When do minions regain their actions?


Rules Discussion


Most of my 'minionmancy' experience has been with the eidolon so all these companion, pet and familiar rules are still pretty new to me. Pardon my ignorance.

I'm stuck between these two outcomes:

#1 Minions regain their actions at the same time as the creature they serve, which is at start of that creature's turn.

#2 Minions regain their actions when they are commanded.

The specific interaction I'm checking for is if I Haste my minion on my turn. If #1 is true, it is quickened but does not immediately gain that extra action since it already regained its actions for that turn, similar to Hasting myself. If #2 is true, it does gain that extra action the next time command it since it hasn't regained its actions until then.

I'm mostly on the #1 is true side, but these two instances give me pause. Animal Companion and Pet has these respective lines implying #2:

Animal Companion - "Your animal companion has the animal and minion traits, and it gains 2 actions during your turn if you use the Command an Animal action to command it"

Pet - "It has the minion trait, meaning it gains 2 actions during your turn if you use the Command an Animal action to command it"

They seem to both assert it works that way because the minion trait says so, but imo, the minion entry doesn't really assert the #2 scenario as strongly as they suggest. Tbf, I don't think the minion trait asserts the #1 scenario that strongly either.

Thoughts?


Your answer is right there in the minion trait text you linked

"A minion has only 2 actions and 0 reactions per turn, though certain conditions (such as slowed or quickened) or abilities might give them additional actions or a reaction. Alterations to a minion's actions occur when they gain their actions for the round. A minion can't control other creatures."

>when they gain their actions for the round
Which is when you command them or sustain their summon spell


I initially thought "Alterations to a minion's actions" was being specific to only things that alter the default actions available (2 actions and 0 reactions) from the previous line, which also include examples of said things in slowed and quickened.

However, if I now read "Alterations" as encompassing the normal process of regaining of one's actions, then yes, that makes total sense. That's pretty clear, thanks!


Baarogue wrote:

Your answer is right there in the minion trait text you linked

"A minion has only 2 actions and 0 reactions per turn, though certain conditions (such as slowed or quickened) or abilities might give them additional actions or a reaction. Alterations to a minion's actions occur when they gain their actions for the round. A minion can't control other creatures."

>when they gain their actions for the round
Which is when you command them or sustain their summon spell

Except Mature Companions and Independent Familiars both have actions without being commanded:

Mature wrote:
Your animal companion has greater independence. During an encounter, even if you don’t use the Command an Animal action, your animal companion can still use 1 action that round on your turn to Stride or Strike. It can do this at any point during your turn, as long as you aren’t currently taking an action. If it does, that’s all the actions it gets that round—you can’t Command it later.
Independent wrote:
In an encounter, if you don't Command your familiar, it still gains 1 action each round. Typically, you still decide how it spends that action, but, the GM might determine that your familiar chooses its own tactics rather than performing your preferred action. This doesn't work with valet or similar abilities that require a command, if you're capable of riding your familiar, or similar situations.

Further muddying the waters on this is that one of them uses the "gains action" language while the other uses different language. But in both cases they actually can get actions without being commanded, and Haste/Slow would need to interact with that as well, so it can't strictly be "when commanded" because that may very well never happen.

But in these cases, when is it gaining the action that is being used without commanding it? This is one of those cases where it starts getting messy if you try to get very technical with the rules.

(It's also worth noting that the line about Haste/Slow changing their number of actions was added in the remaster, probably because of people arguing in legacy that minions couldn't use the extra action from haste.)


Tridus wrote:
Baarogue wrote:

Your answer is right there in the minion trait text you linked

"A minion has only 2 actions and 0 reactions per turn, though certain conditions (such as slowed or quickened) or abilities might give them additional actions or a reaction. Alterations to a minion's actions occur when they gain their actions for the round. A minion can't control other creatures."

>when they gain their actions for the round
Which is when you command them or sustain their summon spell

Except Mature Companions and Independent Familiars both have actions without being commanded:

Mature wrote:
Your animal companion has greater independence. During an encounter, even if you don’t use the Command an Animal action, your animal companion can still use 1 action that round on your turn to Stride or Strike. It can do this at any point during your turn, as long as you aren’t currently taking an action. If it does, that’s all the actions it gets that round—you can’t Command it later.
Independent wrote:
In an encounter, if you don't Command your familiar, it still gains 1 action each round. Typically, you still decide how it spends that action, but, the GM might determine that your familiar chooses its own tactics rather than performing your preferred action. This doesn't work with valet or similar abilities that require a command, if you're capable of riding your familiar, or similar situations.

Further muddying the waters on this is that one of them uses the "gains action" language while the other uses different language. But in both cases they actually can get actions without being commanded, and Haste/Slow would need to interact with that as well, so it can't strictly be "when commanded" because that may very well never happen.

But in these cases, when is it gaining the action that is being used without commanding it? This is one of those cases where it starts getting messy if you try to get very technical with the rules.

(It's also worth noting that the line about...

It has been clarified that Haste/Slow impact a mature companion only when commanded (changing it to 3 or 1 instead of 2 actions gained when commanded)


To match and parallel the behavior of Haste/Slow effects for PCs, I would have the number of actions a Minion has when commanded modified at the start of the turn after the effect is cast.

So at the start of a typical turn a Minion has 2 actions and 0 reactions available and they will use those 2 actions if commanded. Casting Haste on them during that turn won't change that. It will change their next turn when they have 3 actions available if commanded.

The RAW is a bit unclear on this, but I feel like that is the intent and spirit of the rules.


Finoan wrote:

To match and parallel the behavior of Haste/Slow effects for PCs, I would have the number of actions a Minion has when commanded modified at the start of the turn after the effect is cast.

So at the start of a typical turn a Minion has 2 actions and 0 reactions available and they will use those 2 actions if commanded. Casting Haste on them during that turn won't change that. It will change their next turn when they have 3 actions available if commanded.

The RAW is a bit unclear on this, but I feel like that is the intent and spirit of the rules.

I quoted the rules. They are the opposite of unclear


Baarogue wrote:
They are the opposite of unclear

Really?

Minion wrote:
A minion has only 2 actions and 0 reactions per turn, though certain conditions (such as slowed or quickened) or abilities might give them additional actions or a reaction. Alterations to a minion's actions occur when they gain their actions for the round.

They inherently have 2 actions and 0 reactions each turn. I'm pretty sure we agree on that.

It also states that alterations to a Minion's actions occur when they gain their actions.

But...

Minion wrote:
Your minion acts on your turn in combat, once per turn, when you spend an action to issue it commands.

It doesn't say that it gains those actions when commanded. It says that it acts when you give it commands. It acts using actions that it arguably already has.

So the question is still valid: When does a Minion actually gain their actions?


Did you read the OP?


shroudb wrote:
It has been clarified that Haste/Slow impact a mature companion only when commanded (changing it to 3 or 1 instead of 2 actions gained when commanded)

Clarified where? Since if they're only using the one action, you're never Commanding them. It doesn't make much sense that it would make them immune to Quickened/Slowed.


Tridus wrote:
shroudb wrote:
It has been clarified that Haste/Slow impact a mature companion only when commanded (changing it to 3 or 1 instead of 2 actions gained when commanded)
Clarified where? Since if they're only using the one action, you're never Commanding them. It doesn't make much sense that it would make them immune to Quickened/Slowed.

that's how it works though. When you are not commanding them, they use 1 specific action regardless of their bonuses/penalties. Alterations to gained actions only happen when they actually gain actions.

To be more specific, "mature animal companions" and similar use this language:
" During an encounter, even if you don’t use the Command an Animal action, your animal companion can still use 1 action that round on your turn to Stride or Strike. "

While Companions normally has "Your animal companion has the animal and minion traits, and it gains 2 actions during your turn if you use the Command an Animal action to command it; "

Slow/Haste Errata clarifies that:
"Apply these conditions and any other effects that alter a minion’s number of actions when the minion gains its actions, using 2 actions and 0 reactions as the minion’s starting number."

---

In short, putting all 3 rules together:
Animal companions only gain actions when commanded.
Alterations to amount of actions occur when the animal companion gains actions.
Mature companions, when not commanded, while they aren't actually gaining any actions, can use 1 action specifically for a stride or strike.


Pathfinder Lost Omens, Rulebook Subscriber

This is something to consider though. how does a AC use an action to stride or strike if it never gains that one action to stride or strike?
We are basically saying because the key word "gains" wasn't used its not a gain. But its clearly a gain.


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shroudb wrote:
that's how it works though. When you are not commanding them, they use 1 specific action regardless of their bonuses/penalties. Alterations to gained actions only happen when they actually gain actions.

But nothing actually specifies consistently when the Minion gains their actions.

shroudb wrote:

To be more specific, "mature animal companions" and similar use this language:

" During an encounter, even if you don’t use the Command an Animal action, your animal companion can still use 1 action that round on your turn to Stride or Strike. "

Yup. It can use one action. That it gained at some unspecified time.

shroudb wrote:
While Companions normally has "Your animal companion has the animal and minion traits, and it gains 2 actions during your turn if you use the Command an Animal action to command it; "

This is so close. It almost sounds like it is gaining the actions when you command it.

But it doesn't say that. It says that the Minion gains the actions at some unspecified point during your turn if you use or at least commit to spending an action commanding them.

It might gain those actions when commanded, or it might gain them at the start of your turn. It isn't specified. It only says "it gains 2 actions during your turn".

shroudb wrote:

Slow/Haste Errata clarifies that:

"Apply these conditions and any other effects that alter a minion’s number of actions when the minion gains its actions, using 2 actions and 0 reactions as the minion’s starting number."

And now we are back to fully not specifying when those actions are gained.


The clarification essentially only clarifies that companions are affected by haste and slow despite them not gaining actions at the start of their turn(since they dont have a turn). it doesn't really answer the other parts.

The text within Animal Companions however absolutely does say that ACs gain actions if you use command an animal. There really isn't anything ambigious about that. But I don't think its RAI. Both that text and Mature Animal Companion has essentially only changed in that its no longer "fully grown animal companion" and that it no longer references the minion trait as the reason as to why they have two actions. If something hasn't meaningfully changed since the playtests it typically means its either insignificatant, works as intended, or RAI is visible elsewhere.

The minion trait however has changed multiple times and is probably closer to RAI, In that a minion has 2 actions, Acts once per turn when you command it. If given no commands it generally does not act. But still has actions to defend itself with/escape danger as outlined in the trait.


Regarding the action given by mature animal companion and independent familiar when not commanded, are those essentially the same ability (minus the stride/strike limit) but for different companion types? Or is the wording distinct enough (mature says “use 1 action” and independent says “gain 1 action”) that they’re supposed to work differently?


I would assume they are essentially trying to get the same behavior, Familiars are already extremely limited in what they can use actions on so there isnt really a reason to assume the intention is different.


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An animal companion goes during the PC's turn.

If the PC commands it, it logically gains the actions when it is commanded. If it's more advanced and can take one action without a command, it logically gains it when the player says 'My companion does <action>.'

That's all it needs to say. I mean, it's simple. It doesn't need to be some hyper-specific math formula. It's ok to just keep things simple and have the game flow.


Absolutely agree, But thats not what the text about animal companions says,it's rather explicit about it gaining actions when you use the Command an Animal action, Not just when it takes action. Where as the rules for minions after being rewritten seems to imply minions gain a limited amount of actions as normal(That is on their controllers turn). This should get cleared up and clarified imo.

But I don't see a reason to as why minions would be exempt from events and effects that happen at the "start of turn" such as starting their turn such as hostile auras or spell-effects.

And if they are subject to those then it should just gain actions like a normal creature at the start of the controllers turn.


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Regarding when companions gain actions, is this line not pretty unambiguous?

Player Core p206 wrote:
and it gains 2 actions during your turn if you use the Command an Animal action to command it

Seems like it answers the OP's question pretty clearly.

Tridus wrote:
shroudb wrote:
It has been clarified that Haste/Slow impact a mature companion only when commanded (changing it to 3 or 1 instead of 2 actions gained when commanded)
Clarified where? Since if they're only using the one action, you're never Commanding them. It doesn't make much sense that it would make them immune to Quickened/Slowed.

There's no immunity, it just doesn't interact with haste/slowed imo because it's not the minion taking its actions normally but a special aspect of the feat.


Squiggit wrote:

Regarding when companions gain actions, is this line not pretty unambiguous?

Player Core p206 wrote:
and it gains 2 actions during your turn if you use the Command an Animal action to command it
Seems like it answers the OP's question pretty clearly.

Not for a mature companion/independent familiar. They have actions without being commanded, and in fact RAW can act independently if the GM decides they do (ie: they can do what they want without the PC telling them anything). They literally can act without any commands being given at all.

So they must get an action at some point during the turn to do that.

shroudb wrote:


There's no immunity, it just doesn't interact with haste/slowed imo because it's not the minion taking its actions normally but a special aspect of the feat.

Paizo specifically added wording in the remaster about haste/slow and companions because people in premaster tried to argue that companions didn't interact with haste/slow due to the wording "it can take 2 actions when commanded."

So we're now STILL trying to argue that companions don't interact with haste/slow? Like, it doesn't say that haste/slow don't work on companions. People are just leaning very heavily on a word choice and arguing that it means companions work differently then everything else in the system when it comes to actions.

The far more likely explanation here is that they just gain 1 action if you don't command them and thus interact with haste/slow normally. That is how familiars are worded. I highly doubt the companion word choice is actually a deliberate attempt to make them immune to haste/slow, but rather just someone using different verbiage when they intended the same thing (see: Champion Blade Ally changes that didn't actually change anything vs Battle Harbinger).

If RAW produces a nonsensical outcome like "animal companions are immune to slow unless you Command them, and thus get more actions while Slowed 2 if you don't command them then if you do", then RAW is probably wrong. The devs have told us before not to try to be this strictly literal.


shroudb wrote:
Tridus wrote:
shroudb wrote:
It has been clarified that Haste/Slow impact a mature companion only when commanded (changing it to 3 or 1 instead of 2 actions gained when commanded)
Clarified where? Since if they're only using the one action, you're never Commanding them. It doesn't make much sense that it would make them immune to Quickened/Slowed.
that's how it works though. When you are not commanding them, they use 1 specific action regardless of their bonuses/penalties. Alterations to gained actions only happen when they actually gain actions.

That's not actually what Familiar says: it says "if you don't Command your familiar, it still gains 1 action each round". Gains an action is explict.

Animal companion uses different wording for some reason. That's either deliberate, or it's "two different writers wrote this but they intend the same thing", which happens all the time in PF2.

Quote:

To be more specific, "mature animal companions" and similar use this language:

" During an encounter, even if you don’t use the Command an Animal action, your animal companion can still use 1 action that round on your turn to Stride or Strike. "

Where is that action coming from? When does it gain that action?

It doesn't make much sense that they just have an action that they don't gain since nothing else in the game works that way, and nothing suggests its actually intended for Animal Companions (but not Familiars) to be immune to Slowed... yet this is what your interpretation does. They can be Slowed 3 and somehow still use 1 action because they never "gained an action" to lose to Slowed.

Also, since they never gain actions, they can effectively be Stunned forever until commanded. They never "gain" an action independently and thus never lose it to Stunned.

Quote:

While Companions normally has "Your animal companion has the animal and minion traits, and it gains 2 actions during your turn if you use the Command an Animal action to command it; "

Slow/Haste Errata clarifies that:
"Apply these conditions and any other effects that alter a minion’s number of actions when the minion gains its actions, using 2 actions and 0 reactions as the minion’s starting number."

That errata was put in because people were arguing premaster that Companions were immune to Slowed/Quickened because it said "They can take 2 actions when commanded."

aka: it was put in because people were reading it too literally and thus coming up with a situation that wasn't supposed to exist if you just take what it says at face value. So we probably shouldn't turn around and use that clarification to do it again.

Quote:


In short, putting all 3 rules together:
Animal companions only gain actions when commanded.
Alterations to amount of actions occur when the animal companion gains actions.
Mature companions, when not commanded, while they aren't actually gaining any actions, can use 1 action specifically for a stride or strike.

But you still have to gain an action to use it. That's in the action rules. You don't just "have an action without gaining actions". That produces silly outcomes like "you can't lose the action to Stunned so Stunned never drops off" and "your companion has 1 action while Slowed 2 unless you command it, in which case it has 0 actions."

Neither of those outcomes make any sense. But it works fine if you just go with "it gains 1 action if you don't command it" because that's how the action rules work for everything else.

When RAW interacts with an edge case and produces an outcome that doesn't make any sense, the result Paizo wants us to follow is generally "use common sense", not "do something that doesn't make sense until we show up to errata it."


Pathfinder Lost Omens, Rulebook Subscriber

One angle is what the words say and I don't think thats so clear cut that we can be definitive on the No extra action.
Another angle is why are we even looking at this as if it was an abuse of haste in the first place?
Haste could have given any PC an extra action without any question, but no, this player decided it was going to the animal companion. Instead of just getting the extra action each round were talking about ways in which we don't think the action is actually given?
I don't think there is some balance issue were trying to curb. Its not a case of too good to be true to give the action.
Isn't it just a restrictive read for the sake of being restrictive?


Tridus wrote:
So we're now STILL trying to argue that companions don't interact with haste/slow?

I don't think anyone has made that argument, no.


Squiggit wrote:
Tridus wrote:
So we're now STILL trying to argue that companions don't interact with haste/slow?
I don't think anyone has made that argument, no.

I disagree:

shroudb wrote:
It has been clarified that Haste/Slow impact a mature companion only when commanded (changing it to 3 or 1 instead of 2 actions gained when commanded)

That's literally the argument being made here: if you don't command it, it has one action and isn't impacted by Haste/Slow. So somehow your Slowed 2 companion has 1 action, unless you command it, in which case it ends up with 0 actions.

That is the argument being made and it hinges on the idea that a mature companion has 1 action if not commanded while never gaining actions.


Squiggit wrote:

Regarding when companions gain actions, is this line not pretty unambiguous?

Player Core p206 wrote:
and it gains 2 actions during your turn if you use the Command an Animal action to command it
Seems like it answers the OP's question pretty clearly.

No, it doesn't. It says 'if you use the Command an Animal action', not 'when you use the Command an Animal action'.

"It gains 2 actions during your turn".

When? At what point during your turn does it gain those actions? You are claiming that it gains those actions at the time that it is given commands. There is nothing to say that this is wrong. But there is also nothing in that quote that says that that is the correct point in the turn either.

"if you use the Command an Animal action to command it".

That is a conditional. That is not a designation of when the actions are gained. The companion only gains those 2 actions if it is commanded. But this does not specify when the actions are gained.

Tridus wrote:
Squiggit wrote:
Tridus wrote:
So we're now STILL trying to argue that companions don't interact with haste/slow?
I don't think anyone has made that argument, no.

I disagree:

shroudb wrote:
It has been clarified that Haste/Slow impact a mature companion only when commanded (changing it to 3 or 1 instead of 2 actions gained when commanded)

That's literally the argument being made here: if you don't command it, it has one action and isn't impacted by Haste/Slow. So somehow your Slowed 2 companion has 1 action, unless you command it, in which case it ends up with 0 actions.

That is the argument being made and it hinges on the idea that a mature companion has 1 action if not commanded while never gaining actions.

The problem is that the clarification isn't clear regarding independent minions.

FAQ clarification wrote:

Can a minion be quickened or slowed?

Yes. This can be a bit unclear because those conditions apply “at the start of your turn” and a minion can’t typically act until you use an action. Apply these conditions and any other effects that alter a minion’s number of actions when the minion gains its actions, using 2 actions and 0 reactions as the minion’s starting number.

This only goes over the case of commanded minions.

Under the assumption that minions always gain 2 actions and 0 reactions at the start of the controller's turn, then the independent abilities only allow them to use one of those actions that they have (they still gain two actions at some point rather than gaining one action at the point when they are not commanded). The haste and slow effects would modify the number of actions that they have, but it wouldn't let them use more of the actions than their independent abilities allow.

So a slowed 2 minion would have zero actions available whether they were commanded or not. And a quickened 1 minion would have three actions available, but could still only use one of them independently without commands.


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Honestly the only thing that I find astonishing is that so many people are still surprised that the Minion rules are this unclear and are trying to argue that their individual interpretations are somehow the only valid interpretations.


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Finoan wrote:
Squiggit wrote:

Regarding when companions gain actions, is this line not pretty unambiguous?

Player Core p206 wrote:
and it gains 2 actions during your turn if you use the Command an Animal action to command it
Seems like it answers the OP's question pretty clearly.

No, it doesn't. It says 'if you use the Command an Animal action', not 'when you use the Command an Animal action'.

"It gains 2 actions during your turn".

When? At what point during your turn does it gain those actions? You are claiming that it gains those actions at the time that it is given commands. There is nothing to say that this is wrong. But there is also nothing in that quote that says that that is the correct point in the turn either.

"if you use the Command an Animal action to command it".

That is a conditional. That is not a designation of when the actions are gained. The companion only gains those 2 actions if it is commanded. But this does not specify when the actions are gained.

This argument is so goofy I don't even know how to parse it.

To try to understand, your contention is that the companion gains actions at some unspecified point of time not when you command them but contingent on if you commanded them but also available for use immediately after you command them?

How does that even play out in practice?

I'd rather just go with what the book says tbh.


Squiggit wrote:
How does that even play out in practice?

It plays out exactly the way that the Minion trait describes it.

-----

"the companion gains actions at some unspecified point of time not when you command them"

Yes.

Minion wrote:
A minion has only 2 actions and 0 reactions per turn,

They gain 2 actions and 0 reactions at some unspecified point during the turn. I propose giving those actions at the start of the controlling character's turn.

-----

"but contingent on if you commanded them"

Sort of. The only reason I concede this is because of the rule quoted for Companions stating exactly that. That "it gains 2 actions during your turn if you use the Command an Animal action to command it". I also note that this rule is specifically for Companions such as an animal companion, and is not duplicated into the familiar rules or the Minion rules.

It certainly isn't the only time where mechanical effects do some time traveling in relation to the narrative description. See also Disrupting Actions.

-----

"but also available for use immediately after you command them?"

Yes. That is how using actions works generally. You use actions that you already have.

Minion wrote:
Your minion acts on your turn in combat, once per turn, when you spend an action to issue it commands.

-----

Calling my argument 'so goofy' is nothing more than ad hominiem. That is insulting.


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I mean sorry, but that's how retroactively saying they gained actions at the start of the turn that they didn't actually have at the start of the turn because you need to command them for them to have regained actions at the start of their turn reads to me.

It's just a very complicated way to reach the goal you want.


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Tridus wrote:


That is the argument being made and it hinges on the idea that a mature companion has 1 action if not commanded while never gaining actions.

It's not the first, nor the last time that "someone" does a specific action (effect) without having an "action" (resource).

I'm not sure what's hard to parse here.

Take Four Winds as an example:

Quote:
Mimicking the anemoi—monarchs of the four winds—you propel four creatures. Target up to four willing creatures within 30 feet of you. Each of those creatures can Stride up to half its Speed. If it has a fly Speed, it can instead Fly up to half its fly Speed.

Do you require that the four creatures have an Action, out of their turn, to Stride?

Where did this Stride come from if they cannot "spend an action" themselves?

Obviously it came from the effect of the Four Winds.

Why do you think that this is any different?

The specific effect of a Mature Companion gives them "do a Stride or a Strike"

It doesn't require for them to have actions (resources) to perform that (although it has other requirements).


>Calling my argument 'so goofy' is nothing more than ad hominiem. That is insulting.

Ad hominem is attacking the person instead of their argument to discredit their argument by association. It would be like saying, hypothetically, since you own a cat instead of a dog your argument in a catfolk vs. kholo thread is invalid. He's literally attacking your argument. If you feel insulted by that, make a better argument instead of one that puts the minion's actions in a quantum state depending on if their master commands them or not

Animal Companion - "Your animal companion has the animal and minion traits, and it gains 2 actions during your turn if you use the Command an Animal action to command it"

Pet - "It has the minion trait, meaning it gains 2 actions during your turn if you use the Command an Animal action to command it"

>No, it doesn't. It says 'if you use the Command an Animal action', not 'when you use the Command an Animal action'.

OBVIOUSLY the "if" in the Animal Companion and Pet entries doubles as the "when" as well. We're not computers who go "beep boop does not compute" when rules aren't written with programming-level precision. We're supposed to interpret the rules in common English

"Turn left if you see the McDonald's"

"You said if I see the McDonald's, not when I see it! At what point during my drive was I supposed to turn left?!"

jackiechanconfused.jpg

Quote:

In English, "if" and "when" can sometimes be used interchangeably, particularly in zero conditional sentences (where both clauses are in the present simple) and when referring to predictable, repeated situations. However, they have distinct meanings regarding certainty. "If" introduces a conditional possibility, while "when" implies certainty about a future event.

Here's a more detailed breakdown:
1. When "if" and "when" are interchangeable:
Zero conditional sentences:
When referring to general truths or facts, "if" and "when" can often be used interchangeably in the present simple tense.
Example: "If/When you heat water, it boils."
Predictable, repeated situations:
In cases where a situation is likely to happen again and again, "if" and "when" can be used with similar meanings.
Example: "I get tired if/when I work too late."
2. When "if" and "when" have distinct meanings:
"If" for uncertain possibilities:
"If" introduces a condition that may or may not happen.
Example: "If it rains, we'll stay inside." (It might not rain, the event is uncertain)
"When" for certain future events:
"When" indicates a future event that is certain to happen.
Example: "When I finish work, I'll call you." (The speaker is certain they will finish work)
3. The idiom "if and when":
The phrase "if and when" is used to emphasize that something will happen at a future time, but only if a certain condition is met.
Example: "We'll deal with that problem if and when it arises." (Implies they will deal with it if and when it becomes necessary)
In the UK, "as and when" is often used instead of "if and when".


shroudb wrote:
Tridus wrote:


That is the argument being made and it hinges on the idea that a mature companion has 1 action if not commanded while never gaining actions.

It's not the first, nor the last time that "someone" does a specific action (effect) without having an "action" (resource).

I'm not sure what's hard to parse here.

Take Four Winds as an example:

Quote:
Mimicking the anemoi—monarchs of the four winds—you propel four creatures. Target up to four willing creatures within 30 feet of you. Each of those creatures can Stride up to half its Speed. If it has a fly Speed, it can instead Fly up to half its fly Speed.

Do you require that the four creatures have an Action, out of their turn, to Stride?

Where did this Stride come from if they cannot "spend an action" themselves?

Obviously it came from the effect of the Four Winds.

Why do you think that this is any different?

The specific effect of a Mature Companion gives them "do a Stride or a Strike"

It doesn't require for them to have actions (resources) to perform that (although it has other requirements).

Four Winds is two actions. The person using it spends the actions, and then it causes something to happen. The "something" is that other people get to move. They don't have to spend an action to do it because they're not the one doing it: they're having an effect placed on them by Four Winds and then doing what that effect tells them.

That is completely different than a mature animal companion being able to independently take an action entirely on its own, which is literally what it can do. It has to get an action at some point in order to spend an action. No external force is acting on it telling it to do this, since no one commands it to take that action.

These are not even remotely comparable. Stride/Strike are in fact actions. The fact that it's limited in which actions it can take doesn't mean that they're not spending an action to do it.

And again: under your interpretation, a mature companion that is Slowed 2 has MORE actions if you don't command it than it does if you do. That makes no sense whatsoever.


There are already cases in which Commanding the companion is strictly worse than not doing so, like when it's confused or controlled. The slowed 2 example is particularly unintuitive though, I agree.

Seems like the kind of issue where the best way forward is to just find an agreement at the table rather than delve into extended rules exegesis. It's not strictly enough defined. The heavily overloaded term 'action' isn't helping either.


Tridus wrote:
shroudb wrote:
Tridus wrote:


That is the argument being made and it hinges on the idea that a mature companion has 1 action if not commanded while never gaining actions.

It's not the first, nor the last time that "someone" does a specific action (effect) without having an "action" (resource).

I'm not sure what's hard to parse here.

Take Four Winds as an example:

Quote:
Mimicking the anemoi—monarchs of the four winds—you propel four creatures. Target up to four willing creatures within 30 feet of you. Each of those creatures can Stride up to half its Speed. If it has a fly Speed, it can instead Fly up to half its fly Speed.

Do you require that the four creatures have an Action, out of their turn, to Stride?

Where did this Stride come from if they cannot "spend an action" themselves?

Obviously it came from the effect of the Four Winds.

Why do you think that this is any different?

The specific effect of a Mature Companion gives them "do a Stride or a Strike"

It doesn't require for them to have actions (resources) to perform that (although it has other requirements).

Four Winds is two actions. The person using it spends the actions, and then it causes something to happen. The "something" is that other people get to move. They don't have to spend an action to do it because they're not the one doing it: they're having an effect placed on them by Four Winds and then doing what that effect tells them.

That is completely different than a mature animal companion being able to independently take an action entirely on its own, which is literally what it can do. It has to get an action at some point in order to spend an action. No external force is acting on it telling it to do this, since no one commands it to take that action.

How is it any different?

Both are Effects placed on others to give them an Action (effect).

Four Winds is an Effect that causes others to do 1 Stride.
Mature animal Companion is an Effect that causes the companion to do 1 Stride or Strike.
Neither requires the target of the Effect to spend an Action (resource) to get the Action (effect).

The fact that one is an active ability and the other one is a passive ability doesn't change the fact that both are Effects that Grant an Action without having to spend an Action.

Why do you think that only Active abilities have Effects?

---

As far as the if/when argument, if/when can be used interchangably when there's a condition.

As an example, if I say to someone "flip that switch if the light turns red" I do expect them to hit the switch WHEN it turns red but I'm not sure IF that will happen.
In exactly the same way, IF you command a comapnion, it gains his actions but no one is forcing you to do so in the first place.


The RAW difference is the same as seen in Courageous Advance and Four Winds.

Courageous Advance states the ally uses their reaction in order to stride. If they have no reaction left, They cannot use it and thus cannot stride.

Mature animal companion states that the mature animal companion uses one of their actions to stride or strike. If they have no actions to use then they cannot stride/strike.

This is different from Four Winds where theres no cost on the targets part to gain the benefit.


Tridus wrote:

And again: under your interpretation, a mature companion that is Slowed 2 has MORE actions if you don't command it than it does if you do. That makes no sense whatsoever.

I mean if you really want mature companions to be slightly worse in this very specific scenario that's fine I guess it's such a minor point I don't really see any value in holding onto it you can have it.

NorrKnekten wrote:


Mature animal companion states that the mature animal companion uses one of their actions to stride or strike. If they have no actions to use then they cannot stride/strike.

Clearly that's not entirely true, since if you don't command the companion they don't regain actions normally. Taking this strictly the mature benefit wouldn't do anything at all since they'd never have the action to spend.


NorrKnekten wrote:

The RAW difference is the same as seen in Courageous Advance and Four Winds.

Courageous Advance states the ally uses their reaction in order to stride. If they have no reaction left, They cannot use it and thus cannot stride.

Mature animal companion states that the mature animal companion uses one of their actions to stride or strike. If they have no actions to use then they cannot stride/strike.

This is different from Four Winds where theres no cost on the targets part to gain the benefit.

That's NOT what mature Animal Companion states though. To be more specific, you INSERTED the word "their" in that sentence, changing its entire meaning:

" During an encounter, even if you don’t use the Command an Animal action, your animal companion can still use 1 action that round on your turn to Stride or Strike."

What is states is "uses an action to do X" while it is specifically NOT regained actions (since he only regains actions when you command).

Courageous Advance which is what you used as an example states:
"one ally of your choice who gains a status bonus from the spell can immediately use their reaction to Stride."

If instead it said, "your" reaction as an example, it would have a completely different meaning.

If instead it said, "can immediately Stride", it would also have a different meaning.

And etc.

---

So RAW it works like all effects that grant an action like Four Winds.


Mature Animal Companion wrote:
During an encounter, even if you don’t use the Command an Animal action, your animal companion can still use 1 action that round on your turn to Stride or Strike.

The animal companion can use 1 action to stride or strike.

They use 1 action, their action, not yours, to stride or strike.
That is one action they need to use in order to stride or strike.

Its not the same as "if not commanded, once per round, your animal companion can stride or strike" and its not the same as four winds but is similar to other effects which state the target uses their actions.

As previously stated this is the issue with companions only gaining actions when you use command an animal action and why people are saying this needs to be further clarified or erratad because it just doesnt work either way you cut it.

Either it gains its actions only when you use Command an Animal at which point Mature Animal Companion needs to be erratad, Or it doesnt and gains them from abilities such as these or at another point in time but that isn't explicitly stated anywhere when it should be. The explicit RAW just doesn't work so lets stop pretending as if it does.


NorrKnekten wrote:
Either it gains its actions only when you use Command an Animal at which point Mature Animal Companion needs to be erratad

Why would it need to be erratad? Mature Companion works pretty clearly, except maybe wrt Tridus' question about their interactions with Slowed, but that's pretty separate from this other issue.


On it's own the intention is pretty clear, Yes.
The Companion gets to strike or stride, once per round without cost from the controlling PC. But if it does then that is the only action it gets for that turn. The question of when the companion gains actions isn't relevant when viewing the ability on its own.

But as you mentioned it yourself, as written in that an action needs to be used this would not allow the companion to do anything since it has not gained any actions yet. I obviously do not think that is the RAI but thats absolutely how its written when its saying the companion uses an action to stride.

How it interacts with Slowed,Quickened and Stunned isn't properly written out because of this, as all of these interacts with the key question to this thread. Is this counted as a Command and the minion gains actions? If so how many?

If Mature Animal Companion had just said either;

Quote:
During an encounter, even if you don’t use the Command an Animal action, your animal companion can gain 1 action that round on your turn to Stride or Strike. It can do this at any point during your turn, as long as you aren’t currently taking an action. If it does, that’s all the actions it gets that round—you can’t Command it later.

or

Quote:
During an encounter, even if you don’t use the Command an Animal action,your animal companion can either stride or strike. It can do this at any point during your turn, as long as you aren’t currently taking an action. If it does, that’s all the actions it gets that round—you can’t Command it later.

Then we wouldnt really be having a discussion about how it interacts with regaining actions, In the first example its explicitly gaining one action, in the second no action is used to stride and no argument for it gaining actions can be made.

Liberty's Edge

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I would follow : Gain actions when commanded or Gain actions when the master decides not to command the companion (for those who can act without command).

It feels like the most simple way to do it.


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The Raven Black wrote:

I would follow : Gain actions when commanded or Gain actions when the master decides not to command the companion (for those who can act without command).

It feels like the most simple way to do it.

i Would agree with this


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The Raven Black wrote:

I would follow : Gain actions when commanded or Gain actions when the master decides not to command the companion (for those who can act without command).

It feels like the most simple way to do it.

Yeah that's clear and consistent wording. Perfect.

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