| Ravingdork |
What are your favorite combos and why?
For me it's Reaction Time + Intercept Attack + Shield Block
Reaction Time gives the guardian a bonus reaction for class specific abilities (including Shield Block). Intercept Attack says you take the damage in place of an ally.
If I have my shield raised, I use both to take my ally's damage, have some of it get bounced by Shield Block, then absorb much of the remainder with my damage resistance.
Like, wow!
Ever since making my halfling guardian giant slayer, I've also become quite the fan of the Hampering Stance line of feats.
| exequiel759 |
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I feel Commander + Psychic is kinda going to become the new Magus + Psychic combo. Amped message is effectively an extra tactic per round and even something like glimpse weakness can be really good. Its not as good as the Magus + Psychic combo because certain commanders won't be able to benefit much from it if they aren't going for a lazylord playstyle, but this combination can be really good.
| Ravingdork |
I feel Commander + Psychic is kinda going to become the new Magus + Psychic combo. Amped message is effectively an extra tactic per round and even something like glimpse weakness can be really good. Its not as good as the Magus + Psychic combo because certain commanders won't be able to benefit much from it if they aren't going for a lazylord playstyle, but this combination can be really good.
I'm not familiar with the Magus + Psychic combo.
| WWHsmackdown |
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Captain archetype has me very intrigued as a dm. I make DM PCs for every arc that can slot into the party whenever we're missing a player and the group wants to continue on. The thought of making one that has a lackey or understudy has sparked some ideas.
Im also excited to make a Trex riding guardian that tanks crits for his dino and pumps out 1 action great sword power attacks as punishment.
Getting the necrologist to function and play nice on a class is a challenge I look forward to tackling at some point. A battle harbinger necrologist seems like it could make for a more martial take on the playtest necromancer; you'd just juggle action economy and make decisions on when to prioritize your horde or your auras
Red Griffyn
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Following:
- Gunslinger (Drifter) MC Crossbow Infiltrator for a really cool switch hitting build (eventually goes poisoner/poison weapon feat line to boost crescent cross damage)
- Summoner MC Captain using the ranged summoner build guide to form your own 3 party 'back line' with the sharpshooter/ranged eidolon/electric arcing summoner.
- Commander MC Ostilli Host for a Class DC scaling 1 action electric arc option. Basically play as a 'weaponless' commander who vowed to never raise their own weapon in anger. I want to build on as many Class DC specific options like breath weapons and other things from ancestries where ever possible to make this double down on fun options.
- War Mage Wizard Class Archetype is sort of really interesting because a 10ft push free metamagic and the L6 intimidating spell (yes, I want a fear/explosive/fireball lol).