PFS2 5-19 Demonic Afterparty


GM Discussion

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Clarification request:

The content on pages 5-6 seems to be missing a map, especially since they include a hazard with a listed trigger range and an encounter.

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Map on page 7 and description on page 8.
Marking actually walls on the overlay layer in the pdf would have been appreciated, since "the upper and lower areas of the map are separated by solid walls instead of railings." does not cover many of the stairs and the chance players triggering more than one encounter at the same time seems very realistic on this map.

I believe that this should be avoided at all cost if possible (and as part of the are description it might be easy to miss, so I felt like mentioning it here in either case).

Dark Archive 4/5 ***** Venture-Agent, Indiana—Bloomington

Same initial question as the first one asked above. Is there a missing map for the first encounter against the cultists? This encounter clearly doesn't occur on the map given on page 7 as there is an entire skill challenge section to get to that map and encounter the threats listed for area A1.

Sovereign Court 3/5 **** Venture-Agent, Ohio—Columbus

I simply used a couple of fliptiles from the Dungeon set to make a generic 30'x20' room with an entrance and exit. But yeah, rather annoying that a whole map is missing. I forgot about that when I wrote my review lol

As for the walls, I also added them on the sides of stairs in addition to replacing the railings in the elevated rooms. It's interesting how closed in it makes this map feel, given that we've had it totally open in previous scenarios. I feel that's how it SHOULD have been in 1-25.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

Quote:

Routine (2 actions; arcane, mental) The bloody figure in the

mirror transforms to reflect a creature within 30 feet. The
reflection bleeds profusely from the eyes, nose, and mouth,
and the reflected creature must attempt a DC 18 Will save.
Critical Success The creature is unaffected and temporarily
immune for 1 minute.
Success The creature bleeds from their mouth or nose.
Failure The creature bleeds from their eyes, mouth, and
nose, and takes 1d10 persistent bleed damage.
Critical Failure: As failure, and the creature is frightened 1.

Am I missing something about the nosebleeds? Why are success and failure so specific about what body parts you bleed from?

Dark Archive 4/5 ***** Venture-Agent, Indiana—Bloomington

Ascalaphus wrote:
Quote:

Routine (2 actions; arcane, mental) The bloody figure in the

mirror transforms to reflect a creature within 30 feet. The
reflection bleeds profusely from the eyes, nose, and mouth,
and the reflected creature must attempt a DC 18 Will save.
Critical Success The creature is unaffected and temporarily
immune for 1 minute.
Success The creature bleeds from their mouth or nose.
Failure The creature bleeds from their eyes, mouth, and
nose, and takes 1d10 persistent bleed damage.
Critical Failure: As failure, and the creature is frightened 1.
Am I missing something about the nosebleeds? Why are success and failure so specific about what body parts you bleed from?

Success just gives you flavor for the PC bleeding, which allows the hazard to remain active,but bestows no mechanical effect.

Failure just adds a bit more flavor to distinguish it from the Success, and adds an actual mechanical effect.

4/5 ** Venture-Agent, Massachusetts—Boston Metro

Is the entodemonologist Who doesn't have a name listed? supposed to explicitly namedrop Helsa Embersplitter, or keep it coy?

The explicitly "quoted" examples of his dialogue all make reference to 'her' or 'my lady' but then as the conversatino ends it says: He laughs and adds that Hesla would be displeased with him for oversharing. Notably that sentence is not framed as quoted dialogue from him.

I certainly don't expect it to actually remain any sort of secret that Hesla is up to bad things for longer than Gencon and Season 6's launch - plenty of people assumed as much even from its announcement - but curious exactly how much reveals on the player side were intended to be experienced here.

****

The Routine from Paper Locust Swarm and Paper Locus Tornado is 1 Action, or 2 Actions?
I have just the Foundry Module and there I have 1 Action in Low-Tier-Variant (Locust Swarm) and a 2 Action in the High-Tier-Variant (Tornado). I think both should be a 1 Action Routine, so the Hazard can in Low Tier and High Tier makes 3 Attacks. Or am I wrong and it is correct that the hazard makes three attacks in the low tier and only one in the high tier (as it costs two actions in the high tier)?

Sovereign Court 3/5 **** Venture-Agent, Ohio—Columbus

Hazards don't have 3 actions like creatures. They only have the actions that their Routine entry says they have. The low tier has 1 action, with which to attack 1 PC, while the high tier hazard has 2 actions, which means it can attack 2 PCs (or 1 PC twice).

****

learned something new again... :) thx

****

In the A1 encounter, the Locust Knight's rotcarver scythe deals d6 damage rather than the normal d10. Is this a typo or is it intended that these rotcarver ones do less damage?

Sovereign Court 3/5 **** Venture-Agent, Ohio—Columbus

This is just another aspect of the fact that NPCs do not follow the same rules as PCs. The creature does the damage that the statblock says it does.

Grand Lodge 4/5 5/55/55/55/5 ****

Pathfinder Maps, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
Zoomba wrote:

Is the entodemonologist Who doesn't have a name listed? supposed to explicitly namedrop Helsa Embersplitter, or keep it coy?

The explicitly "quoted" examples of his dialogue all make reference to 'her' or 'my lady' but then as the conversatino ends it says: He laughs and adds that Hesla would be displeased with him for oversharing. Notably that sentence is not framed as quoted dialogue from him.

I certainly don't expect it to actually remain any sort of secret that Hesla is up to bad things for longer than Gencon and Season 6's launch - plenty of people assumed as much even from its announcement - but curious exactly how much reveals on the player side were intended to be experienced here.

Since he only says that if they do particularly well in conversation, I would guess that it's an intentional thing, revealing important info to reward effective diplomatic efforts rather than charging straight into battle.

Scarab Sages 1/5 *** Venture-Lieutenant, Virginia—Richmond

I noticed that the scenario-specific creatures aren't in Foundry. Does anyone know why?

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Update your Foundry and PF2 system

5/5 **** Venture-Agent, Netherlands—Utrecht

Maybe I'm missing text from the Obstacle subsystem, but page 8 says about the obstacles in the maze: Each PC can attempt any of the checks set forth in each obstacle...."

The way I read it, that means, every PC can attempt a check at every obstacle. That's a lot of potential successes, while you only need a number of successes equal to the number of PCs to succeed.

Other than that, I loved the tone from prepping it! I was surprised at the conciseness of the scenario (12 pages to the conclusion), yet it has a whole lot of content.

5/5 **** Venture-Agent, Netherlands—Utrecht

Ah, I knew I forgot something: the paper locust swarm (and tornado in higher tier) says it transforms into a swarm (or tornado) of paper locusts and one leather locust.

Since there's no size or stats mentioned for the swarm or the locust, I don't think I should treat them as an actual swarm, right? It's tempting to use the stats for the swarm on page 15, but since the encounter doesn't mention them, I think it's just a 5-foot square.

Similarly, the leather locust makes it appear that there's two individual creatures to fight, but the Routine only mentions the swarm/tornado.

While on the subject of encounter A5, I see that in both tiers the swarm/tornado does 2d8+5/2d8+9 damage on a save, while a fail is just a flat 2d8, but with persistent damage. I know persistent is much worse, but the difference doesn't seem like a lot. Is this correct?

Sovereign Court 4/5 **

Quentin Coldwater wrote:

Maybe I'm missing text from the Obstacle subsystem, but page 8 says about the obstacles in the maze: Each PC can attempt any of the checks set forth in each obstacle...."

The way I read it, that means, every PC can attempt a check at every obstacle. That's a lot of potential successes, while you only need a number of successes equal to the number of PCs to succeed.

When I played it, I'm pretty sure we had the required nummer of successes for the whole challenge with the first obstacle. Before running it I was sceptical about it, but when I actually ran it, the party only had 2 successes more than required at the end of the run. So it can be swingy since not everyone will have access to all the requested skills, and don't forget the CF effect. EDIT: At level 1 or 2 you can try to wing it with an untrained skill if your ability modifier is high. At level 3 that will start to (critically) fail.

@author: Loved the whole tone of the adventure, as I mentioned in my review of the product a while back.

5/5 **** Venture-Agent, Netherlands—Utrecht

Just an after-action report: my very martially-inclined party (Rogue, Fighter, Barbarian, Thaumaturge) scored 8 points with a party of 4.

I found it a bit odd that you have to fight the entodemonologist if you want full treasure. The party had a very pleasant conversation (only got 3 points, sadly), but got some information and swiped some plans. Yes, I guess it would've been nice if they had swiped all the books, but I didn't want to dock them points for solving things diplomatically.

I had a few tiny niggles during the adventure, but overall it was a very interesting scenario, and I'm looking forward to potential follow-ups. Definitely looks like they're planning something. I'm sure the Godsrain will also open up new avenues here.

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