| keftiu |
| 1 person marked this as a favorite. |
Lost Omens: Impossible Lands covers this pretty well.
The ancient war between Geb and Nex left both lands massively blighted; sometimes lifeless, sometimes thrashed by wild magic, sometimes prone to mutation. While the Mana Wastes are the middle of that former battlefield, those scars run well inside both nations.
Also, the countryside in Nex is dotted with "fleshforges," automated constructs giving birth to mutated monsters, and the Nexian city of Oenopion is greatly focused on alchemy and fleshwarping.
| Perpdepog |
| 1 person marked this as a favorite. |
Lost Omens: Impossible Lands covers this pretty well.
The ancient war between Geb and Nex left both lands massively blighted; sometimes lifeless, sometimes thrashed by wild magic, sometimes prone to mutation. While the Mana Wastes are the middle of that former battlefield, those scars run well inside both nations.
Also, the countryside in Nex is dotted with "fleshforges," automated constructs giving birth to mutated monsters, and the Nexian city of Oenopion is greatly focused on alchemy and fleshwarping.
And oozes. We can't forget the oozes. That's how they get you.
| keftiu |
| 3 people marked this as a favorite. |
Might just be me, but I feel like it makes the Mana Wastes feel less special :/
The defining trait of the Mana Wastes, to me, has always been the wild and dead magic zones. Alkenstar's focus on clockwork, gunpowder, and other tangible innovations over magics they can't rely on is the real trend of that region.
A mutant in the Mana Wastes got caught in a sandstorm that fundamentally altered their soul. A mutant in Nex was probably the deliberate efforts of an alchemist who went to school for fleshwarping (or else they drank the giant ooze in the middle of that aforementioned city). I think they're plenty distinct, personally!
The lingering effects of the war between Geb and Nex have always cast a shadow over the entire region.
| keftiu |
| 1 person marked this as a favorite. |
There have also always been places outside the Mana Wastes where someone could encounter mutative forces, too. Numeria comes immediately to mind, as does Sekamina and the haunted city of Zirnakaynin.
Numeria, famously, has a trend of people drinking spaceship wreckage run-off; its ruler, Kevoth-Kul, accidentally became immortal this way.
| Prismatic “Mat” Gay |
Prismatic “Mat” Gay wrote:Might just be me, but I feel like it makes the Mana Wastes feel less special :/The defining trait of the Mana Wastes, to me, has always been the wild and dead magic zones. Alkenstar's focus on clockwork, gunpowder, and other tangible innovations over magics they can't rely on is the real trend of that region.
A mutant in the Mana Wastes got caught in a sandstorm that fundamentally altered their soul. A mutant in Nex was probably the deliberate efforts of an alchemist who went to school for fleshwarping (or else they drank the giant ooze in the middle of that aforementioned city). I think they're plenty distinct, personally!
The lingering effects of the war between Geb and Nex have always cast a shadow over the entire region.
Oh, I didn’t realize the origin of the Nex mutants/that there were enough fleshforged people to make up substantial amounts of bandits. Thanks!
| Perpdepog |
Perpdepog wrote:There have also always been places outside the Mana Wastes where someone could encounter mutative forces, too. Numeria comes immediately to mind, as does Sekamina and the haunted city of Zirnakaynin.Numeria, famously, has a trend of people drinking spaceship wreckage run-off; its ruler, Kevoth-Kul, accidentally became immortal this way.
I forget, is he aware that he's immortal yet?
Yakman
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Perpdepog wrote:There have also always been places outside the Mana Wastes where someone could encounter mutative forces, too. Numeria comes immediately to mind, as does Sekamina and the haunted city of Zirnakaynin.Numeria, famously, has a trend of people drinking spaceship wreckage run-off; its ruler, Kevoth-Kul, accidentally became immortal this way.
wait what?
is this a 2E thing? i don't recall it from IRON GODS...
| keftiu |
| 1 person marked this as a favorite. |
keftiu wrote:Perpdepog wrote:There have also always been places outside the Mana Wastes where someone could encounter mutative forces, too. Numeria comes immediately to mind, as does Sekamina and the haunted city of Zirnakaynin.Numeria, famously, has a trend of people drinking spaceship wreckage run-off; its ruler, Kevoth-Kul, accidentally became immortal this way.wait what?
is this a 2E thing? i don't recall it from IRON GODS...
He was chugging those Numerian fluids in 1e, and his return to lucidity is considered part of the canon aftermath of Iron Gods in 2e. I'm not sure where it was first specified that one of them made him immortal, but it's definitely in Lost Omens: Legends... and I think was a possible Numerian fluids result on an old 1e random roll table, if memory serves.
| Gisher |
keftiu wrote:And oozes. We can't forget the oozes. That's how they get you.Lost Omens: Impossible Lands covers this pretty well.
The ancient war between Geb and Nex left both lands massively blighted; sometimes lifeless, sometimes thrashed by wild magic, sometimes prone to mutation. While the Mana Wastes are the middle of that former battlefield, those scars run well inside both nations.
Also, the countryside in Nex is dotted with "fleshforges," automated constructs giving birth to mutated monsters, and the Nexian city of Oenopion is greatly focused on alchemy and fleshwarping.
Nobody expects the mana-ish ooze-quisition!
Their chief weapon is surprise — surprise and fear. ...
| Perpdepog |
| 1 person marked this as a favorite. |
Perpdepog wrote:keftiu wrote:And oozes. We can't forget the oozes. That's how they get you.Lost Omens: Impossible Lands covers this pretty well.
The ancient war between Geb and Nex left both lands massively blighted; sometimes lifeless, sometimes thrashed by wild magic, sometimes prone to mutation. While the Mana Wastes are the middle of that former battlefield, those scars run well inside both nations.
Also, the countryside in Nex is dotted with "fleshforges," automated constructs giving birth to mutated monsters, and the Nexian city of Oenopion is greatly focused on alchemy and fleshwarping.
Nobody expects the mana-ish ooze-quisition!
Their chief weapon is surprise — surprise and fear. ...
Surprise, fear, and acidic secretions--their three weapons are surprise, fear, acidic secretions, and a ruthless bureaucracy--Amongst their weaponry are surprise, fear...
Yakman
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keftiu wrote:And oozes. We can't forget the oozes. That's how they get you.Lost Omens: Impossible Lands covers this pretty well.
The ancient war between Geb and Nex left both lands massively blighted; sometimes lifeless, sometimes thrashed by wild magic, sometimes prone to mutation. While the Mana Wastes are the middle of that former battlefield, those scars run well inside both nations.
Also, the countryside in Nex is dotted with "fleshforges," automated constructs giving birth to mutated monsters, and the Nexian city of Oenopion is greatly focused on alchemy and fleshwarping.
Love me some oozy-boyz
probably my biggest critique of 2E is: "where is the love for the oozies?"
Let's get some in there! Maybe SPORE WAR will be a redemption for my squamous fellas...
| Jonathan Morgantini Community and Social Media Specialist |
Perpdepog wrote:There have also always been places outside the Mana Wastes where someone could encounter mutative forces, too. Numeria comes immediately to mind, as does Sekamina and the haunted city of Zirnakaynin.Numeria, famously, has a trend of people drinking spaceship wreckage run-off; its ruler, Kevoth-Kul, accidentally became immortal this way.
Congratulations, you have won the 'no one has ever constructed this sentence before' award. I guess it's good that the EPA doesn't exist in Numeria?
James Jacobs
Creative Director
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| 2 people marked this as a favorite. |
Perpdepog wrote:keftiu wrote:And oozes. We can't forget the oozes. That's how they get you.Lost Omens: Impossible Lands covers this pretty well.
The ancient war between Geb and Nex left both lands massively blighted; sometimes lifeless, sometimes thrashed by wild magic, sometimes prone to mutation. While the Mana Wastes are the middle of that former battlefield, those scars run well inside both nations.
Also, the countryside in Nex is dotted with "fleshforges," automated constructs giving birth to mutated monsters, and the Nexian city of Oenopion is greatly focused on alchemy and fleshwarping.
Love me some oozy-boyz
probably my biggest critique of 2E is: "where is the love for the oozies?"
Let's get some in there! Maybe SPORE WAR will be a redemption for my squamous fellas...
I suspect you'll be happy with some of the new blobby monsters in Spore War, but from the office of pedantic word choice (and because you accidentally triggered a pet peeve), squamous doesn't mean slimy or oozy (even though it sounds like it should)—it means scaly.
Hey, what's the internet for if not for word policing? :-P
But never fear, there's plenty of squamous folks in Spore War too! :-)