
Elric200 |
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Teridax, I really like your Aim Feat, Your Critical is also very good.
What do you think about a Run and gun feat for Archers where you Stride and fire in one action and a companion feat 3 levels higher that lets you stride twice and fire for 2 actions or stride once and fire twice for 2 actions.

Bluemagetim |
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Bluemagetim wrote:Increasing ranged damage isn't what i would want to see.
Aside from tipping the scales toward ranged over melee it also leaves casters in the dust.
Ranged is mostly fine.
As I stated earlier in the thread ranged reactions is the main design space I would like to see developed as it very weak.
You have a lot of good shield reactions.
You have solid melee reactions.
Some more reaction spells have been added and counterspell.
Useful ranged combat reactions are lacking.
Maybe a reaction that does something for an ally within some distance of the ranged character.
lets say its something like a harrying shot.Trigger: You can see an enemy strike an ally within your first range increment. You have a reload of 0, your weapon is loaded, or have a throwing weapon in hand or have quickdraw and a throwing weapon stowed.
Reaction: You fire a blind shot in the direction of that enemy to hinder them. make an attack roll with the following results.
Crit success: Your blind shot actually connects doing normal damage for a strike. In addition the striking creature takes a -1 circumstance penalty to their strike.
Success: you don't connect but succeed at hindering your enemy, the striking creature takes a -1 circumstance penalty to their strike.
Crit Failure: your shot ended up distracting your ally instead giving a +1 circumstance bonus to the striking creatures strike.

Teridax |

Teridax, I really like your Aim Feat, Your Critical is also very good.
What do you think about a Run and gun feat for Archers where you Stride and fire in one action and a companion feat 3 levels higher that lets you stride twice and fire for 2 actions or stride once and fire twice for 2 actions.
Much appreciated, thank you! For the run and gun feat you mention, my main point of comparison would be Skirmish Strike: because Striding is generally stronger than Stepping, I could see allowing a Stride+Strike combo as a single-action flourish as a higher-level feat on the Archer, say 12th level. By contrast, Striding twice and Striking once for 2 actions is actually something melee characters can do at level 1 with the Sudden Charge feat: although being able to make a ranged Strike would be a lot stronger due to the easier target access of ranged attacks, I could see that two-action activity being a lower-level feat than the single-action flourish. Because Hunted Shot is a 1st-level feat that lets you shoot twice in a single action, I'd say a two-action activity that lets you Strike twice while Striding once could similarly be okay to implement as a low-level feat.
As for the Gunslinger needing better feats: yeah, I completely agree. I think part of the problem is that ranged characters don't have all that many mechanical hooks to build upon: whereas melee characters can easily accommodate feats that let them Stride up to enemies, exploit flanking in some way, incorporate an Athletics maneuver, or take advantage of the limitations of short melee reaches to do something really powerful, ranged characters don't really have any of that, so it's difficult to give them many diverse mechanics without creating those from scratch. Ideally, with some extra basic actions, conditions, and other mechanics around ranged combat, that could offer more things to play with and develop through feats.