| The Total Package |
I tend to struggle putting my feelings on paper. I'm looking to build a Cleric (Warpriest? I think) that can grab enemies and basically force creatures to attack me while benefiting from Vibrant Thorns and put out damage that way. I was also thinking of using low level Harms with Castdown to prone enemies, then when they got back up the party fighter would smack them with his Reactive Strike This would be a Free Archetype character so I envision tripping my enemies via Topple Foe (Marshal) just after they got back up to their feet from the Castdown. Deity would likely be something Like Trudd for the Mountain Resilience so I could stand in the middle of everyone and take boat loads of punishment. Is this a viable character? Does this strategy actually work in real play? I think the Vibrant Thorns would likely be cast round 1 and then round 2 maybe I'd cast a single action heal on myself in order to trigger the many dices of damage from the Thorns. The only way to really entice the GM to want to focus me at that point would be if I had the enemy grappled?
| Dragonchess Player |
TBH, you might be better looking at monk with the multiclassed cleric dedication to add spellcasting. Possibly Gorilla Stance for the Grapple trait on the unarmed strikes. Since you are using free archetype, you should probably use those mostly on cleric archetype feats and may want to look at taking the Wrestler Dedication and selected feats like Combat Grab, etc. with some of the character's monk class feats.
Even with a warpriest cleric as the base class, combat effectiveness will be lower than a using monk as the base class.
| Finoan |
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Oh really? But I plan to be the only healing capable class in the party that was the idea behind the cleric chasis. Since grappling is Athletics based anyone can get legendary? I was thinking the Single action harm + Castdown would be more reliable than anything a martial can do?
You are both right in your respective perspectives.
A Monk is a bit better at combat maneuvers. Not because of the proficiency, but because of the action economy boosts that they can get, such as Flurry of Maneuvers, and because they don't also need to boost a spellcasting stat (which allows more flexibility in their attribute boosts as they level up).
You are right that a Warpriest Cleric that boosts STR and their Athletics skill proficiency will be at a pretty even bonus value with a Monk for their Trip attempt checks. And the Cleric is certainly going to be a better base class choice for the party healer than a Monk would be.
There are tradeoffs to be made here in both cases.
I'm not entirely convinced on a character concept of their primary damage output being from a Thorns style of effect when they are attacked. Thorns effects are a reasonable bit of bonus damage. But it is very hard to force an enemy to attack you, and the damage from Thorns effects in PF2 is not all that fantastic.
A grapple/trip debuff character concept does work reasonably well though.
| Deriven Firelion |
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Deriven Firelion wrote:Did you look at the wrestler archetype? Make them a priest of Irori for free unarmed strike proficiency with I think one die size bigger because it's a simple weapon?Interesting, what's the benefit of this? So I'd have a D6 attack with a free hand?
D6 unarmed attack without being a monk. The wrestler has some interesting grapple options.
| Dragonchess Player |
Oh really? But I plan to be the only healing capable class in the party that was the idea behind the cleric chasis. Since grappling is Athletics based anyone can get legendary? I was thinking the Single action harm + Castdown would be more reliable than anything a martial can do?
From your initial description, it sounded like you wanted to focus primarily on melee + grappling, with additional effects from spells. If you are fine with the lag in obtaining Expert and Master proficiency with attacks, then warpriest is OK.
Deriven Firelion wrote:Did you look at the wrestler archetype? Make them a priest of Irori for free unarmed strike proficiency with I think one die size bigger because it's a simple weapon?Interesting, what's the benefit of this? So I'd have a D6 attack with a free hand?
Wrestler allows selection of Combat Grab from the Fighter class feats, Crushing Grab from the monk class feats, and some specific archetype feats that add options to grappling.
The "free" increase to Expert proficiency in Athletics and the Titan Wrestler skill feat from the dedication are also pretty nice.