Flexible Spellcaster is unable to get another archetype after remaster


Rules Discussion


I was notice that after remaster the special lines "Special You can't select another dedication feat until you have gained two other feats from the X archetype." was removed from archetypes as long they was reprinted.

But in SOM we have an archetype that was developed when the the general archetype rules that says "you can’t select a different dedication feat until you complete your dedication by taking two other feats from your current archetype" didn't exists and the special entries was what limited what you need to do before get another archetype (the legacy text just writes "Each archetype’s dedication feat represents a certain portion of your character’s time and focus, so once you select a dedication feat for an archetype, you must satisfy its requirements before you can gain another dedication feat. Typically, you satisfy an archetype dedication feat by gaining a certain number of feats from the archetype’s list" basically just pointing that usually the dedications was what determine the requirements to be able to get another archetype again).

So Flexible Spellcaster Dedication doesn't get the special entry that prevents the char to get another archetype because this archetype doesn't have any other feats.

How do you rules the Flexible Spellcasters using the remaster rules. You just ignore the general rule that ask for an impossible requirement to get another another archetype or do you make it impossible to get another archetypes at all?


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The first one. It's real hard for me to imagine people having fun if they're told that, because they want to play a slightly different version of spellcaster, they just aren't allowed to do any archetyping, and since fun is the thing everyone is there to have, the second interpretation strikes me as Too Bad to be True.

Dark Archive

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I'd also vote for ignore


YuriP wrote:
How do you rules the Flexible Spellcasters using the remaster rules. You just ignore the general rule that ask for an impossible requirement to get another another archetype or do you make it impossible to get another archetypes at all?

By RAW. Meaning the Ambiguous Rules rule.

Unless someone can explain how the character being forever banned from gaining another archetype doesn't fall into the category of 'problematic repercussions and doesn't work as intended'.

The archetype as it is written currently was also written at a time when the rule restricting taking other archetype dedication feats had to be an override rule written on each dedication.

Interpret Legacy content according to the Legacy general rules. Update the Legacy content with that interpretation in mind when using Legacy content in a game using Remastered general rules.


During the previous year I had plenty of new player groups so I tried a few solutions and were rather happy with two of them. Most of these were with free archetype so.

First;
I expanded the Flexible Spellcaster Archetype by letting players pick generic spellcasting feats.
Cantrip expansion,Widen/reach so on, and The ability to pick up a spontanious casting archetype despite not having gained two other aforementioned feats. With this new dedication counting as a feat for Flexible Spellcasting.

Second;
Flexible Spellcaster Archetype takes your 2nd level CLASS feat. But doesn't count as an archetype letting you use the Free Archetype Class feat for whatever dedication you want.

The RAW of the archetype though is pretty much a thing you have to ignore and hopefully SoM Remaster updates this to be in line with current sourcebooks.


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NorrKnekten wrote:
The RAW of the archetype though is pretty much a thing you have to ignore and hopefully SoM Remaster updates this to be in line with current sourcebooks.

In general I am going to ignore rules arguments that involve mismatching Legacy content and Remaster content in a way that causes things to break horribly.

As another example, if a character is using Vitality-Manipulating Stance I am not going to entertain any logic that says that since both Negative Damage and Positive Damage are no longer defined, then the attacks from the Stance do not deal any damage.

Update the Legacy content if you want it to work with Remastered core rules.


Finoan wrote:
NorrKnekten wrote:
The RAW of the archetype though is pretty much a thing you have to ignore and hopefully SoM Remaster updates this to be in line with current sourcebooks.

In general I am going to ignore rules arguments that involve mismatching Legacy content and Remaster content in a way that causes things to break horribly.

As another example, if a character is using Vitality-Manipulating Stance I am not going to entertain any logic that says that since both Negative Damage and Positive Damage are no longer defined, then the attacks from the Stance do not deal any damage.

Update the Legacy content if you want it to work with Remastered core rules.

Atleast with those we have a remaster compability document that explains that all references of negative and positive is to be treated as Void and Vitality. but yea, If a rule doesn't work as written, Don't use it as written.

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