Mutants in Nex?


Lost Omens Campaign Setting General Discussion


Apparently, there’s a lot of mutants in Nex in the wastelands outside of the cities. Why is this? Also, any tips on differentiating them/Nex from the mutants in the Mana Wastes right next door?


1 person marked this as a favorite.

Lost Omens: Impossible Lands covers this pretty well.

The ancient war between Geb and Nex left both lands massively blighted; sometimes lifeless, sometimes thrashed by wild magic, sometimes prone to mutation. While the Mana Wastes are the middle of that former battlefield, those scars run well inside both nations.

Also, the countryside in Nex is dotted with "fleshforges," automated constructs giving birth to mutated monsters, and the Nexian city of Oenopion is greatly focused on alchemy and fleshwarping.


1 person marked this as a favorite.
keftiu wrote:

Lost Omens: Impossible Lands covers this pretty well.

The ancient war between Geb and Nex left both lands massively blighted; sometimes lifeless, sometimes thrashed by wild magic, sometimes prone to mutation. While the Mana Wastes are the middle of that former battlefield, those scars run well inside both nations.

Also, the countryside in Nex is dotted with "fleshforges," automated constructs giving birth to mutated monsters, and the Nexian city of Oenopion is greatly focused on alchemy and fleshwarping.

And oozes. We can't forget the oozes. That's how they get you.


Might just be me, but I feel like it makes the Mana Wastes feel less special :/


3 people marked this as a favorite.
Prismatic “Mat” Gay wrote:
Might just be me, but I feel like it makes the Mana Wastes feel less special :/

The defining trait of the Mana Wastes, to me, has always been the wild and dead magic zones. Alkenstar's focus on clockwork, gunpowder, and other tangible innovations over magics they can't rely on is the real trend of that region.

A mutant in the Mana Wastes got caught in a sandstorm that fundamentally altered their soul. A mutant in Nex was probably the deliberate efforts of an alchemist who went to school for fleshwarping (or else they drank the giant ooze in the middle of that aforementioned city). I think they're plenty distinct, personally!

The lingering effects of the war between Geb and Nex have always cast a shadow over the entire region.


There have also always been places outside the Mana Wastes where someone could encounter mutative forces, too. Numeria comes immediately to mind, as does Sekamina and the haunted city of Zirnakaynin.


1 person marked this as a favorite.
Perpdepog wrote:
There have also always been places outside the Mana Wastes where someone could encounter mutative forces, too. Numeria comes immediately to mind, as does Sekamina and the haunted city of Zirnakaynin.

Numeria, famously, has a trend of people drinking spaceship wreckage run-off; its ruler, Kevoth-Kul, accidentally became immortal this way.


keftiu wrote:
Prismatic “Mat” Gay wrote:
Might just be me, but I feel like it makes the Mana Wastes feel less special :/

The defining trait of the Mana Wastes, to me, has always been the wild and dead magic zones. Alkenstar's focus on clockwork, gunpowder, and other tangible innovations over magics they can't rely on is the real trend of that region.

A mutant in the Mana Wastes got caught in a sandstorm that fundamentally altered their soul. A mutant in Nex was probably the deliberate efforts of an alchemist who went to school for fleshwarping (or else they drank the giant ooze in the middle of that aforementioned city). I think they're plenty distinct, personally!

The lingering effects of the war between Geb and Nex have always cast a shadow over the entire region.

Oh, I didn’t realize the origin of the Nex mutants/that there were enough fleshforged people to make up substantial amounts of bandits. Thanks!


keftiu wrote:
Perpdepog wrote:
There have also always been places outside the Mana Wastes where someone could encounter mutative forces, too. Numeria comes immediately to mind, as does Sekamina and the haunted city of Zirnakaynin.
Numeria, famously, has a trend of people drinking spaceship wreckage run-off; its ruler, Kevoth-Kul, accidentally became immortal this way.

I forget, is he aware that he's immortal yet?

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber
keftiu wrote:
Perpdepog wrote:
There have also always been places outside the Mana Wastes where someone could encounter mutative forces, too. Numeria comes immediately to mind, as does Sekamina and the haunted city of Zirnakaynin.
Numeria, famously, has a trend of people drinking spaceship wreckage run-off; its ruler, Kevoth-Kul, accidentally became immortal this way.

wait what?

is this a 2E thing? i don't recall it from IRON GODS...


1 person marked this as a favorite.
Yakman wrote:
keftiu wrote:
Perpdepog wrote:
There have also always been places outside the Mana Wastes where someone could encounter mutative forces, too. Numeria comes immediately to mind, as does Sekamina and the haunted city of Zirnakaynin.
Numeria, famously, has a trend of people drinking spaceship wreckage run-off; its ruler, Kevoth-Kul, accidentally became immortal this way.

wait what?

is this a 2E thing? i don't recall it from IRON GODS...

He was chugging those Numerian fluids in 1e, and his return to lucidity is considered part of the canon aftermath of Iron Gods in 2e. I'm not sure where it was first specified that one of them made him immortal, but it's definitely in Lost Omens: Legends... and I think was a possible Numerian fluids result on an old 1e random roll table, if memory serves.

Dark Archive

4 people marked this as a favorite.
Pathfinder Adventure, Adventure Path Subscriber

Page 29 of Numeria, Land of the Fallen Stars... if you rolled a 100 on your check after ingesting Numerian Fluids, you got to roll on a special table which gave you a 10% chance of becoming immortal.


Perpdepog wrote:
keftiu wrote:

Lost Omens: Impossible Lands covers this pretty well.

The ancient war between Geb and Nex left both lands massively blighted; sometimes lifeless, sometimes thrashed by wild magic, sometimes prone to mutation. While the Mana Wastes are the middle of that former battlefield, those scars run well inside both nations.

Also, the countryside in Nex is dotted with "fleshforges," automated constructs giving birth to mutated monsters, and the Nexian city of Oenopion is greatly focused on alchemy and fleshwarping.

And oozes. We can't forget the oozes. That's how they get you.

Nobody expects the mana-ish ooze-quisition!

Their chief weapon is surprise — surprise and fear. ...


1 person marked this as a favorite.
Gisher wrote:
Perpdepog wrote:
keftiu wrote:

Lost Omens: Impossible Lands covers this pretty well.

The ancient war between Geb and Nex left both lands massively blighted; sometimes lifeless, sometimes thrashed by wild magic, sometimes prone to mutation. While the Mana Wastes are the middle of that former battlefield, those scars run well inside both nations.

Also, the countryside in Nex is dotted with "fleshforges," automated constructs giving birth to mutated monsters, and the Nexian city of Oenopion is greatly focused on alchemy and fleshwarping.

And oozes. We can't forget the oozes. That's how they get you.

Nobody expects the mana-ish ooze-quisition!

Their chief weapon is surprise — surprise and fear. ...

Surprise, fear, and acidic secretions--their three weapons are surprise, fear, acidic secretions, and a ruthless bureaucracy--Amongst their weaponry are surprise, fear...

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber
Perpdepog wrote:
keftiu wrote:

Lost Omens: Impossible Lands covers this pretty well.

The ancient war between Geb and Nex left both lands massively blighted; sometimes lifeless, sometimes thrashed by wild magic, sometimes prone to mutation. While the Mana Wastes are the middle of that former battlefield, those scars run well inside both nations.

Also, the countryside in Nex is dotted with "fleshforges," automated constructs giving birth to mutated monsters, and the Nexian city of Oenopion is greatly focused on alchemy and fleshwarping.

And oozes. We can't forget the oozes. That's how they get you.

Love me some oozy-boyz

probably my biggest critique of 2E is: "where is the love for the oozies?"

Let's get some in there! Maybe SPORE WAR will be a redemption for my squamous fellas...

Community and Social Media Specialist

keftiu wrote:
Perpdepog wrote:
There have also always been places outside the Mana Wastes where someone could encounter mutative forces, too. Numeria comes immediately to mind, as does Sekamina and the haunted city of Zirnakaynin.
Numeria, famously, has a trend of people drinking spaceship wreckage run-off; its ruler, Kevoth-Kul, accidentally became immortal this way.

Congratulations, you have won the 'no one has ever constructed this sentence before' award. I guess it's good that the EPA doesn't exist in Numeria?

Paizo Employee Creative Director

2 people marked this as a favorite.
Yakman wrote:
Perpdepog wrote:
keftiu wrote:

Lost Omens: Impossible Lands covers this pretty well.

The ancient war between Geb and Nex left both lands massively blighted; sometimes lifeless, sometimes thrashed by wild magic, sometimes prone to mutation. While the Mana Wastes are the middle of that former battlefield, those scars run well inside both nations.

Also, the countryside in Nex is dotted with "fleshforges," automated constructs giving birth to mutated monsters, and the Nexian city of Oenopion is greatly focused on alchemy and fleshwarping.

And oozes. We can't forget the oozes. That's how they get you.

Love me some oozy-boyz

probably my biggest critique of 2E is: "where is the love for the oozies?"

Let's get some in there! Maybe SPORE WAR will be a redemption for my squamous fellas...

I suspect you'll be happy with some of the new blobby monsters in Spore War, but from the office of pedantic word choice (and because you accidentally triggered a pet peeve), squamous doesn't mean slimy or oozy (even though it sounds like it should)—it means scaly.

Hey, what's the internet for if not for word policing? :-P

But never fear, there's plenty of squamous folks in Spore War too! :-)

Community and Social Media Specialist

1 person marked this as a favorite.

TIL a whole new word. Thanks, James!

Paizo Employee Creative Director

Yay! It's one of those big-ticket Lovecraftian themed words, for sure... but is it really? He only ever used the word squamous once in all of his stories (in "The Dunwich Horror"), after all.


James Jacobs wrote:
Hey, what's the internet for if not for word policing? :-P

It's for game policing, of course.

Community / Forums / Pathfinder / Lost Omens Campaign Setting / General Discussion / Mutants in Nex? All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion