it around or centered on a target.

Not sure which way is right?

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Driftbourne wrote:
Both the Nodocite ability Reality Bubble and the Reality Distorter say it's a burst effect, but the description sounds more like it should be an emanation.

Under 2nd Edition rules and conventions, this would be an emanation as you have said.

I believe the use of the word 'burst' is simply an error related to familiarity with the old definition of burst/emanation from 1st Edition - in 1st Edition, both originate at a grid intersection (you pick the intersection) and the difference between the two is only one of duration (burst is an instantaneous effect).

**

There doesn't seem to be any guidance for GMs if a PC wants to accept the bad guy's offer. I get its not a common thing to worry about but the bad guy legitimately asks for people to come peacefully on their terms. Its not as outrageous of other false choices we have seen in TTRPGs, and eventually someone is going to do it if for no other reason than to go against the grain. Leaving the GM to make something up.

Going to be a common problem? Not in the slightest. But I would have liked to see a short response for what stops a PC from accepting the offer.

Wayfinders

Madhippy3 wrote:

There doesn't seem to be any guidance for GMs if a PC wants to accept the bad guy's offer. I get its not a common thing to worry about but the bad guy legitimately asks for people to come peacefully on their terms. Its not as outrageous of other false choices we have seen in TTRPGs, and eventually someone is going to do it if for no other reason than to go against the grain. Leaving the GM to make something up.

Going to be a common problem? Not in the slightest. But I would have liked to see a short response for what stops a PC from accepting the offer.

It's on page 10 Sarmak asks the PCs to maintain order inside the building while he heads out to ensure the Functionary remains peaceful.

Something else to point out to players who want to join with the Functionary is that the Wreck of the returned seems to control everyone working for it, which means their character would become an NPC. Also, Sarmak might ask them to turn in their Starfinder badges. An alternative is to turn it into a spy mission, but that's something only doable in a home game, not being played in organized play.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

Madhippy3 wrote:
There doesn't seem to be any guidance for GMs if a PC wants to accept the bad guy's offer. I get its not a common thing to worry about but the bad guy legitimately asks for people to come peacefully on their terms.

In 2 out of my 3 runs, people have wanted to accept that offer, so I wouldn't say it was an uncommon problem. And yes, as the GM you then have to prevent them from doing so, and yes, it's obvious to players that the scenario isn't written to allow it.

*** Venture-Agent, France—Paris

I accepted the Functionary proposition. I was surprised it went unchecked. In my opinion, there's a hole in the adventure. But it's hard to justify some people follow the bad guy if the proposition is too obviously nefarious. So you end up with what seems to be an acceptable proposition and some PCs may say yes for whatever reasons (because players always find unexpected reasons to go astray).

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