Cultural Adaptability choices


Advice

Dark Archive

One of my players is an Halfling rogue, but a bit daunted by the multitude of choices.
Prerequisite from Adopted Ancestry is "don’t require any physiological feature that you lack"

Some options we have found:
Anadi - Reassuring Presence - decreases an ally's frightened condition by 1 as a reaction
Leshy - Leshy Superstition - +1 to a saving throw against spells/magic as a reaction
Leshy - Undaunted - +1 against emotion, success to crit success (unclear if physiological)
Orc - Orc Ferocity - Remain at 1 hp instead of being knocked out as a reaction

Any flavorful or strong suggestions? I am not familiar with all of the new ancestries yet.

Shadow Lodge

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A key thing to note is the 'Choose a common ancestry or another ancestry to which you have access' restriction: Andi are rare in the baseline game, so you can only select them if the GM says you have access somehow.

Before adding anything 'extra' the GM allows, a Halfling character is effectively restricted to the following 'common' ancestries:

  • Dwarf
  • Elf
  • Gnome
  • Goblin
  • Halfling
  • Human
  • Leshy
  • Orc


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Note that PFS expands the list of available Ancestries quite a bit.

There are TONS of flavorful suggestions, and I wouldn't count the ones you've listed as particularly strong (nor weak) so I'm unsure how to advise you on this. I would think physiology applies more to shape, especially specific parts, than to psychology like Undaunted (however physiological that is at its root). Still you might find disagreement as I've recently seen people advise Unburdened Iron for non-Dwarf PCs as if that's training, while I think of their stockiness/physiology as too important for a non-stocky Ancestry to take that feat.

I do love that Halfling feat though, and take it on all my Halfling build ideas. Going Elf can get you a nice Cantrip (i.e. Shield) or +5' move (and Elf Step at 9th, though skip if the Rogue has Mobility). Gnome grants access to some really cool magic abilities too, though arguably all the Ancestries have cool abilities if they sync with your PC, i.e. Goblin has many good Stealth feats. Like I said, TONS, and then there's whatever suits the campaign/playstyle too, i.e. I avoid 1/day feats, but they're quite strong if running hexploration with limited encounters/day.

Silver Crusade

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Human is often a great choice. You can grab a 1st level class feat with Natural Ambition and, at level 9, you get access to the often superb Multitalented.


Dr. Frank Funkelstein wrote:
Prerequisite from Adopted Ancestry is "don’t require any physiological feature that you lack"

Also to note: That restriction is on the choice of Ancestry Feats - not on the choice of Ancestry.

The full rule is

Adopted Ancestry wrote:
You can select ancestry feats from the ancestry you chose, in addition to your character’s own ancestry, as long as the ancestry feats don’t require any physiological feature that you lack, as determined by the GM.

So, for example, the GM could rule that you couldn't pick Orc: Tusks, or Goblin: Hard Tail because the Halfling lacks the necessary anatomy.

But that doesn't restrict picking Orc or Goblin as a valid choice for Adopted Ancestry in general. Just those specific feats.

Dark Archive

Human offers good choices, Natural Ambition and General Training, my player chose the latter.

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