A Guide to the Pathfinder Second Edition Swashbuckler (Remastered)


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I've written a guide to the Remastered Swashbuckler. I hope it will be useful for somebody. :)

A Guide to the Pathfinder Second Edition Swashbuckler (Remastered) by Magnus


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

My guide to the Remastered Swashbuckler has been updated, taking into account feedback in regards to styles and class feats, with an expanded weapon and archetype section and new sections for magic items and sample builds. Hyperlinks and a side index have also been added.


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Tekko-kagi is probably worth mentioning. Agile/Finesse, Parry, Disarm, Monk, and Free-Hand on a non-sword (i.e. less redundant with fencer).


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Nice find! Now added to the guide. :)


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Awesome, thank you!


I'm sorry to be blunt, Magnuskn, but you made a preremaster Swashbuckler guide. You missed the changes of gameplay generated by the simplification of Panache generation. You kept an iconic feat like Flashy Dodge (Nimble Dodge in the past) orange and old go to feats like Acrobat Dedication blue.

And as a matter of fact, the feat that embodies the new Swashbuckler, Get used to Disappointment, is, through some Freudian slip, not rated.

The preremaster Swashbuckler gameplay is compatible with the remaster Swashbuckler, but it's now rather weak. You can produce much more effective builds now. And you also have much more freedom in how to build a Swashbuckler, the class is really for tinkers like myself. But it is still a really advanced class, best used by tactically-savvy players.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
SuperBidi wrote:

I'm sorry to be blunt, Magnuskn, but you made a preremaster Swashbuckler guide. You missed the changes of gameplay generated by the simplification of Panache generation. You kept an iconic feat like Flashy Dodge (Nimble Dodge in the past) orange and old go to feats like Acrobat Dedication blue.

And as a matter of fact, the feat that embodies the new Swashbuckler, Get used to Disappointment, is, through some Freudian slip, not rated.

The preremaster Swashbuckler gameplay is compatible with the remaster Swashbuckler, but it's now rather weak. You can produce much more effective builds now. And you also have much more freedom in how to build a Swashbuckler, the class is really for tinkers like myself. But it is still a really advanced class, best used by tactically-savvy players.

I very much did not miss the changes made by the Remaster, thank you very much. The entire guide is written with the easier generation of panache kept in mind. I also started playing Pathfinder second edition with the Remaster and didn't know much about the class before it, other than people were always complaining about Panache generation being too hard, so the assertion that this guide was written for the pre-Remaster Swashbuckler is doubly ridiculous.

Flashy Dodge competes with much better feats which use your reaction, and triggers only for one attack you have to announce its use for before the roll is made and therefore deserves its rating.

The Acrobat is absolutely worth a blue rating. Autoscaling Acrobatics for the dedication alone and an extra effect on a critical success for Tumble Through make the dedication by itself amazing and some of the follow-up feats (which include one good easy to take skill feat and another even more amazing one (Quick Spring) locked behind a Firebrands requirement) are also still good candidates to take later on.

I noticed Get Used to Disappointment not having a hyperlink and rating before your feedback post, when incorporating some (much better delivered) feedback from Reddit, it has now both the hyperlink and a green rating.

And thanks for trying to gatekeep a class, which is absolutely for everyone, to "more tactically-savvy players" (like yourself, you think, I guess), which is not true. My least technically-minded player in my Abomination Vaults group is playing a Swashbuckler and is doing pretty great with it.

I guess thank you for the feedback, but not in the least for the tone in which it was delivered.


Tone etc. aside, there are probably some action compression meta builds that Flashy enables, like being able to get a two action spell off, but that's going to be a very specific set of builds with significant tradeoffs.


As a reminder, also, the Access entries in the Firebrand feats in Celebrity and Acrobat etc. are not Prerequisites. [url]https://2e.aonprd.com/Rules.aspx?ID=1411[/url]

It just means they aren't considered uncommon.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Grankless wrote:

As a reminder, also, the Access entries in the Firebrand feats in Celebrity and Acrobat etc. are not Prerequisites. [url]https://2e.aonprd.com/Rules.aspx?ID=1411[/url]

It just means they aren't considered uncommon.

It still should be mentioned, because as usual with uncommon and rare options, they require arbitration with your gamemaster. And there are those two absolutely will read an entry which, for example, says you need to be a second mark with the Firebrands and will require the player character to be part of the organization.

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