Iron Command and Iron Repurcussion


Advice


I have been finding in my adventure my GM tends to take the damage from Iron Command almost always. How can I have him more likely to fall Prone? Would Iron Repurcussions help with that? Or do you still see the GM just eating the dmg? I should clarify I am playing a Sorcerer and also have this effect at times:

Blood Magic—Retributive SpiteMalice and acrimony take physical form around you. You deal 4 mental damage per spell rank (basic Will save) to the first creature that deals damage to you before the end of your next turn; if no creature damages you in that time, you consume that spite to gain temporary Hit Points at the beginning of your next turn equal to the spell's rank. These temporary Hit Points last until the beginning of your following turn.

So effectively if he attacked me he would take not only Iron Command damage but ALSO Retributive Spite damage on the first attack. Perhaps this would be enough for him to choose to Fall Prone?


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The Total Package wrote:
I have been finding in my adventure my GM tends to take the damage from Iron Command almost always. How can I have him more likely to fall Prone? Would Iron Repurcussions help with that? Or do you still see the GM just eating the dmg?

Well, that is a tactical decision that the player (yes, the GM is playing the game too) is making. I don't think there is anything you can or should be able to do to force one decision over the other.

It is much like Glimpse of Redemption. You wouldn't want the GM trying to force your character to only be able to choose one of those options.

The best you can do is, as you are already mentioning, making one of the choices even more undesirable.

As long as the additional effect doesn't cost another reaction (that you might not have after paying the reaction cost for Iron Command), then it should all still take effect.

For example, the Retributive Spite effect from Hag Bloodline Sorcerer doesn't cost an additional reaction and would work. You couldn't also cast Blood Vendetta because it would cost a second reaction. You could get a second reaction to use for the Champion reaction, but only as a base class Champion since it is a level 14 feat.


The Total Package wrote:

I have been finding in my adventure my GM tends to take the damage from Iron Command almost always. How can I have him more likely to fall Prone? Would Iron Repurcussions help with that? Or do you still see the GM just eating the dmg? I should clarify I am playing a Sorcerer and also have this effect at times:

Blood Magic—Retributive SpiteMalice and acrimony take physical form around you. You deal 4 mental damage per spell rank (basic Will save) to the first creature that deals damage to you before the end of your next turn; if no creature damages you in that time, you consume that spite to gain temporary Hit Points at the beginning of your next turn equal to the spell's rank. These temporary Hit Points last until the beginning of your following turn.

So effectively if he attacked me he would take not only Iron Command damage but ALSO Retributive Spite damage on the first attack. Perhaps this would be enough for him to choose to Fall Prone?

I would recommend the Command spell for this- a low level spell to force someone to kneel.

There's a reason that the reaction gives a choice- only offering the prone option is too strong for a reaction.

Iron Repercussions is certainly worth taking, because even if the GM decides to pick the damage option, it's going to make that damage option better.

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