Converting Hallowed Necromancer archetype to remaster


Rules Discussion


Hi everyone.

One of my players wants to take this archetype for his character (psychic), and I don't know exactly how to convert part of the "Hallowed Ground" focus spell to be compatible with the remaster.

Hallowed Ground [two-actions] Focus 1
Legacy Content
Uncommon Good Necromancy Positive
Source Book of the Dead pg. 25
Cast [two-actions] somatic, verbal
Range 60 feet; Area 10-foot burst
Duration 1 minute
One small space becomes inhospitable to undead as you fill it with life-infused benevolent magic. Each undead creature in the area takes 1d6 positive damage and 1d4 good damage when you Cast the Spell, with a basic Fortitude save. After that, undead creatures have weakness 1 to positive damage and your necromancy spells while in the area.

This spell also automatically attempts to counteract any attempt to raise undead in the area (if either the undead would appear in the area or the effect's caster or creator is in it).

If you Cast this Spell again, any previous hallowed ground you had cast ends.

So it is my understanding that the positive damage turns to vitality, and the good damage to spirit (holy) damage. The problem is, I dunno how to convert the "weakness 1 to your necromancy spells while in the area" part. I'm leaning towards applying the weakness to any spell that deals damage to simplify things, but maybe there's a better way to handle it?

Thank you.


Sc8rpi8n_mjd wrote:
The problem is, I dunno how to convert the "weakness 1 to your necromancy spells while in the area" part. I'm leaning towards applying the weakness to any spell that deals damage to simplify things, but maybe there's a better way to handle it?

For a quick and easy broad brush, I would use damage dealing Divine spells (even if the spell as cast gets cast with a different tradition because of overlapping spells on the tradition list).


The problem is that the context about Hallowed Necromancer is that they aren't necessarily divine casters. Probably is more fair to change to just remove the necromancy and becomes "After that, undead creatures have weakness 1 to positive damage and your necromancy spells while in the area".


Considering that the handful of Necromancy spells which would have been able to damage undead creatures mostly did positive damage (already covered) or force damage from spells that in the remaster deal spirit, I figure you could probably do worse than weakness to vitality and spirit.

There are a few spells this would no longer cover, like the cold damage from Eclipse Burst, or the piercing damage from the 'poison sting' genre of spells, but I feel like without the thematic tie-in to the necromancy school, we don't lose much.

You could optionally add weakness to any spells gained from the archetype, but a quick survey suggests they all either deal vitality damage or don't deal damage to undead in the first place.


Thank you for the answers!

Since my player is a psychic and uses occult spells, I suppose applying the weakness to vitality and his spells (regardless of tradition) is the simplest way to convert it. And it helps psychic excel at its role of damage dealing caster.

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