Cleric vs Construct


Advice


What are some strategies to deal with constructs when playing a cloistered cleric? What spells do you guys recommend.


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Depends on the construct. Spirit, Void and Vitality damage are obviously useless. Against constructs without general spell damage resistance, you can at least still use spells like Needle Darts (preferably adamantine) or Divine Immolation.

But really, casters always risk running into enemies that are largely unaffected by their offensive spells. Best way around it is bringing other spells. Indirect offensive like summon spells, buffs, healing... You should always have something to do if you prepare your spells right. Don't forget that you have a huge selection of valid tactics available to you, even if your offensive spells aren't working on a certain enemy type.


Blave wrote:

Depends on the construct. Spirit, Void and Vitality damage are obviously useless. Against constructs without general spell damage resistance, you can at least still use spells like Needle Darts (preferably adamantine) or Divine Immolation.

But really, casters always risk running into enemies that are largely unaffected by their offensive spells. Best way around it is bringing other spells. Indirect offensive like summon spells, buffs, healing... You should always have something to do if you prepare your spells right. Don't forget that you have a huge selection of valid tactics available to you, even if your offensive spells aren't working on a certain enemy type.

Needle darts (Adamantine) is great advice thanks! How do I go about buying the adamantine? Do I buy an ingot or a chunk or how does it work? I've never done this before.


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Needle Darts doesn't specify how much of the metal you need exactly. A chunk has the same bulk as a dagger and I would assume anyone would allow an adamantine dagger to be valid. So I'd personally say a chunk is all you need and might in fact be more than you need.

Can't remember from the top of my head whether or not my cleric has adamantine covered already (I think he does) but I did buy chunks of silver and cold iron for him and had the town blacksmith hammer them into small plates decorated with my deity's symbol and attached then to my robe as decoration and for use with needle darts.


Technically silver could just use coins. Adamantine and cold iron open up a weird conversation with the GM of "could I buy a tiny amount of this metal for a fraction of the listed price."


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Captain Morgan wrote:
Technically silver could just use coins. Adamantine and cold iron open up a weird conversation with the GM of "could I buy a tiny amount of this metal for a fraction of the listed price."

My balance compromise on that one: Since you are effectively buying a damage trait, I would expect you to pay as much as needed for crafting a small weapon with that material trait.

Crafting with special materials says this:

Materials wrote:
When you Craft an item that incorporates a precious material, your initial raw materials for the item must include that material; at least 10% of the investment must be of the material for low grade, at least 25% for standard grade, and all of it for high grade. For instance, a low-grade silver object of 1 Bulk costs 20 gp. Of the 10 gp of raw materials you provide when you start to Craft the item, at least 1 gp must be silver. The raw materials you spend to complete the item don't have to consist of the precious material, though the GM might rule otherwise in certain cases.

So yes. 1 silver piece for dealing silver damage.

Looking at the stats for Silver it has a specified price for crafting the dagger (silver object, low grade). There is also the price for a chunk which corresponds quite nicely to the cost of the dagger (20 GP total cost for the item, half that for the materials would be 10 GP for a silver chunk).

Following the same process for Adamantine, the chunk and the item cost don't match up so well. So I am still going to use the cost for what it would take to craft an adamantine dagger. That would be a total sale price of 350 GP for the lowest grade item available; half that for raw materials (175 GP); and 25% (because mid-grade item) of that for the price of the adamantine itself (43.75 GP).

The magic of Needle Darts then takes care of the process of forming that amount of material into a usable weapon.

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