Making OW2 Junker Queen's "Gracie" Knife


Advice


Hey all. Thanks for you interest.

I'm trying to come up with a way, or ways, to make Junker Queen's knife, or a build that grants the ability(s) to mimic the knife's effects.

As a reminder or for those who don't know, in Overwatch II, Junker Queen is able to throw her knife, have it impale a target, and then can recall the knife to her hand, forcibly pulling the impaled target a short distance toward her current position. Technically, the attack also causes some bleed damage, but I've already found lots of ways to do that part.

While not strictly necessary for the build, I like the aesthetic of a kukri, rather than a dagger.

Simply building the knife magically is expensive and is requiring some DM fiat.
If a kukri, it needs the throwing (+1) enchantment before adding any additional ranged-only enchantments.
Then it needs returning (+1). Yes, there is the blinkback belt, but we want to be able to use...
The driving (+1) enhancement allows you to make bull rush attempts within the first range increment of the enchanted weapon, which we are flavoring as a pull rather than a push as the returning enhancement kicks in to travel back toward the thrower.
Distance (+1) would also be nice to increase the available range at which the bull rush attempt could be made.
So, all told that's a +1 throwing returning driving distance kukri, a +5 weapon, which makes getting this trick up and running a bit difficult.
Switching to a non-distance dagger would mean needing only a +3 weapon, but still not available until mid levels.
I've considered Magus to be able to grant the enhancements to the weapon, but most aren't even on the list available to be applied. And while the Throwing Magus magus arcana grants both the throwing and returning enhancements, you can't put driving on the kukri if it doesn't have a range increment (read, throwing) first.
I know, I know. Just make it a dagger. ;-)

So:
- any ways to apply more/different enhancements as a Magus?
- any ways to use the reposition combat maneuver at range?
- a different weapon, maybe? I assume harpoon would be a viable choice?
- Magus isn't required, it's just where I've ended up with the build so far. Totally willing to pivot.
- 3rd party material generally accepted, although Rogue Genius stuff is often viewed as overpowered by our group, and I don't think the current DM wants to deal with Spheres of Power/Might.

P.S. I know there is lots of debate about the relative creativity of building established personalities/characters. So, unless you're hear to humor me, no need to comment on that aspect of my post. :-)

As always, thanks for your consideration, and your patience with my ridiculous builds. :-)


so, I don't know the character you are trying to mimic, Look at the Sharding weapon ability, and the Flying Blade Swashbuckler archetype.


TxSam88 wrote:
so, I don't know the character you are trying to mimic, Look at the Sharding weapon ability,...

The sharding enhancement will definitely help a bunch of other throwing concepts I've had. Thanks.

However, this build is not looking to maximize throwing frequency. And, with respect to the the non-ranged weapon kukri, this enhancement only adds the range increment to the thrown weapon for that attack, meaning that unless it already has a range increment, it can't gain enhancements that can only be put on ranged weapons.

TxSam88 wrote:
...and the Flying Blade Swashbuckler archetype.

This could be good even just for the Level 1 dip to be extra good at throwing the dagger. Again, nice find. Thanks. :-)

Dark Archive

would a homebrew feat be a possible solution?
or reskin a different weapon?

i'd look at something like the feat shield slam, and se about making the inverse of that

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