Brawler Build Advice


Advice


looking at doing a Half orc Brawler who uses Stuff like shield slam and spike destroyer as His Main combat tactic. I want him two be able to shield bash and and bullrush allowing for stuff like spike Destroyer to come in to play.

Id be looking at a level 7 build but I'm not sure of my feat my progression.


you want to be a battle dancer. with the ability to move 5 ft before each strike you can position yourself so that you bull rush enemies into objects even while full attacking. this triggers the forced prone effect of Shield Slam in addition to Crushing Impact
battle dancer
crushing impact

so if you Shield Slam an enemy into a wall, they first take damage from your shield (1d6+STR+PA) then automatic dmg equal to your unarmed strike (1d8+STR+PA) thanks to Crushing Impact, followed by a swift action from Spiked Destroyer (1d6+STR+PA). finally they are knocked prone due to Shield Slam

as a lv 7 brawler you would have enough feats to take Shield Slam, Crushing Impact, and Spiked Destroyer. or you could flex into Crushing Impact when you fight in cramped areas. but id dip a level into something with better armor proficiency since youre otherwise stuck with light armor


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Battle Dancer loses shield proficiency. That isn't a huge loss, but an odd choice for a shield based character. You could use feats or dips to get it back. I personally don't like dips because it slows down your progression for other class abilities


i missed that. i was too occupied with the movement advantage

dipping willy nilly isnt good of course but the brawler has really bad proficiency and battle dancer also loses the AC bonus. so dipping for better armor was already a good idea

accounting for shield proficiency a dip into fighter would be worth 4 feats for the battle dancer. so id definitely start with that


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

You might want to look at the living avalanche archetype to pair bull rush with overrun.

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