| Waldham |
Hello, I Have a question about pull string from clockwork puppeteer.
Pull String [one-action] The puppeteer reins in a creature grabbed by its string. The puppeteer attempts an Athletics check against the creature's Fortitude DC. On a success, the puppeteer pulls the creature 15 feet closer to it (30 feet closer on a critical success).
The problem is that the clockwork puppeteer hasn't proficiency in Athletics. Is it an error ?
How does the problem solve ?
Create puppet :
This puppet is fully under the clockwork puppeteer's control and has statistics identical to a zombie of its size with the following exceptions: It loses the undead trait, loses negative healing, loses its weakness to positive damage, and gains the construct trait.
Zombie brute, zombie hulk, zombie dragon, zombie owlbear, zombie mammoth, zombie snake ... ?
Thanks for your future answer.
| graystone |
Hello, I Have a question about pull string from clockwork puppeteer.
Quote:Pull String [one-action] The puppeteer reins in a creature grabbed by its string. The puppeteer attempts an Athletics check against the creature's Fortitude DC. On a success, the puppeteer pulls the creature 15 feet closer to it (30 feet closer on a critical success).The problem is that the clockwork puppeteer hasn't proficiency in Athletics. Is it an error ?
How does the problem solve ?
Create puppet :
Quote:This puppet is fully under the clockwork puppeteer's control and has statistics identical to a zombie of its size with the following exceptions: It loses the undead trait, loses negative healing, loses its weakness to positive damage, and gains the construct trait.Zombie brute, zombie hulk, zombie dragon, zombie owlbear, zombie mammoth, zombie snake ... ?
Thanks for your future answer.
Escape uses the grapplers Athletics DC, so look there: "Each string has AC 30, and its Escape DC is 32." 32 - 10 gives you the Athletic of +22.
Escape: "Attempt a check using your unarmed attack modifier against the DC of the effect. This is typically the Athletics DC of a creature grabbing you, the Thievery DC of a creature who tied you up, the spell DC for a spell effect, or the listed Escape DC of an object, hazard, or other impediment.