What is the 2nd edition equivalent of 1st edition weapon focus feats?


Rules Discussion


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Don't think there really is, Fighter does gain a weapon mastery feature which allows them to have higher proficiency with a certain weapon group.

Proficiency otherwise scales as part of your class features with most martials gaining expert at 5 and master at 13. But as said those are features that you automatically gain upon reaching the respective levels.

Some classes do have feats which allow them to have familiarity with certain weapons or gain increased proficiency with advanced weapons of certain types.


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Best to unlearn all of PF1 before you try digging into PF2, else you are likely to do many things wrong.
Fighter starts with more accuracy then anyone else in all weapons and through Weapon Mastery they continue to have the best advancement in accuracy with their chosen weapon type.

Your level is what boosts your chance to hit as you go. There's no flat way to improve basic hit chance. You can build for reducing MAP so your more accurate with multiple attacks, double slice to get two attacks at your full bonus and such that will make you more effective.

Every class scales up their basic capabilities at a set rate. The only thing you can do is choose feats to make specific actions in specific situations work better for you.


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Most of the generic numbers boosts are gone, as also seen in magic items where they have to do something cool as well as help a stat.

The PF2 playtest had some feats like this, but they were so popular (yet ultimately vanilla) that Paizo integrated them into the classes' chassis (so no burning a high level feat because you felt your Bard needs Legendary Will, and they probably did). Nearly all of your advancement comes innately in your level or class proficiencies, not feats. Canny Acumen is a good example of an exception, it's a generic boost. But it only patches where your PC might be behind the curve. It doesn't aid those at the middle or top of the curve.

In the same way, there are many ways to raise sub-par abilities (i.e. Simple Weapons to all Martial), fewer to raise any higher, and zero to raise the highest numbers...those provided by the classes defined by those abilities. If a Barbarian could increase their attack, they'd have to, much as Fighter would have to increase their damage if they could. So yeah, the best way to emulate Weapon Focus feats...play a Fighter (or Gunslinger for those).

But that's on your main attack. There are many feat actions, like Swipe or Double Slice, that improve your secondary attack, plus the Press feats and Finishers. And Flourish feats usually help with action economy or sometimes with damage. And there are some passive feats, like Agile Grace, still not for one's primary attack though.

A PC trying to bring up a sub-par ability (like a pure caster with Strikes) to competitive (wants to hit as well as a martial) goes against PF2's grain. It takes much investment to get to mediocre, and with all the stats, gold, spell buffs, and such, they might break even to what a martial class can do innately...until the buffs wear off.

OR one can support one's allies. As well as teamwork being more important in PF2, PF2's support abilities are quite generous. So if say you talked another player into helping your build while you helped theirs, you could both reach effective levels higher than you could alone. The ease with which a Bard does this is one reason they're among the top classes and that some people emphasize One For All for non-Swashbucklers.


NorrKnekten wrote:

Don't think there really is, Fighter does gain a weapon mastery feature which allows them to have higher proficiency with a certain weapon group.

Proficiency otherwise scales as part of your class features with most martials gaining expert at 5 and master at 13. But as said those are features that you automatically gain upon reaching the respective levels.

Some classes do have feats which allow them to have familiarity with certain weapons or gain increased proficiency with advanced weapons of certain types.

Those kind of feats mostly don't exist, and for the better of the game overall.

Edit: I'm realizing I think the OP deleted their post and you were responding to it, but now it looks like you started the thread.


Claxon wrote:
NorrKnekten wrote:

Don't think there really is, Fighter does gain a weapon mastery feature which allows them to have higher proficiency with a certain weapon group.

Proficiency otherwise scales as part of your class features with most martials gaining expert at 5 and master at 13. But as said those are features that you automatically gain upon reaching the respective levels.

Some classes do have feats which allow them to have familiarity with certain weapons or gain increased proficiency with advanced weapons of certain types.

Those kind of feats mostly don't exist, and for the better of the game overall.

Edit: I'm realizing I think the OP deleted their post and you were responding to it, but now it looks like you started the thread.

I was wondering about that too. I don't think I've seen that before.


Yeaaaaa, I sadly did not catch that OP deleted it before the window to delete my post expired.

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